Yeah I was just referring to the store page. I would guess that (eventually) it will show "not available in your country" if it detects an Oz IP. As you noted, there are ways around that. From a legal standpoint though, those aren't Valve's responsibility.
I love reading descriptions of game violence or perversion written by politicians and/or lawyers. The dry, text book style writing makes it sound even more depraved .
Don't know if true or not, but I heard this on the australian gamer podcast back in the day:
Apparently that Pirates porn movie was released in a 2 disc version there, one with the sex and another with the violence
You can't have a movie with both sex AND violence
boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
Highly unlikely. Chances are what happened is they released an X-rated version and a soft porn R-rated version. It's what porn companies have been doing since home video became a thing. As far as I know, X-rated flicks are technically illegal to purchase everywhere in Oz except Canberra, the federal capital. Although I think you can get them mail-ordered. I have no idea. Why would you pay for porn in this day and age?
As to the SR4 banning (well, technically, "refused classification"), the Office of Film and Literature Classification, the federal body that handle classification of movies, books, games, etc., tends to have a fairly heavy Christian lobby slant. They take a very harsh stance on any sort of drug use (you may recall the fuss over Fallout 3 originally intending to use real world drug names, which would have seen it banned in Oz), and they also take a dim view of any sort of sexual content. Violence gets more of a pass, although they get pissy about "excessive" violence, things like dismemberment. Left 4 Dead ran into that problem and had to get a censored version for Oz. They do seem a bit inconsistent on that though.
he Australian Classification Board described a weapon which caused it to refuse classification to the Volition Inc open world title:
“The game includes a weapon referred to by the Applicant as an ‘Alien Anal Probe’. The Applicant states that this weapon can be ‘shoved into enemy’s backsides’. The lower half of the weapon resembles a sword hilt and the upper part contains prong-like appendages which circle around what appears to be a large dildo which runs down the centre of the weapon.
“When using this weapon the player approaches a (clothed) victim from behind and thrusts the weapon between the victim’s legs and then lifts them off the ground before pulling a trigger which launches the victim into the air. After the probe has been implicitly inserted into the victim’s anus the area around their buttocks becomes pixelated highlighting that the aim of the weapon is to penetrate the victim’s anus.
“The weapon can be used during gameplay on enemy characters or civilians. In the Board’s opinion, a weapon designed to penetrate the anus of enemy characters and civilians constitutes a visual depiction of implied sexual violence that is interactive and not justified by context and as such the game should be Refused Classification.”
There you have it. The report also detailed the drug references which were another factor in the Board’s decision:
“The game contains an optional mission which involves the player obtaining and smoking drugs referred to as ‘alien narcotics’. Smoking the ‘alien narcotics’ equips the player with ‘superpowers’ which increase their in-game abilities allowing them to progress through the mission more easily.”
You know that Classification Board member that had to write that out sure must have had a hard time doing it with out laughing a bit about the absurdity of it.
Poor Interinactive, no anal probing for you! But don't worry, see you on the casting couch in the Vip
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I'm still on the fence about this game, it's become something that goes beyond over-the-top ..but could be fun if approached with the right spirit I guess.
Looks like a copy-pasted SR3 - not that that's a bad thing - but definitely not worth full retail price again.
I'll probably grab the ISO and then the "full package" version with 30 DLC's when it's on sale for ~$20.
I can never be free, because the shackles I wear can't be touched or be seen.
i9-9900k, MSI MPG-Z390 Gaming Pro Carbon, 32GB DDR4 @ 3000, eVGA GTX 1080 DT, Samsung 970 EVO Plus nVME 1TB
Not so much copy-pasted as actually SR3 (or a part thereof). It was originally an expansion for SR3, but THQ decided to split it off into a new title to milk more money out of it. Didn't come soon enough to stave off bankruptcy obviously.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
I'm currently playing SR3 that I bought way back during a Steam sale for cheap and really, the game is a ton of fun. In fact, I think it's better in many ways than GTA IV. Some of the missions are (well, most all of them really) silly as hell, but they are fun. I got all the DLC so it's awesome having the cool stuff like the Shark Gun. I mean, that's like the greatest weapon ever. I'm sure SR4 will be just and funny and entertaining as SR3.
The Saints Row series continues to get crazy, going from zombies and missions to Mars in The Third to a Saints president of the United States and an alien invasion in Saints Row 4. So how do you top that? The game's design director says you don't.
"We're definitely considering Saints Row 4 sort of the end of that saga of this character and the Saints as they are," Volition's Scott Phillips told GameReactor (via VG247). "So if there's any more future Saints Rows--which you know we always hope there will be, we hope there's fans for future games like that-–they will probably continue in a different direction."
Phillips said that only after a vacation did the team get a feel for what it wanted to do with the current game after the craziness of The Third. "We came back, started fresh, and very quickly we came up with: 'Well we've got to have ... let's do superpowers,'" he said. "'It's something we've always been talking about. Wouldn't it be great to run as fast as a car, or jump over a building, or be able to pick up somebody with your mind and throw them across the city.' Things started snowballing from there."
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