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Posted: Sat, 16th Nov 2013 16:43 Post subject: |
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I'm wondering if that's something to do with the PS1 aspect of the emulator? Perhaps PPSSPP doesn't actually emulate the PS1 side of PSP yet? The content of SotN can be extracted and made into an EBOOT for the PS1-mode after all.
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Posted: Sat, 16th Nov 2013 16:58 Post subject: |
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sabin1981 wrote: | I'm wondering if that's something to do with the PS1 aspect of the emulator? Perhaps PPSSPP doesn't actually emulate the PS1 side of PSP yet? The content of SotN can be extracted and made into an EBOOT for the PS1-mode after all. |
It is not a PS1-structured game, as far as we know. There is, actually, stand-alone version, extracted from main game, but it does not work properly either On both emulators..
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Posted: Sat, 16th Nov 2013 17:51 Post subject: |
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never played GTA china wars so hoping PPSSPP runs that soon.
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Posted: Tue, 26th Nov 2013 23:09 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:46; edited 1 time in total
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Posted: Tue, 26th Nov 2013 23:28 Post subject: |
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Posted: Wed, 27th Nov 2013 00:14 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:46; edited 1 time in total
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Posted: Wed, 27th Nov 2013 00:56 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:46; edited 1 time in total
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Posted: Wed, 27th Nov 2013 01:28 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:46; edited 1 time in total
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Posted: Wed, 27th Nov 2013 02:00 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:46; edited 1 time in total
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Posted: Wed, 27th Nov 2013 02:01 Post subject: |
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I'm about to try the NTSC copy of the game, perhaps it will work.. but egh... I'm not hopeful, I'm afraid :\
~edit~
Nope, sorry, no go on there either. It could just be a Dolphin issue you know? I downloaded a couple of saves from GameFAQs and neither of those were even detected - and even though the uploaders said "North American" saves, their headers actually said GZ2J01 as opposed to what should have been GZ2E01 for NA and/or GZ2P01 for PAL.
~edit~
Yup, it seems like it's Dolphin if you ask me. I just checked with a confirmed E save on my E copy of the game.. doesn't show up in the quest log list. It looks like there might be an issue with Dolphin 4 importing .GCI files - which wouldn't be unheard of since there was an issue waaaaay back during the old Dolphin SVNs where GCI data would be corrupted on import.
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Posted: Wed, 27th Nov 2013 02:36 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:46; edited 1 time in total
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tonizito
VIP Member
Posts: 51453
Location: Portugal, the shithole of Europe.
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Posted: Wed, 27th Nov 2013 03:20 Post subject: |
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But... if it doesn't work that means more Crapssassins Belief 3 for you Interinactive
NOOOOOOOOOOOOOOOOOOOOOOOOOOO 
boundle (thoughts on cracking AITD) wrote: | i guess thouth if without a legit key the installation was rolling back we are all fucking then |
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Posted: Wed, 27th Nov 2013 22:48 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:45; edited 1 time in total
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Posted: Wed, 27th Nov 2013 23:03 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:45; edited 1 time in total
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Posted: Fri, 29th Nov 2013 12:48 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 02:45; edited 1 time in total
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Posted: Fri, 29th Nov 2013 14:57 Post subject: |
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That is VERY strange. I'd understand no saves working at all, we could put that down to an issue with the emulator or the converter, but to find a batch of Wii saves that you can convert to GCI and have them work? Very odd. Perhaps try dumping your own Wii save again?
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Posted: Fri, 29th Nov 2013 16:45 Post subject: |
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There won't be for quite a while, the devs of DeSmuMe have said they have no intention of working on 3DS emulation at all and I have no doubt others, such as iDeaS, feel the same. It's the "ethos" in most emulation communities it seems.
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Posted: Fri, 29th Nov 2013 21:31 Post subject: |
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Back a year or two ago, there was a Dolphin branch with emulation for the wiimote+, and The Skyward Sword was kind of playable with it. But then that branch got off my radar, and now I can't find anything new about it. Has the wiimote+ emulation being scraped, or there is a separate build/plugin for its support?
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sausje
Banned
Posts: 17716
Location: Limboland, Netherlands
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Posted: Sun, 1st Dec 2013 04:30 Post subject: |
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So i'm posting this here since this is technically still emulation
I'm looking to replay Chrono Trigger on Android, since the Android version doesn't work cracked for me, i'm stuck with emulator options.
Donno which version to play, DraStic is annoying for having to switch screens now and then, FPse has longer loading times between scenes, while the SuperGNES has no cut scenes and shitty translation.
IQ is quite different between them all (all options maxed out):
(SNES)
(DS)
(PSX)
Which one would you guys recommend i should play?
Proud member of Frustrated Association of International Losers Failing Against the Gifted and Superior (F.A.I.L.F.A.G.S)

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JackQ
Non-expret in Derps lagunge
Posts: 14189
Location: Kibbutznik, Israel
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Posted: Sun, 1st Dec 2013 07:20 Post subject: |
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Imo. DS you have addtional content and lack of long load times as psx
and @Zeel,emulation is a lot depnded on how much ducomented the hardware is.
just because older gen devs willl not make it it dosn't mean other won't. PS3 emulator is no develop by same guys as pcsx2
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Posted: Sun, 1st Dec 2013 14:26 Post subject: |
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 1st Dec 2013 14:40 Post subject: |
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JackQ wrote: | and @Zeel,emulation is a lot depnded on how much ducomented the hardware is. |
You mean how none of it is documented publicly for any console? 99% of creating emulators is pure reverse engineering. Documentation has *nothing* to do with it, because there is none. At most what you can get is an API specification as a developer for that console, but that is not a huge help.
In fact, the console which theoretically should've been easiest to emulate, has no emulator. I'll leave it up to you to guess which one I'm talking about. It's not that old.
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JackQ
Non-expret in Derps lagunge
Posts: 14189
Location: Kibbutznik, Israel
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Posted: Sun, 1st Dec 2013 15:30 Post subject: |
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I will just leave it here,from Emulator developer himself:
http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/
aslo,I will quote him:
blueshogun96 wrote: |
Xbox's hardware is very complex and still poorly documented to this day. This requires some explanation.
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blueshogun96 wrote: |
no documentation no emulation |
"Fuck Denuvo"
Your personal opinions != the rest of the forum
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sun, 1st Dec 2013 15:35 Post subject: |
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Werelds wrote: | You mean how none of it is documented publicly for any console? 99% of creating emulators is pure reverse engineering. Documentation has *nothing* to do with it, because there is none. At most what you can get is an API specification as a developer for that console, but that is not a huge help. |
Allow me to highlight the important part of my post, which you clearly didn't read:
Werelds wrote: | You mean how none of it is documented publicly for any console? 99% of creating emulators is pure reverse engineering. Documentation has *nothing* to do with it, because there is none. At most what you can get is an API specification as a developer for that console, but that is not a huge help. |
None of the consoles have documentation. Nintendo's consoles are some of the most protected ones, yet they've been emulated countless times, because they've been easier to reverse engineer. That guy can claim all he want, but Nintendo has no documentation either. Nor does Sony.
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