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Posted: Fri, 7th Oct 2005 11:51 Post subject: |
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Prolly the compression of the movies, the DVD has a bit higher quality movies, just like the previous BiA.
PC: Yes. Console: No.
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Posted: Fri, 7th Oct 2005 11:57 Post subject: |
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dvd is multilanguage, cd is english only
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Posted: Fri, 7th Oct 2005 16:21 Post subject: |
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BBS wrote: | Old BIA.exe crack 1.0 rename EIB.exe and Play ) |
never
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Posted: Fri, 7th Oct 2005 16:34 Post subject: |
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Posted: Fri, 7th Oct 2005 16:38 Post subject: |
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Posted: Fri, 7th Oct 2005 16:43 Post subject: |
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Posted: Fri, 7th Oct 2005 16:58 Post subject: |
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hey anyone know how to solve this problem
burned the images on dvd, mounted them from my usb drive, wanted to start (started sfcure , etc). it says "key not accepted" or sth like that...
starting them from hdd, every clone works....isn´t it possible to burn them on a dvd and mount/play from there? mounted from a usb drive via alc? don´t have any other ide drives connected.
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Posted: Fri, 7th Oct 2005 18:45 Post subject: |
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Hello People
I can't believe that but the old Exe from Brothers in Arms works fine with
Earnd in Blood. Rename the old one and play !!!
Thanks for the Info
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Posted: Fri, 7th Oct 2005 19:13 Post subject: |
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btw someone here managed to play this version ??? it seems that there is a problam to open the rar files someone had this problam????
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Posted: Fri, 7th Oct 2005 20:38 Post subject: |
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soooooooooooo crazy
sf gets P0WnD
who got this idea?
i want to shack his hand

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tere911
Posts: 235
Location: miami, fl
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Posted: Fri, 7th Oct 2005 22:48 Post subject: |
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LOL this is the worst t thing could happen for sf guys... THEY KNEW brothers in arms 1 was cracked and they should have told gearbox "hey, be carefull, modify your executable or starforce protection is useless here!"...
really can't imagine what happened, but this is sad for real for starforce people. cuz the bia 1.0 executable is exactly the bia2 cracked executable. this is not only a disaster for this game, but also for the whole protection scheme; groups have now the sf protected executable and the unprotected one to compare to understand the new vm.
never seen this noobness in the game protection scene
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Posted: Fri, 7th Oct 2005 22:51 Post subject: |
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Selt wrote: | LOL this is the worst t thing could happen for sf guys... THEY KNEW brothers in arms 1 was cracked and they should have told gearbox "hey, be carefull, modify your executable or starforce protection is useless here!"...
really can't imagine what happened, but this is sad for real for starforce people. cuz the bia 1.0 executable is exactly the bia2 cracked executable. this is not only a disaster for this game, but also for the whole protection scheme; groups have now the sf protected executable and the unprotected one to compare to understand the new vm.
never seen this noobness in the game protection scene |
Exactly. The two exes differ in about 200K in size. That's all StarForce code. Besides, this is StarForce 3.6, the newest one, not an easy nor an old one. So, cracking this one would open the doors to all StarForce titles on the market at the moment. Maybe they themselves have put an end to their own protection. Russians, I love these people!
*MAVERICK*
Last edited by maverick33 on Fri, 7th Oct 2005 22:53; edited 1 time in total
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Posted: Fri, 7th Oct 2005 22:53 Post subject: |
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yes its very cool !!
hope the files can really help the groups !!
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Posted: Fri, 7th Oct 2005 23:11 Post subject: |
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starforce developer = owngoal !

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Posted: Fri, 7th Oct 2005 23:15 Post subject: |
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probably sf guys never imagined that gearbox would have just added some new maps and sounds and use the same executable, dll, textures, weapons and stuff.
this is what they get for trying to sell and exansion pack at full price.
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Posted: Fri, 7th Oct 2005 23:17 Post subject: |
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Selt wrote: | probably sf guys never imagined that gearbox would have just added some new maps and sounds and use the same executable, dll, textures, weapons and stuff.
this is what they get for trying to sell and exansion pack at full price. |
well said my friend !!!
cause the game looks exactly like the first one !!
plays like the first one
its just a map pack !!!
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Posted: Fri, 7th Oct 2005 23:19 Post subject: |
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maverick33 wrote: | Selt wrote: | LOL this is the worst t thing could happen for sf guys... THEY KNEW brothers in arms 1 was cracked and they should have told gearbox "hey, be carefull, modify your executable or starforce protection is useless here!"...
really can't imagine what happened, but this is sad for real for starforce people. cuz the bia 1.0 executable is exactly the bia2 cracked executable. this is not only a disaster for this game, but also for the whole protection scheme; groups have now the sf protected executable and the unprotected one to compare to understand the new vm.
never seen this noobness in the game protection scene |
Exactly. The two exes differ in about 200K in size. That's all StarForce code. Besides, this is StarForce 3.6, the newest one, not an easy nor an old one. So, cracking this one would open the doors to all StarForce titles on the market at the moment. Maybe they themselves have put an end to their own protection. Russians, I love these people!
*MAVERICK* |
Mhhh... the StarForce code should be slightly more complicated than that, I doubt it would fit into those 200K...
What we could learn by analyzing them is how to *bypass* StarForce, which is exactly what we are all looking for
Anyway, this is a serious contestant for the Darwin Award 2005 
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yoyoxp
Posts: 567
Location: Dublin
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Posted: Fri, 7th Oct 2005 23:20 Post subject: |
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Posted: Fri, 7th Oct 2005 23:26 Post subject: |
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If this old BIA exe is not going to crash in any part of the game, I promise to eat my hat and as a bonus, fill it with horse shit before doing so.
Groups have had demo exes without protection, they have cracked exes and took out protection before, they know how the protection works, this is no breagthrough as some of you guys seem to think.
It is the virtual machine and encryption which takes so much time, they know how this protection works.
Last edited by sniperfin on Fri, 7th Oct 2005 23:29; edited 1 time in total
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Posted: Fri, 7th Oct 2005 23:26 Post subject: |
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Just so i have this right.... all you need is the crack from the old BIA, do you need to run SFcure still too? Still ahve to unhook drives and all that nonsence? EiB have cd key or was it just the SF protection?
Windows 7|Enermax1100w|ASUS Rampage III X58|Core i7 990X@ 4.5G|DDR3 3X 2 Mushkin @ 1850mhz |A-Data 256mb SSD|Asus 16X dvd |Nvidia 580XT|Dell Ultrasharp 2405 24" LCD|Creative X-Fi|Logitec Z-680
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Posted: Fri, 7th Oct 2005 23:31 Post subject: |
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$ilent$uicide wrote: | Just so i have this right.... all you need is the crack from the old BIA, do you need to run SFcure still too? Still ahve to unhook drives and all that nonsence? EiB have cd key or was it just the SF protection? |
just to make it clear for everyone: brothers in arms 1.0 crack by hoodlum works as a NODVD crack also for earned in blood. i was playing the game with my retail dvd, i used this cracked exe and i'm going on playing without the disc in the drive. no problem at all, is a proper nodvd crack...
hats off to sf guys
Last edited by Selt on Fri, 7th Oct 2005 23:33; edited 1 time in total
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Posted: Fri, 7th Oct 2005 23:32 Post subject: |
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yoyoxp wrote: | HAHA, Serves the starforce shitheads right, my first pc drive was ruined by a legal starforce in Kill.Switch so I hope to see all this copy protection shite removed and dead tbh, I wont even buy another starforce game, Lets hope the rest get cracked   Thanks guys Maybe this is the death of starforce (For now anyways )
Nick
Quote: | Mhhh... the StarForce code should be slightly more complicated than that, I doubt it would fit into those 200K...
What we could learn by analyzing them is how to *bypass* StarForce, which is exactly what we are all looking for Wink
Anyway, this is a serious contestant for the Darwin Award 2005 |
True but if the old EXE works as a crack well then all the starforce is in the main 200kb exe??? I think its logical rthis could exploit a sorta loop hole in the starforce protection, there must after all be some advanced way to remove the newer starforce |
No, I think that the StarForce code is spread all over the files.
What is bypassed is the initial call, that is obviously not present in the old exe.
StarForce is still there, but never activated.
There can be other calls during the game, that's why we need extensive tests, not only in the SP part but also the MP.
This is very promising, and also funny as shit 
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Posted: Fri, 7th Oct 2005 23:33 Post subject: |
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Posted: Fri, 7th Oct 2005 23:43 Post subject: |
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Let's just hope that it will incite UbiSoft to abandon SF for their next 2006 releases...
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