◾Actions: Vomiting have associated sound effects
◾Actions: Can check pulse on unconscious players
◾Actions: Searching for berries will now add berries to your inventory
◾Actions: Eat All now supported for consumables
◾Animations: New Ruger 10/22 reload animations
◾Animations: Player now can sit with gun/weapon
◾Environment: New rock textures
◾Food: Sambucus berry item added
◾Food: Canina berry item added
◾Graphics: Adding lights to currently rendered scene changed
◾Map: Olsha has been updated
◾Map: Khelm has been updated
◾Map: New rock formations outside Svetlo have been created
◾Map: New Orthodox Chapel has been created
◾Map: Police Stations & Medical Centers have been placed across the map
◾Map: New villages surrounding Svetlo
◾Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
◾Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
◾Weather: Rain now causes items and player to become wet
Fixed:
◾Actions: Added 'inUseItem' back to action on target function
◾Actions: Proper nutritional value will be added when eating near empty food
◾Actions: Berry picking script messages to player improved.
◾Graphics: SSAO in options saved
◾Graphics: Rain effect settings changed
◾Graphics: Rain geometry optimized (28bytes vs 12 bytes per vertex)
◾Graphics: Spot light culling fixed
◾Graphics: Fix of terrain intersections
◾Graphics: Fix of geometry trace for flares
◾Login: Failure during new character creation could cause player to get stuck as unconscious
◾Map: Optimizations for Svetlo performance
◾Map: Forests surrounding Svetlo bugfixes
◾Medical: Would never actually die from zero health or blood due to medical conditions
◾Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
◾Medical: Defibrillator used for restarting the heart of players who have a heart attack
◾Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
◾Medical: Melee damage application system changed to better balance
◾Medical: Chance of bleeding from fists reduced significantly
◾Medical: Disconnected players avatars did not take shock or blood damage
◾Zombies: Zombies aims mostly for chest area now when attacking
theres so much great stuff coming up, all info coming directly from dean, next up will be respawning items and they are testing out zombie loot, they have fixed server performance so theres gonna be alot more zombies soon along with raised player caps
then theres the temperature system and camping gear/hunting also coming soon, and all these things had a few minor problems to solve before they could start adding and the problems are basicly solved
and this is just the "up next" stuff, they seem to have found a insane pace right now and are working so hard to get the game "finished"
It's fun with friends, if you are playing solo you may just want to pick it up now to get it for the Alpha price and wait till they add more zombies and some of the other stuff to make solo play more fun.
Was it ever disclosed how much the price is going to rise?
yes by Dean himself said he does not see the price change more than $5..
Is that really for him to decide? I bought Arma 3 when it was in alpha stage for like $23 and now it's been $60 since release.
Also, I'm hoping this next patch fixes the bug in the military tents not spawning items. My friend has been looking for a long range scope for his Mosin for a few days now, with no luck :\
Was it ever disclosed how much the price is going to rise?
yes by Dean himself said he does not see the price change more than $5..
Is that really for him to decide? I bought Arma 3 when it was in alpha stage for like $23 and now it's been $60 since release.
Also, I'm hoping this next patch fixes the bug in the military tents not spawning items. My friend has been looking for a long range scope for his Mosin for a few days now, with no luck :\
Dean had stated that the BI team had already and was already happy with the income made from dayz, and that it would be stupid to try and draw more large funding for it by hiking the price to a silly level..... $5 increase is the aimed for price change......
This game is still in alpha and has several bugs but none of them can be considered game breaking, just mildy immersion breaking at times. Hell, Assassin's Creed 3 (just to name a random example) had game breaking bugs, compared to this, but I guess I'm not delivering any news Considering the engine and the original game DayZ is based on, I say Dean Hall is doing a great job
I bet this is always gonna be buggy as hell and combined with the awful engine, I doubt it will ever be truly playable.
Said by your crystal ball and with zero hours of game-play I assume?
I still play this game regularly and it's heaps of fun, nothing really game breaking. But remember it's still in Alpha so bugs are to be expected. The state of Rust has nothing to do with the matter...
No loot in the tents is just preparing people for the future changes to the loot system. As far as price goes, I think this will be $60 when its retail since originally they said the Alpha was going to be real cheap then changed the price to $30 at the last minute to discourage people from buying it that do not understand what an Alpha game is.
I bet this is always gonna be buggy as hell and combined with the awful engine, I doubt it will ever be truly playable.
Said by your crystal ball and with zero hours of game-play I assume?
I still play this game regularly and it's heaps of fun, nothing really game breaking. But remember it's still in Alpha so bugs are to be expected. The state of Rust has nothing to do with the matter...
Played the mod, watched friend play the standalone quite a bit and don't really see how it is any different from the mod.
The game engine alone being huge pile of donkey crap is a big turnoff already, if you can't even keep a decent fps in a game then it is just unplayable.
A game can't be good without an engine that actually works.
Standalone runs 10 times more smooth than the Mod, also the Standalone allready offers a better Map of Chernarus including additional stuff like Clothing and so on. I was on the same train and didnt like to buy the Standalone, but my friends keep bugging me to buy and play with them and to be honest i dont regret it, i would now choose the SA over the Mod in every aspect.
If your friend has trouble running a decent frame-rate, I understand why you say it looks no different from the mod... But that's more about your friends PC then the Standalone. Standalone uses an updated version of the engine which was also used in Take on Helicopters. If you have a decent PC that can run the game as it should, I'm convinced you would have another opinion.
If your friend has trouble running a decent frame-rate, I understand why you say it looks no different from the mod... But that's more about your friends PC then the Standalone. Standalone uses an updated version of the engine which was also used in Take on Helicopters. If you have a decent PC that can run the game as it should, I'm convinced you would have another opinion.
Just watch this in full HD:
Well tbh I think a 2500K with a 660Ti (even though it is a pretty shit GPU) should still run this game at acceptable framerates because it can run any other game at acceptable framerates.
I haven't asked him about his settings but I doubt I doubt he is that dumb that he would run it maxed out but he sure as hell isn't hitting above 60 fps too often, let alone 100+.
If your friend has trouble running a decent frame-rate, I understand why you say it looks no different from the mod... But that's more about your friends PC then the Standalone. Standalone uses an updated version of the engine which was also used in Take on Helicopters. If you have a decent PC that can run the game as it should, I'm convinced you would have another opinion.
Just watch this in full HD:
Well tbh I think a 2500K with a 660Ti (even though it is a pretty shit GPU) should still run this game at acceptable framerates because it can run any other game at acceptable framerates.
I haven't asked him about his settings but I doubt I doubt he is that dumb that he would run it maxed out but he sure as hell isn't hitting above 60 fps too often, let alone 100+.
Everything i've heard from Dean regarding performance have yet to be seen. He said standalone would run much better than the mod, that's not the case with current patch. Yeah your PC should be able to run that game more than enough
Arma 3 runs like shit in side cities, dayz runs like shit inside cities, see a pattern here?
That patch must be MAGICAL because there's no way in HELL dayz noir standalone runs good on any system, period.
My specs: i5 3570k 4.5Ghz Radeon 7950 OC.
Getting around 28-30 fps in cherno (just like the mod) This is the only game that does this shit.
Looking at dayz standalone forums it's the same for everyone except for those "people" who claims they run at 60fps inside cherno, they have magical PC's.
Yes i've tried all the 999999 configs posted on the net/reddit, none of them gives me 60fps. Even if I run the game at 8 bit settings the game still runs like shit
First; whats an acceptable framerate? 60? 150? I think those numbers are a little high for a game of this calibre. I feel everything above 24 fps is playable. If I end up in a gunfight in Cherno and my enemy also has 24 fps, there's no problem in my mind. Anything above 40 fps tends to be "good" in my book. When I play standalone the FPS now is 30+ for about 95% of the time so I'm not complaining. If you feel different about it; fine. No need to discuss it with me.
"Other games run at 150 fps so this is a piece of shit"
So what did Hall actually say about perfomance?
"We think we need a minimum of 15 FPS [server-side with] 50 players, 2000 zombies, and 25000 loot items. Our latest tests have all shown some runaway systems in the code we have to tidy up."
Just 10 days ago Hall tweeted: "Number 1 priority for the DayZ team today is the GPU memory leak/FPS bug. Will report on progress throughout day #DayZDaily"
I never read he gave any more specific numbers on what he wants to realize. If you did, feel free to quote that here. On Reddit you can see the Dev team doing their best to localize FPS issues people are having which is more then acceptable for me in Alpha fase.
"Q: Will the standalone bring an FPS improvement?
A: Yes, but I follow the usual pessimistic thought that whatever FPS increases we see will likely be taken up with new things added to DayZ. A staggering amount of code that was unused by DayZ has been removed, and is ongoing. This includes UI code and object related code, everything. This provides some benefits. There has been a huge amount of art asset optimization, again helping. Overall, I would say DayZ standalone will offer a smoother experience but not necessarily an FPS increase. I.e if you run it on High now, you won't be running it on Very High but you should get a much smoother experience."
But that being said, I hardly experience any major problems in this game apart from the server resets.
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