A hack and slash action adventure, set in a fantasy pixel art environment. Play solo or co-op in this adventure from bottom to top of Castle Hammerwatch. Kill hordes of enemies with varied looks and features through four unique environments with traps, hidden secrets and puzzles.
The game is inspired by the old Gauntlet-series, but adds a lot with online support, character development, complex levels, bosses, and much more. Like gauntlet, the focus is fast paced action, but with elements that forces you to think just a bit more!
Key Features:
4 different classes, with unique features and skills
Character development through unlocks and upgrades
Hard, medium and easy of course
Several different monsters all with different skills and abilities
4 large bosses, which requires more strategy than just hacking
Survival mode, on small arena levels with waves of enemies just charging
Hardcore mode, also, hard, medium and easy of course
Customize difficulty with several different modifiers
Controller support, supports various different gamepads
Multiplayer COOP, for up to four players, online, LAN and local
PC, MAC and Linux support
Mod and editing support, make your own levels and change other things to your liking
I'm a big fan of the game and I'd like to make a suggestion for the developers (who doesn't?)
I feel like this game would be a PERFECT match to be ported onto the newly released OUYA console. I've had mine for a few weeks and the console is definitely THE couch playing multiplayer console to have. I can't count the hours me and my buddies have spent in TowerFall, Hidden in Plain Sight, RED and other brilliant couch multiplayer games.
Here's the deal, there's a lack of games exactly like yours on the console at the moment. If you would shift priorities to port the game ASAP you would definitely gain immeasurable ATTENTION from the internet community when the game would be released. You can contact TowerFall's dev Matt Thorson and ask him for further details. His game is on the OUYA for $15 (among the most expensive games on the console, hasn't stopped it though) and has been the most popular game there to date (over 2000 copies sold in about a month, the console has been having problems meeting demand and the playerbase is expanding rapidly).
TowerFall is local multiplayer only, with a lot less content and gamemodes than Hammerwatch yet TowerFall has been ALL over the internet in articles and online communities and I'd like to see your game gain the same traction. I've seen tons of interviews and articles all praising his game and I have no doubt your game would gain the same if not more attention as his.
I'm completely serious when I say if this game were to be released there it would with 95% certainty be THE killer app on the console and gain tons of attention and sales as well, of course. There is a demand and YOUR game can supply! Seriously, on the PC your game is one in an ocean of indies but on the newly released OUYA you'd be a shining beacon of brilliance. Personally, I'd make a port a no. 1 priority just for the media and social attention your game would definitely get.
Please consider this both from a business and marketing standpoint. Hopefully porting the game isn't a huge task, it's supposedly a snap on Unity developed games. I've also read from developers that Team OUYA are hugely helpful and you'd probably have no problem making somesort of business del with them, or just be in contact them for help and other things. I have no doubt that this game would KILL on the OUYA, and who doesn't want to play a game like this on the couch with 3 of your buddies? Just like back in the Gauntlet days.
Biggest problems would be the level editor and multiplayer since OUYA haven't added a framework there for online play but I'm pretty sure developers can add their own.
I've already preordered the game but I'd buy it again on the OUYA in a heartbeat just for the controller and TV experience and local multiplayer goodyness.
I feel like I'm talking like a marketer but I assure you I'm just a fan who saw the Yogscast videos and when I got the OUYA I was sad to see a lack of longer RPG type, dungeon crawler games and made a (in my opinion) brilliant connection.
Hopefully you'll consider this seriously. I know it must be an incredibly busy time for you so close to release now.
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
Looks good. Is there any character development or its straight up arcade all the way?
i just played for a quick test and there is something. i couldnt afford to buy the upgrades after the first one, but there was a merchant selling some kind of combo upgrades that appeared to allow you to choose a secondary effect for your attacks (once you buy the initial upgrade and unlock the other powers for sale). the secondary effects seem to be things like life leech, increased damage radius etc...
so far its fun. i thought it was going to be another twin stick shooter kind of affair from the video, but its a classic single stick + lock/strafe button setup. it feels great imo.
we sold about 12000 units on steam the first 24h and then we had some 2500 pre-sales (I think). So, yea, this is a good launch and makes us able to patch and add things to this game to improve it.
The spell casters are almost worthless in this game. Their melee attack is too damned short and they don't regen mana any faster than a warrior or a rogue so just facing maggots is a chore.
I made a complaint about it on their thread, hopefully they'll take note of it.
I tried tactical approach with the first boss and it failed - so on the next run i opted for "do as much damage as possible until you die" approach. I think my warlock wasted about 5 lives on the first boss tho...
Btw warlocks are nice - good mix of melee and spells, and later you get health replenishing spells.
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