The Witcher 3: Wild Hunt
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JBeckman
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PostPosted: Sun, 22nd Sep 2013 12:51    Post subject:
Nice info. Smile
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dodger2020




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PostPosted: Sun, 22nd Sep 2013 14:10    Post subject:
I can't wait for this to come out... so they can concentrate on Cyberpunk Very Happy
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Kein
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PostPosted: Sun, 22nd Sep 2013 15:17    Post subject:
Quote:
Many things that were done manually in TW2 had to be automated now to allow us to fill the vast areas Geralt will travel through faster.


The Witcher Scrolls III: The Great Return of Boring, Randomly Generated Landscapes

Hope is slowly dying.
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DCB




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PostPosted: Sun, 22nd Sep 2013 15:29    Post subject:
Having some element of automation in landscape generation for an open word game is a given. You can't go hand-placing thousands of trees for example, that's a complete waste of labour. You just define the area where you want trees and various options like type/species, density, height, etc. and let the tool (SpeedTree in that instance presumably) take care of the rest. That doesn't mean that you don't still hand-place actual content.
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Kein
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PostPosted: Sun, 22nd Sep 2013 17:24    Post subject:
Yeah, just like in Skyrim or Oblivion, right?
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pillermann




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PostPosted: Sun, 22nd Sep 2013 18:03    Post subject:
Kein wrote:
Yeah, just like in Skyrim or Oblivion, right?

Well, not quite. It still depends a little on the person pressing the "randomize" button.
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tonizito
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PostPosted: Sun, 22nd Sep 2013 18:05    Post subject:
Kein wrote:
Yeah, just like in Skyrim or Oblivion, right?
Skyrim has hand placed content. At least two different weapons that I can remember only appear on a certain spot.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Mister_s




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PostPosted: Sun, 22nd Sep 2013 18:41    Post subject:
A good dev should design every square inch by hand. Pre-order cancelled.
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Neon
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PostPosted: Sun, 22nd Sep 2013 18:45    Post subject:
Laughing
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pillermann




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PostPosted: Sun, 22nd Sep 2013 19:31    Post subject:
tonizito wrote:
Kein wrote:
Yeah, just like in Skyrim or Oblivion, right?
Skyrim has hand placed content. At least two different weapons that I can remember only appear on a certain spot.

We're talking landscpaes here; not loot, quests, npcs etc.
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xExtreme




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PostPosted: Sun, 22nd Sep 2013 19:38    Post subject:
Most of the large game worlds are generated from a heightmap, and where's needed there'll fix it with raise/lower too w/el. So I don't see where's the problem, in W2 I guess they didn't use heightmaps, and neither REDKit have the option for it. So maybe that's what they meant by manually.

About vegetation, same thing, you get alot of parameters if you generate, but you cal also use a brush to paint different kind of vegetation in some place, again with your own options.
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tonizito
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PostPosted: Sun, 22nd Sep 2013 19:49    Post subject:
pillermann wrote:
tonizito wrote:
Kein wrote:
Yeah, just like in Skyrim or Oblivion, right?
Skyrim has hand placed content. At least two different weapons that I can remember only appear on a certain spot.

We're talking landscpaes here; not loot, quests, npcs etc.
Wait... so how is skyrim's landscape randomly generated? Scratch Head


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Kein
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PostPosted: Sun, 22nd Sep 2013 19:52    Post subject:
tonizito wrote:
Kein wrote:
Yeah, just like in Skyrim or Oblivion, right?
Skyrim has hand placed content.

Well, I guess "that's just me", right.

Or may be not:

https://www.google.ru/search?client=opera&q=oblivion+boring+dull+landscapes
vs
https://www.google.ru/search?newwindow=1&client=opera&hs=z8m&channel=suggest&q=risen+game+boring+dull+landscapes
https://www.google.ru/search?newwindow=1&client=opera&hs=8TS&channel=suggest&q=gothic+game+boring+dull+landscapes

Really. There is some kind of superstition amongst the RPG devs (or may be casual fans influencing them? damn cattle) that bigger territory == better. It is not. Randomly-pregenerated, dull, uninteresting vast spaces nowhere better than small, tightly packed and manually designed locations... Deja vu,huh. I think i tried to explain the same point in this thread precisely few months ago.
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tonizito
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Location: Portugal, the shithole of Europe.
PostPosted: Sun, 22nd Sep 2013 19:54    Post subject:
So... your google searches prove that it hasn't hand placed content? Scratch Head


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Aquma




Posts: 2805

PostPosted: Sun, 22nd Sep 2013 20:31    Post subject:
Honestly, while I could agree with this when it comes to Oblivion, I really can't when it comes to Skyrim. I found the map to be really, really well designed. There was a lot of stuff that was clearly planned by a human being, both when it comes to landscape, buildings/castles/towers and vegetation. Chasms, waterfalls, rivers with rotten trees thrown over, fortifications on both sides of the river, connected by a stone bridge... a lot of stuff. Not to mention breathtaking Blackreach and expansion areas. There was nothing boring about the map at all. Oh, I don't mean that every fragment of it was immensly interesting, but there was almost always something nice to see.

And honestly? All those google searches prove is that there are people - just like you - that don't like sandbox RPGs. Sure - bigger doesn't equal better, but it also doesn't equal boring. It just doesn't fit your taste, that's all.
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Clevesa




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PostPosted: Sun, 22nd Sep 2013 22:36    Post subject:
Mister_s wrote:
A good dev should design every square inch by hand. Pre-order cancelled.


You forgot to burn down their studio, and smear shit on their door handles.
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Mister_s




Posts: 19863

PostPosted: Sun, 22nd Sep 2013 22:46    Post subject:
Clevesa wrote:
Mister_s wrote:
A good dev should design every square inch by hand. Pre-order cancelled.


You forgot to burn down their studio, and smear shit on their door handles.

I never forget my nerd duty. It will be done.
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h0rnyfavn
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PostPosted: Mon, 23rd Sep 2013 00:03    Post subject:
Clevesa wrote:

shit on their door handles.


Wouldn't they all burn? Very Happy That would be a waste! Now...what about their cars? Cool


1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB

2) SFFPC (streaming via Moonlight+ Sunshine)
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richosh




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PostPosted: Mon, 23rd Sep 2013 12:36    Post subject:
Kein wrote:

Really. There is some kind of superstition amongst the RPG devs (or may be casual fans influencing them? damn cattle) that bigger territory == better. It is not. Randomly-pregenerated, dull, uninteresting vast spaces nowhere better than small, tightly packed and manually designed locations... Deja vu,huh. I think i tried to explain the same point in this thread precisely few months ago.


Actually, you are arguing directly against something that made a lot of fun in Fallout 1 and 2, traveling over a big map with generic landscape hoping to find something wonderful. In fact, I´d argue, that a lot of the appeal of minecraft goes into the same direction. Heck, even GTA goes this way, more playground =better. So yeah, bigger territory=better.
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KGen




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PostPosted: Mon, 23rd Sep 2013 14:05    Post subject:
richosh wrote:
Kein wrote:

Really. There is some kind of superstition amongst the RPG devs (or may be casual fans influencing them? damn cattle) that bigger territory == better. It is not. Randomly-pregenerated, dull, uninteresting vast spaces nowhere better than small, tightly packed and manually designed locations... Deja vu,huh. I think i tried to explain the same point in this thread precisely few months ago.


Actually, you are arguing directly against something that made a lot of fun in Fallout 1 and 2, traveling over a big map with generic landscape hoping to find something wonderful. In fact, I´d argue, that a lot of the appeal of minecraft goes into the same direction. Heck, even GTA goes this way, more playground =better. So yeah, bigger territory=better.


Well, there is some merit to the idea that large land masses made with automated tools are boring. When you appeal to the sense of wonder of exploring large maps, you actually talk about hand placed points of interest (including hidden loot, NPC encounters and so on). However, none of it can be done half well without manual labor. And I think the developers understand that point well - they use the automated tools to generate the first version of the landscape quickly and then mold it manually to make it more interesting.


i7 6700k @ 4.4 GHZ, 2060s, 16 GB RAM, SSD, Windows 10x64.
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fable2




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PostPosted: Fri, 27th Sep 2013 17:00    Post subject:
Are they gonna show gameplay in this EGX demo?
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xExtreme




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PostPosted: Fri, 27th Sep 2013 17:26    Post subject:
Nah, just Q&A.
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Kein
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PostPosted: Sat, 28th Sep 2013 13:07    Post subject:


LIVE NOW
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oakwind




Posts: 325

PostPosted: Sat, 28th Sep 2013 14:40    Post subject:
Starts at 7:48, trailers at 9:13 and 20:43. Q&A at 23:45. All else is a power point.


Last edited by oakwind on Sat, 28th Sep 2013 14:51; edited 1 time in total
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pillermann




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PostPosted: Sat, 28th Sep 2013 14:46    Post subject:
TL;DW Is there any new gameplay footage? I'm guessing not.
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pablocoo




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PostPosted: Sat, 28th Sep 2013 15:56    Post subject:
No new footage.
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Neon
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PostPosted: Sat, 28th Sep 2013 16:30    Post subject:
No new footage, but in a Q&A session a guy mentioned that CDP might be potentially interested in developing for SteamOS. Smile
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Kein
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PostPosted: Tue, 1st Oct 2013 20:53    Post subject:
                          


Last edited by Kein on Tue, 1st Oct 2013 21:02; edited 1 time in total
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Mister_s




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PostPosted: Tue, 1st Oct 2013 20:55    Post subject:
This is probably the only game I'm hyped for. With my hype track record, it'll probably turn out crap Sad
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Kein
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PostPosted: Thu, 3rd Oct 2013 16:25    Post subject:
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