Rise of the Triad Remake Announced
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jackasshole




Posts: 1433

PostPosted: Fri, 2nd Aug 2013 05:26    Post subject:
ixigia wrote:
It's very challenging if played on hard, and the fast speed, no health regen, plenty of bonuses + hidden areas/collectables and level design make it a proper old-school game.


Been playing for awhile on Hard, and got frustrated a few times.....for some reason, I just now realized that this is why.....I'm too use to having my hand held in the last half decade of regen BS.

ixigia wrote:
the decision to not include manual saving..quite unexplainable


Again, staying true to the original, hell....many original's from the 90's, no quicksave/quickloads.

Although.......we didn't have checkpoints back then either......but starting the level over from the start would be
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Fri, 2nd Aug 2013 05:31    Post subject:
Areius wrote:
VonMisk wrote:
Fucking jumping puzzles with these ultrafast characters Rage Rage Mind Is Full Of Fuck

Try using the jump pads and keep jumping, you'll get the hang of it and gain more speed.



I'm on E2L2 in challange of fire. I just... half an hour of jumping on those disks and I keep sliding off... If only quick save was present Sad
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randir14




Posts: 4950

PostPosted: Fri, 2nd Aug 2013 05:43    Post subject:
VonMisk wrote:
Areius wrote:
VonMisk wrote:
Fucking jumping puzzles with these ultrafast characters Rage Rage Mind Is Full Of Fuck

Try using the jump pads and keep jumping, you'll get the hang of it and gain more speed.



I'm on E2L2 in challange of fire. I just... half an hour of jumping on those disks and I keep sliding off... If only quick save was present Sad


I was stuck on that part for awhile. Then I finally beat it with a small amount of health left...then died to enemies in the courtyard. And the checkpoint brought me back to the beginning of the fire challenge.
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jackasshole




Posts: 1433

PostPosted: Fri, 2nd Aug 2013 06:07    Post subject:
I never played anything more than the demo of the original....although I played it over and over and over

Did the enemies try and shoot you with rocket launchers back then too? Shit is crazy!!!
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W123




Posts: 2495
Location: USA
PostPosted: Fri, 2nd Aug 2013 09:15    Post subject:
God this game is terrible.

Dat blood sprite
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Fri, 2nd Aug 2013 09:18    Post subject:
Random weird things so far.


Demonic
Experimental
Rectal
Possession
(One of the many weird little secrets.)



The DOG-mode bonus, there's GOD-mode as well where you shoot lightning.


This is just the usual ludicrous gib bonus.


This is another gib bonus but it's rather rare, was in the original game as well apparently but much more difficult to notice.


And this is the "Excalibat" weapon, I just thought it looked nice but it's a great weapon as well though a rather strange one.


Finally found a secret level.
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jaapie18




Posts: 2446
Location: Holland
PostPosted: Fri, 2nd Aug 2013 10:49    Post subject:
jackasshole wrote:
ixigia wrote:
It's very challenging if played on hard, and the fast speed, no health regen, plenty of bonuses + hidden areas/collectables and level design make it a proper old-school game.


Been playing for awhile on Hard, and got frustrated a few times.....for some reason, I just now realized that this is why.....I'm too use to having my hand held in the last half decade of regen BS.

ixigia wrote:
the decision to not include manual saving..quite unexplainable


Again, staying true to the original, hell....many original's from the 90's, no quicksave/quickloads.

Although.......we didn't have checkpoints back then either......but starting the level over from the start would be


at many pc games you can save where you want. in the 90's. i wish they bring it back.



If i set the game om the preset ludricous the game runs much better then i set it to high.
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SteamDRM




Posts: 2832

PostPosted: Fri, 2nd Aug 2013 18:06    Post subject:
Update 1.0.1
Quote:
- Offline LAN visibility in the Server Browser now works properly
- UE3 Game Braking Debug Commands (F1-12) now disabled


Performance is still shit. Sad


Last edited by SteamDRM on Fri, 2nd Aug 2013 18:10; edited 2 times in total
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4treyu




Posts: 23121

PostPosted: Fri, 2nd Aug 2013 18:10    Post subject:
They posted on the Steam forums that a bigger patch is coming and that will be the one addressing the performance issues.
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SteamDRM




Posts: 2832

PostPosted: Fri, 2nd Aug 2013 18:11    Post subject:
4treyu wrote:
They posted on the Steam forums that a bigger patch is coming and that will be the one addressing the performance issues.


Quote:
We are currently working on a big Patch - 1.1 - Which will address many of the issues we have gathered from all of your feedback.


Quote:
We are currently planning all the work we want to put into it (We really want to ship it with the Level Editor as well), so it will be a biggie. We are aiming for 4-5 weeks from now.


Sad

I'll complete the game on Low settings then, looks like crap, but runs fine. Laughing
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4treyu




Posts: 23121

PostPosted: Fri, 2nd Aug 2013 18:15    Post subject:
4-5 weeks? They should release a smaller one with only the performance fixes and then the level editor later. I'm not having performance problems but lots of people report they do, so they should give priority to that.
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Mutantius
VIP Member



Posts: 18594
Location: In Elektro looking for beans
PostPosted: Fri, 2nd Aug 2013 18:32    Post subject:
SteamDRM wrote:
Update 1.0.1
Quote:
- Offline LAN visibility in the Server Browser now works properly
- UE3 Game Braking Debug Commands (F1-12) now disabled


Performance is still shit. Sad


Hmm all that for 450 mb? Laughing

Statement from the devs:

Quote:
Hi Guys.

My name is Frederik Schreiber, and im the Game Director on Rise of the Triad.
First of all, I want to say THANK YOU for a great reception on Day 1.

We are a very small team, who created this game in 1.5 years with literally no budget, spread all over the world. It has been created with the pure love and passion of doing a First Person Shooter we would love to play.

Day 1 is never without issues, and we are looking into every single thread you guys have posted, offering help, performance tweaks and guides on how to improve the game.

We have just released Patch 1.0.1.
The first patch will not address most of the current issues (Patches are usually in development before the game release), but will address more Game Breaking issues - Getting actual LAN to work.

Below is the changelog for Patch 1.0.1:

- Offline LAN visibility in the Server Browser now works properly
- UE3 Game Braking Debug Commands (F1-12) now disabled


We are currently working on a big Patch - 1.1 - Which will address many of the issues we have gathered from all of your feedback.

We truly appreciate all the great feedback - We see Rise of the Triad as a game we share with the community. A growing game that we help improve together over time.

Personally, I just want to thank you all, for the amazing feedback we have been getting otherwise. It means the world to us!

Thanks!

Frederik Schreiber
CEO & Game Director
Interceptor Entertainment


"Why don't you zip it, Zipfero?" - fraich3
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 2nd Aug 2013 18:45    Post subject:


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Fri, 2nd Aug 2013 18:53    Post subject:
Aww Yeah


Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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lolozaur




Posts: 26310

PostPosted: Fri, 2nd Aug 2013 18:58    Post subject:
lol virtual studio Laughing
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sausje
Banned



Posts: 17716
Location: Limboland, Netherlands
PostPosted: Fri, 2nd Aug 2013 20:04    Post subject:
Lol. Seems he was playing on lower settings.
His video has really low textures and missing quite some effects (and no, it's not due to YT).


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Fri, 2nd Aug 2013 22:00    Post subject:
ROTT Dog mode > CoDGhost's Riley
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Arukardo




Posts: 4463

PostPosted: Fri, 2nd Aug 2013 22:56    Post subject:
Just played it and it's So Much Win

All that old school multiplayer fun, too bad it's kinda laggy.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Sat, 3rd Aug 2013 00:22    Post subject:
I have to play this now seeing theres no hp regen and there is challenge involed other then pressing A to win So Much Win


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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danger1911




Posts: 430
Location: BrightFalls
PostPosted: Sat, 3rd Aug 2013 15:24    Post subject:
3DMGAME-Rise.of.the.Triad.Update.1.Cracked-3DM - 2.1GB


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LeoNatan
☢ NFOHump Despot ☢



Posts: 73196
Location: Ramat Gan, Israel 🇮🇱
PostPosted: Sat, 3rd Aug 2013 15:38    Post subject:
sausje wrote:
http://www.youtube.com/watch?v=XqU4Wg4Yy0Y

Another ad by derpje.
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dakiller




Posts: 359

PostPosted: Sun, 4th Aug 2013 21:19    Post subject:
jackasshole wrote:
ixigia wrote:
It's very challenging if played on hard, and the fast speed, no health regen, plenty of bonuses + hidden areas/collectables and level design make it a proper old-school game.


Been playing for awhile on Hard, and got frustrated a few times.....for some reason, I just now realized that this is why.....I'm too use to having my hand held in the last half decade of regen BS.

ixigia wrote:
the decision to not include manual saving..quite unexplainable


Again, staying true to the original, hell....many original's from the 90's, no quicksave/quickloads.

Although.......we didn't have checkpoints back then either......but starting the level over from the start would be


No Quick saves nor saves at all beyond checkpoint is NOT staying true to the original, this game can be bloody hard, so saving every 5 feet was kinda the norm lol
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ixigia
[Moderator] Consigliere



Posts: 65074
Location: Italy
PostPosted: Sun, 4th Aug 2013 22:33    Post subject:
Yeah, the game needs manual saving really bad. Razz Checkpoints ideally could be tolerable if they were good positioned, but here they're very sparse and quite "random", which is fine if you're playing on normal, but hard and above get annoying instead of being challenging, since it's just rinse and repeat.
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 4th Aug 2013 22:45    Post subject:
It feels like it checkpoints at the start of each major area, I assume in the original this would correspond roughly to each unique level, I could be wrong though since there's more than two checkpoints per level.
(If I read correctly the original used a similar layout to Wolfenstein 3D with ten levels per episode plus a few secret levels although many of them were apparently inaccessible without cheats.)
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4treyu




Posts: 23121

PostPosted: Sun, 4th Aug 2013 23:04    Post subject:
I'm really enjoying the game. It's pure win! Very Happy

I'm playing it on hard and it's not really difficult so far, especially considering there's plenty of food around to get your health back up. Apart from the slightly flawed checkpoint system this is as old school as they come Smile


Last edited by 4treyu on Sun, 4th Aug 2013 23:22; edited 1 time in total
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JBeckman
VIP Member



Posts: 34968
Location: Sweden
PostPosted: Sun, 4th Aug 2013 23:22    Post subject:
As a loading tip also points out you can "waste" rockets (Or well any explosive ammo but they are nearly all rocket based.) by shooting them at food to cook the meals which doubles the amount of health recovered when picking them up, however it doesn't work with the crystals towards the end of the game. Smile
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dakiller




Posts: 359

PostPosted: Sun, 4th Aug 2013 23:39    Post subject:
JBeckman wrote:
As a loading tip also points out you can "waste" rockets (Or well any explosive ammo but they are nearly all rocket based.) by shooting them at food to cook the meals which doubles the amount of health recovered when picking them up, however it doesn't work with the crystals towards the end of the game. Smile


@JBeckman the Original had both quicksave and save manually wherever you want

( I have it installed on my laptop, well with higher res textures)
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Areius




Posts: 14851

PostPosted: Mon, 5th Aug 2013 00:04    Post subject:
JBeckman wrote:
As a loading tip also points out you can "waste" rockets (Or well any explosive ammo but they are nearly all rocket based.) by shooting them at food to cook the meals which doubles the amount of health recovered when picking them up, however it doesn't work with the crystals towards the end of the game. Smile

Does that also work in MP?


PC: Yes. Console: No.
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 5th Aug 2013 02:07    Post subject:
LeoNatan wrote:
sausje wrote:
http://www.youtube.com/watch?v=XqU4Wg4Yy0Y

Another ad by derpje.


I love how everytime i see him post tb's vid, I can expect a one liner soon Aww Yeah
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jackasshole




Posts: 1433

PostPosted: Mon, 5th Aug 2013 06:15    Post subject:
A 2gig update......for:

- Offline LAN visibility in the Server Browser now works properly
- UE3 Game Braking Debug Commands (F1-12) now disabled


Confused
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