$20m hit. It's not a "new" trailer though, just the AMD sizzle reel from yesterday. Still.. TWENTY MILLION DOLLARS! All from crowdfunding, no publishers, no investors, just us gamers and people wanting the space opera/sim genre to be revitalised!
I wonder what the publishers that bought some of the space sim IP's are feeling right now? It's an honest question. Is it regret? Remorse? Just thoughts that it still isn't the right time to revisit them?
I don't know. It's more of a rhetorical question, food for thought thing.
Fans have been begging for something like Freelancer and Freespace for a while now. I guess it just wasn't enough.
couleur wrote:
Everything I don't understand is a mental disorder.
couleur wrote:
If the illegals are drowning its their fault for attempting to cross the river in the first place. Especially the children. /s
russ80 wrote:
Who cares about gameplay. It's one of the few next-gen looking titles out there so BRING IT ON.
$20m hit. It's not a "new" trailer though, just the AMD sizzle reel from yesterday. Still.. TWENTY MILLION DOLLARS! All from crowdfunding, no publishers, no investors, just us gamers and people wanting the space opera/sim genre to be revitalised!
History being written
Thats two times Witcher 2 production budget. Including Red Engine!
I wonder what the publishers that bought some of the space sim IP's are feeling right now? It's an honest question. Is it regret? Remorse? Just thoughts that it still isn't the right time to revisit them?
They are feeling nothing, their MO is to merely observe closely and at the right moment either steal, take over, or both.
Good they address the feature creep thing, seen it pop up more and more on forums. Never really worried me, was quite obvious how they selected the stretch goals
In addition to this stretch goal, we have an extra reward for the community: a fish tank decoration for your hangar! In the grand tradition of Starlancer, here’s a little bit of nature to break up your high-tech hangar. Your fish tanks will be added to your accounts very soon and will be included with the Hangar in an upcoming patch. Included in your fish tank is a rare gold Midas fish, found on the planet Cassel in the Goss System (pictured above). Star Citizen will allow you to add more fish to your tank by exploring distant planets and collecting new species.
AMD Ryzen 9 5900X | Noctua NH-D15 chromax.black | ASUS Crosshair VIII Dark Hero | 32 GB Trident Z 3600Mhz | Gigabyte Aorus PCIe4 1TB SSD | Corsair MP510 1TB SSD |ASUS RTX 3080 Ti TUF | Fractal Design Define 7 | Seasonic 850W Platinum
And Infinite-Realities' model scanning to be included/used at 21mil. Bad-ass looking ships + almost photorealistic models? Tempting, tempting. The more I read about this, the more I lean towards finally backing it up.
Many of Star Citizen’s ships, such as the Freelancer or Constellation, feature positions for multiple crewmen. Players will always be able to hire NPC crewmen in the game, contracting computer-controlled crews to help man turrets, run consoles and fly escort. If you would like the option of customizing your crew, you can create your own NPCs by using a Game Character slot. You will go through the same character creation process as your player character but will then have the option of handing off control to an AI. As an additional bonus, friends can ‘drop in’ to take over these crewmen themselves and to help man your spacecraft when available.
Remember it is not necessary to use a Game Character for your NPC crew. You will be able to hire normal NPC crew with credits you’ve earned in-game. The difference between a Game Character slot converted into a NPC crew member and a regular NPC crew member is that you can customize the Game Character NPC’s look, name and backstory. There is an additional bonus of being able to specify one of your Game Character NPC crewmembers as your successor in the event of your main characters death (See Death of a Spaceman), at which point the Game Character NPC will become playable again, with the assets of your deceased old character conveying.
Hrm, that's an interesting mechanic for handling player death. What happens for players that don't have a multi-crew ship though? What happens when they die?
Hrm, that's an interesting mechanic for handling player death. What happens for players that don't have a multi-crew ship though? What happens when they die?
One part about the new article that I really don't like the sound of;
Quote:
Players who would like additional Game Character slots, either to create a second player character or to build a customized crew, but don’t have multiple packages will be have the option of a stand-alone Character Slot purchase from the pledge store without having to buy a full game package.
This is not cool, not cool at all, and lands the game smack in the MMO microtransaction pay-to-win territory... at least, it sounds that way, I hope I'm just being derpy and misreading it. If you don't have multiple packages then you have to BUY extra character slots from the Pledge Store? That's really harsh, it's like any other MMO charging to unlock character slots or inventory pages
Hrm, that's an interesting mechanic for handling player death. What happens for players that don't have a multi-crew ship though? What happens when they die?
I read that old article (I guess I missed it like some others) and pffffft.... Chris Roberts is a natural born game designer. I can now feel reassured than my pledge is in the best hands
OK that sounds like you get a couple of lives, but eventually you get perma-death, at which point you roll a new character to replace your old one (i.e. use the same character slot). It seems like the extra char slot thing is just for having simultaneous extant chars, much as any other MMO.
I also don't at all like the implication that regular players only start with a single slot and have to pay to unlock more. You should get a couple at least to let you try out different factions, etc. I guess we'll need to see how this plays out over time. The more I hear of his plans though, the more I'm thinking I'm destined to only play on a private modded server.
and this rate they will reach even 30 million eventally. at this budget most games not getting even two souls is said to be around 27m to make,which will make Star citizen one of the most expensive games to make,and this without publisher.
and this rate they will reach even 30 million eventally. at this budget most games not getting even two souls is said to be around 27m to make,which will make Star citizen one of the most expensive games to make,and this without publisher.
and this rate they will reach even 30 million eventally. at this budget most games not getting even two souls is said to be around 27m to make,which will make Star citizen one of the most expensive games to make,and this without publisher.
No, CoD costs $300m to make!
.........
Dear God... 300m ...
Anyways... I wonder if they hit 30. At some point they will run ot off ppl ready to pay for game that is not actually here.
I wonder will game meet at least half expectations of community
harballaz wrote:
Hey dont be so hard the little console eunuchs, they need time to aim their lil vibratin thumbstick.
Hrm, that's an interesting mechanic for handling player death. What happens for players that don't have a multi-crew ship though? What happens when they die?
One part about the new article that I really don't like the sound of;
Quote:
Players who would like additional Game Character slots, either to create a second player character or to build a customized crew, but don’t have multiple packages will be have the option of a stand-alone Character Slot purchase from the pledge store without having to buy a full game package.
This is not cool, not cool at all, and lands the game smack in the MMO microtransaction pay-to-win territory... at least, it sounds that way, I hope I'm just being derpy and misreading it. If you don't have multiple packages then you have to BUY extra character slots from the Pledge Store? That's really harsh, it's like any other MMO charging to unlock character slots or inventory pages
Sabin, not knocking this game of his or anything but my view on this is if you have all collectively backed this game and its surpassed 20+ mill when it goes live, and by looks of it the way things are going it could hit even much higher lol, then this bullshit micro transaction slot shit with pilots is a fucking big insult to the community.
He was amazed and lucky to hit the goals he has and his own words "beyond expectations" so why fucking take the piss and milk it even further after launch, it kinda disgusts me the mentality.
Hey, I already said it's NOT cool. Paul and I are waiting for the next announcement/etc so we can get a clarification, because you're absofuckinglutely right; $20m+ SO FAR, so tacking on IAP limitations and forcing people to pay for extra character slots is disgusting.
Statement from Chris on the 27th of September. Typical "you don't pay monthly fees but we still have servers to run, we need income" blah blah fucking epic level bullshit excuse. I'm sorry, but this is a huge cuntish move and has really put a downer on the game. Despicable. What makes it even worse is the level of fanboy bullshit on the forum with everyone praising the decision, typical Blizzard-style Yes Men.
Quote:
Awesome! CIG has truly inspired ideas!
Quote:
This is awesome..... the more I hear about this Game the more I luv it...... Might have to quit my job just to place this...
Quote:
Brilliant...simply brilliant.
Quote:
Absolutely great work guys. I love this!
Quote:
This is awesome ! Thanks CIG.
Quote:
Wow, completely blown away by the options that we can take. Kudos to CR and CIG team.
Quote:
CIG this is an awesome solution and you guys have gained so many points in my book it's not even funny!
Quote:
You guys are so far outside the box it's amazing.
Quote:
Very well done. You couldn't have engendered better player confidence in the game than by doing this. Thank you.
Quote:
Much better solution than expected, nicely done.
FML. Just fuck it.
I especially love this;
Quote:
I pledged thinking this was a one account one character experience.
No you fucking didn't. Name me any game that only has a single save slot, or an online game that requires you to BUY THE CLIENT yet only gives you CHARACTER to play with.
Last edited by sabin1981 on Wed, 2nd Oct 2013 22:54; edited 2 times in total
I mostly backed this game because I thoroughly enjoyed your previous ones, but, at that age, didn't personally pay for them (they were gifts).
Backing Star Citizen was a way of paying you back for those many, many hours of fun. For that, too (and for the effect those games had on game design), my most sincere thanks and admiration. Even if I decide not to play Star Citizen, I'll still consider it money well spent.
That said, what I understand from your answer is that there's quite a distance between Star Citizen (not Squadron 42) and what I enjoyed about those games. I backed it despite the heavy online content, looking for mostly that single player experience from Wing Commander (which I'll definitely get from Squadron 42) or Privateer (which doesn't seem like I'll get from Star Citizen). I intended to try to cope with the MMO aspect, and, if I couldn't (because frankly, real - non professional - players can't possibly offer a better experience than well designed NPCs, except in very specific cases, which don't include MMOs), at least it seemed like I could get the classic offline experience with a private server (that, last I heard, now seems to have devolved to a limited empty universe and a dogfighting simulator).
Now, though, it seems like the MMO aspect is driving key aspects of the design, in my (very personal) opinion for the worse.
What you are telling me, if I'm not seriously misinterpreting you (and I completely understand that this is a sandbox, but still, even if the game doesn't restrict us, roleplaying is defining our own restrictions, and working within them), is that I have three options: play a jack of all trades without any personality or roleplaying capability whatsoever, roleplay a single character and get locked away (by my own restrictions, but locked away all the same) from any content that doesn't fit with that character's personality, or pay to unlock said content by buying a second, third, Nth character slot. That, to me, is content that is not obtainable in-game (unless I play the game in a not particularly enjoyable way).
First option will quickly get old and boring. Not the classic Star Citizen could be, but simply another arcade game, fun for some hours but hardly replayable. Second and third options I can't take, because A) they go against my principles and B) they go against the principles of the game I (wrongly, it seems) believed I was supporting.
I understand that supporting the servers implies a constant cost (I don't agree with the need for said servers, as I'd rather play offline and get a better, deeper, more enjoyable experience, but I understand it as a design decision).
I don't necessarily agree with the financial model, but I mostly saw it as positive (I have no problem with the cash shop, but seeing how Valve, for instance, makes quite a lot of cash selling cosmetic items - TF2 hats are the classic example - I don't exactly get how that model isn't also contemplated for Star Citizen, as I doubt it would be controversial and, seeing the way we're backing the game, it would probably generate much more money than the cash shop).
I see this latest development, however, as crossing a red line. I just don't see why there can't be multiple characters (without limit, even!) per account. It's an artificial limitation, a design decision, that doesn't make sense to me. We need a ship to play? So what, we can get loans, can't we? We can get hired as crew in some other ship. We can work our way up to our own Aurora or Avenger, and then further up, and, in time, pay back our loan.
Instead you choose to add an artificial limitation and remove any possibility of meaningful roleplaying from the game unless we pay for it. That, to me, is a micro-(or not so micro, we don't know the price yet)-transaction, it's equivalent to day one DLC, to paywalled content, to something that affects gameplay (and how!) and that you can buy but can't acquire in-game.
I can't say if that's a good or bad decision, that's a matter of opinion (unless it turns out to affect income in a significant way, which doesn't seem likely), but it's simply not the model I thought I was backing, and I'll have to seriously rethink how (if) I'm going to play the game, as I had planned several characters and I'm definitely not going to be paying to unlock them, as that's not a model I can agree with.
That said, again, thanks for the reply and for all the hours of fun (and for the many more hours of fun I'll have, at the very least, playing Squadron 42). Even if I don't agree with some of your design decisions (you can't please everyone!) that doesn't mean I don't still admire your work, and am really happy you're back at it after all this time.
Keep up the good work, even if not all of us agree with every part of how you do it.
Oh, and sorry for the lengthy rant.
1. Who the hell do you think you are?
2. Chris shouldn't even have responded to your ignorant bad mouthing of the system that the rest of us are smart enough to realize is innovative and wonderful.
3. Shut your rambling mouth up if you are /too damned dumb to know whats in your own best interest than either quit or keep quiet until launch when u can see just how incredibly WRONG you are
4. You sound like an idiot when u bitch about "an offline private server" private server clearly doesn't mean what you think it means. Google it and come back and apologize for wasting Chris's time which he patiently spent trying to explain things you are too stupid to understand
5. For a game of this quality we SHOULD be paying a monthly fee or atleast forced to buy some items for real cash. Instead CIG went out of their way to make this as cheap as possible for us and you still bitch.
Sorry in advance Moderators but this guy pissed me off this post was worth whatever infraction I might get
The one game I truly had hope for.... god fucking damn it
>"Everything can be earned in-game! There's NO pay-to-win here! I promise"
>Six weeks later
>"Everything..... except character slots. You need to buy those. Sorry, one character per account, dem's the rules!"
>"Wellllll, okay then, since I'm being nice, you can purchase additional character slots from the Pledge Store! Hey, we were originally going to make it so you had to buy entire pledge ships, so we're actually taking a loss by letting you just buy character slots... it's okay, we love you enough to do that. Aren't we awesome?
Signature/Avatar nuking: none (can be changed in your profile)
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum