Release date: Steam Early Access on October 23, 2013
Story/Description:
Quote:
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build space ships and space stations of various sizes and utilization (civil and military), pilot ships and perform asteroid mining.
Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
Multiplayer: YES
Screenshots:
Videos:
Last edited by nerrd on Tue, 1st Oct 2013 17:45; edited 2 times in total
This excites me more than star citizen. If it offers decent free roaming, and if they start adding freelancer-esque elements, I won't even bother with star citizen anymore.
so you build your ship for hours just to see some jerk ramming his ship into yours, im all in !
or rather you build a huge vagina-shaped space station while your buddy tries to penetrate it/fly through with his phallic spaceship.
now i gotta play it.
Space Engineers is in alpha stage of development - this means that the game is still under development and will be improved on a regular basis through updates that add and polish features and content, optimizations and bug fixes.
Finished features
Building in creative mode – unlimited resources and instant construction
Deformable and destructible objects - real proportions, mass, storage capacity, integrity
Small and large ships – build them, pilot them and crush them
Space stations Building blocks - light armor (cube, slope, corner), interior wall, small ship cockpit, large ship cockpit, gatling turret, missile turret, cargo container(s), gravity generator, nuclear reactor, thruster, gyroscope, refinery, assembler, drill, reflector light, interior light, catwalk, cover wall, door, stairs, ramp, ladder, small ship gatling, small ship missile launcher, landing gear, window(s), explosive cube, pillar, medical room
First-person & Third-person Character animations - run, sprint, jump, climb ladder, crouch, fall, jetpack
World management
- Create new world
- Save as - branch to multiple copies
- Auto-save – saves the state of your world every 5 minutes and on exit; can beturned on/off
- Edit Settings
Scenarios
- Empty World
- Easy Start - recommended for newcomers – a world is generated with randomly selected green station or basic platform and a few template small and large ships
Electricity - all blocks in a grid are wired in an electrical and computer network
Gravity – produced by gravity generators
Modding - world files, shaders and textures
Work in progress or not implemented yet
No multi-player yet
No sound effects yet
No death and no re-spawn
Character animations - we are working on an enhanced version with more accurate first-person astronaut mode
Many of the 3D models are “concept models” only, with no textures and no optimizations
Door, conveyor, antenna/radar, ore detector, landing gear, explosive cube, medical room – not operational yet
Help / tutorial – on-screen hints show rather more info. You can disable them in Game Options
Deformations of non-armor blocks are still WIP
Gravity affects astronauts only (we haven’t decided yet whether gravity should be enabled on all objects)
Asteroids and space stations are immovable (we haven’t decided yet whether they should move and rotate)
No joystick and Xbox controller support yet
Scenario: Survival (start with the bare minimum resources, harvest and build to survive)
Modding 3D models is not possible yet
And many more
Temporary disabled
Building in manual mode - use welder to assemble blocks from components; use grinder to disassemble and reuse components
Drilling / harvesting
Refinery - process harvested ore to ingots
Assembler - manufacture components from ingots
Inventory and object manipulation
Weapons – automatic rifle, turrets, small ship weapons
Please bear in mind that this list may not be complete or perfect and everything is subject to change.
Missing many features right now that could really make a difference like the ability to use repair tools, mine, refine etc.. That's to be expected for early release Alpha though.
You essentially get a creativity mode where they give you access to many of the building materials and a few cookie cutter pieces. Pretty much the only thing to do at this time is build ships, stations, or w.e you decide. I like what I see from this so far though, if you like minecraft or similar you should enjoy this. You can get pretty creative with what you build and how you build it is important as well. Your ship utilizes "fuel" from nuclear reactors. Place to many thrusters and doing heavy maneuvering and you could burn up your fuel quick with a poor design.
Outside of building the normal ships, you can get creative with the gravity generators and have some fun. The physics seem fairly good, use your rocket pack to build momentum in a direction and cut it off and you will float aimlessly. It's easy to lose bearing of whats "up/down", if you hit something it will start to float off, the destruction is pretty nice already. Overall if you are the type that can spend hours just building stuff then it's likely already worth the $15 just to build ship designs to your hearts content, build a giant space station, maybe a capitol ship and small fighters to house in it.
TL;DR Early access has pretty limited features, you essentially just get a creativity mode allowing you to build stuff, no crafting, mining, refining, multiplayer, etc. yet. However what it allows so far is pretty promising if you are looking for minecraft in space.
wtf.. i just tried running it on my laptop (i3-2310m, GT520m) and get ~17 fps on 720p with normal graphics.. (900p was unplayable )
Gonna try tomorrow on main rig, cba now
VGAdeadcafe wrote:
sausje wrote:
How does it run and what engine does it use? Don't tell me it's another Unity3D game
What's wrong with Unity ?
Everything is with that unoptimized PoS.. Only good game so far that has managed to run properly 60 fps on my rig is Hearthstone.. But that's prolly because Blizzard modified the shit out of it..
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