It's very challenging if played on hard, and the fast speed, no health regen, plenty of bonuses + hidden areas/collectables and level design make it a proper old-school game.
Been playing for awhile on Hard, and got frustrated a few times.....for some reason, I just now realized that this is why.....I'm too use to having my hand held in the last half decade of regen BS.
ixigia wrote:
the decision to not include manual saving..quite unexplainable
Again, staying true to the original, hell....many original's from the 90's, no quicksave/quickloads.
Although.......we didn't have checkpoints back then either......but starting the level over from the start would be
Fucking jumping puzzles with these ultrafast characters
Try using the jump pads and keep jumping, you'll get the hang of it and gain more speed.
I'm on E2L2 in challange of fire. I just... half an hour of jumping on those disks and I keep sliding off... If only quick save was present
I was stuck on that part for awhile. Then I finally beat it with a small amount of health left...then died to enemies in the courtyard. And the checkpoint brought me back to the beginning of the fire challenge.
It's very challenging if played on hard, and the fast speed, no health regen, plenty of bonuses + hidden areas/collectables and level design make it a proper old-school game.
Been playing for awhile on Hard, and got frustrated a few times.....for some reason, I just now realized that this is why.....I'm too use to having my hand held in the last half decade of regen BS.
ixigia wrote:
the decision to not include manual saving..quite unexplainable
Again, staying true to the original, hell....many original's from the 90's, no quicksave/quickloads.
Although.......we didn't have checkpoints back then either......but starting the level over from the start would be
at many pc games you can save where you want. in the 90's. i wish they bring it back.
If i set the game om the preset ludricous the game runs much better then i set it to high.
They posted on the Steam forums that a bigger patch is coming and that will be the one addressing the performance issues.
Quote:
We are currently working on a big Patch - 1.1 - Which will address many of the issues we have gathered from all of your feedback.
Quote:
We are currently planning all the work we want to put into it (We really want to ship it with the Level Editor as well), so it will be a biggie. We are aiming for 4-5 weeks from now.
I'll complete the game on Low settings then, looks like crap, but runs fine.
4-5 weeks? They should release a smaller one with only the performance fixes and then the level editor later. I'm not having performance problems but lots of people report they do, so they should give priority to that.
- Offline LAN visibility in the Server Browser now works properly
- UE3 Game Braking Debug Commands (F1-12) now disabled
Performance is still shit.
Hmm all that for 450 mb?
Statement from the devs:
Quote:
Hi Guys.
My name is Frederik Schreiber, and im the Game Director on Rise of the Triad.
First of all, I want to say THANK YOU for a great reception on Day 1.
We are a very small team, who created this game in 1.5 years with literally no budget, spread all over the world. It has been created with the pure love and passion of doing a First Person Shooter we would love to play.
Day 1 is never without issues, and we are looking into every single thread you guys have posted, offering help, performance tweaks and guides on how to improve the game.
We have just released Patch 1.0.1.
The first patch will not address most of the current issues (Patches are usually in development before the game release), but will address more Game Breaking issues - Getting actual LAN to work.
Below is the changelog for Patch 1.0.1:
- Offline LAN visibility in the Server Browser now works properly
- UE3 Game Braking Debug Commands (F1-12) now disabled
We are currently working on a big Patch - 1.1 - Which will address many of the issues we have gathered from all of your feedback.
We truly appreciate all the great feedback - We see Rise of the Triad as a game we share with the community. A growing game that we help improve together over time.
Personally, I just want to thank you all, for the amazing feedback we have been getting otherwise. It means the world to us!
Thanks!
Frederik Schreiber
CEO & Game Director
Interceptor Entertainment
It's very challenging if played on hard, and the fast speed, no health regen, plenty of bonuses + hidden areas/collectables and level design make it a proper old-school game.
Been playing for awhile on Hard, and got frustrated a few times.....for some reason, I just now realized that this is why.....I'm too use to having my hand held in the last half decade of regen BS.
ixigia wrote:
the decision to not include manual saving..quite unexplainable
Again, staying true to the original, hell....many original's from the 90's, no quicksave/quickloads.
Although.......we didn't have checkpoints back then either......but starting the level over from the start would be
No Quick saves nor saves at all beyond checkpoint is NOT staying true to the original, this game can be bloody hard, so saving every 5 feet was kinda the norm lol
Yeah, the game needs manual saving really bad. Checkpoints ideally could be tolerable if they were good positioned, but here they're very sparse and quite "random", which is fine if you're playing on normal, but hard and above get annoying instead of being challenging, since it's just rinse and repeat.
It feels like it checkpoints at the start of each major area, I assume in the original this would correspond roughly to each unique level, I could be wrong though since there's more than two checkpoints per level.
(If I read correctly the original used a similar layout to Wolfenstein 3D with ten levels per episode plus a few secret levels although many of them were apparently inaccessible without cheats.)
I'm playing it on hard and it's not really difficult so far, especially considering there's plenty of food around to get your health back up. Apart from the slightly flawed checkpoint system this is as old school as they come
Last edited by 4treyu on Sun, 4th Aug 2013 23:22; edited 1 time in total
As a loading tip also points out you can "waste" rockets (Or well any explosive ammo but they are nearly all rocket based.) by shooting them at food to cook the meals which doubles the amount of health recovered when picking them up, however it doesn't work with the crystals towards the end of the game.
As a loading tip also points out you can "waste" rockets (Or well any explosive ammo but they are nearly all rocket based.) by shooting them at food to cook the meals which doubles the amount of health recovered when picking them up, however it doesn't work with the crystals towards the end of the game.
@JBeckman the Original had both quicksave and save manually wherever you want
( I have it installed on my laptop, well with higher res textures)
As a loading tip also points out you can "waste" rockets (Or well any explosive ammo but they are nearly all rocket based.) by shooting them at food to cook the meals which doubles the amount of health recovered when picking them up, however it doesn't work with the crystals towards the end of the game.
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