I installed TS, but I am unable to locate the server. Could you please provide the exact name? I tried the settings in the TeamSpeak thread in this forum, but nothing happens/
Anyone camo paint the mosin yet? only found out tonight you could add paint onto the already black mosin and it would give it a rather great camo texture
Dont mind the fuck up the gun to single shot reload only, I only need one shot to hit and the guy is down ready for double tapping..
Anyone camo paint the mosin yet? only found out tonight you could add paint onto the already black mosin and it would give it a rather great camo texture
Dont mind the fuck up the gun to single shot reload only, I only need one shot to hit and the guy is down ready for double tapping..
The green paint makes it camo on it's own. Doesn't need to be combined with the black one.
Anyone camo paint the mosin yet? only found out tonight you could add paint onto the already black mosin and it would give it a rather great camo texture
Dont mind the fuck up the gun to single shot reload only, I only need one shot to hit and the guy is down ready for double tapping..
The green paint makes it camo on it's own. Doesn't need to be combined with the black one.
green or black on its own is a paint, green on black == camouflage pattern.
Anyone camo paint the mosin yet? only found out tonight you could add paint onto the already black mosin and it would give it a rather great camo texture
Dont mind the fuck up the gun to single shot reload only, I only need one shot to hit and the guy is down ready for double tapping..
The green paint makes it camo on it's own. Doesn't need to be combined with the black one.
green or black on its own is a paint, green on black == camouflage pattern.
I guess they fixed that since the test-branch then? Because thats how it was before.
The green paint makes it camo on it's own. Doesn't need to be combined with the black one.
green or black on its own is a paint, green on black == camouflage pattern.
I guess they fixed that since the test-branch then? Because thats how it was before.
no idea on that one, all I knew was you could spray paint the mosin black or green.. someone said u can mix the black and green together or if u already have one type of colour on the mosin just "add" in option the opposite colour to the gun again and u get the pattern.
thought it was nice anyhow, left mine black mostly till tonight.
my mate sprayed his mosin green and guess what, it came out green.. so figure that out lol
edit: ah the clue is in the first part of the vid not skipping to 1.25 like said and that is..
"we just loaded up the Experimental version of dayz sa"
something must be glitchy between it then and now because green spray paint just does a green all over style here for all those I play with. After the patch went to live servers.
Is this like WarZ in my that you spend 90% of thr time running around or is there more action?
Lot's of running with nothing happening in between. And propably even more of "nothing" than in the WarZ.
running simulator 2014 our group calls it
But that is because we tend to hold out at the so called good points, but seems people even on a 40/40 server seem to avoid such places like the plague now due to being sniped like a rabbit in headlights.
Patience is key and we sometimes get bored after 1hr 30 mins of nobody showing up or even server hoping
I'm still not sure when or even if I pick standalone up. The mod got a little tedious with some of the insane bugs combined with even private hives having fully kitted campers just waiting to grief around every corner
I'm still not sure when or even if I pick standalone up. The mod got a little tedious with some of the insane bugs combined with even private hives having fully kitted campers just waiting to grief around every corner
Yeah, I know. Just wanted to point out that the game is propably not for him.
And yeah, I mean, you could pick it up now but I surely can't recommend playing it atm. It has less to offer than the mod (which is kinda ridiculous to be honest) at the moment and I think people are ruining the game for themselves atm... maybe it's a good thing though... I don't know if I want most of these people in the game when it's done.
My biggest fear at the moment is that Rocket will "not" stick to the plan and try to conform to all these Carebears or the DM nuts. Meaning that it won't turn out to be a "Zombie Apocalypse Survial Simulation" anymore... really don't want to see this going to shit like the mod...
My biggest fear at the moment is that Rocket will "not" stick to the plan and try to conform to all these Carebears or the DM nuts. Meaning that it won't turn out to be a "Zombie Apocalypse Survial Simulation" anymore... really don't want to see this going to shit like the mod...
Unfortunately, your fear might be quite valid. I mean, I don't even play the game, just follow the updates, but when a new "patch" incorporates ZOMG camouflage warpaint for your weapon... well, let's just say it doesn't resonate well with the zombie apocalypse setting and atmosphere.
It's decisions like these that could possibly sprial the game downhill into the derp.
You mean you won't be painting your sniper riffle with all rainbow colors just to show the zombies and other survivors how unique and fashion you are ? Don't lie !
well, let's just say it doesn't resonate well with the zombie apocalypse setting and atmosphere.
I can't follow you at all with that. Since you never played the game (or mod I guess), let me tell you that this is actually a quite good and very fitting feature. Mostly because that it won't matter how good and dangerous the Zombies will turn out in the end, the most dangerous predator around will still be other humans. So being given more options to not be seen (and heard etc.) is very helpful.
Rocket didn't break so far and that feature is as old as the very first presentations of his plans for SA, when mod was still going strong.
My fears become valid when they cut out the need of taking a shit in the woods though
Branch: Experimental
ETA to Stable: 5-7 February 2014
Version: 0.33.114782
Known Issues:
- Spawns: Loot is not spawning in military tents
- Spawns: Some structures in Svetlo currently do not spawn loot
- Server: Servers under load can delay actions from the client
- Only 4 dynamic light sources will be rendered at one time currently
What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.
When will this be in stable?
We expect stable to be updated before the end of that week (by 7 February 2014).
Why has <insert any bug> not been fixed yet when there is new content coming in?
While priorities are very important when assigning work, there is a limit to how many people can work on a complex task without making it even more complex. Also, many of the team are focused purely on content/design so while the important stuff is being fixed, they continue to provide content and design updates.
Is mouse acceleration being fixed?
It is not fixed in this update, but we plan to make control changes. It is not as simple as turning it "off" as the speed your character turns is not dictated by the mouse itself, but your movements combined with the type of weapon you have, how tired you are, etc.
New:
- Actions: chambering SKS round from pile, loading 10 rounds from pile
- Actions: You can uncuff other players with the hacksaw
- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
- Actions: Restrained players cannot use inventory or action menu
- Animations: Player now can take and hide rifle in crouched run
- Animations: SKS reload animations
- Crafting: FNX45 pistol can be chambered with single round
- Crafting: Opening cans with combat knife added
- Crafting: Opening cans with machete added
- Crafting: Painting Motorbike Helmets to Black and Green
- Effects: Magnum revolver ejecting shells when reloading
- Effects: Magnum revolver sounds - gunshots, reloading
- Effects: Mosin ejecting shells when cycling
- Effects: New Mosin sounds - gunshots, cycling, reloading
- Gear: Improvised courier backpack added
- Gear: Machete added
- Gestures: Clapping Gesture added, default F5 key
- Gestures: Pointing Gesture added, default F6 key
- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly.
- Server: Player spawns now cached by engine directly, increasing performance
- Spawns: Added Bubble goose jackets into the loot spawns
- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
- Systems: Hunger and Thirst slightly modified.
- Systems: Notifications added to UI for hydration and high energy
- Zombies: Different types of Military zombies now have tougher attack values and improved durability
- Zombies: Engine dynamic obstacle checking (zombie, another player)
- Zombies: Svetlojarsk zombie spawns added
Fixed:
- Action: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
- Actions: Keys won't disappear after uncuffing
- Actions: loading ammo works for sprayed Mosin variants
- Actions: Read/Writing notes with paper and pen now works again
- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
- Animations: Weapon reloading for magazine was not working properly when no magazine fitted
- Animations: Rifle Aimed Walk Updated, diagonal animations fixed
- Animations: sidesteping through doorway with rifle while crouching should not cause the player to get stuck now
- Config: Berries have more nutrition now
- Crafting : You can no longer saw off sawed off shotgun
- Crafting: Can spraypaint M4 to green or black
- Crafting: Damage is now transferred when items are painted
- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
- Effects: Dazed effect plays again when a player is hit/damaged/shot
- Effects: Some effects were not active locally when a player was restrained
- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
- Fixed: Popping up texture error for beret models
- Gear: Spraycans won't deplete after relogging
- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
- Gear: Headlamp beam raised slightly
- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
- Gear: ZSh-3 Pilot helmet fixed and updated
- Gestures: Taunt defaults correctly to F4 key
- Graphics: "god rays" could cause overloaded post-processing and graphical corruption
- Graphics: fix of removing shining object from hand (switch off)
- Graphics: Roads have per pixel lights
- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
- Loot: Splint position in hand was wrong now corrected
- Spawns: Drastically lowered chance of backpacks spawning on the construction site
- Spawns: Loot spawn tweaks in some civilian structures
- Weapons: Mosin recoil increased
- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
- Zombies: Better filter/check of attack hits directly in engine
- Zombies: Military zombies made tougher
Hotfixed:
- Engine: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
Signature/Avatar nuking: none (can be changed in your profile)
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