- Bring home bigger game faster using advice from our pros, including Wade
- Middleton, Jim Shockey, and Ralph & Vicki Cianciarulo.
- The most authentic hunting ballistics ever in a Cabela's® game!
- Traverse maps 4x the size of any previous Cabela's® Big Game Hunter® game!
- Track, scout and target your trophy animal in all new ways!
ive yet to find a hunting game offline outside of the deer hunter series worth bothering with, and with the online game "The Hunter" available now not sure if this cabela one is going to be much cop.
I like the bullet cam, kinda similar to Sniper Elite 2 and those games and a bit out of place in a hunting game but this is more like Call of Duty (Cabela duty?) than real hunting anyhow.
No you choose one of four zones or rather you choose the first of four zones and then within that zone (They have to be completed in order.) you hunt specific creatures (Usually two species, with some smaller varmint for bonus points.) and this gets you XP points which eventually allows you to progress to more difficult hunts and at last the "boss" battle for that specific species which is a scripted little mini mission of sorts, killing both bosses unlocks the next hunting zone.
There are also compass markers you can choose to travel to and hunt freely as long as you have ammo, I'm kinda stuck since I spent most of the currency on a shotgun but the rifle is too weak against caribou and elk (And bear) so I can't quite pierce through into the organs and do vital kills.
(This gives you penalty points, as does hitting the stomach though you get a nice bonus for spine and lungs, ideally hitting both lungs or even both lungs and the heart.)
Just tell me you can disable all these flashing highlighted thingies, flags & markers.
Also is wind and scent simulated ?
Was expecting a good hunt simulation, sounds too arcade for me.
Wind is simulated but it's together with scent, on the map screen it displays as a purple cloud in a cone away from where you are positioned relative to the wind direction.
(Wind changes every now and then, animals get spooked if they detect you via smell but you can still sneak up rather close if you avoid being seen or heard.)
Not much that can be done about the highlighting and other info I think, you can change the shooting mode from arcade to realistic or what it was called but that's probably more about bullet drop and trajectory.
(Which is still in on arcade mode but has a minimal role other than very distant shots and at that distance the power in the bullet will have dropped so low it'll barely penetrate through the flesh if you do hit, let alone stuff like the skull or chest bone though I think shooting between the ribs work but I doubt the bullet would have enough power to pierce the lungs or heart, of course once you get a stronger rifle it becomes less of a issue.)
EDIT: There's some different ammo types as well such as three types of arrows (Small ones for varmint, standard ones and heavy arrows for larger game.) and at least two types of rifle bullets and shotgun shells.
(Shotgun uses pellets or slug, pellet is only for bird shooting and slugs probably works OK on close range against larger animals.)
I'll wait some more reviews before picking this one up though.
What I liked in the first games of the series was the tracking/sneaking parts.
I take no joy from following HUD markers and just shot at every moving things on screen.
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You can tag animals via the binoculars (Heh, I think that was introduced in modern gaming with Far Cry in 2004, used now and then in some military games before that though.) but for tracking you have to follow tracks and blood marks, blood colors will change depending on bleeding so a light hit will leave small stains far apart from each other whereas a vital shot will leave larger stains nearly as a stream, lung and stomach shots also color the blood somewhat.
However tracks are using highlighting to display clearly on the ground as does the blood, by standing still they sort-of "light up" or how to explain it, I think that's a pretty accurate term or maybe just saying that they glow.
This one is at least playable. Despite the derpy hud/markers/tag aspects there is a glimpse of tactical approach and open hunts are good especially when the animals detect you.
the game is fun and addictive, i like the tasks like "shoot that animal from close range" and also as JB said, you have to check the wind directon so the prey will not notice you..i will say carefully, that there is even abit of strategy in the game.
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