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Posted: Thu, 12th Sep 2013 11:15 Post subject: |
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Horrordee
Soderator
Posts: 8867
Location: England
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Posted: Thu, 12th Sep 2013 11:20 Post subject: |
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Dat shit is looking great. Plenty of cars on the road there at one point.
Space for rent. Contact me for rates!
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Posted: Thu, 12th Sep 2013 11:24 Post subject: |
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Breezer_ stop posting old content
Intel i7 14700K | Gainward RTX4090 Phantom GS 24GB | 32GB DDR5 Corsair Vengeance RGB 6000mhz | SSD nvme Samsung 970EVO 500GB | SSD 2TB Sandisk Ultra 3D | SSD 2TB NVME Crucial P5 Plus |
Creative Sound BlasterX G6 | Fractal Meshify 2 XL | Logitech G703 | Corsair RM850x White | HyperX Cloud | DELL S2721DGF 27" 165hz Gsync + Sony 55XH9077 4K @ 120hz + VRR
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Posted: Thu, 12th Sep 2013 11:24 Post subject: |
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Even if Bubba was serious and not trolling.
Chances of him uploading it now are rather slim, after all the posts about him.
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Horrordee
Soderator
Posts: 8867
Location: England
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deelix
PDIP Member
Posts: 32062
Location: Norway
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Posted: Thu, 12th Sep 2013 11:26 Post subject: |
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That didn't surprise me at all. Its the same in GTA IV... vehicle damage is much better and more realistic car vs car. You could go full speed crashing into a wall in GTA IV with pretty much no damage.
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Posted: Thu, 12th Sep 2013 11:30 Post subject: |
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I won't lose any sleep over damage models and varying volumes of traffic. As long as we get an engrossing story and a decent frame rate, I'll be happy.
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Posted: Thu, 12th Sep 2013 11:32 Post subject: |
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deelix wrote: | That didn't surprise me at all. Its the same in GTA IV... vehicle damage is much better and more realistic car vs car. You could go full speed crashing into a wall in GTA IV with pretty much no damage. |
This! I just booted GTA IV grabbed random car and went full speed into wall - only headlights broke... so it's pretty sure is the same or little updated in V.
And holy crap, do IV looks like shit on consoles compared to GTA V. :0
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Posted: Thu, 12th Sep 2013 11:34 Post subject: |
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yep, it doesnt matter how fast you drive into something the first time in gta 4, its the number of consecutive crashes that brings out the damage model.
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murgo
Posts: 1928
Location: Brezelcountry
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Posted: Thu, 12th Sep 2013 11:34 Post subject: |
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god, i hope today will be the day.. i'm at home with nothing to do..
i5 3570k @ 3.4GHz | ASRock Z77 Extreme4 | Scythe Mugen 2 Rev. B | 8GB G.Skill DDR3-1333 | Sapphire Radeon HD 7970 OC 3GB | 64GB Crucial M4 SSD | Dell U2312HM
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Posted: Thu, 12th Sep 2013 11:38 Post subject: |
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Seems weird that no group has gotten hold of a copy now even when some people clearly have the game.
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Posted: Thu, 12th Sep 2013 11:40 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:01; edited 1 time in total
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Posted: Thu, 12th Sep 2013 11:43 Post subject: |
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TheGaper
Posts: 109
Location: In a Big hole
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Posted: Thu, 12th Sep 2013 11:49 Post subject: |
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Damage model in GTA IV was very good. I'm glad if they just ported it 1-1
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Posted: Thu, 12th Sep 2013 11:49 Post subject: |
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cobALT
Posts: 2340
Location: In a world created by fascist and used by cowards to manipulate
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Posted: Thu, 12th Sep 2013 11:50 Post subject: |
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Lats 2 R* releases have been p2p, scene groups have always been last to the party.
[img:91f1fb12c3 ]http://i.imgur.com/fTzqMvq.gif[/img]
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Posted: Thu, 12th Sep 2013 11:51 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 03:01; edited 1 time in total
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deelix
PDIP Member
Posts: 32062
Location: Norway
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TheGaper
Posts: 109
Location: In a Big hole
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Posted: Thu, 12th Sep 2013 11:57 Post subject: |
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Neon
VIP Member
Posts: 18935
Location: Poland
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Horrordee
Soderator
Posts: 8867
Location: England
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Horrordee
Soderator
Posts: 8867
Location: England
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TheGaper
Posts: 109
Location: In a Big hole
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Posted: Thu, 12th Sep 2013 12:12 Post subject: |
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