Might and Magic X
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hawat




Posts: 38

PostPosted: Sun, 2nd Feb 2014 20:06    Post subject: imperial sentinel blocking the road to Seahaven
Hi, all.

I also have encountred the problem with the elemental forge and the road to Saehaven. And this looks like the solution.

Just to make sure, if I copy the two files from mmx_unlocks.rar into my save games dir and add the lines to Orbit\401\RLD!\saves.ini , even with my actual game (I am just outside of seaheven) it should remove the cart from the bridg and unlock all the rewards? Or do I still have to start a new game?

Thank you for your help, and thanks for this solution.
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Sun, 2nd Feb 2014 22:02    Post subject:
tet666 wrote:
Eh no the gear is from the Ubi point rewards.


Aha.. Thanks! Smile
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Megahoover




Posts: 710
Location: Sweden
PostPosted: Sun, 2nd Feb 2014 22:05    Post subject: Re: imperial sentinel blocking the road to Seahaven
hawat wrote:
Hi, all.

I also have encountred the problem with the elemental forge and the road to Saehaven. And this looks like the solution.

Just to make sure, if I copy the two files from mmx_unlocks.rar into my save games dir and add the lines to Orbit\401\RLD!\saves.ini , even with my actual game (I am just outside of seaheven) it should remove the cart from the bridg and unlock all the rewards? Or do I still have to start a new game?

Thank you for your help, and thanks for this solution.


Yepp, it works, you dont have to start a new game.
Just keep your other saves!
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Mon, 3rd Feb 2014 01:25    Post subject:
Remember to save often to multiple saves. I just had the "no content blah blah" error, which happily only set me back 4 saves (!). And ofcourse the quicksave is the first to go.

My blademaster is getting insane btw. Level 15 with 110 evade, master in daggers and with some armband that gives +9 damage to every strike (x4). He wields 2 10000+ gold Kriss and in a normal round of combat he is seldom below 200 damage. Earth master and that acid spell is also the bomb, that, poison cloud and cyclone kills of things in a jiffy (also very good as crowd control).

So funny how this game came about and blew Banner Saga and Blackguards totally away atleast for me.


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Mon, 3rd Feb 2014 12:55    Post subject:
So where did u guys go after Portmeyron? I already did the Lighthouse, Thieves' Den and Portmeyron. I guess i'll leave the ghosts be for now and go to the forge via the gryphon to fight the elves?
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 3rd Feb 2014 13:53    Post subject:
Yes that's the intended destination, deal with the enemies you can within the first chapter and leave the stronger monsters for later, the area is pretty small but once you reach the second chapter you'll have a much bigger part of the world available.
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Mon, 3rd Feb 2014 14:00    Post subject:
Thanks, JBeckman. I left the ghosts, cyclops and the dragon. I entered the dragon's dungeon yesterday and he one-hit killed my party. Lulz!
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Mister_s




Posts: 19863

PostPosted: Mon, 3rd Feb 2014 14:40    Post subject:
Once you reach the second area, you'll feel really lost Very Happy

I wish there was some kind of fast travel. It happens sometimes that I'm stuck with a full inventory in the middle of nowhere.
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PowerGamer




Posts: 265

PostPosted: Mon, 3rd Feb 2014 15:43    Post subject:
Mister_s wrote:
I wish there was some kind of fast travel. It happens sometimes that I'm stuck with a full inventory in the middle of nowhere.

You can use Spirit Beacon spell from Prime Magic school.
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Mister_s




Posts: 19863

PostPosted: Mon, 3rd Feb 2014 16:15    Post subject:
I didn't know that, thanks. Is there any way to travel from Crag to Seahaven (and back)? I assume the boat is for FT, but the orc Ameyro won't take me.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 3rd Feb 2014 16:42    Post subject:
You have to finish the secondary quest for John Morgan to unlock the harbormaster in the Crag.
(Get his quest, go to Crag and talk to Crag himself, simple but it does force you to first walk to the town which is pretty much how all towns unlock.)

After "unlocking" a town you can use fast travel services for a fee, to Crag via boat for example or to Seahaven via carriage.
(Some towns such as Sorpigal allow both boat and carriage options.)


EDIT: Oh and you'll likely recognize the harbormaster and carriage driver, they're kinda mobile. Razz

EDIT: Oh and yeah spirit beacon (Lloyd's beacon formerly.) works wonders but you can only have one anchor point, or maybe it's one per spellcaster I forgot which.
(Though unlike Lloyd's it doesn't decay over time.)
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NecroViolator




Posts: 921

PostPosted: Mon, 3rd Feb 2014 18:37    Post subject:
After killing Boss Spider the Inventory does not work...
Cant see the left side AND cannot get loot from chests...

What now Sad....
Damn buggy game....
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Mister_s




Posts: 19863

PostPosted: Mon, 3rd Feb 2014 19:23    Post subject:
JBeckman wrote:
You have to finish the secondary quest for John Morgan to unlock the harbormaster in the Crag.
(Get his quest, go to Crag and talk to Crag himself, simple but it does force you to first walk to the town which is pretty much how all towns unlock.)

After "unlocking" a town you can use fast travel services for a fee, to Crag via boat for example or to Seahaven via carriage.
(Some towns such as Sorpigal allow both boat and carriage options.)


EDIT: Oh and you'll likely recognize the harbormaster and carriage driver, they're kinda mobile. Razz

EDIT: Oh and yeah spirit beacon (Lloyd's beacon formerly.) works wonders but you can only have one anchor point, or maybe it's one per spellcaster I forgot which.
(Though unlike Lloyd's it doesn't decay over time.)

I talked to Hack but the orc still won't take me aboard. I assumed I had to do something for Hack first, but there's nothing to do. You're talking about the pirate truce quest right?

I defeated the shadow dragon and the cyclops So Much Win

And five minutes after that I get raped in the cursed ruins Okay
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Mon, 3rd Feb 2014 19:56    Post subject:
I was trying to insinuate that the coach and boat travels where handled by the same person, always. Smile
(The coach guy even says something to that effect when you talk to him in the other cities.)

So look for the knightly looking guy in the harbor area of Crag near the training center and I think it's the weapon shop, from what I understood it seems you are currently trying to talk to the orc (Near the inn and the naga woman, other corner of the dock.) who says that you need permission before you can enter that ship, that's Crag's personal one and specific to a later event in the game. Smile
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Tydirium




Posts: 601

PostPosted: Tue, 4th Feb 2014 09:33    Post subject:
Man, I am glad that the game is at least as bug free that it recognizes quest parts (items) as solved if you got them earlier (by exploring the area or dungeons) than you are supposed to find them by completing the main quest. Yesterday I almost thought the main quest was broken if you find "Blackfangs Chest" earlier than you should. But its working nevertheless. Only a bit running around required.
Thats always a major risk in this type of (relative) complex old-school RPGs. But it seems that free-roaming and exploring isnt bugged. You will find some things (or NPCs) to interact with but its not possible (yet) if you are not far enough in the main- (or certain side-) quest Smile
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Atyesz




Posts: 123

PostPosted: Tue, 4th Feb 2014 10:40    Post subject:
Tydirium wrote:
Man, I am glad that the game is at least as bug free that it recognizes quest parts (items) as solved if you got them earlier (by exploring the area or dungeons) than you are supposed to find them by completing the main quest. Yesterday I almost thought the main quest was broken if you find "Blackfangs Chest" earlier than you should. But its working nevertheless. Only a bit running around required.
Thats always a major risk in this type of (relative) complex old-school RPGs. But it seems that free-roaming and exploring isnt bugged. You will find some things (or NPCs) to interact with but its not possible (yet) if you are not far enough in the main- (or certain side-) quest Smile


Yeah, most of the quest work, I had the same thing with the same quest, was a bit afraid, but it turned out ok.

Then there are those quests that will mess up, like the Shieldguard promotion quest. If you enter the cave and talk to the npc before you get the quest, you are fucked.


A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 4th Feb 2014 11:53    Post subject:
Hopefully that kind of bug is fixed by the time I get home at the end of the month and start playing it myself, as I love to explore every nook and cranny in a game. The thought of breaking later quests just because I explored a cave when I came across it earlier than the fame "intended" is aggravating.
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Tue, 4th Feb 2014 13:49    Post subject:
Christ on a stick, those air elementals (encountered in elemental forge) one-hit rape my party. One shot and teh party is gone.
What level did you guys take those bitches on?

The light elementals were a little bit tough when i encountered them, but beatable.
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donka




Posts: 197

PostPosted: Tue, 4th Feb 2014 16:19    Post subject:
Elite air elementals are some of the most hard hitting enemies in the game (other than crystal spider) but they have pretty low hp compared to other monsters. Get some air resistance/wards/hp and come back later. If you have Windsword in a party then he trivializes encounters such as these air elementals or crystal spider (basically, with him you can move and heal/shield the same turn).
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Mister_s




Posts: 19863

PostPosted: Tue, 4th Feb 2014 19:36    Post subject:
sabin1981 wrote:
Hopefully that kind of bug is fixed by the time I get home at the end of the month and start playing it myself, as I love to explore every nook and cranny in a game. The thought of breaking later quests just because I explored a cave when I came across it earlier than the fame "intended" is aggravating.

This isn't a game in which you avoid the MQ imo. The MQ areas are along the path so to say, so you'll stumble on them while exploring the area. Unless you intentionally go the other way, you shouldn't be too 'late' doing the MQ. Since there's also no level scaling (I assume), you won't be able to deviate from the path very much anyway.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 4th Feb 2014 19:52    Post subject:
@Mister_s

Then why are people reporting, and complaining about, breaking side quests by visiting areas prior to those quests? It seems like you can enter places and talk to NPCs and break quests.
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Mister_s




Posts: 19863

PostPosted: Tue, 4th Feb 2014 19:57    Post subject:
I entered every cave/dungeon I could (unless I was killed instantly) and I haven't seen any broken quests yet. I might be lucky though. As I said, I'm not actively avoiding the MQ in this game though.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 4th Feb 2014 20:33    Post subject:
To be honest, and rather blunt, I don't care about the people the game is working perfectly for; I care about those for whom it isn't. I'm fairly unlucky and I know that if quests are breaking for some then there's every possibility they'll break for me and there have been PLENTY of posts about quest breaking in the thread so far - here and Steam, which is why I said I hope these bugs are fixed soon Wink
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Tue, 4th Feb 2014 20:35    Post subject:
It's mostly related to the class promotion quests or at least in my experience it's only been those quests. Smile
 Spoiler:
 


Last edited by JBeckman on Tue, 4th Feb 2014 21:58; edited 1 time in total
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 4th Feb 2014 20:42    Post subject:
Thanks, as always, JB!
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NecroViolator




Posts: 921

PostPosted: Tue, 4th Feb 2014 20:49    Post subject:
Damn save (trying to save) keeps freezing the game... Sad
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Atyesz




Posts: 123

PostPosted: Wed, 5th Feb 2014 09:44    Post subject:
JB, you get the relic dagger when you hand in the first part of the quest, not the last, so you have plenty of time to level it up. Otherwise your infos are spot on. Smile


A beer before dinner, makes you a winner.
Drink it before breakfast, then you're a sinner.
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Doh!




Posts: 1361
Location: Wellhigh DK
PostPosted: Wed, 5th Feb 2014 09:50    Post subject:
Just returned from the Lost City, holy cow, that room with 10+ badguys was crazy!!


There are two kinds of people I can't stand in this world. People who are intolerant of other people's cultures, and the Dutch.
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JBeckman
VIP Member



Posts: 34974
Location: Sweden
PostPosted: Wed, 5th Feb 2014 11:07    Post subject:
Atyesz wrote:
JB, you get the relic dagger when you hand in the first part of the quest, not the last, so you have plenty of time to level it up. Otherwise your infos are spot on. Smile


Ah I see, though if you are thorough with the bestiary you would still have some areas over even after turning in all parts of that quest so leveling the dagger would still be possible. Smile

What I think I was referring to was the "Suncross" which is another relic (Looks like a amulet, actually is a wand somehow.) you get for turning in another multi stage quest, though I guess leveling it to 2 or maybe 3 could work.
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NecroViolator




Posts: 921

PostPosted: Wed, 5th Feb 2014 12:31    Post subject:
Hope no one has posted this already but :
Ive been modding for fun already and I wanted my Barbarian to be Grand Master in SWORD...
But the Barbarian could not use sword... Seriously havent they seen Conan yet?.
Anyway here is a list of what to MOD for Grand Master in every skill...

Goto file - CharacterClassStaticData.csv

First Character is Mercenary, this I edit here to show what to do...
After the text of easy reading "HUM_MALE_NAME_1,HUM_MALE_NAME_2"
You will see numbers "HUM_MALE_NAME_2","7,8,12","13,14,16","1,2,4,5"
The first set of Numbers are Expert Skills, second Master Skills, third Grand Master.
You must Delete the numbers in the Expert and Master skill number sets, then put 1 through 25
in the Grand Master skill set...

,"","","1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25","7,15"

Now you see the example above, the numbers "7,15" are the skills that are obligatory for this
Character you get in creating a new Char... IF you put 1-25 (where the "7,15") is then you will have all skills activated... Which would make the game boring I think, but thats up to you...

Skills are :
1 = Dagger ... 2 = Bow ... 3 = Crossbow ... 4 = Mace ... 5 = Axe ... 6 = Sword ... 7 = Spear
---
8 = Two Handed ... 9 = Shield ... 10 = Dual Wield ... 11 = Warfare ... 12 = Medium Armor
13 = Heavy Armor ... 14 = Dodge ... 15 = Endurance
---
16 = Arcane Discipline ... 17 = Magical Focus ... 18 = Mysticism ... 19 = Fire Magic
20 = Water Magic ... 21 = Air Magic ... 22 = Earth Magic ... 23 = Light Magic
24 = Dark Magic ... 25 = Primordial Magic ...

So looking at the file you can see what skills goes to who ever...
Have fun...
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