Kerbal Space Program
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Hellifant




Posts: 2007
Location: getMoreMoney
PostPosted: Sun, 14th Jul 2013 18:36    Post subject:



soon !
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Grale
Banned



Posts: 3321
Location: Invert
PostPosted: Sun, 14th Jul 2013 20:57    Post subject:
@Silent_Lurker

I don't have as much time as i used to have playing games unfortunately. I have learn't a little in Kerbal. Do you think i should stay away from Mechjeb and learn the basics, esp getting into orbit and flying to the moon without using mechjeb. Or is it a steep long learning curve to do everything manually?


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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Sun, 14th Jul 2013 21:16    Post subject:
Mechjeb is handy in the way it gives you useful info on screen like apoapsis,etc.
Without Mechjeb you have to switch back and forth flight/map view and mouse over the moving AP point to have such info, which greatly complicates manual flying.

So I would advise you to use Mechjeb "orbit info screen" but to stay away from autopilots for now and learn the basics manually first.

The deltaV windows is also really handy when building rockets and at launch to anticipate staging. When it tells you your rocket have a TW greater than 1.2 and have Dv of 4000+ m/s, your rocket design should be able to go for a nice low orbit around Kerbin.

Wink


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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Tue, 16th Jul 2013 01:50    Post subject:



New VAB / SPH hangar coming in v0.21 ... can't fucking wait. Smile


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moosenoodles




Posts: 18411

PostPosted: Tue, 16th Jul 2013 13:22    Post subject:
The hangar makes all the difference to the game mechanics does it not Very Happy
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Stige




Posts: 3542
Location: Finland
PostPosted: Tue, 16th Jul 2013 17:26    Post subject:
Fingers crossed it goes on sale.

A bit silly expensive for an alpha basicly.
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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Tue, 16th Jul 2013 18:09    Post subject:
Stige wrote:
Fingers crossed it goes on sale.

A bit silly expensive for an alpha basicly.


Philosopheraptor

50 minutes remaining -40% off.
Do you want à 75-93% off for a game which isn't even released yet ? Very Happy


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MEGAtexture




Posts: 913

PostPosted: Tue, 16th Jul 2013 18:31    Post subject:
Silent_Lurker wrote:
Stige wrote:
Fingers crossed it goes on sale.

A bit silly expensive for an alpha basicly.


Philosopheraptor

50 minutes remaining -40% off.
Do you want à 75-93% off for a game which isn't even released yet ? Very Happy



for me its more.. well i dont wanna pay more than a tenner for ANY game really if its digital and certainly if its a unfinished one. altho i do like the game
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djaoni




Posts: 8061

PostPosted: Tue, 16th Jul 2013 18:35    Post subject:
So wait till it's released if it's that big of a deal to buy the game now.
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polosistealth




Posts: 3434

PostPosted: Tue, 16th Jul 2013 18:44    Post subject:
i'll wait for a better offer... still expensive for me


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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Tue, 16th Jul 2013 19:15    Post subject:
Now it is only -10% until July 22. Neutral

Personally I love this game (I think its hard to get unnoticed) Laughing
Anyway, at each big update it's almost like you get a new game.

I like this early access much Wink

If you guys prefer finished games, no problem, just wait 2 years after the release date to get -75%.
Mr. Green

Wait, this mean around ... 2018-2020 ?

Sorry. Neutral


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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Tue, 16th Jul 2013 22:53    Post subject:
moosenoodles wrote:
The hangar makes all the difference to the game mechanics does it not Very Happy


OMG yes, see : http://imgur.com/a/OSyk6#0

Drooling


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Grale
Banned



Posts: 3321
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PostPosted: Wed, 17th Jul 2013 21:59    Post subject:
I am having trouble getting a precise orbit. I get my 45' angle and head towards 70,000 (after reaching the right 10km). I then stop the engines at around 70,000- 80,000 meters then coast to the apoapsis.

Now just before i reach the apoapsis i level of so the horizon is level on the nav ball and then hit full burn at the apoapsis. Now this is where my apoapsis raises rapidly and i end up with am egg shaped orbit. High apoapsis and a periapsis of around 70,000!!

What am i doing wrong? Crying or Very sad
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dannofdawn




Posts: 2227

PostPosted: Wed, 17th Jul 2013 22:37    Post subject:
Grale wrote:
I am having trouble getting a precise orbit. I get my 45' angle and head towards 70,000 (after reaching the right 10km). I then stop the engines at around 70,000- 80,000 meters then coast to the apoapsis.

Now just before i reach the apoapsis i level of so the horizon is level on the nav ball and then hit full burn at the apoapsis. Now this is where my apoapsis raises rapidly and i end up with am egg shaped orbit. High apoapsis and a periapsis of around 70,000!!

What am i doing wrong? Crying or Very sad


Wait you full burn pointing where exactly? If you full burn aiming at the direction you are going (sorry for the lack of technical term) on your apoapsis then your periapsis should rise much faster than your apoapsis and thus you will get your circular orbit, assuming you execute and cut your engine at the right time.
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Grale
Banned



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Location: Invert
PostPosted: Wed, 17th Jul 2013 23:04    Post subject:
I make a 45 degree turn towards the East. Then wait for the apoapasis then keeping East direction I lower my nose to the horizon and then burn . That's when it rises even higher.


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 17th Jul 2013 23:05    Post subject:
dannofdawn wrote:
Wait you full burn pointing where exactly? If you full burn aiming at the direction you are going (sorry for the lack of technical term) on your apoapsis then your periapsis should rise much faster than your apoapsis and thus you will get your circular orbit, assuming you execute and cut your engine at the right time.

The word you're looking for is "prograde". There are two green symbols on the horizon-indicator. The emptyi circle is your heading (prograde, burn this way to gain more speed), the one with the X in it is the opposite direction (retrograde, burn this way to lose speed). When you reach ApA you have to burn towards the empty circle (prograde).

Also, keep in mind that to have a completely circular orbit, you will very rarely do it in one go. Go to ApA, burn prograde to bring up the PeA above the atmosphere. When the ApA slid too far, wait to reach it again, and burn whichever direction you need to bring the opposite side of the orbit closer to the same height, rinse and repeat. Doing perfect orbits is a bit of a busy work, with ApA and PeA sliding all over the place. Science bitches, it's harsh. Very Happy
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Grale
Banned



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PostPosted: Wed, 17th Jul 2013 23:15    Post subject:
Thanks zmed I will take a look tomorrow. I think I know where I'm going wrong .as I reach the ApA I have just been lowering the nose down level with horizon and burning. So I should be looking for the empty circle as my burn pointer?


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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 17th Jul 2013 23:27    Post subject:
Grale wrote:
Thanks zmed I will take a look tomorrow. I think I know where I'm going wrong .as I reach the ApA I have just been lowering the nose down level with horizon and burning. So I should be looking for the empty circle as my burn pointer?
Yes. That's the direction you need to burn to gain orbital speed. You are basically trying to go so fast sideways, that as you fall, you constantly miss the ground. Very Happy

Since the prograde indicator (empty circle) is the current heading, if you burn that way, you'll also gain speed. When you reach ApA, the indicator will be right on the horizon. Burning that time will give you more sideways speed and doing it enough, the Periapsis will pop out of the ground on the other side of Kerbin and when tat reaches a high enough altitude that is no longer inside the atmosphere, you have a stable orbit. After that you can worry about circularizing.
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dannofdawn




Posts: 2227

PostPosted: Thu, 18th Jul 2013 00:20    Post subject:
Grale wrote:
Thanks zmed I will take a look tomorrow. I think I know where I'm going wrong .as I reach the ApA I have just been lowering the nose down level with horizon and burning. So I should be looking for the empty circle as my burn pointer?


You just have to learn to read the navball and the map.
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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Fri, 19th Jul 2013 15:56    Post subject:


v0.21 "First look"


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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Sat, 20th Jul 2013 21:09    Post subject:


Totally crazy, totally awesome grinhurt


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Richard99




Posts: 162

PostPosted: Sun, 21st Jul 2013 03:18    Post subject:
made it to Mun



but not enough fuel to leave again, gonna have to mount a rescue mission.
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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jul 2013 03:24    Post subject:
such fucked up flight surfaces on that biplane, lol's thing would never fly like that. That plane should be tip stalling with that wing load and ailerons in the wrong place and so small.

I thougth kerbal was supposed to be accurate?
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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Sun, 21st Jul 2013 03:29    Post subject:
@Richard99 Congrats

@moosenoodles Who knows how an old biplane powered by a rocket engine would flight ?

Very Happy


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moosenoodles




Posts: 18411

PostPosted: Sun, 21st Jul 2013 03:36    Post subject:
Silent_Lurker wrote:
@Richard99 Congrats

@moosenoodles Who knows how an old biplane powered by a rocket engine would flight ?

Very Happy


This is how when done right Very Happy Learjet engine strapped under it Very Happy

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krell1983




Posts: 551
Location: Poland
PostPosted: Sun, 21st Jul 2013 08:48    Post subject:
Finally go proper exploration craft to Mun Wink





Braking.
 Spoiler:
 


Landing.
 Spoiler:
 


Retracting gear.
 Spoiler:
 


Dearaching gear and engines.
 Spoiler:
 


Big wheel.
 Spoiler:
 
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Sun, 21st Jul 2013 09:53    Post subject:
awww cmon guys the 0.21 update takes ages Crying or Very sad

can´t... resist.... but must... wait... for update...

@krell1983
this really looks great. the detaching system is well thought Very Happy
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Silent_Lurker




Posts: 7466
Location: France
PostPosted: Sun, 21st Jul 2013 11:52    Post subject:
@moosenoodles Holly shit ! Awesome Laughing

@krell1983 Well done.
With their 44th Moon landing anniversary, they made me do a quick Mun sortie.
I fucked up the landing a bit and now I think I have not enough fuel to reach a stable Mun low orbit to rendezvous with the tow ship in order to go back home. Crying or Very sad
Of course I use tons of mods including a crew life support one, so time is counted and I must find a "quick" solution to rescue my 2 poor Kerbals.

Anyway if 0.21 comes by the time these 2 Kerbals will just stay there Very Happy
Cause I will start from scratch again.


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shole




Posts: 3363

PostPosted: Sun, 21st Jul 2013 15:18    Post subject:
@krell1983: now i want to see your launch vehicle
or did you build it in orbit?
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krell1983




Posts: 551
Location: Poland
PostPosted: Sun, 21st Jul 2013 17:37    Post subject:
2 Stage rocket, simple design, it have tendency to roll a bit, stock parts. Last stages are for landing.

 Spoiler:
 
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