Some people found it hard because there were lots of names being dropped
If you get confused, you refer to the codex, but okay.
And tbh, fuck people who can't be bothered listening or comprehending what's going on, especially if their reaction to not being able to understand is to cry for it to be dumbed down. Read. Listen. Open the damn codex. What else are you looking at the screen for?
Well if there is one thing the codex can do better is the database for countries and locations. When I first got to Act 3, all the names of the kings and their countries can get confusing. And the codex don't seem to update after you first heard the name, but it follow a different method.
Well it wasn't supposed to be a codex, it's like a biography or a diary. The story in these games aren't exactly complex I think, not much to be confused about.
What was most striking about the demo was how organic every encounter felt. Though The Witcher 3 may not have found the solution of the disruption of the narrative as a result of gameplay—and it’s entirely possible that there just might not be one – CD Projekt RED’s definitely figured out a good sense of pacing between encounters and side quests to keep the player engaged.
Rather than having no impact on an empty, husk of a world, the player’s choices will leave visible changes. “You need to have believable situations,” said Tomaszkiewicz. “If you put only black and white choices into the game, you will feel that it is [sic] a fake.
Well it wasn't supposed to be a codex, it's like a biography or a diary. The story in these games aren't exactly complex I think, not much to be confused about.
I had no knowledge of the world before I played TW2 and that was the reason why I said the countries and kings confused me.
What was most striking about the demo was how organic every encounter felt. Though The Witcher 3 may not have found the solution of the disruption of the narrative as a result of gameplay—and it’s entirely possible that there just might not be one – CD Projekt RED’s definitely figured out a good sense of pacing between encounters and side quests to keep the player engaged.
Rather than having no impact on an empty, husk of a world, the player’s choices will leave visible changes. “You need to have believable situations,” said Tomaszkiewicz. “If you put only black and white choices into the game, you will feel that it is [sic] a fake.
Jesus that was one of the most pretentious trailers i've ever seen. They are overdoing it for me, its starting to sound like the second coming.
I re-watched this trailer again and realized that I've seen, hear and read this before. This might impress possible publisher but not a gamer who've seen shit. I doubt they will deliver even a HALF of the promises. And it is not even a matter of fact that CDPr isn't such a big developer with infinite budget - it just they promise golden mountains. Many of the visitors of this thread know the price to such promises and ambitious ideas.
Well it wasn't supposed to be a codex, it's like a biography or a diary. The story in these games aren't exactly complex I think, not much to be confused about.
Of all the people I more than anyone wish I was and/or will be wrong. Because of obvious reasons, Yondaime. I want to see the game they promise, I WANT to play it.
Quote:
But I don't think I can be cynical about this because if even CDPR messes this up, then there really won't be any other developer I fully trust anymore. And that'd be a sad state of affairs.
That feel. I remember when such shit happened to Piranha Bytes (G3). I had so much faith in them. True, it wasn't their fault in particular but rather greedy JooWood's and yet here we are, with born-dead Risen 1/2.
SS: Does The Witcher’s narrative priority at all hurt the combat? This is a franchise built on its story, but what are you doing in this third game to keep players interested in the mechanics?
KT: It’s not like the narrative ever hurt the mechanic, or at least we hope so! To cater to the needs of those who prefer a good brawl, we’ve completely redesigned the combat while retaining the things that gamers told us worked in The Witcher 2. The fighting will be more intimate and the pace will be a bit slower making the whole experience less chaotic and more tactical. We’ve had several approaches to what we thought would be the sweet spot of a superior combat mechanic and this time, with all lessons learned, we think we nailed it.
And they added the fighting stances again from the first one. Not everyone was fond of that, but I thought it was a neat feature that added some variety to the combat.
There must have been a door there in the wall, when I came in.
Truly gone fishing.
And they added the fighting stances again from the first one. Not everyone was fond of that, but I thought it was a neat feature that added some variety to the combat.
exactly and stances and piruetes suits Witcher more than rolls to stay true to the books
I liked the fighting stances; it required you to switch styles according to the enemy type. Lets see if they can improve on it and iron out the deficiencies.
StickSkills: We keep hearing about Wild Hunt’s open world, and how the geography players will be able to explore is more than 30 times bigger than what was seen in The Witcher 2. Does that mean the game’s quests and personality might be more dispersed, or will The Witcher 3 continue the series’ trend of being a “dense” RPG?
Konrad Tomaszkiewicz, Game Director: The quest per pixel (we should trademark this!) metric is as high as it’s humanly possible in The Witcher 3. We’ve added quite a few people to the departments responsible for quest design and writing – we’re willing to go very far make side-quests seamless and coherent with the whole world you’ll get to explore. Nothing is generic; we try to avoid clichés as much as we can. There’s a lot of hard work involved as everything is being done by hand, we try to give every NPC a convincing backstory and every part of the land a bit of their own folklore. If you remember our E3 demo, where we showed the Leshen and the monster’s impact on the local folk who build something of a ritual around it, yeah, that’s what we mean. And it was “just” a side-quest.
Looking forward to this stupid game even though I didn't like the others but what the hell. Once you play the first two god damn tedious parts of the trilogy I guess you have to dip your penis into the meat grinder and see how it all ends.
Looking forward to this stupid game even though I didn't like the others but what the hell. Once you play the first two god damn tedious parts of the trilogy I guess you have to dip your penis into the meat grinder and see how it all ends.
And they added the fighting stances again from the first one. Not everyone was fond of that, but I thought it was a neat feature that added some variety to the combat.
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum