Total War: Rome 2
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 5th Sep 2013 21:05    Post subject:
I enjoyed Rome1 and Medieval2 the most (in the end, when they were finished).


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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Thu, 5th Sep 2013 21:40    Post subject:
-Empire had the best Campaign.

-Napoleon and MW2 had the best Combat.

-Shogun 2 was the most arcade like.
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Thu, 5th Sep 2013 21:44    Post subject:
remember to put IMO, casue, no, Your list is not the list I would use lol


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krell1983




Posts: 551
Location: Poland
PostPosted: Thu, 5th Sep 2013 21:58    Post subject:

TW: Rome II Funny Glitches - Part 2!
I love ships floating on buildings and swimming desert.

There is no chance that they were not aware of those bugs before release.


Last edited by krell1983 on Thu, 5th Sep 2013 22:00; edited 1 time in total
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LeoNatan
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PostPosted: Thu, 5th Sep 2013 21:58    Post subject:
BLuNT318 wrote:
remember to put IMO

And what else do you reckon it would be but his opinion in his post? Laughing
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LeoNatan
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Posts: 73224
Location: Ramat HaSharon, Israel 🇮🇱
PostPosted: Thu, 5th Sep 2013 21:59    Post subject:
krell1983 wrote:
http://www.youtube.com/watch?v=SGFcUWzzO-8
TW: Rome II Funny Glitches - Part 2!
I love ships floating on buildings and swimming desert.

There is no chance that they were not aware of those bugs before releases.

O RLY? Check last page
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Thu, 5th Sep 2013 22:14    Post subject:
LeoNatan wrote:
BLuNT318 wrote:
remember to put IMO

And what else do you reckon it would be but his opinion in his post? Laughing


Just the letters IMO.. I don't agree is all it means, I know you know this Razz


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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 5th Sep 2013 23:42    Post subject:
Sooo, there seems to be a little mod that makes battles worthwhile now.

http://www.twcenter.net/forums/showthread.php?618513-Radious-Moral-Mod-

Didn't try it myself yet but the people who tested it seemed happy.

Quote:
I can confirm this works well, just had a 2500 vs 2700 seige and it lasted 30 minutes. Battles are interesting again, just needs a mod to add holding ground and keeping formation more. On a side note I can see why CA wanted fights over quickly to hide the fact your FPS drops to a crawl with prolonged melee fights.


Now that sounds more like it!


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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 6th Sep 2013 00:27    Post subject:
twcenter , the slowest website in the whole wide web Smile
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 6th Sep 2013 00:33    Post subject:
Sin317 wrote:
twcenter , the slowest website in the whole wide web Smile


Yeah, I'll just copy the whole thread.

Quote:
Hello everyone. Managed to get into certain game files so i can finaly bring some very needed modification. No more chicken armies!

Unit stats are still not moddable, but certain moral effects finally are. Therefore i lowered tons of crazy effects which resulted in soldiers retreating when they still had 60% or more units and whole army run away after loosing like 50% men. This should be fixed and armies should fight to about 80% casulties. Common units usually retreat with last 20-30 men and elite units with 10-20. Its first version, i may and most probably will tweak it further.

Instalation:

Unpack and palce into Rome 2 data folder.

Download: http://www.mediafire.com/download/fyuaqy3dolwewbi/Radious_Moral_Mod.rar or
http://www.twcenter.net/forums/attachment.php?attachmentid=293303&d=1378408362

Enjoy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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Sin317
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PostPosted: Fri, 6th Sep 2013 00:36    Post subject:
hehe thanks. Yeah it loaded eventually Smile
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ace2kx




Posts: 1992

PostPosted: Fri, 6th Sep 2013 03:36    Post subject:
Where can I find the benchmark for this game?

Thanks.
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Interinactive
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Posts: 29462

PostPosted: Fri, 6th Sep 2013 03:39    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 1 time in total
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ace2kx




Posts: 1992

PostPosted: Fri, 6th Sep 2013 03:54    Post subject:
Interinactive wrote:
In the advanced graphics options.... menu Cool Face


Thanks a lot man. That helped! Smile
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 6th Sep 2013 07:49    Post subject:
BLuNT318 wrote:
LeoNatan wrote:
BLuNT318 wrote:
remember to put IMO

And what else do you reckon it would be but his opinion in his post? Laughing


Just the letters IMO.. I don't agree is all it means, I know you know this Razz


Why should he have to conform to your preferences? Nevermind, that's not a question. He doesn't have to, and it's blatantly obvious that anyone writing anyhing in terms of preference or taste is writing their opinion.

If you can't get that without the "IMO", then that's your problem, not his.


Yes, yes I'm back.
Somewhat.
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Interinactive
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Posts: 29462

PostPosted: Fri, 6th Sep 2013 07:56    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 1 time in total
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BLuNT318




Posts: 1642
Location: Earth
PostPosted: Fri, 6th Sep 2013 08:46    Post subject:
lol humour doesn't often translate around here well And Fisk, Reaction


2600k, GigaByte R9 290x, 8 gis of ram on Windows 7 X64
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xxax
Banned



Posts: 2610

PostPosted: Fri, 6th Sep 2013 09:33    Post subject:
I didn't play shogun 2, but were sieges this easy there? That troops can burn down gates? What's the point of siege equipment if you can just burn the gates down?
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sanchin




Posts: 764
Location: Poland
PostPosted: Fri, 6th Sep 2013 10:14    Post subject:
They were a bit different as most (or all?) units were able to climb the walls without anything.
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speedgear




Posts: 2697
Location: portugal
PostPosted: Fri, 6th Sep 2013 10:14    Post subject:
this game even in médium setings runs like shit, i give up, waiting for a patch, no other game did that to my system.


Sin317 wrote:
while you can't "turn gay", you can cut off your balls. believe me, you'll never think of women again.


zmed wrote:
Or just a defense mechanism. If you fart, you'll most definitely smell it so your brain tells you it ain't bad as strangerfarts.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Fri, 6th Sep 2013 10:55    Post subject:
ace2kx wrote:
Interinactive wrote:
In the advanced graphics options.... menu Cool Face


Thanks a lot man. That helped! Smile


Sadly no, it won´t help you at all. The results doesn´t represent the actual fps ingame. There are worlds between the benchmark results and the actual ingame fps...
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fishslice




Posts: 580

PostPosted: Fri, 6th Sep 2013 11:16    Post subject:
http://forums.totalwar.com/showthread.php/81021-Review-from-an-Anonymous-Developer?s=93d2b68d1b3692f063b9eb8cab8ef1ad

just about sums it all nicely. (Possibly works for 4A Games)

Rumor going around Sega want to develop franchise for PS4 and XBox one, link I can't find from Videogamer.com


Last edited by fishslice on Fri, 6th Sep 2013 11:53; edited 1 time in total
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Interinactive
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Posts: 29462

PostPosted: Fri, 6th Sep 2013 11:27    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 1 time in total
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 6th Sep 2013 12:01    Post subject:
This guy is on fire. At least the battles become more enjoyable now. He was able to reduce the battle-speed ontop of the morale now.

http://www.twcenter.net/forums/showthread.php?618513-Radious-Battle-Mod

Quote:

Radious Battle Mod

Hello everyone. Managed to get into certain game files so i can finaly bring some very needed modification. No more chicken armies!

Changes:

Moral effects edited. Therefore i lowered tons of crazy effects which resulted in soldiers retreating when they still had 60% or more units and whole army run away after loosing like 50% men. This should be fixed and armies should fight to about 70% casulties. Common units usually retreat with last 25-35 men and elite units with 15-25. Its second version, i may and most probably will tweak it further.

General aura radious increased from 75 to 100.

Units speeds reduced - running speed, acceleration and charge speed reduced about 20-30% depends on the unit type. Higher differences between very light, light, medium, heavy and very heavy units.

Instalation:

Unpack and palce into Rome 2 data folder.

Download: http://www.twcenter.net/forums/attachment.php?attachmentid=293357&d=1378453921


Enjoy


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •


Last edited by m3th0d2008 on Fri, 6th Sep 2013 12:11; edited 2 times in total
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Fri, 6th Sep 2013 12:08    Post subject:
Sounds very good but I´ll wait for the patch that´ll be released today. Maybe they are smart enough to modify the obvious flaws like unit speed and morale Rolling Eyes
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Fri, 6th Sep 2013 12:12    Post subject:
Some more interesting stuff by him:

http://www.twcenter.net/forums/showthread.php?618663-Radious-Buildings-Mod
(Should help the AI on the Worldmap too! Maybe they'll finally do something?)

http://www.twcenter.net/forums/showthread.php?618525-Radious-Campaign-Features-Mod
(Same as above)

http://www.twcenter.net/forums/showthread.php?617884-Radious-Graphics-Mod
(Possible smal FPS gain on map and battles?)

People seem generally happy with all of them.

Btw, these mods make me sad when I look at CA's changelog for the amazing patch that comes out today lol wut
I have higher hopes for this guy about fixing the game


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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Sin317
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Posts: 24322
Location: Geneva
PostPosted: Fri, 6th Sep 2013 13:44    Post subject:
i have seen 2 types of aAI behavior now :


1. open field. They run into me with everything they have and more often then not utterly destroy me (those are fghts in which the enemy has a superior force, numbers wise anyway). They run into me with will and determination. Especially the barbarian tribes with their OP ass slingers (seriously, those shits are op).

2. AI defends "x". AI stays inside defender zone, no matter what. YOu can bombard them with ballistas etc. and they wouldn't move an inch. No matter if they are numerical superior or not. Even armies who fortified in the field gladly let themselve be nuked to dust.

AI in attacking a fortified position i've only seen once or twice and they totally bugged out there , so ...

add: or this, what i just did now :



use a group of cavalery and pull the enemy all over the place, having them run after it like its the holy grail or something. While in the meanwhile my ballistas destroy them from safety and my other cavalery picks the slower ones from behind ...
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Blakx




Posts: 386

PostPosted: Fri, 6th Sep 2013 14:45    Post subject:
battle AI is more stupid than campaign AI
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Axeleration




Posts: 814

PostPosted: Fri, 6th Sep 2013 16:55    Post subject:
Ye and they supposedly hired ~4 more guys to do AI programming and all they could come up with is the shitty AI and open battle map flags which AI just tries to zerg rush into.
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Fri, 6th Sep 2013 19:26    Post subject:
Patch 1 is live... nothing to compared to the beta version Sad

Here are the patch notes for Total War: ROME II- Patch 1 (06.09.13):

 Spoiler:
 
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