Rome.Total.War.Barbarian.Invasion-MiRROR/RELOADED
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tech673




Posts: 230

PostPosted: Thu, 29th Sep 2005 08:58    Post subject:
I started as one of the minor spots and only had one land and one army. Right next to them damn romans too. They left me alone for a while but now want my women. Very Happy


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Immunity




Posts: 5587

PostPosted: Thu, 29th Sep 2005 09:14    Post subject:
Anyone noticed that upon installing the expansion pack:
A. Rome: Total War (Original) is updated from v1.2 to v1.3
B. Rome: Barbarian Invasion uses THE SAME Autosave as THE ORIGINAL Campaign. Thus, if you play the ORIGINAL And the EXPANSION, make sure to do a hard save, and not just rely on Autosave, as it will be overwritten!

Are there patch notes anywhere for the 1.3 changes to the original campaign brought on by the expansion?
Apparently 1.2 introduced a bug that flipped difficulty (hard became normal, normal became hard), which would explain why I am getting my ass kicked now Very Happy , as it seems to be fixed heh.


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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Thu, 29th Sep 2005 13:33    Post subject:
Is it harder than Rome? I played at Very Hard/Very Hard before i switched to Rome Total Realism and that was too easy. V.hard on the campaign map only made your enemies bribe more and attack more (with less men).

Also do i have to install another copy of Rome now? Cause i guess Barbarian Invasion wont agree with Total Realism.



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r4iney
Banned



Posts: 49

PostPosted: Thu, 29th Sep 2005 16:56    Post subject:
It's just a small expension - I have played for some hours now and there isn't much change to it except units and missions ...
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Thu, 29th Sep 2005 17:06    Post subject:
I would never trade this for Rome Total Realism, never!


CPU: Intel Core 2 Duo E6600 RAM: 4gb Kingmax DDR2 800mhz Video: Asus GeForce 250GTS 1gb Sound: Asus Xonar.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Thu, 29th Sep 2005 17:09    Post subject:
r4iney wrote:
It's just a small expension - I have played for some hours now and there isn't much change to it except units and missions ...


LOTS has changed... hordes.. religion etc etc...

And Javlar.... install your normal Rome Total War... then copy the folder.. so you have 2 rome folders.. install the ex pack on one.. then realism on the other Smile thats what i did
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javlar




Posts: 1921
Location: Kalmar, Sweden
PostPosted: Thu, 29th Sep 2005 18:15    Post subject:
-=Cartoon=- wrote:
r4iney wrote:
It's just a small expension - I have played for some hours now and there isn't much change to it except units and missions ...


LOTS has changed... hordes.. religion etc etc...

And Javlar.... install your normal Rome Total War... then copy the folder.. so you have 2 rome folders.. install the ex pack on one.. then realism on the other Smile thats what i did


Cheers Smile

RTR rocks but i've won five full campaigns in it so it will be fun to try something else for a while. Even if im sure BI wont last as long as RTR does.



Gaming - Intel Quad Q9450 @ 3.2GHZ | Radeon HD 4870 X2 2GB | SB X-Fi | PC6400 8GB | 300GB Velociraptor
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HubU
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Posts: 11240

PostPosted: Thu, 29th Sep 2005 20:09    Post subject:
Geeeeeeeeeeeeeeeeeeeez, this addon SUX HUGE donkey balls.
I'm a RTW pro gamer (under realismmod) and THIS is crap.
Nothing resists to a charge of even the shittiest horsemen.
This is rubbish. Not even worth a look...


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Ispep
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Posts: 4117

PostPosted: Thu, 29th Sep 2005 21:23    Post subject:
Rome Total Realism is JUST a name.

The title exhumes authority but the actual mod is literally full of bugs and shortcomings that don't make it fun OR realistic.

I'm about to give this addon a go.

What I'm assured of is that it adds new features that will be most welcome, and modders will eventually find ways of balancing the game to a more realistic level we all find satisfactory.


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Lithy




Posts: 198

PostPosted: Thu, 29th Sep 2005 21:52    Post subject:
it is damn sega Sad
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Thu, 29th Sep 2005 22:09    Post subject:
Yeah that is pretty lame saying that BI sucks compares to RTR. They are not meant to compete. BI is meant to satisfy a large audience of gamers. RTR is meant to tweak some gameplay mechanics and change some graphics in order to make a small community happy who want realism. Yes it is hard going back to vanilla RTW gameplay, but it's just dumb not to be happy about all the things they added to make RTW a better game. I am just looking foward to what the RTR and all the other kickass modding teams will be able to do with the goodness they packed inside BI.

And has anyone else noticed at least the better battle AI? I was playing a custom battle, used my normal formation of just lines of archers, followed by inf, followed by calvary, with some calvary skirmishers on my flanks, not really expecting them to go around. But in the middle of battle, the enemy general and a unit of calvary and some skirmishers starts taking off to the west- I am like wtf? are they withdrawing or something? But no, they turn around and start marching towards the rear of my battle line, flanking my ass!

I won the battle of course, but the enemy general got 700 of my men dead compared to like 1400 of theirs...alot better than 10 to 2000 heh..
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fisk




Posts: 9145
Location: Von Oben
PostPosted: Fri, 30th Sep 2005 00:06    Post subject:
Z0Bman wrote:
Geeeeeeeeeeeeeeeeeeeez, this addon SUX HUGE donkey balls.
I'm a RTW pro gamer (under realismmod) and THIS is crap.
Nothing resists to a charge of even the shittiest horsemen.
This is rubbish. Not even worth a look...


Nothing resist to a charge of horsemen?

So pikemen, spearmen, phalanx, other cavalry, etc. all go down against it?

Such a stupid comment.

"I'm a RTW pro gamer"

Yeah, like as if not anyone could write that shit.


Yes, yes I'm back.
Somewhat.
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Ispep
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Posts: 4117

PostPosted: Fri, 30th Sep 2005 00:24    Post subject:
BTW, it's not true - I tested it out with the HUN. Basic infantry (peasant and spearmen) were able to repel the attacks of basic horsemen on hard difficulty (I used no strategy just charged them lke). So I'm not sure where his comments came from, and besides, it's always been the case that horses steamroll the majority of infantry - and mods change this easily (should you want).


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Aephir




Posts: 332

PostPosted: Fri, 30th Sep 2005 00:46    Post subject:
im playing as saxons, and there is no problem at all to repel an attack from cavalery... sure some casualties. but with some strategi they go down fast. lock the horsies up with a inf unit, take another inf unit and charge from behind. if you dont have enough units for that you just lock them up with 1 unit and hope they can hold them until you get a free unit. that usaly works. also as evryone knows spearmen can win solo vs a cavalery unit. btw BI seems to kick ass, not sure yet since i've only played about 2-3 hours... but so far it rocks.
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upstart_69




Posts: 1094
Location: Right behind you!
PostPosted: Fri, 30th Sep 2005 02:29    Post subject:
Darth's formation mod for BI is out now! now the game is almost perfect...right speeds and everything. Anyways get it here:

http://www.twcenter.net/downloads/db/?mod=671


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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 30th Sep 2005 03:42    Post subject:
upstart_69 wrote:
Darth's formation mod for BI is out now! now the game is almost perfect...right speeds and everything. Anyways get it here:

http://www.twcenter.net/downloads/db/?mod=671


awsome.. was hoping they would rlz darth for it
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Fri, 30th Sep 2005 05:48    Post subject:
Ispep wrote:
BTW, it's not true - I tested it out with the HUN. Basic infantry (peasant and spearmen) were able to repel the attacks of basic horsemen on hard difficulty (I used no strategy just charged them lke). So I'm not sure where his comments came from, and besides, it's always been the case that horses steamroll the majority of infantry - and mods change this easily (should you want).


I was playin on medium, not hard for the battles...lol too hard and frustrating...well, atleast until i get a full taste of the game and what it has to offer ya know?
And I dont know ifi mentioned it, but I had AI reinforcements, like a squad of merc horse archers - they saved my ass, but still, my army did most of the work


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HubU
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Posts: 11240

PostPosted: Fri, 30th Sep 2005 07:33    Post subject:
STFU fisk.
Phalanx do NOT resist to a frontal charge of cataphracts.
Don't open your filthy mouth when you don't know anything at all.
Pikeman ae fleeing like any other unit.
I made some tests yesterday with a mate of my RTW clan, and this addon is shit.

Will a RTX addon ever match Viking Invasion for MTW? Sad

EDIT: Peasants repelling a cavalry charge?
Ahahaha you made my day xD


"Music washes away from the soul the dust of everyday life." ~Berthold Auerbach
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Baleur




Posts: 2343
Location: South Sweden
PostPosted: Fri, 30th Sep 2005 07:55    Post subject:
Idiot you said CAVALRY CHARGE, you didnt mention Cataphracts AT ALL, there is a fucking huge difference mister "Pro Gamer"...


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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Fri, 30th Sep 2005 07:57    Post subject:
Peasents are good if when u first start out as expendable units that can hold back the calvary for a few seconds and let ur archers with the flaming arrows take em out, then rush in with ur calvary or swords man...of course spearman are the best for holding back calvary, but the swordsman is also effective at this - but they are really weak to flaming arrows.


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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 30th Sep 2005 09:02    Post subject:
christ Syco were u on drugs when u wrote that ? lol
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-=Cartoon=-
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Posts: 8823
Location: South Pacific Ocean
PostPosted: Fri, 30th Sep 2005 09:02    Post subject:
SycoShaman wrote:
Ispep wrote:
BTW, it's not true - I tested it out with the HUN. Basic infantry (peasant and spearmen) were able to repel the attacks of basic horsemen on hard difficulty (I used no strategy just charged them lke). So I'm not sure where his comments came from, and besides, it's always been the case that horses steamroll the majority of infantry - and mods change this easily (should you want).


I was playin on medium, not hard for the battles...lol too hard and frustrating...well, atleast until i get a full taste of the game and what it has to offer ya know?
And I dont know ifi mentioned it, but I had AI reinforcements, like a squad of merc horse archers - they saved my ass, but still, my army did most of the work


To hard ??

Geez im playing on Hard for campaign and Very Hard for the battles Razz
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Ispep
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Posts: 4117

PostPosted: Fri, 30th Sep 2005 09:25    Post subject:
Peasant AND Spearmen in the same army (I'm not saying it's right. I'm saying what happened). Anyway you are exaggurating clearly and in such a way that is not worth my energy to debate with.


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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Fri, 30th Sep 2005 11:01    Post subject:
-=Cartoon=- wrote:
christ Syco were u on drugs when u wrote that ? lol


lol aye Wink

Has anyone figured out how to fight at nite? None of my Generals or Family Members have had the ability...am I missing something?
cause im pretty far along in my game, i have like 5 huge cities...


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Narog




Posts: 108
Location: 2nd Ring of the 7th Circle
PostPosted: Fri, 30th Sep 2005 12:02    Post subject:
When this addon is required to play EB or RTR I'll install it, but not before that.
War-priests... Rolling Eyes
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niked




Posts: 6

PostPosted: Fri, 30th Sep 2005 15:28    Post subject:
why is it two releases?! Isnt the mirror release playable or what???

im getting it now and I dont whant to get thr wrong one....
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Red_Thunder




Posts: 225

PostPosted: Fri, 30th Sep 2005 15:38    Post subject:
mirror = clone
reloaded = cracked
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SycoShaman
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Location: Toronto, Canada
PostPosted: Sat, 1st Oct 2005 02:33    Post subject:
Damnit, anyone know how to fight at night? please, someone, give me a tip or something


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fisk




Posts: 9145
Location: Von Oben
PostPosted: Sat, 1st Oct 2005 02:36    Post subject:
SycoShaman wrote:
Damnit, anyone know how to fight at night? please, someone, give me a tip or something


Click the: "Attempt a night fight" on the assault-screen.


Yes, yes I'm back.
Somewhat.
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SycoShaman
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Posts: 24468
Location: Toronto, Canada
PostPosted: Sat, 1st Oct 2005 02:37    Post subject:
fisk wrote:
SycoShaman wrote:
Damnit, anyone know how to fight at night? please, someone, give me a tip or something


Click the: "Attempt a night fight" on the assault-screen.


Yeah, on that scroll when u go to start a battle? Its blacked out, always, and say this character doesnt have the ability to fight at nite...? is there something special u gotta do?


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