The Emulation Thread
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sabin1981
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PostPosted: Sat, 16th Nov 2013 16:43    Post subject:
I'm wondering if that's something to do with the PS1 aspect of the emulator? Perhaps PPSSPP doesn't actually emulate the PS1 side of PSP yet? The content of SotN can be extracted and made into an EBOOT for the PS1-mode after all.
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Kein
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PostPosted: Sat, 16th Nov 2013 16:58    Post subject:
sabin1981 wrote:
I'm wondering if that's something to do with the PS1 aspect of the emulator? Perhaps PPSSPP doesn't actually emulate the PS1 side of PSP yet? The content of SotN can be extracted and made into an EBOOT for the PS1-mode after all.

It is not a PS1-structured game, as far as we know. There is, actually, stand-alone version, extracted from main game, but it does not work properly either On both emulators..
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Paintface




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PostPosted: Sat, 16th Nov 2013 17:51    Post subject:
never played GTA china wars so hoping PPSSPP runs that soon.
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Interinactive
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PostPosted: Tue, 26th Nov 2013 23:09    Post subject:
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sabin1981
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PostPosted: Tue, 26th Nov 2013 23:28    Post subject:
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Interinactive
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PostPosted: Wed, 27th Nov 2013 00:14    Post subject:
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sabin1981
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PostPosted: Wed, 27th Nov 2013 00:39    Post subject:
I'll look into it for you if you don't get it working. It seems it needs both the Wii game *and* an existing GC save version (the .GCI file with which to inject the Wii save data into) Smile

~edit~

Done it. Do you want me to upload?
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Interinactive
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PostPosted: Wed, 27th Nov 2013 00:56    Post subject:
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sabin1981
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PostPosted: Wed, 27th Nov 2013 01:22    Post subject:
The other one, I just used the CLI and didn't bother with the UI. Here's the .GCI file, just open the "MemCard Manager (GC)" in Dolphin, click "browse" and select your "MemoryCardA.USA.raw" file (it may even be EUR or JAP, it depends) and that can usually be found in this path in Dolphin 4

C:\Users\*NAME*\Documents\Dolphin Emulator\GC\

Once done, just select "<-Import GCI" (though you'll have to delete the old file first, if you have one) and select the zeldaTp.gci file.

http://www.putlocker.com/file/A174F86F257BE6FC

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Interinactive
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PostPosted: Wed, 27th Nov 2013 01:28    Post subject:
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sabin1981
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PostPosted: Wed, 27th Nov 2013 01:33    Post subject:
I downloaded the ISO to check for you and yeah, it's not working for me either - only I'm not even getting a corrupt error, the save just isn't showing. I create a new game, save, that save shows up in the memory card but injecting this one doesn't seem to do anything Neutral I guess it's *not* region free afterall - the save doesn't show up in the PAL copy, hexediting the region (GZ2P01 > GZ2E01) has it show up in the menu but corrupted :\

~edit~

Some posts online spoke about the .GCI having a corrupted header, hex location 0x7 having the value "01" as opposed to the correct value of "05" - but nope, this GCI has the correct value.
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Interinactive
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PostPosted: Wed, 27th Nov 2013 02:00    Post subject:
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sabin1981
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PostPosted: Wed, 27th Nov 2013 02:01    Post subject:
I'm about to try the NTSC copy of the game, perhaps it will work.. but egh... I'm not hopeful, I'm afraid :\

~edit~

Nope, sorry, no go on there either. It could just be a Dolphin issue you know? I downloaded a couple of saves from GameFAQs and neither of those were even detected - and even though the uploaders said "North American" saves, their headers actually said GZ2J01 as opposed to what should have been GZ2E01 for NA and/or GZ2P01 for PAL.

~edit~

Yup, it seems like it's Dolphin if you ask me. I just checked with a confirmed E save on my E copy of the game.. doesn't show up in the quest log list. It looks like there might be an issue with Dolphin 4 importing .GCI files - which wouldn't be unheard of since there was an issue waaaaay back during the old Dolphin SVNs where GCI data would be corrupted on import.
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Interinactive
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PostPosted: Wed, 27th Nov 2013 02:36    Post subject:
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sabin1981
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PostPosted: Wed, 27th Nov 2013 02:41    Post subject:
So either this conversion didn't take or something else is screwy Sad
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tonizito
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PostPosted: Wed, 27th Nov 2013 03:20    Post subject:
But... if it doesn't work that means more Crapssassins Belief 3 for you Interinactive Sad
NOOOOOOOOOOOOOOOOOOOOOOOOOOO Crying or Very sad


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Wed, 27th Nov 2013 22:48    Post subject:
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sabin1981
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PostPosted: Wed, 27th Nov 2013 23:00    Post subject:
Interinactive wrote:
You're damn right Sad

I got the author of the converter to try and convert it, he sent me this, I can't test it at the moment (and won't be able to for another ~16hrs), can someone else if they have time? Just to see if it loads up:

http://www.coflash.com/stuff/zeldaTp.gci


Sorry bud, no go here - not on NA nor EU copies of the game. It just doesn't show in-game.
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Interinactive
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PostPosted: Wed, 27th Nov 2013 23:03    Post subject:
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Interinactive
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PostPosted: Fri, 29th Nov 2013 12:48    Post subject:
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sabin1981
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PostPosted: Fri, 29th Nov 2013 14:57    Post subject:
That is VERY strange. I'd understand no saves working at all, we could put that down to an issue with the emulator or the converter, but to find a batch of Wii saves that you can convert to GCI and have them work? Very odd. Perhaps try dumping your own Wii save again?
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The_Zeel




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PostPosted: Fri, 29th Nov 2013 16:40    Post subject:
i came here to check for a working 3ds emu, i am disappoint Sad
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sabin1981
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PostPosted: Fri, 29th Nov 2013 16:45    Post subject:
There won't be for quite a while, the devs of DeSmuMe have said they have no intention of working on 3DS emulation at all and I have no doubt others, such as iDeaS, feel the same. It's the "ethos" in most emulation communities it seems.
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savov




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PostPosted: Fri, 29th Nov 2013 21:31    Post subject:
Back a year or two ago, there was a Dolphin branch with emulation for the wiimote+, and The Skyward Sword was kind of playable with it. But then that branch got off my radar, and now I can't find anything new about it. Has the wiimote+ emulation being scraped, or there is a separate build/plugin for its support?
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sausje
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PostPosted: Sun, 1st Dec 2013 04:30    Post subject:
So i'm posting this here since this is technically still emulation Razz

I'm looking to replay Chrono Trigger on Android, since the Android version doesn't work cracked for me, i'm stuck with emulator options.

Donno which version to play, DraStic is annoying for having to switch screens now and then, FPse has longer loading times between scenes, while the SuperGNES has no cut scenes and shitty translation.

IQ is quite different between them all (all options maxed out):

(SNES)


(DS)


(PSX)


Which one would you guys recommend i should play?


Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)
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JackQ
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PostPosted: Sun, 1st Dec 2013 07:20    Post subject:
Imo. DS you have addtional content and lack of long load times as psx

and @Zeel,emulation is a lot depnded on how much ducomented the hardware is.
just because older gen devs willl not make it it dosn't mean other won't. PS3 emulator is no develop by same guys as pcsx2


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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sabin1981
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PostPosted: Sun, 1st Dec 2013 14:26    Post subject:
The only "additional content" in the PS1/DS versions are the anime cutscenes (which aren't in the Android/iOS release) and the image gallery after you beat the game. It's not like the FF titles which received a lot of actual new content in the form of new enemies/dungeons/etc. So really it's personal preference whether you play the SNES or DS version, just - as rightly said - don't play the PS1. It has awful loading times and is emulated on the PS1 rather than running natively, you'd be emulating an emulator grinhurt The DS version is nice but it depends on whether you want a completely new translation and much worse audio quality, personally I prefer and recommend the SNES.

.... just don't get the Android/iOS version for one other reason too; you won't have that goddamn sprite "smoothing" that makes the game look like ASS. You can put filters on the game via the emulator and it's completely your choice, but this is how everything looks stock;

SNES and DS side by side (SNES is actually upscaled a bit since I play in 2x mode - but either way, the SNES actually runs in a higher resolution than the DS; 256x224 on the SNES and 256x192 on the DS)



versus this ugly fucking mess on iOS/Android;

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Werelds
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PostPosted: Sun, 1st Dec 2013 14:40    Post subject:
JackQ wrote:
and @Zeel,emulation is a lot depnded on how much ducomented the hardware is.

You mean how none of it is documented publicly for any console? 99% of creating emulators is pure reverse engineering. Documentation has *nothing* to do with it, because there is none. At most what you can get is an API specification as a developer for that console, but that is not a huge help.

In fact, the console which theoretically should've been easiest to emulate, has no emulator. I'll leave it up to you to guess which one I'm talking about. It's not that old.
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JackQ
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PostPosted: Sun, 1st Dec 2013 15:30    Post subject:
I will just leave it here,from Emulator developer himself:

http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/
aslo,I will quote him:

blueshogun96 wrote:

Xbox's hardware is very complex and still poorly documented to this day. This requires some explanation.


blueshogun96 wrote:

no documentation no emulation


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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Werelds
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PostPosted: Sun, 1st Dec 2013 15:35    Post subject:
Werelds wrote:
You mean how none of it is documented publicly for any console? 99% of creating emulators is pure reverse engineering. Documentation has *nothing* to do with it, because there is none. At most what you can get is an API specification as a developer for that console, but that is not a huge help.


Allow me to highlight the important part of my post, which you clearly didn't read:
Werelds wrote:
You mean how none of it is documented publicly for any console? 99% of creating emulators is pure reverse engineering. Documentation has *nothing* to do with it, because there is none. At most what you can get is an API specification as a developer for that console, but that is not a huge help.


None of the consoles have documentation. Nintendo's consoles are some of the most protected ones, yet they've been emulated countless times, because they've been easier to reverse engineer. That guy can claim all he want, but Nintendo has no documentation either. Nor does Sony.


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