Battlefield 4
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Wed, 19th Mar 2014 17:55    Post subject:
monk3ybusin3ss wrote:













Operation Mortar looks very cool. Wave Breaker could be very nice too.
The other too sadly look very generic and boring. And more like a camper/sniper fest Sad
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IamAWESOME




Posts: 8028
Location: TARDIS
PostPosted: Wed, 19th Mar 2014 18:07    Post subject:
^+1 on Operation Motar. Looks great for rush. Very Happy


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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4treyu




Posts: 23151

PostPosted: Wed, 19th Mar 2014 18:09    Post subject:
Yep Nansha Strike looks disappointing so far, after DICE said it was the biggest naval map ever. But he said Conquest Large had flags outside the main island but he didn't show that, just 5 flags inside the main island. So I take he was playing Conquest Small?

Also, lol @ the comments saying "so now we have 5 Paracel Storm?" Laughing They should go back to COD, Paracel is one of the best maps in vanilla BF4, period. And anyway, most of these look distinctive enough.
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matija14




Posts: 151
Location: Slovenia
PostPosted: Wed, 19th Mar 2014 18:46    Post subject:
I know there was a post about R30 server patch notes but these are the updated ones.
R30 Server Update
-Players will no longer be able to pick up deployed AA mines
-Players will no longer be able to equip an AA mine together with rocket launchers
-Fix for an issue where players could have two Javelin projectiles in the air at the same time
-Javelin damage has been reduced from 34% to 30%
-Active Radar cone on the Ground Active Radar Missiles has been reduced from 5 degrees to 2 degrees
-Reduced the resupply time of the Flares from 25 to 20 seconds
-Reduced the resupply time of the ECM from 30 to 25 seconds
-Increased the resupply time of Active Protection from 30 to 35 seconds
-Bullpup weapons with 1x sights should now all properly benefit from increased movement speed while aiming down the sight
-Increased the damage of the CBJ-MS all ranges to better balance its low rate of fire
-Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50%
-Increased the side to side recoil of the AWS to balance it with other 800 RPM LMGs and keep its unique firing behavior
-Reduced the damage of the FIM-92 Stinger and SA-18 IGLA to 35% from 45% against Scout, Attack Helicopters and jets
-Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts
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fable2




Posts: 6054

PostPosted: Wed, 19th Mar 2014 20:10    Post subject:
Some carrier assault footage in this one
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Wed, 19th Mar 2014 20:19    Post subject:
shit looks good, i pretty much skipped second assault, but it looks like i'll be playing this.

Match 25th?! Fuck yes!


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4treyu




Posts: 23151

PostPosted: Wed, 19th Mar 2014 20:42    Post subject:
Looks nice. Anyway, the video makes clear the guy narrating never played Titan mode before (even though he tries at least once to imply he did). He says he's worried because with 64 players in the battle inside of the carriers will become a clustefuck, yeah, no... the 64 players won't be inside the carriers, you can very well win the match without your team setting foot in the enemy carrier at all Wink Also, from the video there's much more space to move around in these carriers that there was in the titans back in 2142.

On the negative side, he says there's no escaping the carrier to survive after the last M-COM is destroyed, shame on you DICE Sad
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monk3ybusin3ss




Posts: 11155

PostPosted: Wed, 19th Mar 2014 20:57    Post subject:
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difm




Posts: 6618

PostPosted: Thu, 20th Mar 2014 09:38    Post subject:
matija14 wrote:

R30 Server Update

-Increased the resupply time of Active Protection from 30 to 35 seconds
-Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50%


I really dont see why they did that. AP had already long reload time unless you did some camping with the tanks etc and the attack heli is again low-powered.


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MinderMast




Posts: 6172

PostPosted: Thu, 20th Mar 2014 09:46    Post subject:
I never considered the attack heli low-powered. It has trouble surviving for long when faced with AA support, but it can cause devastation better than most other vehicles.
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 20th Mar 2014 09:53    Post subject:
in my over 200 hours of bf4 i've yet to see an attack chopper wreck havoc. i only see them wreck, period. They're a pathetic shadow of what they used to be in bf3. It's a miracle when one of them lives for more then 30 seconds rofl.

Of course much of that is the "fault" of the op mobile AA, but also the stingers/iglas and even tanks and IFV lol. They are so slow and clunky, it's so easy to down them .. with pretty much anything.
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MinderMast




Posts: 6172

PostPosted: Thu, 20th Mar 2014 10:17    Post subject:
Well my point was that it certainly is not lacking in damage output Smile
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 20th Mar 2014 10:21    Post subject:
yeah but what good is damage output, if you can hardly ever reach an actual combat zone lol. 99% of attack choppers never even see combat lol, but are shot down shortly after they lift up or on the way to combat.
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Areius




Posts: 14858

PostPosted: Thu, 20th Mar 2014 10:38    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:17; edited 1 time in total
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Thu, 20th Mar 2014 10:40    Post subject:
lift off, not lift up, soz ^^
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 20th Mar 2014 11:17    Post subject:
The biggest problem it still faces is how it gets knocked over by a single stinger. That means you can choose between two ways of flying. Either you stick nice and low to the ground like you should be doing, but get butt fucked as soon as anything hits you since you flip over and die. The other options is to fly high, at which point you have 7 engineers, an Anti-Air and probably a jet locking on to you (or just shooting you) within seconds.

Well that and its insane sluggishness. In BF3 the scout chopper was sluggish when it should be the most nimble one. In BF4 the attack chopper, which should be the fastest of the three and manoeuvrable enough to carry out attack strikes, is the worst of the three. It has the characteristics of a transport chopper :/
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matija14




Posts: 151
Location: Slovenia
PostPosted: Thu, 20th Mar 2014 11:24    Post subject:
I don't know why are they descreasing the time for flares to ressuply if they sometimes don't even work properly. I can't tell how many times have I been shot down with stinger/igla in the exact moment I deployed flares or ECM.
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 20th Mar 2014 12:24    Post subject:


I pretty much agree with LevelCap on this one.

To elaborate a bit further then that;
The helis now face way more threats then in BF3.
They flip over from just about anything making it insanely hard to level out again without taking a direct hit from any random thing out there.

And transport helis should have one more set of flares or at least a little bit better maneuverability or speed.


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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 20th Mar 2014 12:41    Post subject:
Yeah, he's right on most accounts. Although he also says that it's hard for two guys in an attack chopper to take out a single guy in a scout chopper, that's not the case Razz
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Thu, 20th Mar 2014 12:43    Post subject:
Werelds wrote:
Yeah, he's right on most accounts. Although he also says that it's hard for two guys in an attack chopper to take out a single guy in a scout chopper, that's not the case Razz


That and transport helis are super dangerous... O.o
But yes, I'd agree with him on most of his points.


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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 20th Mar 2014 12:49    Post subject:
Prefetian wrote:
That and transport helis are super dangerous... O.o

They are, actually. Once you figure out how to use the miniguns, they are ridiculously deadly, I've taken out jets with them Smile

And I've been using the transport chopper on the first stage of Shanghai as a bad ass stationary machine gun. B is between two flats on either side, on the defending side's spawn there's a couple of lower flats. Land on the closest one right next to the edge, switch to machine gun position and you've got a full overview of the entire upper deck, all three stairs, the ramp and both doorways under the taller flats (one of which leads to alpha). If you position it right, the only way a stinger can get to you there is if the enemy move well into your view, so you can shoot them down in time.

Same goes for RHIB boats, for the record; that minigun can annihilate an unsuspecting chopper (scout or attack) fairly quickly.
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difm




Posts: 6618

PostPosted: Thu, 20th Mar 2014 13:08    Post subject:
matija14 wrote:
I don't know why are they descreasing the time for flares to ressuply if they sometimes don't even work properly. I can't tell how many times have I been shot down with stinger/igla in the exact moment I deployed flares or ECM.


You seem to have forgotten there is a delay between deploying a flare/ECM and incoming missile diverting or droping a lock.
They aren't a super-clear-all-threats-thing.


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fable2




Posts: 6054

PostPosted: Thu, 20th Mar 2014 14:16    Post subject:
Werelds wrote:
The biggest problem it still faces is how it gets knocked over by a single stinger.


not the case anymore, latest server patch fixed it (R30)
-Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Thu, 20th Mar 2014 14:25    Post subject:
Didn't do shit for the attack chopper Wink
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4treyu




Posts: 23151

PostPosted: Thu, 20th Mar 2014 15:06    Post subject:
Prefetian wrote:
https://www.youtube.com/watch?v=O2bR-tnu9S8&list=UUlMXf2oP5UiW_V4dwHxY0Mg

I pretty much agree with LevelCap on this one.


You and other <insert number here> millions Very Happy
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Thu, 20th Mar 2014 15:30    Post subject:
Meh... that mode just isn't the same as in BF2142.


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4treyu




Posts: 23151

PostPosted: Thu, 20th Mar 2014 15:38    Post subject:
Of course it's not. But apparently close enough considering the needed adaptation Very Happy
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MinderMast




Posts: 6172

PostPosted: Thu, 20th Mar 2014 17:31    Post subject:
Seems that bugs for DICE are now part of the physical world as well and they deal with them in a similar manner Very Happy



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deadpoetic




Posts: 2686
Location: Canada
PostPosted: Thu, 20th Mar 2014 17:38    Post subject:
Philosopheraptor Pffchh Are You Serious Awesome O RLY?
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monk3ybusin3ss




Posts: 11155

PostPosted: Fri, 21st Mar 2014 14:57    Post subject:
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