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Gumbo
Posts: 60
Location: Right Next Door To Hell...
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Posted: Tue, 18th Feb 2014 19:22 Post subject: |
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Posted: Tue, 18th Feb 2014 19:23 Post subject: |
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Ghworg wrote: | Reg67 wrote: | Just started the tutorial, did anyone else have a problem when laying the dirt road? It is asking me to place it over the tops of the houses and fishing hut, but insists it cannot be placed there. Not a big deal I just wondered. |
I thought i had the same problem but it was only when i didn't lay the road from one end to the other. |
Yeah I realised that too, I assumed one would lay one straight path then turn the angle and lay the next part.
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Posted: Tue, 18th Feb 2014 20:26 Post subject: |
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I just bought this from the devs website and got my Steam key too, I have never made a purchse on Humble, so one quick question. Can I give the Steam key to my son? (different PC, different Steam account)
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Tue, 18th Feb 2014 20:34 Post subject: |
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Reg67 wrote: | I just bought this from the devs website and got my Steam key too, I have never made a purchse on Humble, so one quick question. Can I give the Steam key to my son? (different PC, different Steam account) | Sure. You can play the humble download, he can play it on steam.
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Posted: Tue, 18th Feb 2014 20:48 Post subject: |
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Ghworg wrote: | I'm not having any sound in the game, that because of the free version? |
no, something on your end
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ixigia
[Moderator] Consigliere
Posts: 65078
Location: Italy
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Posted: Tue, 18th Feb 2014 22:58 Post subject: |
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Only played though the tutorials and started a new game (not on hard, though) until I realized that my strategies were plain wrong and people started dying because of the winter and lack of food (I thought it was enough, but nope ). I'm positively impressed so far.
The visuals are extremely pleasant for such a tiny game, the interface is slick and rather intuitive, haven't noticed any major bugs (the AI for example isn't stupid, citizens always know what to do), and the gameplay itself is just like I expected.
It's all about optimizing resources and manpower, micromanagement's heaven stuff that can be both relaxing and stressing at the same time. Still a lot to learn though!
Hopefully the planned mod tools in the future will expand the game even more. I wonder if it will be possible to add skill trees or objectives to spice things up a bit 
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Posted: Tue, 18th Feb 2014 23:37 Post subject: |
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Smikis. wrote: | Ghworg wrote: | I'm not having any sound in the game, that because of the free version? |
no, something on your end |
Got it working thnx to Gumbo (few posts up)
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Posted: Tue, 18th Feb 2014 23:41 Post subject: |
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Oh, I have no doubt that there will be many improvements to this game. I just hope they keep them optional.
I could see having some sort of combat added. Even if it's just defense against wildlife.
Multiplayer on large maps for trading (or future combat additions) could be cool.
I'd like to be able to save different seeded maps so you could return to them with future settlers. It could be cool to wander upon one of your failed settlements and be able to take over it after repair and cleanup.
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Posted: Tue, 18th Feb 2014 23:47 Post subject: |
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dont start with fishing as your first food source. After few failed games all ending up with starvation, i went with gathered with hunter , ( had fishing + hunter before too ), and now my barn is full of food, i mean i am building second one because its on 100%, not sure if its fishing thats bad or meat + no veggies=very fast consumption
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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dethy
Posts: 3077
Location: Conclave of Shadows
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Posted: Wed, 19th Feb 2014 05:57 Post subject: |
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Wonder how long it took him to make that game.
I'll be buying it next week. Downloaded the game and so far I'm impressed.
My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 32gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.
Derpsole: Nintendo Switch, Derpstation 5 Pro
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Posted: Wed, 19th Feb 2014 06:30 Post subject: |
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Smikis. wrote: | dont start with fishing as your first food source. After few failed games all ending up with starvation, i went with gathered with hunter , ( had fishing + hunter before too ), and now my barn is full of food, i mean i am building second one because its on 100%, not sure if its fishing thats bad or meat + no veggies=very fast consumption |
You can start with fishing if you're close to water. But you need to set up a gatherer too so you can get some veggies and stuff. You need a variety of things for them to eat. I'd set up an orchard early on as well since they take quite a few years to bear fruit.
I've only got 30 adults and 12 kids right now (these people need to stop fucking for a bit) and I've got an herbalist, two hunting cabins, a gatherer, a fishing dock, a wheat field and a corn field. And the orchard once it bears fruit. I almost screwed myself this last year because I added the other field and only one more farmer. I lost about 50-60% of both crops because I didn't harvest it fast enough before winter came. I ran out of food stores but it was only for a little while. I think they had enough in their houses to get them by. Haven't had anyone die yet though luckily.
This game is fucking addicting.
I also got a shitty starting area. I picked valley but I've got mountains on two sides and the river on the other and not a lot of forests. Just built a bridge over the river so I'm going to put a couple of those forest seeder guys over there because the one I have isn't that great yet. I'm only at year 7 or so now. I'm guessing I'll last a few more years before my little settlement tanks. Going to try to hold my population where it's at and try to stabilize things and let some of the kids grow up. We'll see how that goes. Wish I could put those little fuckers in the coal mine 
Last edited by dodger2020 on Wed, 19th Feb 2014 07:42; edited 1 time in total
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Posted: Wed, 19th Feb 2014 07:04 Post subject: |
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8 hours of gameplay, 54 years on 10x speed, 220 citizens, in a few first hours game was fun, but later it's just building crops for food, and then it's getting harder to keep an eye on things, especially food and firewood. Foresters, stone cutters, iron/coal miners can not keep up with demand of resources, so game is forcing you to manually gather wood/stone/iron/coal. So after few hours game became very repetitive. And after 8 hours of gameplay and 10x speed of the game i was just on 3% of completition. First achievement (of 15 or 20) is gather 300 citizens, and in 8 hours i got 220. Way to long.
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-=Cartoon=-
VIP Member
Posts: 8823
Location: South Pacific Ocean
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bronson
Posts: 1384
Location: Asteroid B-612
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 19th Feb 2014 09:27 Post subject: |
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bronson wrote: | Also the developer said there will be no warfare, because the modding tools won't allow editing of the ai behaviour or something like that and he doesn't want to implement it. So that leaves us with the expansion of the economical aspect. |
I don't honestly mind that. Not every builder game needs warfare tacked on, there's plenty of other areas to expand and refine with mods.
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VonMisk
Posts: 9467
Location: Hatredland
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Posted: Wed, 19th Feb 2014 09:50 Post subject: |
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Is 3DM version an installer or just repacked folder with the game?
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Wed, 19th Feb 2014 10:09 Post subject: |
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The 3DM is a repacked folder.
zmed wrote: | Wonder where this would hit an equilibrium, so that old people die off at about the same rate that allows a new couple to move into the empty house at a fairly young age. |
Probably but it will lead to a temporary lack of workers until everyone set up at their new places and switch according to their workplace.
I guess nothing can replace constant building of new homes, because even students pair up in empty buildings.
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VonMisk
Posts: 9467
Location: Hatredland
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Posted: Wed, 19th Feb 2014 10:55 Post subject: |
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Thanks.
sar·casm | \ ˈsär-ˌka-zəm \
1: a sharp and often satirical or ironic utterance designed to cut or give pain
2a: a mode of satirical wit depending for its effect on bitter, caustic, and often ironic language that is usually directed against an individual
b: the use or language of sarcasm
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 19th Feb 2014 11:03 Post subject: |
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bronson wrote: | zmed wrote: | Wonder where this would hit an equilibrium, so that old people die off at about the same rate that allows a new couple to move into the empty house at a fairly young age. |
Probably but it will lead to a temporary lack of workers until everyone set up at their new places and switch according to their workplace.
I guess nothing can replace constant building of new homes, because even students pair up in empty buildings. | I wonder just how big a boost education gives. I sometimes find myself disabling the school just to get a boost of workers that were otherwise doing nothing. The net gain in productivity hopefully outweigh the time spent in school.
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bronson
Posts: 1384
Location: Asteroid B-612
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Posted: Wed, 19th Feb 2014 11:11 Post subject: |
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The biggest boost are the really low levels of work accidents. For production alone I don't think the productivity plus from education is that much and I think it varies from profession to profession.
An educated herbalist gathers almost double the herbs from what I saw and lives many more years than an uneducated one (had one reach 89-90, while the average was ~70).
It's interesting to see educated villagers being happy working some jobs like a cleric, doctor or herbalist, but their happiness hit rock bottom when they were send to be vendors, farmers, miners. I'm not sure if this plays a role in their productivity.
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wawrzul
Posts: 2336
Location: Cracow, Poland
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zmed
Posts: 9234
Location: Orbanistan
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zmed
Posts: 9234
Location: Orbanistan
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Posted: Wed, 19th Feb 2014 12:11 Post subject: |
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The minimum is 4x4, not to mention that each field has their own workforce "slots", so if I make lots of small fields it would be very inefficient overall.
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