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Posted: Wed, 22nd Jan 2014 12:14 Post subject: |
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m3th0d2008 wrote: |
The new zombie AI isn't even in yet. The zombies you're seeing now are the ones that were supposed to replace the ones in the mod as far as I know. |
Thanks for clearing that up. I remembered Hall showing a new path-finding system about a year ago. In the September dev blog he indeed stated they wanted to replace the entire system since the Arma2 possibilities were too limited.
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Posted: Wed, 22nd Jan 2014 12:41 Post subject: |
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jarlian wrote: | m3th0d2008 wrote: |
The new zombie AI isn't even in yet. The zombies you're seeing now are the ones that were supposed to replace the ones in the mod as far as I know. |
Thanks for clearing that up. I remembered Hall showing a new path-finding system about a year ago. In the September dev blog he indeed stated they wanted to replace the entire system since the Arma2 possibilities were too limited. |
The zombies that are currently in are exactly those from the video you watched. They also changed the way they attack to an different kind of animation (like the ones for players when they surrender/wave etc. dunno the technical term) which was also mentioned somewhere, dunno remember where though.
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Posted: Wed, 22nd Jan 2014 23:51 Post subject: |
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New patch is up and running on live
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Posted: Thu, 23rd Jan 2014 00:13 Post subject: |
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game is hammered. server cfgs set to night time, no admins bothering to alter this. 40/40 on odd daytime server being spammed with 900 pings..
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Posted: Thu, 23rd Jan 2014 16:10 Post subject: |
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Whoa, now I can pretend to be RAMBO!!1
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Posted: Thu, 23rd Jan 2014 23:04 Post subject: |
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they've also now split the hive in two
there's "regular" hive (old) and "hardcore" hive with 1st person only and other veteran server settings
also a nice addition that we can now see server time in serverlist without joining
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Posted: Thu, 23rd Jan 2014 23:47 Post subject: |
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Here are the full Patch notes
Rolling Changelog: Stable Branch: 0.32.114557
This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.
Known Issues
◾Corpse cleanup causes server crash during forced server restart
◾Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory
Fixed
◾Niosh mask (respirator) inventory size fixed to 1/1 slot.
◾Missing strings for BE popup for alternate languages, set to English while translations are being done.
◾Reduced dispersion of FNX45 (from 0.05 to 0.03)
◾Balanced stomach capacity,
◾Added stuffed notifier (instead of sickness when full up)
◾Eating and drinking animations properly set for tablets/disinfectants
◾Version number in server browser and details
◾Saline transfusion doesn't refill full blood
◾Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
◾Player aim run speed updated, weapon position changed and improved for first person view
◾Glitches on right hand while moving and while giving taunt fixed
◾Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
◾-Magnum speedloader should be spawning now
◾Number of backpacks spawning lowered
◾Number of .357 Pythons spawning lowered.
◾Number of M4A1s spawning lowered
◾Dead character cleanup performed at 10 minutes past death
◾Removed scripted server teleporting check as now managed by engine
◾Sea ambient sound is now slightly quieter
◾Animation: Fixed misc issues with vaulting
◾Animation: Fixed getting on the ladder from kneel for the armed player
◾Animation: Fixed animation speed for unarmed player in main menu
◾Animation: Fixed an issue with changing weapon while aiming in kneel
◾Animation: Fixed an issue with rotation while aiming in prone
◾Headtorch color descriptions fixed
◾Jeans descriptions (color) fixed
◾Cargo pants description fixed (color)
◾Chest holster description added
◾Using an item in your hand no longer goes out of hand once action done
◾Using an item while something else in your hand will go back to that item once action done
◾Security issue with IGUI variable compiling
◾Situation where player used item on other players inventory causing neverending looped item check
◾Weapons now display tooltips
◾Players can now be revived with the defibrillator
◾Clipping on right hand when holding an item and pressing F1 (Greeting).
◾Map_ChernarusSW description fixed
◾SKS rifle description added
New
◾UI: Editable character name in main menu
◾UI: Hive, mode and time columns in server browser
◾Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
◾Security: Signature verification against PBOs
◾Loot: Added shotgun speedloader into loot spawns
◾Loot: Added box of 20 pieces .357 rounds into loot spawns
◾Loot: Added color variants of all shoes into loot spawns
◾Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
◾Loot: Added hacksaw into the loot spawns
◾Loot: Added shotgun into loot spawns
◾Action: Players can now collect Berries as food
◾Loot: Added Hacksaw into loot spawns
◾Crafting: Players can create sawed-off shotgun from shotgun
◾Crafting: Players can opening cans with a hacksaw
◾Crafting: Painting Mosin with spraypoint now supported
◾Loot: Added spraypaint can into loot spawns
◾Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
◾Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
◾Animation: Surrender now disarms player for single handed items
◾Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
◾Action: Burlap sack can be placed on head of self or target
◾Action: Burlap sack causes black screen and reduced sound when worn on head
◾Performance: Server Performance improvements
◾Zombies: Six new zombie soldier types
◾Crafting: Weapon cleaning kit used for keeping your guns in good shape
◾Loot: Shotgun snap-loader for fast reloads
◾Crafting: Player can spraypaint MP handguard and buttstock
◾Crafting: Support for "add paint" or "repaint" for spraypainting
◾Crafting: Player can spraypaint CMAG magazines
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[sYn]
[Moderator] Elitist
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Posted: Fri, 24th Jan 2014 23:10 Post subject: |
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Sooo... should I buy this? Loving Rust, never played DayZ..
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DimasL
Posts: 1766
Location: Spain
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Posted: Fri, 24th Jan 2014 23:14 Post subject: |
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Rust is more a Minecraft game, this is another deal, i have both, but on survival mechanics y really love dayz.
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Rasmus
Posts: 462
Location: Pik Kozlova snipin' with voldY
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Posted: Sat, 25th Jan 2014 01:56 Post subject: |
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[sYn] wrote: | Sooo... should I buy this? Loving Rust, never played DayZ.. |
Yes!
Imo the best game since lost vikings
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[sYn]
[Moderator] Elitist
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Posted: Sat, 25th Jan 2014 03:02 Post subject: |
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I bought it.. joined a game.. ran around for 20mins and found nothing.. TIME FOR BED!
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Posted: Sat, 25th Jan 2014 06:43 Post subject: |
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This is a game for a lot of role playing (and i do enjoy getting into my survival character, i dont mind the idle time). But i think ill wait for vehicles and base building. Currently it still feels pretty empty.
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Posted: Sat, 25th Jan 2014 08:26 Post subject: |
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Grale
Banned
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Posted: Sat, 25th Jan 2014 15:37 Post subject: |
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Well I've just experienced my first death by another human. I came across a dead guy and a zomb standing next to him.Killed the zombie but took damage and started bleeding. Checking the dead guy he was loaded with goodies, guns med kit vest all sorts of stuff.
Then along comes a guy with a shotgun, me dressed in yellow rain coat an axe and a shotgun (no bullets) me... friendly... friendly... nothing so i slowly walk away.... hands up. Bang!!
The fucker. Is this the way it goes in DayZ just kill on sight? unless of course it was his mate and he thought i'd killed him lol.
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Posted: Sat, 25th Jan 2014 16:06 Post subject: |
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nan its pretty much KoS all the time.
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[sYn]
[Moderator] Elitist
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Posted: Sat, 25th Jan 2014 18:41 Post subject: |
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Some 10 year old killed me with an axe then mocked me as I bled to death.. I've still not found any items other than a backpack.. :\
What am I doing wrong? No food, no clothes, no tools?!
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Posted: Sat, 25th Jan 2014 19:22 Post subject: |
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[sYn] wrote: | Some 10 year old killed me with an axe then mocked me as I bled to death.. I've still not found any items other than a backpack.. :\
What am I doing wrong? No food, no clothes, no tools?! |
Just don't play yet. The SA has less content than the mod had when it came out. You'll just ruin the game for yourself. Especially since you didn't play the mod.
Not finding anything (without server hopping) is partly due to it's current state too.
Wait till some of us DayZ addicts tell you that it's worth it to jump in.
2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
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Posted: Sat, 25th Jan 2014 20:02 Post subject: |
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Rasmus
Posts: 462
Location: Pik Kozlova snipin' with voldY
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zipfero
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Location: White Shaft
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[sYn]
[Moderator] Elitist
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Posted: Sat, 25th Jan 2014 20:45 Post subject: |
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Went to a little town with my char sporting only a small backpack. Ran around for 30mins. Found nothing in 2 towns (main island and the little southern island).. starved to death.
I just re-spawned, did a little server hoping and found a crowbar! I'm also finding a bunch of other stuff but given that I now have no backpack I can't actually carry it.
Is hunting/gathering in the mod? Are there plans to have it in the game?
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DimasL
Posts: 1766
Location: Spain
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Posted: Sat, 25th Jan 2014 21:05 Post subject: |
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They are gonna implement hunting and gathering, theres some tweets of rocket about it.
MSI MEG X570 UNIFY / A.D2 (AGESA 1.2.0.7) / AMD Ryzen 9 3950X @ 4.70 GHz / Noctua NH-D15 / EVGA GeForce RTX 3080 FTW3 ULTRA / 32GB Corsair Vengeance RGB Pro 3200Mhz CL16 / Corsair AX750w / SilverStone Fortress FT02B-W (Black)
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zipfero
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[sYn]
[Moderator] Elitist
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zipfero
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Location: White Shaft
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Posted: Sun, 26th Jan 2014 03:38 Post subject: |
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