Page 23 of 35 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
|
Posted: Wed, 26th Feb 2014 16:48 Post subject: |
|
 |
wed and 2nd week it seems with no update.. what happened to regular wed updates to the client... got on the nearest fucking plane like dean fucking rocket is I guess 
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 26th Feb 2014 19:07 Post subject: |
|
 |
jarlian wrote: | Prefetian wrote: | Here's my awesome take on this.
I don't give a flying fuck if he's there or not, as long as the game is finished and I'm actually able to play it because right now it's so poorly optimized that the motherfucking thing won't even let me turn off mouse acceleration.
So fuck you all very much and goodbye!
 |
https://twitter.com/rocket2guns/status/438641262967930880 |
Finally...
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 26th Feb 2014 22:32 Post subject: |
|
 |
|
|
Back to top |
|
 |
|
Posted: Wed, 26th Feb 2014 22:35 Post subject: |
|
 |
Looking forward to be able to play this game without having to rage just because of performance and other game issues.
Instead I'll rage when someone runs up to me and lodges the edge of their axe into my cranium. 
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
|
Posted: Thu, 27th Feb 2014 09:41 Post subject: |
|
 |
So, who in this thread is playing this game actively? And on what days and times do you usually play?
Would it be an idea to gather everyone's schedule to come up with a day where all the humpers can team up in Electro to see whatever mayhem crosses our path?
If you are interested, just reply with days and times (In UTC) you are up for a game, starting at 7,8,9 march?
So for instance:
7 march 17:00 - 24:00 UTC
8 march 12:00 - 24:00 UTC
9 march 12:00 - 24:00 UTC
|
|
Back to top |
|
 |
noflip
Posts: 765
Location: Sofia, BG
|
Posted: Thu, 27th Feb 2014 11:41 Post subject: |
|
 |
i play all the time with a friend of mine, but i somehow don't see the point of having a 5-6 man crew. the game becomes too pointless, unless we encounter another big team.
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
DaLexy
Posts: 3041
Location: Germany
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Thu, 27th Feb 2014 15:45 Post subject: |
|
 |
Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people.
8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
|
|
Back to top |
|
 |
noflip
Posts: 765
Location: Sofia, BG
|
|
Back to top |
|
 |
|
Posted: Thu, 27th Feb 2014 16:22 Post subject: |
|
 |
zipfero wrote: | Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people. |
That's my whole point
I understand people playing standalone right now, it's just for a wastelandtype gameplay. Fine by me.
If they introduce zombies that are far more lethal then players, limited ammo/food. Walking/shooting consumes energy which you need etc.... You can enforce a survial aspect from the players.
This will stop the boring ass children killing every fly on sight.
I do not mind getting killed from a skilled team of players, that's just cool and tells me I still need to learn the game. But getting killed over nothing everytime you spawn? That shit will kill off the game before it's done.
Most of the aspects are so easy to fix: no camps/tensts allowed to store gear in, introduce a weight system, the mroe you carry, the more you consume calories, the more food you need.
Shoot a player on his torso? there's a chance you ruin the whole gear
Zombies kills in 3-4 hits, infection spreads
etc etc
This will finally make the game PVE with PVP ELEMENTS, instead of PVP only
|
|
Back to top |
|
 |
|
Posted: Thu, 27th Feb 2014 16:57 Post subject: |
|
 |
nforules wrote: | zipfero wrote: | Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people. |
That's my whole point
I understand people playing standalone right now, it's just for a wastelandtype gameplay. Fine by me.
If they introduce zombies that are far more lethal then players, limited ammo/food. Walking/shooting consumes energy which you need etc.... You can enforce a survial aspect from the players.
This will stop the boring ass children killing every fly on sight.
I do not mind getting killed from a skilled team of players, that's just cool and tells me I still need to learn the game. But getting killed over nothing everytime you spawn? That shit will kill off the game before it's done.
Most of the aspects are so easy to fix: no camps/tensts allowed to store gear in, introduce a weight system, the mroe you carry, the more you consume calories, the more food you need.
Shoot a player on his torso? there's a chance you ruin the whole gear
Zombies kills in 3-4 hits, infection spreads
etc etc
This will finally make the game PVE with PVP ELEMENTS, instead of PVP only |
i think you are quite mislead, its going to get worse when it gets harder to survive because of tougher zombies and more sparse aammo/loot
the incentive to kill someone will skyrocket, you have everything to gain from offing someone, its worth it even if he just has a can of food
so if you dont like it now, you gonna hate it in a few months
|
|
Back to top |
|
 |
|
Posted: Thu, 27th Feb 2014 17:01 Post subject: |
|
 |
Add cannibalism
make multiple faction types you can join when you enter a server which have various bonuses or negatives to each one.
One can be cultist types that would eat you for food 
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Thu, 27th Feb 2014 17:07 Post subject: |
|
 |
You already ruin items when hitting/shooting at people, more players means more scarce ressources.
I'm gonna play exactly the same way I am now as when the game is done. For me the game is not mucking about picking up cans and avoiding people. And no I don't kill freshspawns. Except when they dont have a microphone, those guys get fucking whacked.
And right now we are helping develop the game. None of us are expecting or want it to stay like this.
8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
|
|
Back to top |
|
 |
|
Posted: Thu, 27th Feb 2014 17:10 Post subject: |
|
 |
zipfero wrote: | You already ruin items when hitting/shooting at people, more players means more scarce ressources.
I'm gonna play exactly the same way I am now as when the game is done. For me the game is not mucking about picking up cans and avoiding people. And no I don't kill freshspawns. Except when they dont have a microphone, those guys get fucking whacked |
I do same If they dont respond even with text local chat they are split seconds away from a fatal head wound lol
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
|
Posted: Thu, 27th Feb 2014 17:19 Post subject: |
|
 |
MEGAtexture wrote: | nforules wrote: | zipfero wrote: | Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people. |
That's my whole point
I understand people playing standalone right now, it's just for a wastelandtype gameplay. Fine by me.
If they introduce zombies that are far more lethal then players, limited ammo/food. Walking/shooting consumes energy which you need etc.... You can enforce a survial aspect from the players.
This will stop the boring ass children killing every fly on sight.
I do not mind getting killed from a skilled team of players, that's just cool and tells me I still need to learn the game. But getting killed over nothing everytime you spawn? That shit will kill off the game before it's done.
Most of the aspects are so easy to fix: no camps/tensts allowed to store gear in, introduce a weight system, the mroe you carry, the more you consume calories, the more food you need.
Shoot a player on his torso? there's a chance you ruin the whole gear
Zombies kills in 3-4 hits, infection spreads
etc etc
This will finally make the game PVE with PVP ELEMENTS, instead of PVP only |
i think you are quite mislead, its going to get worse when it gets harder to survive because of tougher zombies and more sparse aammo/loot
the incentive to kill someone will skyrocket, you have everything to gain from offing someone, its worth it even if he just has a can of food
so if you dont like it now, you gonna hate it in a few months |
You will?
Scenario: You have 3 rounds in your AK, you see me looting the store, looks like I have at least a pistol on my belt.
You fire 3 rounds, 2 miss, 1 hits me in the torso. You loot my body only find out you just trashed all my gear since you shot me in the torso.
That's what i'm talking about^^ Making everything scarce, so anyone would think TWICE before becoming a lunatic
zipfero wrote: | Yea nforules seems oblivious to the fact that the game is IN development  |
Um what? Yes I am well aware of that... I have been playing this mod since 0.1........ also own standalone... again what? Not sure you actually read what I wrote..... According to Dean in early 2012 dayz would change tremoundsly at early 2013...
zipfero wrote: | You already ruin items when hitting/shooting at people, more players means more scarce ressources.
I'm gonna play exactly the same way I am now as when the game is done. For me the game is not mucking about picking up cans and avoiding people. And no I don't kill freshspawns. Except when they dont have a microphone, those guys get fucking whacked.
And right now we are helping develop the game. None of us are expecting or want it to stay like this. |
Haven't played standalone in awhile, nice to see the feature of wasting gear is now in the game, wasn't a month ago. When I played standalone I had tons of "broken" gear but they could still be used. Nice to see that's changed.
Play the game however you like, i'm just saying game will be more fun if it's hardcore survival 
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Thu, 27th Feb 2014 17:41 Post subject: |
|
 |
For you, maybe. Stupid discussion, this.
People who "dont play cause of bla bla bla" arent helping developing the game, is all and should maybe just stfu D:
8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
|
|
Back to top |
|
 |
|
Posted: Thu, 27th Feb 2014 18:08 Post subject: |
|
 |
zipfero wrote: | For you, maybe. Stupid discussion, this.
People who "dont play cause of bla bla bla" arent helping developing the game, is all and should maybe just stfu D: |
You find an open discussion stupid?
I got nothing...
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
Posted: Thu, 27th Feb 2014 18:10 Post subject: |
|
 |
nforules wrote: | zipfero wrote: | For you, maybe. Stupid discussion, this.
People who "dont play cause of bla bla bla" arent helping developing the game, is all and should maybe just stfu D: |
You find an open discussion stupid?
I got nothing... |
Yes cause all you are complaining about are things that are obviously on the way. You dont even watch the devblog where he also touches on persistent gear and hiding loot through restarts.
8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
|
|
Back to top |
|
 |
|
|
Back to top |
|
 |
zipfero
Posts: 8938
Location: White Shaft
|
|
Back to top |
|
 |
noflip
Posts: 765
Location: Sofia, BG
|
Posted: Thu, 27th Feb 2014 23:43 Post subject: |
|
 |
the way i see it. they need to implement a reason for us to want to survive for more time. this will at least give you something to think about, when you have a gun in your face.
if it were me, i would put in some skills, which players earn, when they survive for certain time. something like the perks in Fallout 3 and NV. you will loose all of them, when you die, but the more you survive, the more perks you get. additionally, the perks will not be predetermined, but you will be able to choose, depending on the type of skills you need. they might also be different if you are a bandit, a hero (or something similarly stupid) or neutral. this will also reset, when you respawn.
regarding the way the game decides if it needs to grant you with a perk, it might be time defined, or it might be with experience points.
something like this will definitely change the way i play the game
|
|
Back to top |
|
 |
DaLexy
Posts: 3041
Location: Germany
|
Posted: Fri, 28th Feb 2014 02:31 Post subject: |
|
 |
I heard somewhere in an Interview from Rocket that he wants tom implement some sort of skills which will get upgraded within time, dunno if you can see them or not and when you die they will reset.
|
|
Back to top |
|
 |
Page 23 of 35 |
All times are GMT + 1 Hour |