|
Page 13 of 21 |
|
Posted: Sat, 5th Oct 2013 16:08 Post subject: |
|
 |
Mister_s wrote: | Ellen Page as Jodie is fucking awesome, brilliant. |
She is indeed. In fact, she completely deserves an award for the best female voiced character for this year.
Mister_s wrote: | Can I choose the chapters or are they just random? |
No, you can't. Unfortunately, Quantic Dream decided to go with the scrambled order, which is a real annoying format. Once you complete the game, you can replay the memories in any order.
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 16:41 Post subject: |
|
 |
If there is a "best VA in a videogame" award, she sure deserves it.
|
|
Back to top |
|
 |
Ashok0
Posts: 1733
Location: Ohio
|
Posted: Sat, 5th Oct 2013 17:00 Post subject: |
|
 |
Mister_s wrote: | I think this one pisses all over Heavy Rain, two hours of this were much more interesting than the whole of Heavy Rain (IMOIMOIMOIMO). |
You aren't alone. I didn't care much for HR either. I'm about half way thru Beyond and so far each chapter has blown HR out of the water. It's probably the best adventure game Ive played since VLR.
|
|
Back to top |
|
 |
NFOAC
Posts: 6015
Location: India
|
Posted: Sat, 5th Oct 2013 17:02 Post subject: |
|
 |
Does it mean there is no order in gameplay I can play in any order I.e even the ending ?
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 17:12 Post subject: |
|
 |
NFOAC wrote: | Does it mean there is no order in gameplay I can play in any order I.e even the ending ? |
There's an order, I assume there's a thought behind it (though it sure seems random). You can replay the chapters if you want.
|
|
Back to top |
|
 |
Weedo
Posts: 1506
Location: Japan
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 17:30 Post subject: |
|
 |
NFOAC wrote: | Does it mean there is no order in gameplay I can play in any order I.e even the ending ? |
You can't select the order. The chapters are all mixed up.
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 21:10 Post subject: |
|
 |
I'll try not to spoil anything (and I have yet to finish the game anyway, although I'm probably near the end), but honestly I'm still amazed by the graphics of this game.
For example, the wind effects are amazing, and obviously the PS3 doesn't have have CUDA or PhysX. I have yet to find any game where clothes or trees are moving so realistically, PC included.
Also, this prove that Tress FX on PC and Tomb Raider is a big fail, yes it's really nice, but a shitty PS3 can obviously achieve the same : the hair in this game is really moving realistically, each hair is moving. The same was done in Alice and the Last of Us though.
Either I'm playing too much console this day, or the PS3 is more powerful than I thought ?
Even though some spaces are really close door, still, for an "in door" game, it looks amazing.... The fact that it runs in proper 720p too and isn't upscaled is also a breeze of fresh air, since most PS3 games are upscaled and look blurry as hell.
All in all, I know I'm repeating myself, but every time I boot this game, I'm wondering myself how such a shitty hardware can pull this off... Remember that the RSX is only slightly better than a 7800GTX, and is underpowered compared to G92 cards.
Yet, G92 these days are only good for running non intensive games like Dota 2, or CoD (and I know it wouldnt run BEYOND, if a PC version existed).
I had found the Last of Us to be amazing graphically speaking, but honestly, this one shits over the last of us in term of graphics : no vaseline, less aliasing, better animations motion capture (IMO) and also nicer textures... I think this game looks more than The Last of Us prerendered cinematics (which was a lot nicer than in game) actually.
So, there must be something else than "optimization". It can't be that 3rd party dev are simply bad at programming can it ?
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 22:17 Post subject: |
|
 |
cyclonefr wrote: | For example, the wind effects are amazing, and obviously the PS3 doesn't have have CUDA or PhysX. I have yet to find any game where clothes or trees are moving so realistically, PC included. |
Where did you find trees moving in this game? Most of the environment was completely static. Take 'Navajo' chapter for example, it looks gorgeous, but the environment is completely still.
As for PC, I feel Metro Last Light & Batman Arkham titles has excellent cloth simulation. Heck, even Mafia 2 & Watchmen End is Nigh does, for that matter. As for foliage simulation, it would be none other than Crysis 3. You can literally push aside buses/leaves while walking/crouching. Trees swaying was present right from the first Crysis, so it's nothing new.
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 22:24 Post subject: |
|
 |
in the Navajo chapter actually, when there is the storm and the wind, the trees outside are moving a lot. Hard to miss that... And I never saw ANY game doing it so realistically. At least they didn't look like sprites moving, which is the case in 99% of games, including PC games (speaking about trees).
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 22:39 Post subject: |
|
 |
I won't deny it has amazing visuals, but there are PC games which easily outrank it. However, if we consider the fact that the age of the PS3's hardware is being put in question, then yes, it's certainly top notch. Wait till you reach 'The Mission' chapter and you'll find the visuals to be even better, night time included.
|
|
Back to top |
|
 |
|
Posted: Sat, 5th Oct 2013 23:12 Post subject: |
|
 |
Yeah I just did that mission, it does look amazing.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 02:06 Post subject: |
|
 |
I don't think it looks very amazing. Most of the detail is put into a few characters and set pieces at a time. It looks very good, but I'm not amazed. I think GTA5 has a lot more detail overall. I'm much more amazed by what Rockstar did tbh.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 02:41 Post subject: |
|
 |
To each his own, I think it looks nicer than GTA 5, but you can't really compare them. BEYOND isn't open world at all. The aliasing in GTA 5 and the overall picture quality is sub par compared to BEYOND, same as the framerate, which rocks a solid in 30 in most BEYOND scene.
Now then again, BEYOND isn't open world so it's pointless to compare both games.
I doubt you will be arguing that the facial animations are a lot better in BEYOND though, and GTA looks like shit compared to this.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 12:42 Post subject: stuck |
|
 |
I am stuck at chapter the dragons den.
Spoiler: | I get separated from aiden because of some force field from the condenser now i take over a chinese soldier go to room at the far right and take a wrench then i go to the weapons room and take the guy out. Then i take the AK47 and go to the control room and all i can do is press a button but because of the 2 soldiers i cant press is and the guy wakes up is this a bug or am i doing something wrong?? Because i cant take the 2 soldiers down with the ak47 |
Can someone help me out
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 13:49 Post subject: Re: stuck |
|
 |
jmdeking wrote: | Can someone help me out |
Spoiler: | When you first take control of the Chinese guard in the room and try to hit the switch to deactivate the containment shield, the other guards will block you and Aiden looses control of that guard. That guard would then walk out of that room. This is when you posses him once again and head into the armoury. Grab the AK47 and go back in the control room. Then it should prompt you to press 'R1' to shoot both the guards and eventually destroy the control machine with it. This disables the containment field and you can now move on to save Jodie. |
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 15:02 Post subject: |
|
 |
So finished it and i must say i prefer Heavy Rain. The main issue i have is that while in HR there were action sequences they felt much less forced and there were more of the "adventure game" in it. Here adventure game parts were changed with action. And it doesn't work well since the control scheme is stupid. Take "the mission" for example, its a wanna be Metal Gear Solid (or Deus Ex) kinda of gameplay but all you're basically doing is pressing buttons and stuff happens. Its kinda a awesome button thing. The parts where the game is character building is when it really shines (like the chapter Homeless or the part at the farm).
Other issues are story so spoilers, don't read if you haven't finished
Spoiler: | The game quite early hammers home that the whole point is that the dead are with us and we need to get on with our loves, move on. But the whole issue starts quite early so by the time i got to the end i was so tired of the whole issue. I would have preferred a more subtle approach.
Next thing i hated was the inconsistency with Aiden. Sometimes he's this vengeful angel who totally loses it when someone hurts Jodie, other times he does fuck all for no apparent reason. Why didn't he help when the house was burning and the guy clobbers Jodie with a baseball bat repeatedly? Why doesn't he do something when the army wants to drug her?
Also i get the game is structured in a certain way, but its never explained why you can posses only certain people. Like in "the mission" why couldn't you just posses the guy you were supposed to kill and make him blow his brains out?
Then i hate the fact they didn't explain or explore the whole Other side part in the story, you just know they opened a rift and thats it. Jodie is somehow an expert although the story doesn't explain why. Nobody knows what Aiden is until the end so why is Jodie suddenly an expert on the Other side? What are those things that come out of the rift and kill people? What does a condenser do and how come we have the tech to stop spirits?
While development of Jodie's character is fantastic the others really suffer. Ryan especially for example. We are quite early being told we like him, but there's no reason for it. He comes off as self-absorbed and selfish. The Indian brothers had more character than him and we see much less of them.
|
Anyway i liked it, but not as much as HR or Indigo Prophecy (which had the weakest story at the end), but Page did a fantastic job, really fantastic and i''d give her a bloody Oscar for her performance. I think they didn't make enough use of Defoe though. Could have been anyone as far as i'm concerned. But the action chapters really felt like they were added so the COD generation wouldn't find it too boring.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 16:10 Post subject: |
|
 |
xxax wrote: | Other issues are story so spoilers, don't read if you haven't finished
Spoiler: | Next thing i hated was the inconsistency with Aiden. Sometimes he's this vengeful angel who totally loses it when someone hurts Jodie, other times he does fuck all for no apparent reason. Why didn't he help when the house was burning and the guy clobbers Jodie with a baseball bat repeatedly? Why doesn't he do something when the army wants to drug her? |
|
Spoiler: | I have to agree with the Baseball bat part. I'm not sure why Aiden didn't help Jodie at that point. It could have been the toll it took after she jumped off the building (the force field creation). I'm not entirely certain, but each time Jodie summons Aiden for help, the process stresses her out, both mentally and physically. It's quite apparent from the the nose bleeds she has during the experiments.
About the Army drugging her part, do you mean towards the end when she is tied down and the DPA general says she has to be drugged? If yes, then she says that Aiden is too weak at that point and hence asks it to get seek for help. Not sure what caused that to happen though. |
xxax wrote: | Spoiler: | Also i get the game is structured in a certain way, but its never explained why you can posses only certain people. Like in "the mission" why couldn't you just posses the guy you were supposed to kill and make him blow his brains out? |
|
Spoiler: | This is purely to extend the gameplay. It's very simple. She could have pretty much killed every one on the scene by possessing just one person. But where's the fun in that when you have alternate means. |
xxax wrote: | Spoiler: | Then i hate the fact they didn't explain or explore the whole Other side part in the story, you just know they opened a rift and thats it. Jodie is somehow an expert although the story doesn't explain why. Nobody knows what Aiden is until the end so why is Jodie suddenly an expert on the Other side? What are those things that come out of the rift and kill people? What does a condenser do and how come we have the tech to stop spirits? |
|
Spoiler: | I don't think they were focusing on "The Other Side" being a broader aspect here, except with the 'Beyond' ending. It was Jodie's show all along. This was a project that DPA was working on to probably understand the presence of entities and somehow establish a link with it. In that process they might have underestimated the level of threat it had and before they realise it. things go sideways. The reason Jodie is brought is because she has been linked to an entity all her life. She has a better chance of going in there and closing the rift, as opposed to the others. This by no means makes her an expert, just better equipped to deal with the situation with Aiden on her side.
The things which come out of the rift could be demonic/evil entities. It's a doorway to a world which can have unpredictable entities. These same entities used to haunt Jodie in her adolescence as well. Remember she said that the "monsters" were out to harm her?
As for the Condenser, I might have to go out on a limb here and say that it could be like a 'Soul containment vessel', which prevents these souls from bursting out. This is probably how Nathan was able to hold his wife and daughters souls. |
|
|
Back to top |
|
 |
headshot
VIP Member
Posts: 35822
Location: UK
|
|
Back to top |
|
 |
NFOAC
Posts: 6015
Location: India
|
Posted: Sun, 6th Oct 2013 16:50 Post subject: |
|
 |
I wasn't much impressed by the game but here comes The Condenser now I understand why it's so difficult to put down the controller
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 19:01 Post subject: |
|
 |
Shawn_Hunter wrote: | Spoiler: | I have to agree with the Baseball bat part. I'm not sure why Aiden didn't help Jodie at that point. It could have been the toll it took after she jumped off the building (the force field creation). I'm not entirely certain, but each time Jodie summons Aiden for help, the process stresses her out, both mentally and physically. It's quite apparent from the the nose bleeds she has during the experiments. |
|
Spoiler: | Yes but sometimes it shows her getting weak, other times Aiden destroys a whole SWAT platoon and she doesn't even blink. Also it never specifically mentions that Aiden gets weak when she gets weak. |
Shawn_Hunter wrote: | Spoiler: | About the Army drugging her part, do you mean towards the end when she is tied down and the DPA general says she has to be drugged? If yes, then she says that Aiden is too weak at that point and hence asks it to get seek for help. Not sure what caused that to happen though. |
|
Shawn_Hunter wrote: | Spoiler: | This is purely to extend the gameplay. It's very simple. She could have pretty much killed every one on the scene by possessing just one person. But where's the fun in that when you have alternate means. | |
Spoiler: | Yes but it makes the games total linearity stand out even more. And that's my point, you don't have alternative means. |
Shawn_Hunter wrote: | Spoiler: | I don't think they were focusing on "The Other Side" being a broader aspect here, except with the 'Beyond' ending. It was Jodie's show all along. This was a project that DPA was working on to probably understand the presence of entities and somehow establish a link with it. In that process they might have underestimated the level of threat it had and before they realise it. things go sideways. The reason Jodie is brought is because she has been linked to an entity all her life. She has a better chance of going in there and closing the rift, as opposed to the others. This by no means makes her an expert, just better equipped to deal with the situation with Aiden on her side. |
|
Spoiler: | You're filling in the blanks for them. Nobody understands what Aiden is until the end. To be honest i still don't understand how they figured out the rift was to the land of the dead and not just some parallel dimension. We never see any actually dead people coming out (only at the last portal). And even if they somehow understand that Aiden has something to do with it, how does it make sense to send a totally untrained, unarmed girl to a place where a shitload of soldiers just died?
And i disagree about them not focusing on the other world. During the character building segments (homless, the indian guys etc.) i didn't care about Rifts and all that crap, i took it for granted. But the game makes you close 3 of them down. The last part of the game is directly linked to it. |
Shawn_Hunter wrote: | Spoiler: | The things which come out of the rift could be demonic/evil entities. It's a doorway to a world which can have unpredictable entities. These same entities used to haunt Jodie in her adolescence as well. Remember she said that the "monsters" were out to harm her? | |
Spoiler: | Yes, thanks for reminding me. What the hell happened with those monsters? Oh Aiden delt with them, end of story. They show up on 4 different occasions and then they just tell you its fine. I guess you could say since she's tied with Aiden, who's dead the monsters can claim her or whatever, but its quite a gap |
Shawn_Hunter wrote: | Spoiler: | As for the Condenser, I might have to go out on a limb here and say that it could be like a 'Soul containment vessel', which prevents these souls from bursting out. This is probably how Nathan was able to hold his wife and daughters souls. |
|
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 19:08 Post subject: |
|
 |
Where is the EU version? :< I've held of playing it for the modification.
|
|
Back to top |
|
 |
limpfen
Posts: 38
Location: Bulgaria
|
Posted: Sun, 6th Oct 2013 20:11 Post subject: |
|
 |
Stormwolf wrote: | Where is the EU version? :< I've held of playing it for the modification. |
I am waiting it too.
nudity > violence.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 20:12 Post subject: |
|
 |
No, i can't say i'm waiting just to jerk of at some game character. I just want to play the whole game, and not have any uncut material.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 20:14 Post subject: |
|
 |
You wanna play the US version then. The eu one is censored.
There is no nudity in the EU version either afaik.
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 20:42 Post subject: |
|
 |
So I just finished it.
I'm not sure how you are supposed to have 24 endings, at least in the final chapter (epilogue), I could at least choose different options to have at least 5 or 6 endings.
I saw on YouTube at least 5 different ones than I had, sometimes just a few scenes differ in the ending, it's built in many parts, and these changes, some are the same, etc.
One part remains the same it seems in all endings, except a minor detail (won't spoil anyway) that is different if you choose something different, but all I can say is, it seems they could do a sequel, which is quite surprising because their PS4 game isn't BEYOND 2, and anyway, we all know quanticdream hate sequels (they scrapped Nomad Souls 2).
All in all, I liked the game as much as I did love Heavy Rain, this is one of my favorite, if not my favorite PS3 game.
After finishing it, I felt the same as with Heavy Rain : "that's all ? gimme more !!!! that was too short !"
And for those sayings there is no mystery in this game, that makes you keep playing it like in Heavy Rain where you wonder who the killer is, well you are wrong, there is a big reveal at the end.

|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 21:01 Post subject: |
|
 |
xxax wrote: | Spoiler: | Yes but sometimes it shows her getting weak, other times Aiden destroys a whole SWAT platoon and she doesn't even blink. Also it never specifically mentions that Aiden gets weak when she gets weak. |
|
Spoiler: | I agree and that's a fair point. Like I said, I'm not sure how Aiden functions or how his actions are triggered. |
xxax wrote: | Spoiler: | Yes but it makes the games total linearity stand out even more. And that's my point, you don't have alternative means. |
|
Spoiler: | It is linear. Also, just because one sequence didn't allow an array of options to execute a person, doesn't really mean it's a bad thing. You said why not possess the main target and make him shoot himself. Someone else might argue why couldn't we have the whole village massacred in the same way. My point is if we keep on possessing people and having them blow their brains out every single time, then what's the point in having Jodie over there? We can frame endless scenarios, but at the end of the day, it was designed with limited set of options. Also, that's just one sequence you're talking about. There are various other parts of the game which might allow various other options. I had to play the demo thrice to figure multiple ways of escaping 'The Hunted' chapter alone. |
xxax wrote: | Spoiler: | You're filling in the blanks for them. Nobody understands what Aiden is until the end. To be honest i still don't understand how they figured out the rift was to the land of the dead and not just some parallel dimension. We never see any actually dead people coming out (only at the last portal). And even if they somehow understand that Aiden has something to do with it, how does it make sense to send a totally untrained, unarmed girl to a place where a shitload of soldiers just died? |
|
Spoiler: | I'm merely framing some theories, as nothing is entirely concrete in this game. As for Aiden, we don't really learn what, but it's who Aiden is, in the end. It doesn't change the fact that they both are linked to each other and he's still an entity. Jodie was brought in only because they knew that if there was anyone who could stand a chance of dealing with these entities, is another entity or someone who can communicate with one. So who was their best bet? Surely not the Ghostbusters. Think about it, would you rather have a whole army sent in and get slaughtered, who by the way have zero chance of making it out alive OR have someone who has experienced the phenomenon pretty much her whole life take a chance? Jodie knew the risk and that's the reason why she accepted it. |
xxax wrote: | Spoiler: | And i disagree about them not focusing on the other world. During the character building segments (homless, the indian guys etc.) i didn't care about Rifts and all that crap, i took it for granted. But the game makes you close 3 of them down. The last part of the game is directly linked to it. |
|
Spoiler: | The game's broad perspective was to present Jodie's life phases. I wasn't even bothered with the "other world" part to be honest. For me, it felt like a small back-drop being set-up for the end, which didn't really need way too much detail to be added. The 'Beyond' ending though left a possibility of a sequel or a DLC. |
xxax wrote: | Spoiler: | Yes, thanks for reminding me. What the hell happened with those monsters? Oh Aiden delt with them, end of story. They show up on 4 different occasions and then they just tell you its fine. I guess you could say since she's tied with Aiden, who's dead the monsters can claim her or whatever, but its quite a gap |
|
Spoiler: | She does state that Aiden is not afraid anymore, which could mean Aiden understood a good extent of his powers. It could be a gradual development over time. |
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 21:15 Post subject: |
|
 |
I noticed some scenes in the trailers didn't happen on my playthrough. This isn't a spoiler since you can see them in trailers :
1) In a trailer we see Clayton doing CPR to Jodie in the "ice" level, yet this didn't happen here, and I'm not sure how it could have had. Did it happen for you ?
2) In a trailer, we can see Jodie, in the chapter "Mission" (at least same skin/model), using a gun under her neck trying to kill herself. In my playthrough, this didn't happen, again not sure how it could have had, specially since you cannot die.
Enlight me ? What I "hate" with Quantic Dream games is that it always feel like you missed some parts of a good movie since some scenes are optional...
|
|
Back to top |
|
 |
|
Posted: Sun, 6th Oct 2013 21:19 Post subject: |
|
 |
i guess 1) happens when
Spoiler: | you dont swim up fast enough after exiting the submarine at the end of the level |
Last edited by The_Zeel on Sun, 6th Oct 2013 21:22; edited 2 times in total
|
|
Back to top |
|
 |
Page 13 of 21 |
All times are GMT + 1 Hour |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group
|
|
 |
|