ARMA 3
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Interinactive
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PostPosted: Sun, 23rd Feb 2014 02:33    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 02:28; edited 1 time in total
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monk3ybusin3ss




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PostPosted: Sun, 23rd Feb 2014 23:33    Post subject:
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prudislav
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PostPosted: Tue, 11th Mar 2014 14:58    Post subject:
Quote:
Bohemia Interactive has announced the third and final campaign episode of Arma 3′s The East Wind will be made available later this month.

The story concludes that of infantryman Ben Kerry, a soldier who’s been stationed in the Republic of Altis and Stratis as part of a NATO-peacekeeping mission.

Titled ‘Win’, it follows previous releases ‘Survive’ and ‘Adapt’.

“The final installment of our campaign gives players the chance to experience combat on a larger scale than we’ve seen so far”, said Arma 3 creative director Jay Crowe. “Tactical freedom – together with big, combined arms engagements – is at the heart of Episode 3’s gameplay, as we follow Ben Kerry’s story to its conclusion.”

The episode’s content package also includes three brand new vehicles: the A-164 Wipeout single-seat aircraft, successor to the A-10; the To-199 Neophron; and a6x6 mine resistant standard transport truck, named Tempest.

Win also contains a separate ‘Fixed-Wing’ Showcase mission, which introduces players to a new aircraft and new points of interest have been added to the 270 km² Altis terrain.

The campaign episode will be made available to all Arma 3 owners as an automatic update on Steam March 20.


Last edited by prudislav on Tue, 11th Mar 2014 16:12; edited 1 time in total
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 11th Mar 2014 16:05    Post subject:
Quote:
The episode’s content package also includes three brand new vehicles: the A-164 Wipeout single-seat aircraft, successor to the A-10; the To-199 Neophron; and the To-199 Neophron.


Are You Serious
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prudislav
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PostPosted: Tue, 11th Mar 2014 16:13    Post subject:
seems like the site i copied it from had it wrong - fixed it in the post


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LeoNatan
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PostPosted: Tue, 11th Mar 2014 16:17    Post subject:
monk3ybusin3ss wrote:
https://www.youtube.com/watch?v=m61t5w4Tf88&feature=youtube_gdata_player

Not sure what this is, but it looks fucking terrible. Animation is horrible.
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Silent_Lurker




Posts: 7513
Location: France
PostPosted: Tue, 11th Mar 2014 18:53    Post subject:
monk3ybusin3ss wrote:
https://www.youtube.com/watch?v=m61t5w4Tf88&feature=youtube_gdata_player


Not sure what this is, but it looks so fucking amazing. Animation is very nicely done. Very Happy

Edit: Ok that wasn't funny.
this need some polishing indeed, but I can predict pure fun in MP with this thing Wink


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JBeckman
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PostPosted: Thu, 13th Mar 2014 22:24    Post subject:
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2643710&viewfull=1#post2643710

Quote:



13-03-2014
EXE rev. 116103
Size: ~1.5 GB

KNOWN ISSUES

Crash related to the Wipeout cannon SFX



DATA

Added: Campaign episode “Win”
Consider carefully whether you’d like to test this version here now - or would rather wait for the release on March 20.
Also please be careful with spoilers for others - thanks!
Added “Win” music tracks
3 event tracks (with variants)
4 background tracks
6 lead tracks
Added: To-199 Neophron CSAT CAS jet
Added: A-164 Wipeout NATO CAS jet
Added: Tempest CSAT heavy truck with variants
Added: Campaign completion Steam Achievements
Added: Altis Points Of Interest: Ghost Hotel compound and Stadium
Updated: Altis - Several new structures were added (kiosks, lifeguard towers, playground accessories, tourist shelters and more)
Added: Various “Win”-related characters, items and objects (careful with spoilers )
Trees use a new shader version to improve alpha sorting
Buzzard has new sounds for gear and flaps
Buzzard has improved materials in cockpit
Fixed: initPlayerLocal.sqf and initPlayerServer.sqf sometimes received incorrect params upon JIP
Stitches on coverall made plastic
Fixed: Wrongful hiding of subtitles in SP




ZEUS

Fixed: Missing Zeus controls strings
Added: Zeus camera shake when ordnance hits the ground
Fixed: Setting weather and fog was broken after engine synchronization was implemented.
Fixed: Pressing "Release UAV controls" while in remotely controlled unit didn't restore Zeus interface (http://feedback.arma3.com/view.php?id=17754). Working on removing the action completely.
Updated: Cursors and their colors are now more unique
Added: Tooltip explaining fog altitude



ENGINE

Fixed: Invisible items in UI tree after sorting
Fixed: After a helicopter would fly away, players could still put things into its inventory
Fixed: TakeWeapon puts weapon in weaponholder before taking it (http://feedback.arma3.com/view.php?id=17760)
Fixed: Multiple force weather change messages because of resending request by clients
Fixed: Missing absolute value on time calculation synchronization
Added: New scripting command attachedTo for getting list of objects attached to given one
Fixed: More correct behavior of scenario names in map, diary and interrupt display



Development version was updated with the "Win" campaign data. Smile
(Plus the usual assortment of fixes and tweaks.)
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moosenoodles




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PostPosted: Fri, 14th Mar 2014 14:55    Post subject:
Nice... got around to buying arma 3 for my son, 44% off - that is such a good bargain Very Happy
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DimasL




Posts: 1766
Location: Spain
PostPosted: Thu, 20th Mar 2014 15:42    Post subject:
And we have a patch of 1.8gb with the last part of the campaign "Win"

http://dev.arma3.com/spotrep-00021


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Silent_Lurker




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PostPosted: Thu, 20th Mar 2014 16:49    Post subject:
So maybe it is time to start these campaign scenario...

Every time I launch this game I end up messing with the editor for hours trying crazy things Very Happy


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prudislav
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PostPosted: Fri, 21st Mar 2014 18:46    Post subject:
ARMA.3.Complete.Campaign.Edition-RELOADED


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intr0




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PostPosted: Sat, 22nd Mar 2014 09:37    Post subject:
Did RLD managed to crack FADE protection?
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prudislav
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PostPosted: Sat, 22nd Mar 2014 09:39    Post subject:
there was no FADE afaik in Arma 3


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fearwhatnow




Posts: 3451

PostPosted: Sat, 22nd Mar 2014 11:40    Post subject:
prudislav wrote:
there was no FADE afaik in Arma 3


Several google searches come up with the result that ARMA 3 has also the FADE protection. It doesn't seem to be clarified though.
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difm




Posts: 6618

PostPosted: Sat, 22nd Mar 2014 14:51    Post subject:
intr0 wrote:
Did RLD managed to crack FADE protection?


We can only wait and see.


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M4trix




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Location: Croatia, Adriatic coast (I can see ixi from here)
PostPosted: Sat, 22nd Mar 2014 17:42    Post subject:
The main question is, is it now playable on an average machine like mine!? Neutral


Made in China is like a box of chocolates. You never know what you're gonna get.
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fearwhatnow




Posts: 3451

PostPosted: Sat, 22nd Mar 2014 20:59    Post subject:
M4trix wrote:
The main question is, is it now playable on an average machine like mine!? Neutral


Yes it is. Just drop some settings and you're good to go with a decent framerate.
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ixigia
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Location: Italy
PostPosted: Sun, 23rd Mar 2014 03:08    Post subject:
fearwhatnow wrote:
M4trix wrote:
The main question is, is it now playable on an average machine like mine!? Neutral


Yes it is. Just drop some settings and you're good to go with a decent framerate.

Yep, there will be some slowdowns when many scripts are involved, but the game is surprisingly scalable and relatively smooth when playing offline. It will look Arma 2-like with the many visual candies disabled and low distance/objects values, but it's better than nothing. Razz

As for Fade, I don't know if it's present or not here, but I didn't notice anything too suspicious when playing the Yarr (FTS) act I and II (if we exclude some engine-related bugs and derp teammates from time to time - though that's pretty much the normality in Arma).
Didn't get transformed into a seagull either Laughing
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moosenoodles




Posts: 18411

PostPosted: Sun, 23rd Mar 2014 03:45    Post subject:
you should try breaking point ixi, getting 60fps here with 45 in cities thats even with high shadows/ssao on high maxed textures/ zombies and people and loot spawns and vehicles.
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ixigia
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PostPosted: Sun, 23rd Mar 2014 03:58    Post subject:
moosenoodles wrote:
you should try breaking point ixi, getting 60fps here with 45 in cities thats even with high shadows/ssao on high maxed textures/ zombies and people and loot spawns and vehicles.

Hehe I'm aware of that sadly, that's why I specifically mentioned 'offline' in my post because I knew that the online world would be another pair of shoes entirely. Razz It was the same in Arma 2 (sort of), with the campaign which ran without problems whereas Dayz was a lagfest in the middle of big towns.
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Interinactive
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PostPosted: Sun, 23rd Mar 2014 07:18    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:22; edited 1 time in total
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4treyu




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PostPosted: Sun, 23rd Mar 2014 08:53    Post subject:
So, you decided to combat log, huh? Nice
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Interinactive
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PostPosted: Sun, 23rd Mar 2014 09:19    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:22; edited 1 time in total
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moosenoodles




Posts: 18411

PostPosted: Sun, 23rd Mar 2014 10:36    Post subject:
Interinactive wrote:
I've barely ever played DayZ or anything like it, so it was a very odd experience


Interesting lol.. unfortunately there are people with such odd issues in the world Very Happy

Closing client if in combat though gets you killed instantly, I am guessing he was only chasing you and you were not engaged with his axe? Funny none the less Very Happy
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ixigia
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Posts: 65093
Location: Italy
PostPosted: Sun, 30th Mar 2014 03:37    Post subject:
Campaign review: http://www.rockpapershotgun.com/2014/03/28/wot-i-think-arma-3s-campaign/

It's fair, haven't played the third episode yet but I agree with pretty much everything. It's a great single player experience on its own, but somehow it only utilizes the 60% of Arma's full potential.

And I just discovered that in Ep3 you can't drive any vehicles, it's infantry-only, just like the other episodes. That's disappointing considering that Flashpoint's SP had them in 2001 Crying or Very sad (and they worked well)
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Interinactive
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PostPosted: Sun, 30th Mar 2014 04:43    Post subject:
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Silent_Lurker




Posts: 7513
Location: France
PostPosted: Tue, 1st Apr 2014 12:48    Post subject:
http://www.arma3.com/news/bohemia-interactive-presents-arma3-karts




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Interinactive
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PostPosted: Tue, 1st Apr 2014 13:37    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:19; edited 1 time in total
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difm




Posts: 6618

PostPosted: Tue, 1st Apr 2014 15:29    Post subject:
@Interinactive can't they be using other players?


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