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Posted: Sat, 7th Sep 2013 19:32 Post subject: I have left. |
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JBeckman
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Location: Sweden
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JBeckman
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Posted: Sun, 8th Sep 2013 15:50 Post subject: |
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is this game out? or this is some kind of a beta\alpha?
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JBeckman
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Posted: Sun, 8th Sep 2013 16:05 Post subject: |
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Looks better with colors.
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JBeckman
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Posted: Sun, 8th Sep 2013 16:09 Post subject: |
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Aye, I see what you mean - I see quite a bit of Gothic 3 in the palette too.
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Posted: Sun, 8th Sep 2013 17:04 Post subject: |
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Can't wait for sweetfx kiddies to fuck the palette up.
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Posted: Sun, 8th Sep 2013 17:10 Post subject: |
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That's hardly the same thing.
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Posted: Mon, 9th Sep 2013 00:59 Post subject: |
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Posted: Mon, 9th Sep 2013 20:29 Post subject: |
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JBeckman
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Posted: Tue, 10th Sep 2013 18:23 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Wed, 11th Sep 2013 03:28 Post subject: |
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Payday 2, nothing really special visually speaking, but has its moments:
poor Heisenberg
Still not enough!
Cool, how did you remove the film grain? 
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JBeckman
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Posted: Wed, 11th Sep 2013 14:03 Post subject: |
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Him696 wrote: | Outlast
Cool, how did you remove the film grain?  |
Add these commands in the olimput config file (Documents\My Games\Outlast\OLGame\Config), under debugcamerainfo and olplayerimput.
Spoiler: | Bindings=(Name="F1",Command="Tiledshot 8 1024")
Bindings=(Name="F2",Command="Camera Freecam")
Bindings=(Name="F3",Command="Camera Default")
Bindings=(Name="F4",Command="Show FOG")
Bindings=(Name="F5",Command="Show POSTPROCESS")
Bindings=(Name="F6",Command="Slomo 0.6", Alt=False)
Bindings=(Name="F7",Command="SET MATERIALEFFECT bShowInGame FALSE")
Bindings=(Name="F8",Command="SET MATERIALEFFECT bShowInGame TRUE")
Bindings=(Name="F9",Command="ShowHUD")
Bindings=(Name="F10",Command="ToggleHUD") |
Use the postprocess command if you wanna remove the grain. (unfortunately the slowmo command doesn't work)
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JBeckman
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Wed, 11th Sep 2013 23:44 Post subject: |
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Him696 wrote: | Him696 wrote: | Outlast
Cool, how did you remove the film grain?  |
Add these commands in the olimput config file (Documents\My Games\Outlast\OLGame\Config), under debugcamerainfo and olplayerimput.
Spoiler: | Bindings=(Name="F1",Command="Tiledshot 8 1024")
Bindings=(Name="F2",Command="Camera Freecam")
Bindings=(Name="F3",Command="Camera Default")
Bindings=(Name="F4",Command="Show FOG")
Bindings=(Name="F5",Command="Show POSTPROCESS")
Bindings=(Name="F6",Command="Slomo 0.6", Alt=False)
Bindings=(Name="F7",Command="SET MATERIALEFFECT bShowInGame FALSE")
Bindings=(Name="F8",Command="SET MATERIALEFFECT bShowInGame TRUE")
Bindings=(Name="F9",Command="ShowHUD")
Bindings=(Name="F10",Command="ToggleHUD") |
Use the postprocess command if you wanna remove the grain. (unfortunately the slowmo command doesn't work) |
Cheers! Will finish this one as soon as I'm done with Amnesia "Lite". 
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JBeckman
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LeoNatan
☢ NFOHump Despot ☢
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Location: Ramat Gan, Israel 🇮🇱
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Posted: Fri, 13th Sep 2013 00:49 Post subject: |
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akvma wrote: |
Some prefer the right - and it's still completely idiotic. |

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ixigia
[Moderator] Consigliere
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Location: Italy
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Posted: Sun, 15th Sep 2013 03:10 Post subject: |
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It runs not so good *euphemism*, but
sup
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JBeckman
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Posted: Tue, 17th Sep 2013 18:02 Post subject: |
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JBeckman wrote: | Secret of Mana (Whatever the original Japanese name is.) |
Seiken Densetsu 2 (Holy Sword Legend 2)
... and goddamn it JB! I've been TRYING to fight the urge to replay SD2/SoM since it just had its 20th anniversary this year, but you're not making it easy
JBeckman wrote: | (Well she DID call me a idiot during that first encounter in these games where the "heroine" has to rescue the "soon-to-be hero" from some weird predicament, goblin rave party in this case or something.) |
Yeaaaaaah, that would be where you were the main course for the goblins As for the names? Randi (Hero), Primm (the Princess) and Popoi (the Sprite) If you're having trouble in combat, remember that you have an ATK gauge at the bottom of the screen; don't attack until it hits 100% or your hear the "pling" sound, then press ATTACK. Otherwise you'll do significantly reduced damage. As your weapon skills level up, you'll unlock progressive charge attacks - so once the gauge reaches 100%, hold the attack button and it will charge up, once it hits 200% (and each 100% subsequently) release attack to perform your charge move.
Last edited by sabin1981 on Tue, 17th Sep 2013 18:08; edited 1 time in total
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JBeckman
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Posted: Tue, 17th Sep 2013 18:06 Post subject: |
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Posted: Tue, 17th Sep 2013 18:12 Post subject: |
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JBeckman wrote: | (I forgot the name of it, Snes game, open-world RPG with a lot of features for it's time, Asian with no release in the US or EU.) |
*phew* That could be any one of a hundred games Star Ocean, Tales of Phantasia, Bahamut Lagoon, Seiken Densetsu 3, SaGa series (called Final Fantasy Legend on the Gameboy), Dragon Quest 1-5 -- those are the ones that immediately jump to mind, the most well known ones.
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