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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Sun, 8th Sep 2013 11:59 Post subject: |
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Quote: | During this year’s PAX Prime, Nvidia showcased its Fur Tech that will be used in The Witcher 3. In this demo, Nvidia showcased what its latest tech looks like, however it seems that this particular technique will require a really high-end graphics card in order to be enjoyed. In fact, Nvidia demoed its Fur tech at a mere resolution of 1024×768 and the Titan card was able to only push 65fps when there were two wolves on screen.
Naturally, some may say that the performance is not so bad for such a wonderful technique but they are wrong. Without Nvidia’s Fur Tech, the demo (with one wolf) was running at 410fps. When Nvidia enabled its Fur tech, the framerate dropped to 140fps. Yeap, we’re talking about a 270fps performance hit.
Not only that, but The Witcher 3 will be packed with some of the best – and obviously most demanding – visuals we’ve ever seen, and there will most probably be more than two wolves present during fights. Add to this that most gamers will use higher resolutions than the one used in the tech demo and you got yourself one of the most demanding PC techniques.
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Quad GTX Titan needed @1080 60fps
http://www.dsogaming.com/news/the-witcher-3s-fur-tech-will-most-probably-bring-your-gpus-to-their-knees/
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Posted: Sun, 8th Sep 2013 12:12 Post subject: |
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Once again they're doing shit like this just to make people buy more powerful hardware. As it was with TressFX on ATI's part, with such a technique being used in games like Alice: Madness Returns and looking better while not having any insane performance hit or anything like that, so it is with this on Nvidia's part. Such a technique was actually used in the first Lost Planet and it looked pretty cool, while not being hard at all on the performance.
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Posted: Sun, 8th Sep 2013 12:19 Post subject: |
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Witcher 1 was held back by an ancient engine, WItcher 2 had a lot of detail in the gameworld and characters. There's your reason.
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JBeckman
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Posts: 34549
Location: Sweden
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Posted: Sun, 8th Sep 2013 12:24 Post subject: |
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The first Witcher's problems was the old engine they were using. The second game worked quite fine, considering the visuals. It did need a decent CPU, if I recall correctly. My 5870 ended up getting bottlenecked, even with the Q9505...
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Posted: Sun, 8th Sep 2013 12:43 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 1 time in total
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JBeckman
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Location: Sweden
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Posted: Sun, 8th Sep 2013 12:48 Post subject: |
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What was their idea behind "Ubersampling" anyways, couldn't they just have added a adjustable SSAA option, x2 to x8 or something?
(In addition to the AA shader option, FXAA or what it was with sharpening to counter the texture blur.)
(DX11 should allow for MSAA this time though, will incur a bit of a performance hit however.)
Last edited by JBeckman on Sun, 8th Sep 2013 12:50; edited 2 times in total
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Posted: Sun, 8th Sep 2013 12:49 Post subject: |
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If I can;t max out a game, it's not optimized. That's what optimization is, maxing shit out.
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Posted: Sun, 8th Sep 2013 12:59 Post subject: |
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JBeckman wrote: | What was their idea behind "Ubersampling" anyways, |
?
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tonizito
Posts: 51090
Location: Portugal, the shithole of Europe.
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Posted: Sun, 8th Sep 2013 13:01 Post subject: |
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More useless, performance sapping bullshit...
I just hope that the game runs fast enough with that crap off.
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 8th Sep 2013 13:02 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 1 time in total
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JBeckman
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Location: Sweden
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Posted: Sun, 8th Sep 2013 13:03 Post subject: |
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Posted: Sun, 8th Sep 2013 13:04 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:02; edited 3 times in total
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Posted: Sun, 8th Sep 2013 13:06 Post subject: |
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Mister_s wrote: | If I can;t max out a game, it's not optimized. That's what optimization is, maxing shit out. |
This reminds me of the reverse which is just as "funny" (read: derp).
- Basic UE3 console port is released with the only options being resolution, FXAA, textures.
- Half of Neogaf: AMAZING OPTIMIZATION I RUN IT MAXED OUT (aka console settings) AT 60FPS AND I HAVE ONLY A GTX580 ZOMG PERFECT PC PORT OPTIMIZATION
Yeah awesome coding skills for making console graphics run at 60fps on hardware that is +++++++++ faster than a console 
TWIN PEAKS is "something of a miracle."
"...like nothing else on television."
"a phenomenon."
"A tangled tale of sex, violence, power, junk food..."
"Like Nothing On Earth"
~ WHAT THEY'RE TRYING TO SAY CAN ONLY BE SEEN ~
http://www.youtube.com/watch?v=CHTUOgYNRzY
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tonizito
Posts: 51090
Location: Portugal, the shithole of Europe.
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Posted: Sun, 8th Sep 2013 13:08 Post subject: |
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consolitis wrote: | Mister_s wrote: | If I can;t max out a game, it's not optimized. That's what optimization is, maxing shit out. |
This reminds me of the reverse which is just as "funny" (read: derp).
- Basic UE3 console port is released with the only options being resolution, FXAA, textures.
- Half of Neogaf: AMAZING OPTIMIZATION I RUN IT MAXED OUT (aka console settings) AT 60FPS AND I HAVE ONLY A GTX580 ZOMG PERFECT PC PORT OPTIMIZATION
Yeah awesome coding skills for making console graphics run at 60fps on hardware that is +++++++++ faster than a console  | The same applies with the great PC gaming god, TotalDurr
Pretty sure that he said something like that for Prototype 2. 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Sun, 8th Sep 2013 22:09 Post subject: |
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Mister_s wrote: | Witcher 1 was held back by an ancient engine. |
And nevertheless looked bloody amazing considering the shitty ancient NWN engine. It had to be said. Fuck Bioware. Hail CDPR!
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ixigia
[Moderator] Consigliere
Posts: 64944
Location: Italy
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Posted: Mon, 9th Sep 2013 00:20 Post subject: |
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tonizito wrote: | More useless, performance sapping bullshit...
I just hope that the game runs fast enough with that crap off. |
Indeed. Medium details, bloom and motion blur disabled, no fur, cheap AA (or no AA at all). That's how I will roll.
If the gameplay and story are really that good, they will make me forget about all these missing graphical goodies, that's for sure. The anger for not being able to enjoy beautiful visuals won't last long..
Hell, I thoroughly enjoyed The Witcher 2 when I played it on my old dual core + raddy 4870 at 25fps/medium-low details. 
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Posted: Mon, 9th Sep 2013 04:26 Post subject: |
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pillermann wrote: | Mister_s wrote: | Witcher 1 was held back by an ancient engine. |
And nevertheless looked bloody amazing considering the shitty ancient NWN engine. It had to be said. Fuck Bioware. Hail CDPR! |
I'm not sure you could even call it Aurora any more. They just about completely rebuilt it as I understand it. They gutted all the rendering side of things at the very least, replacing the original's OGL based innards with their own DirectX code.
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NFOAC
Posts: 6015
Location: India
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Posted: Mon, 9th Sep 2013 04:40 Post subject: |
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Go get it you might need for GTA5
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Posted: Mon, 9th Sep 2013 14:25 Post subject: |
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Neon
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Location: Poland
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Posted: Mon, 9th Sep 2013 15:18 Post subject: |
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I dislike these gimmicky graphics features that drain loads of FPS for some little neat effect. I'd rather they intersperse that load towards improving the graphics as a whole instead of going silly with one effect.
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Posted: Mon, 9th Sep 2013 15:27 Post subject: |
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The gimmicky things can be an essential part of the gameworld in a couple of years.
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xExtreme
Posts: 5811
Location: 43 6C 75 6A 2D 4E 61 70 6F 63 61
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Posted: Sun, 22nd Sep 2013 10:16 Post subject: |
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