Programming question.
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Rayne01




Posts: 39

PostPosted: Sat, 5th Oct 2013 23:55    Post subject: Programming question.
Basically this is for an assignment, I'm not asking for spoon fed, but the information isn't widely available and our course tutor hasn't actually given any information to work with aside from modularity, which i've written about, however i need to evaluate the suitability for procedural programs for graphical applicatins, just a point in the right direction would be hugely beneficial.

Again, I don't want spoon fed, something i can read up on and write about.

Thank you for any help that's given.
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X_Dror




Posts: 4955
Location: Jerusalem, Israel
PostPosted: Sun, 6th Oct 2013 00:21    Post subject:
Your question is too vague.

Can you say exactly what is it that you're looking for?
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Rayne01




Posts: 39

PostPosted: Sun, 6th Oct 2013 00:25    Post subject:
The exact question is;

Evaluate the suitability of procedural programs for graphical applications.

I assume that means i have to explain the advantages of using procedural based programming in the creation of graphical applications.
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shole




Posts: 3363

PostPosted: Sun, 6th Oct 2013 04:56    Post subject:
i still can't tell exactly what the task requires

"procedural program" is not really a thing, unless it means something like generated graphics or genetic algorithms
procedural textures and geometry are widely used in demoscene for tiny world generation
from simple fractals to stuff like the cityengine

or "procedural programming" would be a programming paradigm
i would guess this is what is meant
i don't see what difference a programming paradigm would have here
procedural programming languages just have tons more use and thus support and libraries so it's a lot easier
but there's no reason it couldn't be done with functional programming
calculating graphics lends itself extremely well to parallel processing, so splitting up the tasks might be slightly easier with functional programming too, but it's fairly easy as is
pixelshaders are c-like programs and work fairly well for their purpose
the entire pipeline of a modern 3d engine is procedural programming code
as i would expect most 3d rendering applications to be too, but maybe some software renderers take advantage of functional programming in some aspects
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Sun, 6th Oct 2013 15:55    Post subject:
Don't know, I'd say useless? Look at kkrieger. It is what it is at 96k (amazing). (or all other 4k/64k demo competitors www.pouet.org ) All structures and textures are procedurally produced, though it is very complex to change the visual outcome.

Creating graphics procedurally? Great, doable! Will it be easy to achieve what you are especially looking for? Not so much...


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Rayne01




Posts: 39

PostPosted: Sun, 6th Oct 2013 17:21    Post subject:
Admittedly, its not the easiest nor the best set out question, but we there wasn't any other information whatsoever given to use, as they only teach to pass criteria, I have basically written about how procedural programs/programming benefits graphical program's that are done in a step-by-step, sequential manner or when several tasks are carried out during the procedure (modularity) we get a re-submission so I'll find out more information at that point.

I'll get back to you when i get feed back, it should have more explanations with it.
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