7FRAMED - (indie, AAA action-shooter)
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3E74




Posts: 2559
Location: feels wrong
PostPosted: Wed, 12th Feb 2014 18:32    Post subject: 7FRAMED - (indie, AAA action-shooter)
7FRAMED

Site: https://www.kickstarter.com/projects/1257999391/framed-indie-aaa-action-shooter

How far will you risk it to get your life back? Once they know you, they control you.


When caught between the oppressive machinations of a super corporation and the subversive manipulations of an insurgent hacker collective, the thinking man has only two choices: surrender your free will, your hope, and your very future. Give up. Or cross the line of rational thought, take actions that no civilized man would take, and maybe, just maybe, live long enough to change the world.

7FRAMED puts you in the role of not one but seven citizens targeted by the groups that would control them. Set up for crimes you did not commit, 7FRAMED allows you to play from not only the perspective of all of the victims but other characters in the world. Every shift in point of view brings new insights into the agenda of the enemy and brings you steps closer to solving the mysteries of why you? Why were you targeted? And every character you play brings you closer to the realization that your characters must be pivotal players on the global stage even if they do not know it yet.



Released in seven episodes, 7FRAMED is set just five years in the future, eerily touching on the modern issues facing us all--issues such as privacy, terrorism, and the inability to make a difference when opposing entities much larger and powerful than ourselves. And the game immerses you in this terrifying, plausible world in the most believable ways possible.

To create this immersion, 7FRAMED utilizes VIE Workshop revolutionary motion capture, facial animation, and character creation technologies to deliver a AAA game experience that feels like both a contemporary survival shooter and a parkour platformer. These same pioneering technologies allow VIE to produce high quality results without the overhead of most other developers.

7FRAMED. How far would you go to get your life back? To prove your innocence, how many crimes would you commit?

Why do we need the money?

We need the funding to deliver 7FRAMED at the quality level and length of the play the brand deserves. And to do this we need to hire more experts. We already have all the infrastructures and the required technology to achieve our goal. Will be on PC.

President and founder of the successful, pioneering animation studio VIE Workshop, Dave Massicotte is broadening his scope to build a video game studio, VIE Games. He is joined by veteran game industry colleagues to leverage state of the art motion capture technology and their combined decades of experience to create fresh, surprising, and unexpected games. When the road from imagination to playable is limited only by the time it takes to suit up and capture human performances, the studio’s ability to both experiment and deliver innovation is remarkable—on par or exceeding that of the best of AAA production houses.

Gameplay elements:

-Single player campaign

-Multi-player online mode in which you frame other players.

-All shooter ingredients plus many challenging puzzles.

-Hiding from the other character system

-Perspective mission (replay the mission from someone else point of view) This is going to be one of the best feature. (Cross path mission)


-Adaptive story line (Player influence of the environment to have impact on other episodes)

Here's some in game image:





and Video here..(german site but EN Video)
http://www.pcgameshardware.de/Indie-Games-Thema-239276/Videos/Framed-im-Video-Spannendes-Shooter-Konzept-im-Video-1109117/


Well, this looks Freaking interesting, doesnt it?
i would love to see this game..
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Kein
Banned



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PostPosted: Wed, 12th Feb 2014 18:37    Post subject:
27FRAMED44ME
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Keit




Posts: 1134
Location: Sweden
PostPosted: Wed, 12th Feb 2014 18:45    Post subject:
Indie, AAA? Confused
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dodger2020




Posts: 3537

PostPosted: Wed, 12th Feb 2014 18:45    Post subject:
It looks interesting with the story and such. But I wouldn't call it a first person shooter. From the trailer it looks very much like you are limited to specific corridors or "rails" most of the time with predetermined actions scattered about that you activate with a simple single keypress.

That's how the trailer makes it look. There was very little unscripted action in that trailer. Which is completely different from their description. We'll see how it goes I guess.

Personally, I'd call it more of a First Person Interactive Story. Still, it looks like it could be fun. I bet it's really short though.


Last edited by dodger2020 on Wed, 12th Feb 2014 18:50; edited 1 time in total
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DarkRohirrim




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Location: The Void
PostPosted: Wed, 12th Feb 2014 18:48    Post subject:
Sorry, it looks really uninteresting to me...
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BettyShikle




Posts: 2737
Location: Tardland
PostPosted: Wed, 12th Feb 2014 18:56    Post subject:
could be nice if it isn`t short as fuck and provides more scenarios.Hope they get their money together


paxsali wrote:

Now, I don't know what hardware costs in Poland, I guess it's cheaper because everything is stolen from Germany and resold...
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pikachupi




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PostPosted: Wed, 12th Feb 2014 21:58    Post subject:
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Sellob




Posts: 1229

PostPosted: Wed, 12th Feb 2014 22:31    Post subject:
Keit wrote:
Indie, AAA? Confused


A company doesn't need to affiliate itself with a publisher to have a large budget.
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Keit




Posts: 1134
Location: Sweden
PostPosted: Thu, 13th Feb 2014 00:28    Post subject:
Sellob wrote:
Keit wrote:
Indie, AAA? Confused


A company doesn't need to affiliate itself with a publisher to have a large budget.


Not sure I would say 300,000 is a large budget though.
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Sellob




Posts: 1229

PostPosted: Thu, 13th Feb 2014 00:45    Post subject:
It's a fuck load for a Unity project Laughing

Not saying this is such though Wink
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dodger2020




Posts: 3537

PostPosted: Thu, 13th Feb 2014 01:37    Post subject:
Keit wrote:
Sellob wrote:
Keit wrote:
Indie, AAA? Confused


A company doesn't need to affiliate itself with a publisher to have a large budget.


Not sure I would say 300,000 is a large budget though.


Yeah, I thought the same thing. This is definitely not a AAA title. They may be trying to say that they think it's the "quality" of a AAA title (even though being a AAA title has nothing to do with the quality of the game) but it definitely doesn't have the budget or team size of a typical AAA game and they won't have the sales of one.
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ixigia
[Moderator] Consigliere



Posts: 65073
Location: Italy
PostPosted: Thu, 13th Feb 2014 02:07    Post subject:
The description and features are very interesting, yet the video showed a press E to ewesome kind of game with barely any interaction. I guess we'll have to wait and see. Razz
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FireMaster




Posts: 13475
Location: I do not belong
PostPosted: Thu, 13th Feb 2014 02:08    Post subject:
Nice cinematic, I saw no gameplay there at all. cheap tricks from the start and from an unknown developer, yeah right.
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dodger2020




Posts: 3537

PostPosted: Thu, 13th Feb 2014 04:50    Post subject:
ixigia wrote:
The description and features are very interesting, yet the video showed a press E to ewesome kind of game with barely any interaction. I guess we'll have to wait and see. Razz


I think in one spot you had to press space though. Diverse gameplay!
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