Banished
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Gumbo




Posts: 60
Location: Right Next Door To Hell...
PostPosted: Tue, 18th Feb 2014 19:22    Post subject:
Ghworg wrote:
I'm not having any sound in the game, that because of the free version?


http://shiningrocksoftware.com/forum/discussion/70/win7-64-140210-game-starts-without-sound#Item_12
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Reg67




Posts: 5432

PostPosted: Tue, 18th Feb 2014 19:23    Post subject:
Ghworg wrote:
Reg67 wrote:
Just started the tutorial, did anyone else have a problem when laying the dirt road? It is asking me to place it over the tops of the houses and fishing hut, but insists it cannot be placed there. Not a big deal I just wondered.


I thought i had the same problem but it was only when i didn't lay the road from one end to the other.


Yeah I realised that too, I assumed one would lay one straight path then turn the angle and lay the next part.
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KillaSeven




Posts: 1015
Location: Germany
PostPosted: Tue, 18th Feb 2014 19:35    Post subject:
I downloaded it too, if I like it I'll def. buy it. I love devs that make DRM free games Smile.


System: i7-8700k @ 4,4ghz | AORUS 2080ti XTREME | 16gb RAM | 500gb SSD | 1TB SSD | Windows 10 |
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Ghworg




Posts: 924

PostPosted: Tue, 18th Feb 2014 20:00    Post subject:
Gumbo wrote:
Ghworg wrote:
I'm not having any sound in the game, that because of the free version?


http://shiningrocksoftware.com/forum/discussion/70/win7-64-140210-game-starts-without-sound#Item_12


That fixed it for me, thanks
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bani789




Posts: 1436

PostPosted: Tue, 18th Feb 2014 20:02    Post subject:
Ironically, 13 years in, my village is fucked. Had a streak of people dying from old age, then a few starved, took everyone I had and put them into food production which means other resources started to suffer, and now I'm entering winter with very little firewood.

Poor poor citizens. Crying or Very sad

Not even shutting down the school (which I built way too early) and getting instant 8 or so labourers helped me. Meh.

EDIT: Well I managed to salvage it, year 16 now and I'm doing good again.


Last edited by bani789 on Tue, 18th Feb 2014 21:52; edited 1 time in total
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Reg67




Posts: 5432

PostPosted: Tue, 18th Feb 2014 20:26    Post subject:
I just bought this from the devs website and got my Steam key too, I have never made a purchse on Humble, so one quick question. Can I give the Steam key to my son? (different PC, different Steam account)
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Tue, 18th Feb 2014 20:34    Post subject:
Reg67 wrote:
I just bought this from the devs website and got my Steam key too, I have never made a purchse on Humble, so one quick question. Can I give the Steam key to my son? (different PC, different Steam account)
Sure. You can play the humble download, he can play it on steam.
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dodger2020




Posts: 3537

PostPosted: Tue, 18th Feb 2014 20:43    Post subject:
Ghworg wrote:
I'm not having any sound in the game, that because of the free version?


Nope. I have a "free" version and everything works great.

edit: hell, didn't realize there was another page and it was already fixed Laughing


Last edited by dodger2020 on Tue, 18th Feb 2014 23:35; edited 1 time in total
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Smikis.




Posts: 1994

PostPosted: Tue, 18th Feb 2014 20:48    Post subject:
Ghworg wrote:
I'm not having any sound in the game, that because of the free version?


no, something on your end
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ixigia
[Moderator] Consigliere



Posts: 65078
Location: Italy
PostPosted: Tue, 18th Feb 2014 22:58    Post subject:
Only played though the tutorials and started a new game (not on hard, though) until I realized that my strategies were plain wrong and people started dying because of the winter and lack of food (I thought it was enough, but nope Sad ). I'm positively impressed so far.
The visuals are extremely pleasant for such a tiny game, the interface is slick and rather intuitive, haven't noticed any major bugs (the AI for example isn't stupid, citizens always know what to do), and the gameplay itself is just like I expected.

It's all about optimizing resources and manpower, micromanagement's heaven stuff that can be both relaxing and stressing at the same time. Still a lot to learn though!
Hopefully the planned mod tools in the future will expand the game even more. I wonder if it will be possible to add skill trees or objectives to spice things up a bit Razz
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Ghworg




Posts: 924

PostPosted: Tue, 18th Feb 2014 23:37    Post subject:
Smikis. wrote:
Ghworg wrote:
I'm not having any sound in the game, that because of the free version?


no, something on your end


Got it working thnx to Gumbo (few posts up)
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dodger2020




Posts: 3537

PostPosted: Tue, 18th Feb 2014 23:41    Post subject:
Oh, I have no doubt that there will be many improvements to this game. I just hope they keep them optional.

I could see having some sort of combat added. Even if it's just defense against wildlife.

Multiplayer on large maps for trading (or future combat additions) could be cool.

I'd like to be able to save different seeded maps so you could return to them with future settlers. It could be cool to wander upon one of your failed settlements and be able to take over it after repair and cleanup.
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Smikis.




Posts: 1994

PostPosted: Tue, 18th Feb 2014 23:47    Post subject:
dont start with fishing as your first food source. After few failed games all ending up with starvation, i went with gathered with hunter , ( had fishing + hunter before too ), and now my barn is full of food, i mean i am building second one because its on 100%, not sure if its fishing thats bad or meat + no veggies=very fast consumption
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 19th Feb 2014 05:18    Post subject:
13,585 playing on steam.. + who knows how many using the non steam version from gog/his site/bundle

This dude just made a lot of money in a day Very Happy
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dethy




Posts: 3077
Location: Conclave of Shadows
PostPosted: Wed, 19th Feb 2014 05:57    Post subject:
Wonder how long it took him to make that game.

I'll be buying it next week. Downloaded the game and so far I'm impressed.


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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dodger2020




Posts: 3537

PostPosted: Wed, 19th Feb 2014 06:30    Post subject:
Smikis. wrote:
dont start with fishing as your first food source. After few failed games all ending up with starvation, i went with gathered with hunter , ( had fishing + hunter before too ), and now my barn is full of food, i mean i am building second one because its on 100%, not sure if its fishing thats bad or meat + no veggies=very fast consumption


You can start with fishing if you're close to water. But you need to set up a gatherer too so you can get some veggies and stuff. You need a variety of things for them to eat. I'd set up an orchard early on as well since they take quite a few years to bear fruit.

I've only got 30 adults and 12 kids right now (these people need to stop fucking for a bit) and I've got an herbalist, two hunting cabins, a gatherer, a fishing dock, a wheat field and a corn field. And the orchard once it bears fruit. I almost screwed myself this last year because I added the other field and only one more farmer. I lost about 50-60% of both crops because I didn't harvest it fast enough before winter came. I ran out of food stores but it was only for a little while. I think they had enough in their houses to get them by. Haven't had anyone die yet though luckily.


This game is fucking addicting.

I also got a shitty starting area. I picked valley but I've got mountains on two sides and the river on the other and not a lot of forests. Just built a bridge over the river so I'm going to put a couple of those forest seeder guys over there because the one I have isn't that great yet. I'm only at year 7 or so now. I'm guessing I'll last a few more years before my little settlement tanks. Going to try to hold my population where it's at and try to stabilize things and let some of the kids grow up. We'll see how that goes. Wish I could put those little fuckers in the coal mine Very Happy


Last edited by dodger2020 on Wed, 19th Feb 2014 07:42; edited 1 time in total
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keewee23




Posts: 1305

PostPosted: Wed, 19th Feb 2014 07:04    Post subject:
8 hours of gameplay, 54 years on 10x speed, 220 citizens, in a few first hours game was fun, but later it's just building crops for food, and then it's getting harder to keep an eye on things, especially food and firewood. Foresters, stone cutters, iron/coal miners can not keep up with demand of resources, so game is forcing you to manually gather wood/stone/iron/coal. So after few hours game became very repetitive. And after 8 hours of gameplay and 10x speed of the game i was just on 3% of completition. First achievement (of 15 or 20) is gather 300 citizens, and in 8 hours i got 220. Way to long.
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-=Cartoon=-
VIP Member



Posts: 8823
Location: South Pacific Ocean
PostPosted: Wed, 19th Feb 2014 09:09    Post subject:
220 ?? 300 is on the low end ...

Again this game is about survival .. not "lets build"

I am really enjoying this game Smile
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 19th Feb 2014 09:15    Post subject:
I played for a few hours on hard difficulty with mountain terrain and harsh weather. The game is great, but it seems the build order I made in my first city will work every time. A gatherer's hut is absolutely essential at the beginning, because it gives you quantity and more food options for your villagers. My current village is doing okay too.



The later game is more of a wait to max up resources for seeds or cattle trading. Once you have a good start is not that difficult really, but planning ahead is always required. I noticed when the population reaches a higher number there are massive food and firewood drops between seasons, so there should be enough "buffer" until more supplies are stored for next year.

Overall it's pretty basic at the moment, but the potential for adding content is huge and I can see Banished becoming my favourite city building game since Pharaoh. Also the developer said there will be no warfare, because the modding tools won't allow editing of the ai behaviour or something like that and he doesn't want to implement it. So that leaves us with the expansion of the economical aspect.
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 19th Feb 2014 09:24    Post subject:
Had that old-age kraken eat up my population once again, but it's temporary. It's down to monitoring the kids and providing housing. Which mean more food, more firewood, etc. Smile

Wonder where this would hit an equilibrium, so that old people die off at about the same rate that allows a new couple to move into the empty house at a fairly young age.
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inz




Posts: 11914

PostPosted: Wed, 19th Feb 2014 09:27    Post subject:
bronson wrote:
Also the developer said there will be no warfare, because the modding tools won't allow editing of the ai behaviour or something like that and he doesn't want to implement it. So that leaves us with the expansion of the economical aspect.


I don't honestly mind that. Not every builder game needs warfare tacked on, there's plenty of other areas to expand and refine with mods.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Wed, 19th Feb 2014 09:50    Post subject:
Is 3DM version an installer or just repacked folder with the game?


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 19th Feb 2014 10:09    Post subject:
The 3DM is a repacked folder.

zmed wrote:
Wonder where this would hit an equilibrium, so that old people die off at about the same rate that allows a new couple to move into the empty house at a fairly young age.


Probably but it will lead to a temporary lack of workers until everyone set up at their new places and switch according to their workplace.
I guess nothing can replace constant building of new homes, because even students pair up in empty buildings.
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VonMisk




Posts: 9467
Location: Hatredland
PostPosted: Wed, 19th Feb 2014 10:55    Post subject:
Thanks.


sar·​casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 19th Feb 2014 11:03    Post subject:
bronson wrote:
zmed wrote:
Wonder where this would hit an equilibrium, so that old people die off at about the same rate that allows a new couple to move into the empty house at a fairly young age.


Probably but it will lead to a temporary lack of workers until everyone set up at their new places and switch according to their workplace.
I guess nothing can replace constant building of new homes, because even students pair up in empty buildings.
I wonder just how big a boost education gives. I sometimes find myself disabling the school just to get a boost of workers that were otherwise doing nothing. The net gain in productivity hopefully outweigh the time spent in school.
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bronson




Posts: 1384
Location: Asteroid B-612
PostPosted: Wed, 19th Feb 2014 11:11    Post subject:
The biggest boost are the really low levels of work accidents. For production alone I don't think the productivity plus from education is that much and I think it varies from profession to profession.
An educated herbalist gathers almost double the herbs from what I saw and lives many more years than an uneducated one (had one reach 89-90, while the average was ~70).

It's interesting to see educated villagers being happy working some jobs like a cleric, doctor or herbalist, but their happiness hit rock bottom when they were send to be vendors, farmers, miners. I'm not sure if this plays a role in their productivity.
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wawrzul




Posts: 2336
Location: Cracow, Poland
PostPosted: Wed, 19th Feb 2014 11:21    Post subject:
Is there a way to send a certain citizen to work in a certain workplace? So far i only saw the option to check who is doing what.

BTW. The game is really great, a lot harder than settlers which was a breeze compared. And i'm really glad to see the divide between reviewers. Such a game shouldn't be easy-peasy.
I would like to see a mod with warfare, even minor (factions maybe?). But for now the game is difficult by itself Smile
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 19th Feb 2014 11:51    Post subject:
Hope the first mods will make irregular farm fields a reality. I want to exploit the smallest scrap of land, and completely filling that little nook between the houses and a hill would go a long way. Smile
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inz




Posts: 11914

PostPosted: Wed, 19th Feb 2014 12:06    Post subject:
zmed wrote:
Hope the first mods will make irregular farm fields a reality. I want to exploit the smallest scrap of land, and completely filling that little nook between the houses and a hill would go a long way. Smile


Can't you just make them separately? I mean a big field of 10x10, then a 2x5 strip on the side etc.? Or are there minimum size limits too?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Wed, 19th Feb 2014 12:11    Post subject:
The minimum is 4x4, not to mention that each field has their own workforce "slots", so if I make lots of small fields it would be very inefficient overall.
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