The Witcher 3: Wild Hunt
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xExtreme




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PostPosted: Fri, 6th Sep 2013 19:00    Post subject:
They really need to reveal some gameplay Sad
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KaSssss




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PostPosted: Sun, 8th Sep 2013 11:59    Post subject:
Quote:
During this year’s PAX Prime, Nvidia showcased its Fur Tech that will be used in The Witcher 3. In this demo, Nvidia showcased what its latest tech looks like, however it seems that this particular technique will require a really high-end graphics card in order to be enjoyed. In fact, Nvidia demoed its Fur tech at a mere resolution of 1024×768 and the Titan card was able to only push 65fps when there were two wolves on screen.

Naturally, some may say that the performance is not so bad for such a wonderful technique but they are wrong. Without Nvidia’s Fur Tech, the demo (with one wolf) was running at 410fps. When Nvidia enabled its Fur tech, the framerate dropped to 140fps. Yeap, we’re talking about a 270fps performance hit.

Not only that, but The Witcher 3 will be packed with some of the best – and obviously most demanding – visuals we’ve ever seen, and there will most probably be more than two wolves present during fights. Add to this that most gamers will use higher resolutions than the one used in the tech demo and you got yourself one of the most demanding PC techniques.






LOL

Quad GTX Titan needed @1080 60fps

http://www.dsogaming.com/news/the-witcher-3s-fur-tech-will-most-probably-bring-your-gpus-to-their-knees/
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DarkRohirrim




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PostPosted: Sun, 8th Sep 2013 12:12    Post subject:
Once again they're doing shit like this just to make people buy more powerful hardware. As it was with TressFX on ATI's part, with such a technique being used in games like Alice: Madness Returns and looking better while not having any insane performance hit or anything like that, so it is with this on Nvidia's part. Such a technique was actually used in the first Lost Planet and it looked pretty cool, while not being hard at all on the performance.
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Kein
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PostPosted: Sun, 8th Sep 2013 12:15    Post subject:
As I said: http://www.nfohump.com/forum/viewtopic.php?p=2274809#2274809

Witcher 1 and 2 already proved that CDPR games are highly demanding without logical reason.
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Mister_s




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PostPosted: Sun, 8th Sep 2013 12:19    Post subject:
Witcher 1 was held back by an ancient engine, WItcher 2 had a lot of detail in the gameworld and characters. There's your reason.
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JBeckman
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PostPosted: Sun, 8th Sep 2013 12:22    Post subject:
Lots of post-processing effects in Witcher 2 as well, high-res shadow maps too and some other stuff.

As the post above also said the use of the Neverwinter Nights 1 (Bioware) engine Aurora or what it's name was probably hampered the first game a bit. Smile
(CD Project did some pretty cool things with it though, those initial images are quite different from the final product. - http://www.ag.ru/games/witcher/screenshots/52452 )
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MinderMast




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PostPosted: Sun, 8th Sep 2013 12:24    Post subject:
The first Witcher's problems was the old engine they were using. The second game worked quite fine, considering the visuals. It did need a decent CPU, if I recall correctly. My 5870 ended up getting bottlenecked, even with the Q9505...
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languid2




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PostPosted: Sun, 8th Sep 2013 12:38    Post subject:
DarkRohirrim wrote:
Once again they're doing shit like this just to make people buy more powerful hardware.


witcher 2 is what made me swap my 280 for a 480, don't really care that much for shitty ambient occlusion & physx implementations in console ports.

guess i'll be swapping my 480 for a 6 or 780 next year then Smile
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Interinactive
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PostPosted: Sun, 8th Sep 2013 12:43    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 1 time in total
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JBeckman
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PostPosted: Sun, 8th Sep 2013 12:48    Post subject:
What was their idea behind "Ubersampling" anyways, couldn't they just have added a adjustable SSAA option, x2 to x8 or something?
(In addition to the AA shader option, FXAA or what it was with sharpening to counter the texture blur.)

(DX11 should allow for MSAA this time though, will incur a bit of a performance hit however.)


Last edited by JBeckman on Sun, 8th Sep 2013 12:50; edited 2 times in total
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Mister_s




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PostPosted: Sun, 8th Sep 2013 12:49    Post subject:
If I can;t max out a game, it's not optimized. That's what optimization is, maxing shit out.
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Kein
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PostPosted: Sun, 8th Sep 2013 12:59    Post subject:
JBeckman wrote:
What was their idea behind "Ubersampling" anyways,

?
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tonizito




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PostPosted: Sun, 8th Sep 2013 13:01    Post subject:
More useless, performance sapping bullshit... Reaction

I just hope that the game runs fast enough with that crap off.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Sun, 8th Sep 2013 13:02    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 1 time in total
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JBeckman
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PostPosted: Sun, 8th Sep 2013 13:03    Post subject:
That was just a general question to a part of this reply. Smile

Interinactive wrote:
It matters not if there is a setting that makes it look amazing without maxing it out

It doesn't need to be maxed out

Performance just needs to be relative to the visuals


It's just a very weird option to have for the game, it does some 4x SSAA effect which makes the game nearly unplayable on most hardware configurations (Even current ones.) and the visuals aren't improved by that much either other than the somewhat better reduction of aliasing. Smile

Well at least it wasn't always enabled on the higher presets but instead had to be set from the advanced options separately from the other stuff. Smile


Last edited by JBeckman on Sun, 8th Sep 2013 13:04; edited 1 time in total
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Interinactive
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PostPosted: Sun, 8th Sep 2013 13:04    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 3 times in total
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consolitis
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PostPosted: Sun, 8th Sep 2013 13:06    Post subject:
Mister_s wrote:
If I can;t max out a game, it's not optimized. That's what optimization is, maxing shit out.


This reminds me of the reverse which is just as "funny" (read: derp).

- Basic UE3 console port is released with the only options being resolution, FXAA, textures.
- Half of Neogaf: AMAZING OPTIMIZATION I RUN IT MAXED OUT (aka console settings) AT 60FPS AND I HAVE ONLY A GTX580 ZOMG PERFECT PC PORT OPTIMIZATION

Yeah awesome coding skills for making console graphics run at 60fps on hardware that is +++++++++ faster than a console Facepalm Laughing


TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"

~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~

http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito




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Location: Portugal, the shithole of Europe.
PostPosted: Sun, 8th Sep 2013 13:08    Post subject:
consolitis wrote:
Mister_s wrote:
If I can;t max out a game, it's not optimized. That's what optimization is, maxing shit out.


This reminds me of the reverse which is just as "funny" (read: derp).

- Basic UE3 console port is released with the only options being resolution, FXAA, textures.
- Half of Neogaf: AMAZING OPTIMIZATION I RUN IT MAXED OUT (aka console settings) AT 60FPS AND I HAVE ONLY A GTX580 ZOMG PERFECT PC PORT OPTIMIZATION

Yeah awesome coding skills for making console graphics run at 60fps on hardware that is +++++++++ faster than a console Facepalm Laughing
The same applies with the great PC gaming god, TotalDurr Laughing
Pretty sure that he said something like that for Prototype 2. Very Happy


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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pillermann




Posts: 2577

PostPosted: Sun, 8th Sep 2013 22:09    Post subject:
Mister_s wrote:
Witcher 1 was held back by an ancient engine.

And nevertheless looked bloody amazing considering the shitty ancient NWN engine. It had to be said. Fuck Bioware. Hail CDPR!
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ixigia
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PostPosted: Mon, 9th Sep 2013 00:20    Post subject:
tonizito wrote:
More useless, performance sapping bullshit... Reaction

I just hope that the game runs fast enough with that crap off.

Indeed. Medium details, bloom and motion blur disabled, no fur, cheap AA (or no AA at all). That's how I will roll. Laughing

If the gameplay and story are really that good, they will make me forget about all these missing graphical goodies, that's for sure. The anger for not being able to enjoy beautiful visuals won't last long..

Hell, I thoroughly enjoyed The Witcher 2 when I played it on my old dual core + raddy 4870 at 25fps/medium-low details. grinhurt
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DCB




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PostPosted: Mon, 9th Sep 2013 04:26    Post subject:
pillermann wrote:
Mister_s wrote:
Witcher 1 was held back by an ancient engine.

And nevertheless looked bloody amazing considering the shitty ancient NWN engine. It had to be said. Fuck Bioware. Hail CDPR!

I'm not sure you could even call it Aurora any more. They just about completely rebuilt it as I understand it. They gutted all the rendering side of things at the very least, replacing the original's OGL based innards with their own DirectX code.
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NFOAC




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PostPosted: Mon, 9th Sep 2013 04:40    Post subject:
Go get it you might need for GTA5
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pillermann




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PostPosted: Mon, 9th Sep 2013 14:25    Post subject:
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Neon
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PostPosted: Mon, 9th Sep 2013 15:01    Post subject:
Pillerman, the link you posted is even on the same page Laughing
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pillermann




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PostPosted: Mon, 9th Sep 2013 15:09    Post subject:
Mhyeah... but FUR TECH, man! It bears repeating. Very Happy
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Divvy




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PostPosted: Mon, 9th Sep 2013 15:18    Post subject:
I dislike these gimmicky graphics features that drain loads of FPS for some little neat effect. I'd rather they intersperse that load towards improving the graphics as a whole instead of going silly with one effect.
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Mister_s




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PostPosted: Mon, 9th Sep 2013 15:27    Post subject:
The gimmicky things can be an essential part of the gameworld in a couple of years.
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sabin1981
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PostPosted: Mon, 9th Sep 2013 15:28    Post subject:
Mister_s wrote:
The gimmicky things can be an essential part of the gameworld in a couple of years.


That's what they said about PhysX Poker Face
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Aquma




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PostPosted: Mon, 9th Sep 2013 15:48    Post subject:
Fur tech won't make it to mainstream gaming for the same reason PhysX didn't - new consoles aren't next-gen enough
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xExtreme




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PostPosted: Sun, 22nd Sep 2013 10:16    Post subject:
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