DayZ (Standalone, "1.0") [Early Access Forever]
Page 23 of 35 Goto page Previous  1, 2, 3 ... 22, 23, 24 ... 33, 34, 35  Next
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Wed, 26th Feb 2014 16:37    Post subject:
MEGAtexture wrote:
man that video! i fuckin love this game, its what my inner kid has been waiting for all these years Drooling

and the patches are so fast now, at this rate its gonna be done before dean leaves


I think as soon as it reaches beta stage he is OUT of there Laughing


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
moosenoodles




Posts: 18411

PostPosted: Wed, 26th Feb 2014 16:48    Post subject:
wed and 2nd week it seems with no update.. what happened to regular wed updates to the client... got on the nearest fucking plane like dean fucking rocket is I guess Very Happy
Back to top
jarlian




Posts: 195

PostPosted: Wed, 26th Feb 2014 17:39    Post subject:
Prefetian wrote:
Here's my awesome take on this.
I don't give a flying fuck if he's there or not, as long as the game is finished and I'm actually able to play it because right now it's so poorly optimized that the motherfucking thing won't even let me turn off mouse acceleration.
So fuck you all very much and goodbye!
Cool Face

https://twitter.com/rocket2guns/status/438641262967930880
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 26th Feb 2014 19:07    Post subject:
jarlian wrote:
Prefetian wrote:
Here's my awesome take on this.
I don't give a flying fuck if he's there or not, as long as the game is finished and I'm actually able to play it because right now it's so poorly optimized that the motherfucking thing won't even let me turn off mouse acceleration.
So fuck you all very much and goodbye!
Cool Face

https://twitter.com/rocket2guns/status/438641262967930880


Finally...


Back to top
VFik




Posts: 157

PostPosted: Wed, 26th Feb 2014 21:58    Post subject:
moosenoodles wrote:
wed and 2nd week it seems with no update.. what happened to regular wed updates to the client... got on the nearest fucking plane like dean fucking rocket is I guess Very Happy


Rocket talked about doing monthly updates on the stable. Experimental will get an update or two every week.
Back to top
jarlian




Posts: 195

PostPosted: Wed, 26th Feb 2014 22:03    Post subject:
More good news:

Quote:
Discovered what could be one of the major causes of FPS slowdowns on client in cities. Will report on progress later #DayZDaily


https://twitter.com/rocket2guns/status/438736386590793728
Back to top
4treyu




Posts: 23125

PostPosted: Wed, 26th Feb 2014 22:32    Post subject:
So Much Win So Much Win So Much Win
Back to top
Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Wed, 26th Feb 2014 22:35    Post subject:
4treyu wrote:
So Much Win So Much Win So Much Win




Looking forward to be able to play this game without having to rage just because of performance and other game issues.
Instead I'll rage when someone runs up to me and lodges the edge of their axe into my cranium. Rage


Back to top
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 27th Feb 2014 09:30    Post subject:
moosenoodles wrote:
wed and 2nd week it seems with no update.. what happened to regular wed updates to the client... got on the nearest fucking plane like dean fucking rocket is I guess Very Happy


They are doing 2 week sprints, they call it at the moment. Watch his latest devblog.


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
jarlian




Posts: 195

PostPosted: Thu, 27th Feb 2014 09:41    Post subject:
So, who in this thread is playing this game actively? And on what days and times do you usually play?

Would it be an idea to gather everyone's schedule to come up with a day where all the humpers can team up in Electro to see whatever mayhem crosses our path?

If you are interested, just reply with days and times (In UTC) you are up for a game, starting at 7,8,9 march?

So for instance:

7 march 17:00 - 24:00 UTC
8 march 12:00 - 24:00 UTC
9 march 12:00 - 24:00 UTC
Back to top
noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 27th Feb 2014 11:41    Post subject:
i play all the time with a friend of mine, but i somehow don't see the point of having a 5-6 man crew. the game becomes too pointless, unless we encounter another big team.
Back to top
jarlian




Posts: 195

PostPosted: Thu, 27th Feb 2014 11:51    Post subject:
Isn't this game kinda pointless already at the moment? Razz

I had the most fun in groups.. Gearing up together. Helping out people who broke legs, killing other peoples killers. Mugging people and release them after and even the occasional psycho killer/troublemaker in your own group can make things pretty interesting some times. But if you don't feel up for it, all fine with me.
Back to top
DaLexy




Posts: 3041
Location: Germany
PostPosted: Thu, 27th Feb 2014 13:34    Post subject:
Sure its pointless ^^ but hell lot of fun. Yesterday my 9 man group was running through the woods towards NEAF and at some point we took a small break so everyone could catch up when we saw another 4 guys just 50m away from us, also heading towards NEAF.

Then a moment of silence came where both teams checked out the other team, no ingame voice or such thing and after good 30 secs of silence the hell broke loose and gunshots everywhere (2 of my team started grinhurt).

3 of them got killed and one guy logged out, out team had just minor damage and we fixed the bleeding and looted the other guys when suddenly the logger came back. He shot one of us down and got then killed aswell.

This happens atleast once a day on a fully crowded server.
Back to top
nforules




Posts: 582

PostPosted: Thu, 27th Feb 2014 15:12    Post subject:
DaLexy wrote:
Sure its pointless ^^ but hell lot of fun. Yesterday my 9 man group was running through the woods towards NEAF and at some point we took a small break so everyone could catch up when we saw another 4 guys just 50m away from us, also heading towards NEAF.

Then a moment of silence came where both teams checked out the other team, no ingame voice or such thing and after good 30 secs of silence the hell broke loose and gunshots everywhere (2 of my team started grinhurt).

3 of them got killed and one guy logged out, out team had just minor damage and we fixed the bleeding and looted the other guys when suddenly the logger came back. He shot one of us down and got then killed aswell.

This happens atleast once a day on a fully crowded server.


9 man group? wtf?

I sure hope you don't KOS unarmed players, that's a gamekiller right there.

As of right now i'm not touching standalone until they start using you know..... ZOMBIES?

What killed dayz (mod) for me was the endless constant clan/team/kos, play wasteland if you like that shit.

I play dayz for the survival (pve) aspect not camping in a bush for prey.

Dayzero is a great mod (gameplaywise) but holy shit the camping clans that KOS kills the whole experience.

I hope in BETA zombies will be a threat.

EDIT: oh and inb4 "bbbut bandits are part of the game" they sure are. But bandits usually kill to survive. Right now standalone requires no effort to survive.
Back to top
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 27th Feb 2014 15:45    Post subject:
Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people.


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 27th Feb 2014 16:04    Post subject:
well this is exactly where "me in a big crew" will fail - i am the exactly the kos psycho type Smile

i just don't see the point of trying to loot towns and survive, so that i will be able to survive and loot some more. for me finding better guns means using better guns.

besides, if i get caught and someone tries to take my stuff, i will most probably try to skin him even if i only have a knife or a pen or something similar. both scenarios i will be left with nothing and i will have to start all over, why not have some fun.
Back to top
nforules




Posts: 582

PostPosted: Thu, 27th Feb 2014 16:22    Post subject:
zipfero wrote:
Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people.


That's my whole point Wink


I understand people playing standalone right now, it's just for a wastelandtype gameplay. Fine by me.

If they introduce zombies that are far more lethal then players, limited ammo/food. Walking/shooting consumes energy which you need etc.... You can enforce a survial aspect from the players.

This will stop the boring ass children killing every fly on sight.

I do not mind getting killed from a skilled team of players, that's just cool and tells me I still need to learn the game. But getting killed over nothing everytime you spawn? That shit will kill off the game before it's done.

Most of the aspects are so easy to fix: no camps/tensts allowed to store gear in, introduce a weight system, the mroe you carry, the more you consume calories, the more food you need.

Shoot a player on his torso? there's a chance you ruin the whole gear

Zombies kills in 3-4 hits, infection spreads

etc etc

This will finally make the game PVE with PVP ELEMENTS, instead of PVP only
Back to top
MEGAtexture




Posts: 913

PostPosted: Thu, 27th Feb 2014 16:57    Post subject:
nforules wrote:
zipfero wrote:
Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people.


That's my whole point Wink


I understand people playing standalone right now, it's just for a wastelandtype gameplay. Fine by me.

If they introduce zombies that are far more lethal then players, limited ammo/food. Walking/shooting consumes energy which you need etc.... You can enforce a survial aspect from the players.

This will stop the boring ass children killing every fly on sight.

I do not mind getting killed from a skilled team of players, that's just cool and tells me I still need to learn the game. But getting killed over nothing everytime you spawn? That shit will kill off the game before it's done.

Most of the aspects are so easy to fix: no camps/tensts allowed to store gear in, introduce a weight system, the mroe you carry, the more you consume calories, the more food you need.

Shoot a player on his torso? there's a chance you ruin the whole gear

Zombies kills in 3-4 hits, infection spreads

etc etc

This will finally make the game PVE with PVP ELEMENTS, instead of PVP only



i think you are quite mislead, its going to get worse when it gets harder to survive because of tougher zombies and more sparse aammo/loot

the incentive to kill someone will skyrocket, you have everything to gain from offing someone, its worth it even if he just has a can of food

so if you dont like it now, you gonna hate it in a few months
Back to top
moosenoodles




Posts: 18411

PostPosted: Thu, 27th Feb 2014 17:01    Post subject:
Add cannibalism

make multiple faction types you can join when you enter a server which have various bonuses or negatives to each one.

One can be cultist types that would eat you for food Very Happy
Back to top
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 27th Feb 2014 17:07    Post subject:
You already ruin items when hitting/shooting at people, more players means more scarce ressources.

I'm gonna play exactly the same way I am now as when the game is done. For me the game is not mucking about picking up cans and avoiding people. And no I don't kill freshspawns. Except when they dont have a microphone, those guys get fucking whacked.

And right now we are helping develop the game. None of us are expecting or want it to stay like this.


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
moosenoodles




Posts: 18411

PostPosted: Thu, 27th Feb 2014 17:10    Post subject:
zipfero wrote:
You already ruin items when hitting/shooting at people, more players means more scarce ressources.

I'm gonna play exactly the same way I am now as when the game is done. For me the game is not mucking about picking up cans and avoiding people. And no I don't kill freshspawns. Except when they dont have a microphone, those guys get fucking whacked


I do same Very Happy If they dont respond even with text local chat they are split seconds away from a fatal head wound lol
Back to top
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 27th Feb 2014 17:13    Post subject:
Yea nforules seems oblivious to the fact that the game is IN development lol wut


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
nforules




Posts: 582

PostPosted: Thu, 27th Feb 2014 17:19    Post subject:
MEGAtexture wrote:
nforules wrote:
zipfero wrote:
Just cause you play for PVE doesnt mean others have to. And at this moment there isnt really any content besides, get a gun, kill some people.


That's my whole point Wink


I understand people playing standalone right now, it's just for a wastelandtype gameplay. Fine by me.

If they introduce zombies that are far more lethal then players, limited ammo/food. Walking/shooting consumes energy which you need etc.... You can enforce a survial aspect from the players.

This will stop the boring ass children killing every fly on sight.

I do not mind getting killed from a skilled team of players, that's just cool and tells me I still need to learn the game. But getting killed over nothing everytime you spawn? That shit will kill off the game before it's done.

Most of the aspects are so easy to fix: no camps/tensts allowed to store gear in, introduce a weight system, the mroe you carry, the more you consume calories, the more food you need.

Shoot a player on his torso? there's a chance you ruin the whole gear

Zombies kills in 3-4 hits, infection spreads

etc etc

This will finally make the game PVE with PVP ELEMENTS, instead of PVP only



i think you are quite mislead, its going to get worse when it gets harder to survive because of tougher zombies and more sparse aammo/loot

the incentive to kill someone will skyrocket, you have everything to gain from offing someone, its worth it even if he just has a can of food

so if you dont like it now, you gonna hate it in a few months


You will?

Scenario: You have 3 rounds in your AK, you see me looting the store, looks like I have at least a pistol on my belt.

You fire 3 rounds, 2 miss, 1 hits me in the torso. You loot my body only find out you just trashed all my gear since you shot me in the torso.

That's what i'm talking about^^ Making everything scarce, so anyone would think TWICE before becoming a lunatic


zipfero wrote:
Yea nforules seems oblivious to the fact that the game is IN development lol wut


Um what? Yes I am well aware of that... I have been playing this mod since 0.1........ also own standalone... again what? Not sure you actually read what I wrote..... According to Dean in early 2012 dayz would change tremoundsly at early 2013...

zipfero wrote:
You already ruin items when hitting/shooting at people, more players means more scarce ressources.

I'm gonna play exactly the same way I am now as when the game is done. For me the game is not mucking about picking up cans and avoiding people. And no I don't kill freshspawns. Except when they dont have a microphone, those guys get fucking whacked.

And right now we are helping develop the game. None of us are expecting or want it to stay like this.


Haven't played standalone in awhile, nice to see the feature of wasting gear is now in the game, wasn't a month ago. When I played standalone I had tons of "broken" gear but they could still be used. Nice to see that's changed.

Play the game however you like, i'm just saying game will be more fun if it's hardcore survival Crying or Very sad
Back to top
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 27th Feb 2014 17:41    Post subject:
For you, maybe. Stupid discussion, this.

People who "dont play cause of bla bla bla" arent helping developing the game, is all and should maybe just stfu D:


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
nforules




Posts: 582

PostPosted: Thu, 27th Feb 2014 18:08    Post subject:
zipfero wrote:
For you, maybe. Stupid discussion, this.

People who "dont play cause of bla bla bla" arent helping developing the game, is all and should maybe just stfu D:


You find an open discussion stupid?

I got nothing...
Back to top
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 27th Feb 2014 18:10    Post subject:
nforules wrote:
zipfero wrote:
For you, maybe. Stupid discussion, this.

People who "dont play cause of bla bla bla" arent helping developing the game, is all and should maybe just stfu D:


You find an open discussion stupid?

I got nothing...


Yes cause all you are complaining about are things that are obviously on the way. You dont even watch the devblog where he also touches on persistent gear and hiding loot through restarts.


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
nforules




Posts: 582

PostPosted: Thu, 27th Feb 2014 18:21    Post subject:
zipfero wrote:
nforules wrote:
zipfero wrote:
For you, maybe. Stupid discussion, this.

People who "dont play cause of bla bla bla" arent helping developing the game, is all and should maybe just stfu D:


You find an open discussion stupid?

I got nothing...


Yes cause all you are complaining about are things that are obviously on the way. You dont even watch the devblog where he also touches on persistent gear and hiding loot through restarts.


What language do you speak? I speak 5 fluently. Tell me which language and we'll talk.

Because I've done and said nothing of any kind which you have suggested.

Then again you find a discussion to be "stupid" so I don't have much faith Wink
Back to top
zipfero




Posts: 8938
Location: White Shaft
PostPosted: Thu, 27th Feb 2014 19:54    Post subject:
nforules wrote:
zipfero wrote:
nforules wrote:


You find an open discussion stupid?

I got nothing...


Yes cause all you are complaining about are things that are obviously on the way. You dont even watch the devblog where he also touches on persistent gear and hiding loot through restarts.


What language do you speak? I speak 5 fluently. Tell me which language and we'll talk.

Because I've done and said nothing of any kind which you have suggested.

Then again you find a discussion to be "stupid" so I don't have much faith Wink


HAHAHAH


8 out of 10 dentists prefer zipfero to competing brands(fraich3 and Mutantius)!
Back to top
noflip




Posts: 765
Location: Sofia, BG
PostPosted: Thu, 27th Feb 2014 23:43    Post subject:
the way i see it. they need to implement a reason for us to want to survive for more time. this will at least give you something to think about, when you have a gun in your face.

if it were me, i would put in some skills, which players earn, when they survive for certain time. something like the perks in Fallout 3 and NV. you will loose all of them, when you die, but the more you survive, the more perks you get. additionally, the perks will not be predetermined, but you will be able to choose, depending on the type of skills you need. they might also be different if you are a bandit, a hero (or something similarly stupid) or neutral. this will also reset, when you respawn.

regarding the way the game decides if it needs to grant you with a perk, it might be time defined, or it might be with experience points.

something like this will definitely change the way i play the game
Back to top
DaLexy




Posts: 3041
Location: Germany
PostPosted: Fri, 28th Feb 2014 02:31    Post subject:
I heard somewhere in an Interview from Rocket that he wants tom implement some sort of skills which will get upgraded within time, dunno if you can see them or not and when you die they will reset.
Back to top
Page 23 of 35 All times are GMT + 1 Hour
NFOHump.com Forum Index - PC Games Arena Goto page Previous  1, 2, 3 ... 22, 23, 24 ... 33, 34, 35  Next
Signature/Avatar nuking: none (can be changed in your profile)  


Display posts from previous:   

Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB 2.0.8 © 2001, 2002 phpBB Group