SimCity V
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Il_Padrino




Posts: 7458
Location: Greece by the North Sea
PostPosted: Sat, 22nd Mar 2014 12:43    Post subject:
Is it actually possible to rotate buildings yourself? Or do they just snap into place next to roads? The buildings are huge for what they are, compared to house sizes, like a basketball court being as big as 2 houses. My face was like Shocked when I tried placing city hall for the first time.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Sat, 22nd Mar 2014 16:35    Post subject:
No, you cannot rotate anything - they stick to the road edge and there is no deviation - what I have always hated, is the huge space between house buildings the game leaves when using the default line road tool.


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Silent_Lurker




Posts: 7479
Location: France
PostPosted: Sat, 22nd Mar 2014 19:30    Post subject:
Kaltern wrote:
...what I have always hated, is the huge space between house buildings the game leaves when using the default line road tool.


Actually the game leave this space to anticipate high density buildings size, in case you upgrade the road later.

The most annoying thing, is that you can't remove roads without nuking every single building attached to them later on.
So road network is to be planned carefully from the start or you are in trouble.


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vaifan1986




Posts: 4638
Location: Birthplace of the necktie.
PostPosted: Sat, 22nd Mar 2014 20:04    Post subject:
Silent_Lurker wrote:

The most annoying thing, is that you can't remove roads without nuking every single building attached to them later on.
So road network is to be planned carefully from the start or you are in trouble.

Was about to ask this...

Fuck Neutral


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alucard_xs




Posts: 363

PostPosted: Sat, 22nd Mar 2014 20:06    Post subject:
still not on usenet ...
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Immunity




Posts: 5595

PostPosted: Sat, 22nd Mar 2014 22:21    Post subject:
Sending resources to a Great Work site STILL grinds your entire production supply chain to a fucking halt. ALL of my trade-post delivery trucks (I tried with 4 and I tried with 12) get fucking mucked up on the region highway and pretty much never find their way back to my starting city.

How does one manage region road traffic? Obviously I can't edit the connections between cities. They're all stuck using one slow ass road to get to the Great Work site and back.

I've given up on finishing the Archology, despite the fact that I've got multiple cities pulling in millions of dollars a day. Getting the resources there is just too broken.


I can never be free, because the shackles I wear can't be touched or be seen.
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ace2kx




Posts: 1987

PostPosted: Sat, 22nd Mar 2014 22:30    Post subject:
No usenet men.
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FadeToBlack




Posts: 1010
Location: Turdistan
PostPosted: Sat, 22nd Mar 2014 22:39    Post subject:
fuck sake city limits are really REALLY small. I definitely need that bigger city dlc and/or mods for city limit expanding.
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crossmr




Posts: 2965
Location: South Korea
PostPosted: Sun, 23rd Mar 2014 03:18    Post subject:
FadeToBlack wrote:
fuck sake city limits are really REALLY small. I definitely need that bigger city dlc and/or mods for city limit expanding.


welcome to a year and a half ago when basically everyone knew that and yet still lined up to buy this shit and then got royally fucked by EA.


Intel i5 6500 3.2Ghz, Geforce 970GTX 2GB, 16 GB Ram, Windows 7
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scaramonga




Posts: 9800

PostPosted: Sun, 23rd Mar 2014 06:33    Post subject:
ace2kx wrote:
No usenet men.


No u need a better source, but north worth the hassle, really.
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zuzzis




Posts: 105

PostPosted: Sun, 23rd Mar 2014 10:53    Post subject:
the diles for dlc cities of tomorrow are included, but dlc itself is not working.
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mvp




Posts: 553

PostPosted: Sun, 23rd Mar 2014 12:22    Post subject:
Ok so finally i got to try SimCity 5. I like it, but as many have mentioned the cities are waaaaay too small.

Are there good alternatives to SimCity, ie. Cities XL or Tropico? Which game can you guys recommend?
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zmed




Posts: 9234
Location: Orbanistan
PostPosted: Sun, 23rd Mar 2014 12:33    Post subject:
mvp wrote:
Ok so finally i got to try SimCity 5. I like it, but as many have mentioned the cities are waaaaay too small.

Are there good alternatives to SimCity, ie. Cities XL or Tropico? Which game can you guys recommend?
Simcity4. Razz

CitiesXL is somewhat ok-ish, just badly optimized, and Tropico is similar but a bit of a different animal.
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Areius




Posts: 14763

PostPosted: Sun, 23rd Mar 2014 12:36    Post subject:
Cities XL is like SimCity, Tropico is pretty different.


PC: Yes. Console: No.
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mvp




Posts: 553

PostPosted: Sun, 23rd Mar 2014 12:37    Post subject:
Ok, downloading sim city 4 and cities xl Smile
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Il_Padrino




Posts: 7458
Location: Greece by the North Sea
PostPosted: Sun, 23rd Mar 2014 12:49    Post subject:
Already bored with this, waiting for Tropico 5 Very Happy
The buildings are way too big compared to land mass, it's just ridiculous. I feel like I'm playing Farm Ville or Simpsons Tapped Out where they also throw big buildings at you in order to buy more land; at least in these games you can do that Razz


There must have been a door there in the wall, when I came in.
Truly gone fishing.
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mvp




Posts: 553

PostPosted: Mon, 24th Mar 2014 14:13    Post subject:
Anyone tried Banished? Just watched a bit on youtube, seems interesting
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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Mon, 24th Mar 2014 14:17    Post subject:
mvp wrote:
Anyone tried Banished? Just watched a bit on youtube, seems interesting


It's cool (more old settlers like S1-3), but currently lacking a lot of meat around the bones.
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mvp




Posts: 553

PostPosted: Mon, 24th Mar 2014 14:25    Post subject:
mtj wrote:
mvp wrote:
Anyone tried Banished? Just watched a bit on youtube, seems interesting


It's cool (more old settlers like S1-3), but currently lacking a lot of meat around the bones.


Cool, i really enjoyed the old settlers games. Will give Banished a try Smile
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Surray




Posts: 5409
Location: Europe
PostPosted: Mon, 24th Mar 2014 14:34    Post subject:
Played 10 hours of banished and it's quite entertaining.
Settlers is a good comparison, but it's like Settlers mixed with Dwarf Fortress (without the combat) as you can easily have your entire population starve to death and such.

It's all about maintaining balance in growth.


Likot Mosuskekim, Woodcutter cancels Sleep: Interrupted by Elephant.
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Newty182




Posts: 10797
Location: UK
PostPosted: Mon, 24th Mar 2014 14:59    Post subject:
Can we keep on topic please, this is the SimCity V thread.


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Przepraszam
VIP Member



Posts: 14439
Location: Poland. New York.
PostPosted: Mon, 24th Mar 2014 15:01    Post subject:
Newty182 wrote:
Can we keep on topic please, this is the SimCity V thread.


+1.

http://community.simtropolis.com/files/file/29357-simcity-revision/


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mortman




Posts: 49
Location: Morty's Twisted World
PostPosted: Mon, 24th Mar 2014 17:11    Post subject:
I feel sorry for the people that paid full price for this it's very poor reminds me of Sim Societies.

Sim City 4 is a far better game and once loads of mods have been added its great, this is what the new game should of been looking to build updated version of that.
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asserouge




Posts: 238
Location: Here 'n there
PostPosted: Mon, 24th Mar 2014 17:20    Post subject:
SimCity-Razor1911 Very Happy


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NFOAC




Posts: 6015
Location: India
PostPosted: Mon, 24th Mar 2014 17:21    Post subject:
RAZOR1911 seems back
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locke89




Posts: 2812
Location: Poland
PostPosted: Mon, 24th Mar 2014 17:50    Post subject:
It's so small - 3GB :O
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Mon, 24th Mar 2014 17:53    Post subject:
That's because all the AI routines and code are taken care of via the Cloud on EAxis remote servers....... Laughing
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Newty182




Posts: 10797
Location: UK
PostPosted: Mon, 24th Mar 2014 17:54    Post subject:
NFO

 Spoiler:
 


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Newty182




Posts: 10797
Location: UK
PostPosted: Mon, 24th Mar 2014 17:55    Post subject:
No mention of DLC Sad


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fearwhatnow




Posts: 3451

PostPosted: Mon, 24th Mar 2014 18:08    Post subject:
112 pages for this crap and this page is the most pleasant one. Rzr are back.


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