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Posted: Sat, 15th Feb 2014 00:26 Post subject: |
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Same for me, i'll buy it for sure.
Player few hours today, 8 lvl engineer, tried spellsineger and stalker too.
Beta is pretty stable, just few minor bugs, I hope they optimize graphic engine - in few places i got low FPS.
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Przepraszam
VIP Member
Posts: 14489
Location: Poland. New York.
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Posted: Sat, 15th Feb 2014 00:48 Post subject: |
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Same here. I will buy buying this one for sure. A lot of fun.
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Posted: Sat, 15th Feb 2014 03:11 Post subject: |
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Im gonna buy it to. What im really curious about is how much time one needs to invest each month to get enough money for a credd
ASUS TUF B550M-PLUS | RYZEN 5600x | RTX 3060TI | 16GB DDR4
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Posted: Sat, 15th Feb 2014 10:18 Post subject: |
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I read dev interview and they aiming for Spring release - so it could be any date between 21 March - 21 June.
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Posted: Mon, 17th Feb 2014 14:59 Post subject: |
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I'd played the stress test and I have to admit that I'm a bit disappointed. Not only the game is still months from being in a finished and proper playable state, but I think they fucked up on the game mechanics a bit. When you watch the trailers or streams it all looks nice, but when you get to play it in real fast paced PVP environment it does not work so well. They did not consider one of the most important aspects of the pvp game which is mobility. If you're playing a immobile caster class, there is almost no way to kill/finish off someone just because they can outrange you before your cast even finishes. The class customization is very lackluster, they say you have millions of possible skill combinations but you only have 1/2 which actually are semi-viable per spec (dps/heal)- you only get 1 main dps ability and 1 main heal ability, the rest is just filler, usually not working as intended in most of the cases.
I really had high hopes for the game, I didn't like what I saw in pvp department but in PVE/leveling department it's even worse, I don't know how to describe it accurately but it feels really boring and repetitive, there is too much going on in the scenery, everything is bunched up, you don't feel the massiveness of the world/zone at all. In wow where leveling was also a snoozefest, it was much better AFAIR.
I was not interested at all in ESO but after they lifted the NDA and released some more info, I think it's going to be a better game than WS and it will get more subs, just look at the class customization options and PVP (if that's what you're looking for) - it is miles ahead. I also read somewhere that it's tha same guys who made DAoC ?
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Posted: Mon, 17th Feb 2014 15:24 Post subject: |
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ugh, I dont want to start a flame war between this and eso but arent you guys tired of the cartoony art style of this and most other mmos? ESO atleast has its own look and plays quite nice
to each his own i guess, just want to know if its me, if im the only one that cant stand games that look like WoW anymore
Dont mess with God, he can impregnate your girlfriend/wife without taking his pants off!
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Posted: Mon, 17th Feb 2014 21:29 Post subject: |
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Funny, because when I played Wildstar - it looked significantly worse than WoW in terms of art style. It's more cartoonish and even more silly.
It literally looks like a gummy bear threw up on your screen.
But the worst part was the nature of the quests and the UI. Quests = ultra standard repetitive crap and the UI is excessively cluttered.
ESO looks about a million times more appealing to my eyes.
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Posted: Mon, 17th Feb 2014 23:34 Post subject: |
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I think the devs stated that they chose a more cartoony art style because it doesn't get outdated/old as fast as realistic looking style. I'd say the arstyle itself or the idea of it is a level above WoW, but that's not a fair comparison because we're comparing it to a very old game and engine, it would be like comparing wow to ultima online... yeah.
Where wildstar does extremely suck is the sound department - in wow even the sounds of picking up/dropping items in your inventory are very carefully picked and fit right in (just like in any other Blizz game). In wildstar while playing esper or medic, most of the base abilities which you use a billion times per hour, just sound annoying, with no power or "oomph" behind the skill - just compare the sound of frostbolt from wow to main Esper spell, absolute no contest there. I'm not trying to defend or glorify wow, but when it comes to attention to details it's a clear winner among MMOs.
Another bad part of WS are animations, animation blending and animations of abilities, but I think it's already pointess to discuss them because this late in development, it is very unlikely to change.
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Posted: Tue, 18th Feb 2014 00:47 Post subject: |
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Casus wrote: | Funny, because when I played Wildstar - it looked significantly worse than WoW in terms of art style. It's more cartoonish and even more silly. |
I don't care for the art style at all but I'm always willing to overlook such things if the gameplay is there. I, too, prefer ESO graphically as well as in gameplay, but I do feel ESO's combat is a bit lacking and I can certainly see how certain people would much prefer Wildstar, especially if they dig the graphics.
It kinda reminds me of Diablo III a little bit, in terms of...some people eat that stuff up. That game does nothing for me in any way, shape, or form. Some people love Torchlight II or Path of Exile over D3 because of their unique playstyles. All fine and good. I enjoyed all three games (TL2 more solo, PoE more multi, D3 the least) and for me to talk trash on any one of them seems unfair...different people like different things. The "feeling" I get from Wildstar is just pure apathy, though. Had it come out a decade ago I would have been all over it, but now...
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Posted: Tue, 18th Feb 2014 01:41 Post subject: |
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Seafort wrote: | I was in the last Wildstar beta weekend and I really like the art style and humour. There was so much to do and see as well. It's an explorer's paradise even if you haven't taken the Explorer path
I much prefer Wildstar over ESO any day. ESO seemed stale and boring in comparison.
You have to remember the one thing that made the Elder Scrolls games great were player made mods. They'll be no mods in ESO. Just the base game and nothing else.
Wildstar will be my choice of the next MMO I play. |
I'm glad it rewards exploration, that's pretty much a requirement in my book. I feel most MMOs do that these days, though. GW2 had plenty of hidden areas, ESO has lots of hidden stuff, etc. Even SWTOR, which was linear as hell, had some nice places to find (I spent two weeks doing nothing but that).
I do think ESO is a bit stale in some regards...but they are the ones that are least important to me, namely combat. That may sound ridiculous but if anyone can seriously say they loved straight up combat in TES they are lying. I'm much more into the lore, exploration of known areas, the writing/story, crafting, and interaction/RP with other players. I will certainly agree that Wildstar doesn't take itself as seriously...although there's plenty of humor in ESO (but it in general does feel more serious).
As for the mods, don't be so sure. There's already tons of Add-Ons floating around and I've been digging into the .lua options since the NDA lifted. There's an incredible amount possible with just that alone but there are still some restrictions that keep it from being Skyrim-level of modded. Will that change? Who knows. What I do know is that the vanity shop, if it's anything like what SOE has working now, could definitely allow for people to make their own textures and even items/animations down the road. I really don't think your assumption on mods is correct - it's too early to tell.
If you would've told me I'd spend $50 on player-made items in a MMO a few years ago I would have laughed in your face, but I did that in the last six months to support the Planetside 2 community. To get back to the topic, though...I think it's too early to tell about Wildstar, too. I believe everybody should give everything a fair shake and play what matches their style.
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Posted: Tue, 18th Feb 2014 04:40 Post subject: |
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Bob Barnsen wrote: | I REALLY doubt they will allow that kind of modding he meant. Like new monsters, weapons, armor, etc.
Weapons/armor would probably be possible. But seeing how greedy Bethesda is with this game, they will sell those items themselves instead of letting their customers make money  |
True, the Forge stuff coming out of Perfect World's games is...okay but not great and does not go that far. However I think any expectation of going that far is completely ridiculous, lol. There's inherent differences between a SP game and a MMO. I'd be happy if they at least made progress in that area...
Also, people love to jump on the "greedy developer" bandwagon. You know, I've been playing SOE's games lately (and I hate Sony) and their community is really tight. One of the top developers actually spoke out about this greed concept quite openly. They get a bad rap. I realize you said Bethesda and probably meant the publisher and not the development team, though.
(for the record, the game I used as an example - Planetside 2 - actually has entire bases that were designed with assistance of the players; I think part of the problem is people have this outmoded idea of what a MMO can do, and that mindset needs to change...it's also why I'm testing Everquest Landmark & Next)
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Posted: Tue, 18th Feb 2014 08:47 Post subject: |
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Maxxify wrote: | Casus wrote: | Funny, because when I played Wildstar - it looked significantly worse than WoW in terms of art style. It's more cartoonish and even more silly. |
I don't care for the art style at all but I'm always willing to overlook such things if the gameplay is there. I, too, prefer ESO graphically as well as in gameplay, but I do feel ESO's combat is a bit lacking and I can certainly see how certain people would much prefer Wildstar, especially if they dig the graphics.
It kinda reminds me of Diablo III a little bit, in terms of...some people eat that stuff up. That game does nothing for me in any way, shape, or form. Some people love Torchlight II or Path of Exile over D3 because of their unique playstyles. All fine and good. I enjoyed all three games (TL2 more solo, PoE more multi, D3 the least) and for me to talk trash on any one of them seems unfair...different people like different things. The "feeling" I get from Wildstar is just pure apathy, though. Had it come out a decade ago I would have been all over it, but now... |
Oh, I agree with you - to each his own.
There's absolutely nothing objectively wrong with cartoons or silly art styles. It's how you react to them that matters.
I played a lot of WoW - but I never cared for the cartoon style at all. But I grew to accept it - and in the end, I had to admit it was very well done.
I'm not seeing the same level of talent in Wildstar - and I'd have to say WoW was vastly superior when it comes to sheer atmosphere and lighting.
Obviously, there are more polygons and textures are of a higher resolution - but the environments, so far, have been bland and lacking in identity. I've seen 3-4 areas beyond the tutorial - and they've all had a problem with objects sort of blending together.
There's a distinct lack of personality to the areas, but maybe that's just me being sick of that style - I don't know.
But the worst part isn't the cartoon style or the excessively cluttered UI. No, for me - the thing that turned me off the most was the nature of the quests. Now, I've only played a limited number of hours - but every single quest was a variation of kill/jump/collect and they're all presented with a little windows and a tiny font.
I felt like I was playing a cheap asian F2P MMO for the most part.
I'm sure the game has great mechanics - and if you enjoy the ultra traditional raiding/trinity approach to tiered challenges - that's fine, but I'm BEYOND sick of that by now.
ESO is by no means a revolution - but it's a very, very refreshing take on the MMO genre. It's not doing anything that's entirely new AFAIK, but it's just a really strong combination of things I happen to really love - mostly exploration, lore, immersion, freedom and stuff like that.
I can't say ESO is objectively better - but it's a million times more "for me".
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