Kerbal Space Program
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Silent_Lurker




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Location: France
PostPosted: Thu, 28th Nov 2013 18:51    Post subject:
http://www.game-debate.com/awards/2013/best-sci-fi

And the winner is ...

Smile


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moosenoodles




Posts: 18411

PostPosted: Thu, 28th Nov 2013 19:41    Post subject:
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scaramonga




Posts: 9800

PostPosted: Thu, 28th Nov 2013 20:01    Post subject:
Silent_Lurker wrote:
http://www.game-debate.com/awards/2013/best-sci-fi

And the winner is ...

Smile


....and well deserved Very Happy



WTF @ X Stillbirth?? lol Are You Serious
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Wed, 4th Dec 2013 00:29    Post subject:
Quote:
Milestone Reached - 0.23 is Now in Experimentals Phase
We're in the home stretch, everyone!

We are pleased to announce the reaching of a new milestone in the development of KSP update 0.23.

Experimentals!

Tests are being made and things are being tightened up in this final phase before release.

Keep an eye out on the forum and all of our other social media outposts for further news.


Reminder :

Quote:
So these are our main goals for 0.23:

* All-Around Optimizations
We’re going through each line of game code and making sure things are getting done as efficiently as possible. We’re also optimizing the asset loaders to reduce loading times, and upgrading to the latest version of Unity, to take advantage of all its new tweaks and fixes.

* The Science Archives
Collecting scientific data isn’t just about advancing the tech tree. The Science Archives will be a new section on the R&D Facility, which lets you review all the data you’ve accumulated to date. This is your library to view all the knowledge you’ve gathered for Kerbalkind. Also, this overview should help plan future missions.

* Tweakables
This long-awaited feature is finally coming with this update. Tweakables will allow you to open a context menu for each part during construction. This allows for unprecedented freedom in design and setup of a spacecraft. Want your wingtip control surfaces to act only as ailerons? Or your landing gear to start deployed or retracted, or to make some of them steerable? Tweakables will allow for all that, plus many other adjustments.

* Science Revisited
We too have been playing the newly-implemented Career Mode, and taking in all the feedback from the community. We are changing a few things to make Science much more interesting:
* The Transmission logic is being redone, so no matter how many batteries you’ve got, you won’t be able to max out a subject by just using antennas.
* We’re also changing the way experiments allow being reset, so don’t get too attached to those endlessly-repeatable experiments.

* Science Lab Module
If getting the data back to the labs is not an option, you’ll now be able to get the lab itself to the data instead. With antennas not able to max out a subject anymore, the Lab Module will allow you to increase the max amount of science you get from transmitting, by giving your crews a way to run tests and analyze the experiment results ‘in the field’, before beaming it back home. Don’t expect this to be a compact piece of equipment though. In fact, not many parts are larger than the Lab at the moment.

* EVA Data Transport
With new ways to process experiment data, we’re also going to need new ways to move it around. EVAs will now be able to collect and store not only their own experiments, but also collect data from other modules and data containers, including other Kerbals on EVA.

* Quite a lot of other stuff
Overhauled UIs, 3D Mouse Support, Monopropellant-powered EVAs, Steerable landing gear, Secondary propellants for engines, more Biomes, and of course, hunting down some of the most critical long-standing bugs… The list goes on.

So these are our highlights. As always, these topics are our goals for the next release, and do not imply a commitment on our part to deliver them. If something doesn’t make it in time, we’ll push it back, and conversely, we could even end up adding stuff that’s not on this list, so the bottom line is, we aren’t writing this in stone. Wink


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hirschq




Posts: 478
Location: Coromodir
PostPosted: Wed, 4th Dec 2013 02:10    Post subject:
Great! Tweakables was a long term goal that I waited for Smile Science Archive is also welcome!
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 4th Dec 2013 02:12    Post subject:
Nice new stuff, but it seems the "overhauled UIs" won't affect the in-flight UI itself. It wouldn't be shoved into "other stuff". Sad
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scaramonga




Posts: 9800

PostPosted: Wed, 4th Dec 2013 02:29    Post subject:
Cant wait Smile
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Wed, 4th Dec 2013 08:52    Post subject:
Also, there will be a KerbalKon on Dec 12, 2013.

They keep saying things like :
"there are some really big things on the way that I can’t wait to share!"
"there are some big announcements to be made at KerbalKon, you guys will love them for sure, these were unexpected things but YOU made them possible, thx !"

Philosopheraptor


Damn, the Hype is coming again ... Twisted Evil

I love this team ! Very Happy


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hirschq




Posts: 478
Location: Coromodir
PostPosted: Wed, 4th Dec 2013 10:10    Post subject:
Silent_Lurker wrote:
Also, there will be a KerbalKon on Dec 12, 2013.

They keep saying things like :
"there are some really big things on the way that I can’t wait to share!"
"there are some big announcements to be made at KerbalKon, you guys will love them for sure, these were unexpected things but YOU made them possible, thx !"

Philosopheraptor


Damn, the Hype is coming again ... Twisted Evil

I love this team ! Very Happy


KerbalKon? Great, than we have to wait till it´s over because bigger updates will be released after it Sad but I´m really curious about the big announcement, these are traditionally really BIG Smile
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Sun, 8th Dec 2013 21:05    Post subject:
Just stumbled over this excellent DeltaV map!
 Spoiler:
 
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acerola




Posts: 90

PostPosted: Sun, 8th Dec 2013 21:25    Post subject:
hirschq wrote:
Just stumbled over this excellent DeltaV map!


This and others here:

http://wiki.kerbalspaceprogram.com/wiki/Cheat_Sheet
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Mon, 9th Dec 2013 00:18    Post subject:
acerola wrote:
hirschq wrote:
Just stumbled over this excellent DeltaV map!


This and others here:

http://wiki.kerbalspaceprogram.com/wiki/Cheat_Sheet


Ah thx nice read Smile
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 9th Dec 2013 09:47    Post subject:
acerola wrote:
hirschq wrote:
Just stumbled over this excellent DeltaV map!


This and others here:

http://wiki.kerbalspaceprogram.com/wiki/Cheat_Sheet


Mind Is Full Of Fuck
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Tue, 10th Dec 2013 18:13    Post subject:


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Shoshomiga




Posts: 2378
Location: Bulgaria
PostPosted: Thu, 12th Dec 2013 10:53    Post subject: I have left.
I have left.
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Thu, 12th Dec 2013 14:39    Post subject:
Sad

Yep. I was hoping for a "before the damn weekend" release...

They will spoil all the things in their Kerbal Kon Live stream as usual. Neutral


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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scaramonga




Posts: 9800

PostPosted: Thu, 12th Dec 2013 17:47    Post subject:
Nice Xmas pressie Smile
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Thu, 12th Dec 2013 19:01    Post subject:
http://www.twitch.tv/ksptv/


Reminder, Kerbal Kon is live now.


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Fri, 13th Dec 2013 00:28    Post subject:
Looking at the stream, the "overhauled UI" is no more than a few tweaks here and there. Map view is still the dominant way of controlling the craft. Damn, I want my MFDs so I can keep my kick ass creations in sight 90% of the time. Razz
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Fri, 13th Dec 2013 01:20    Post subject:
Silent_Lurker wrote:
http://www.twitch.tv/ksptv/


Reminder, Kerbal Kon is live now.


Aww shit I missed the start (features of 0.23). Thought the KK would start tomorrow morning. Whatever. Can somebody give me a heads-up about the new features plz?
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acerola




Posts: 90

PostPosted: Fri, 13th Dec 2013 16:44    Post subject:
hirschq wrote:
Aww shit I missed the start (features of 0.23). Thought the KK would start tomorrow morning. Whatever. Can somebody give me a heads-up about the new features plz?


There is a science lab. It is about the size of a X200-32 fuel tank. They said it would be very heavy, but if I saw it correctly it was like 2-3 tons. You have to put some Kerbals in it for it to work.

There is a research page, where you can see where you have gathered science and where you should go to get more.

You can't repeat research over and over using antennae. If you use science lab to process the experiments, you get a bonus.

The tool tips have more info.

You can tweak parts while designing the ship and change their behavior.
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Fri, 13th Dec 2013 18:16    Post subject:
Tweakables
*Parachutes can have their partial and complete deployment height changed.
*Landing legs can start deployed or stowed, and have their suspension locked or unlocked.
*Landing gear can also start deployed or not and can be changed to be steerable.
*Engines (Including SRBs) can have their thrust limited.
*Fuel tanks can have the amount and ratio of fuel that they start with changed.

Parts
*Sabre: Hybrid rocket and jet engine. Jet ISP similar to turbojet and rocket ISP similar to aerospike.
*Switch between intake and oxidiser can be manual or automatic.
*The demonstrated spaceplane got to orbit and back to the runway using only half the long 1.25m tank of fuel!!!
*Cockpits now contain a small amount of monoprop.

Also there are rumors that they might announce they will add official multiplayer support later on Smile


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Fri, 13th Dec 2013 23:08    Post subject:
Mutliplayer confirmed !!!!

Once career mode is more complete.


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Morphineus
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Location: Sweden
PostPosted: Fri, 13th Dec 2013 23:09    Post subject:
Bet noone is willing to go on my rockets Sad Laughing


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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Sun, 15th Dec 2013 11:04    Post subject:
OT but, congrats to China, they put their first rover on the Moon :



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LuftBrada




Posts: 1003
Location: from Hell
PostPosted: Sun, 15th Dec 2013 13:35    Post subject:
they probably did some advances training with kerbal Laughing
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hirschq




Posts: 478
Location: Coromodir
PostPosted: Sun, 15th Dec 2013 13:37    Post subject:
Thx guys for the heads-up Smile

In steam you can read it´s patched but nothing was downloaded. Thank you steam for the spoiler Very Happy
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mahoney1




Posts: 166
Location: Norway
PostPosted: Sun, 15th Dec 2013 15:07    Post subject:
Silent_Lurker wrote:
OT but, congrats to China, they put their first rover on the Moon :



Waste of money! This should be spent on the military and WAR! It's a conspiracy, it never really happened, look at the 1 pixel of dust whirling in the air! COMMUNISTS on the moon!?!? It might be a communist device to control mankind! Quickly someone call America, they need to reinstate their moon-program and nuke the shit out of that moon!
Troll Face


In all seriousness though, congratz to China, love these news, just like the geyser that went off on Jupiter's moon Europa a couple of days ago Bouncy Gal'
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moosenoodles




Posts: 18411

PostPosted: Sun, 15th Dec 2013 15:48    Post subject:
stupid design... soon as that rolls over a rock that forces its way between those wheel frames its going to either break something on next rotation or lock up lol.. odd way to navigate over possible stones etc by leaving the wheel exposed to foul ups..
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 15th Dec 2013 15:50    Post subject:
It comes with a secret broom to wipe out all the footprints of the USA so glorious china can claim first man on the moon! Cool Face


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