Battlefield 4
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MinderMast




Posts: 6172

PostPosted: Fri, 28th Mar 2014 19:23    Post subject:
+ 2XP!? I get more for spotting... FU DICE! Mad
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monk3ybusin3ss




Posts: 11155

PostPosted: Fri, 28th Mar 2014 19:28    Post subject:
monk3ybusin3ss wrote:
Guise, guise, guess what's coming tomorrow?



MinderMast wrote:
+ 2XP!? I get more for spotting... FU DICE! Mad


Aww Yeah
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escalibur




Posts: 12152

PostPosted: Sat, 29th Mar 2014 01:45    Post subject:
Looks promising...







 Spoiler:
 
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Sat, 29th Mar 2014 10:13    Post subject:
Yeah, it doesn't look like the 2XP weekend is gonna happen Laughing

Should have started hours ago, and still nothing Laughing


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''
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monk3ybusin3ss




Posts: 11155

PostPosted: Sat, 29th Mar 2014 11:15    Post subject:
vaifan1986 wrote:
Yeah, it doesn't look like the 2XP weekend is gonna happen Laughing

Should have started hours ago, and still nothing Laughing


It's on now. Go get your feces bucket.
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escalibur




Posts: 12152

PostPosted: Sun, 30th Mar 2014 12:13    Post subject:
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Sun, 30th Mar 2014 15:16    Post subject:
"BATTLELOG WILL BE DOWN FOR MAINTENANCE MONDAY THE 31ST FROM 10:00 (UTC+1) AND WILL LAST APPROXIMATELY ONE HOUR. DURING THIS TIME, IT WILL NOT BE POSSIBLE TO ACCESS BATTLELOG OR PLAY ANY OF THE ASSOCIATED GAMES."

Hopefully this means the DLC/patch is around the corner


Micek:
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escalibur




Posts: 12152

PostPosted: Sun, 30th Mar 2014 20:34    Post subject:
The game is in so good condition that we can now concentrate on this...


http://battlelog.battlefield.com/bf4/forum/threadview/2955065226435900870/366/


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NaViTo




Posts: 311

PostPosted: Mon, 31st Mar 2014 02:24    Post subject:
escalibur wrote:
The game is in so good condition that we can now concentrate on this...


http://battlelog.battlefield.com/bf4/forum/threadview/2955065226435900870/366/


By the comentaries on the BattleLog Forum I'm not going to waste any time...

Quote:
The youtube thing is just a troll. It was created way after this hunt began.


Proof:

Quote:
And I got the Youtube IP by doing a reverse lookup from where the video(s) are being uploaded. They have to run through Youtubes servers and by simply Googling it you can find where a vid is uploaded by a/the state server. Now I don't know for sure if he lives in Ohio but that is the server it is using so that means that the owner lives in the United States. That really rules out that this is a real Youtube channel because we know that the KevinSimpson1942 battlelog page is owned by Jonas Elfving who definitely doesn't live in the U.S. I hope this clears up some confusion.


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difm




Posts: 6618

PostPosted: Mon, 31st Mar 2014 09:13    Post subject:
Wait, I maybe overlooking something but do Ohio rules say that a foreigner can't rent a server there? Scratch Head


i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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MinderMast




Posts: 6172

PostPosted: Mon, 31st Mar 2014 10:26    Post subject:
They are talking about Youtube servers... Which doesn't make any sense. Even if you can find the location of the server where the video was uploaded originally it does not in any way mean that the uploader is anywhere near that location... Unless I misunderstand their expert tracking techniques Very Happy
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Mon, 31st Mar 2014 10:57    Post subject:
NaViTo wrote:
Proof:

Quote:
And I got the Youtube IP by doing a reverse lookup from where the video(s) are being uploaded. They have to run through Youtubes servers and by simply Googling it you can find where a vid is uploaded by a/the state server. Now I don't know for sure if he lives in Ohio but that is the server it is using so that means that the owner lives in the United States. That really rules out that this is a real Youtube channel because we know that the KevinSimpson1942 battlelog page is owned by Jonas Elfving who definitely doesn't live in the U.S. I hope this clears up some confusion.





A reverse lookup from where the video(s) are being uploaded Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing Laughing
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Areius




Posts: 14858

PostPosted: Mon, 31st Mar 2014 11:17    Post subject: *****
*****


Last edited by Areius on Fri, 19th Sep 2025 16:17; edited 1 time in total
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monk3ybusin3ss




Posts: 11155

PostPosted: Mon, 31st Mar 2014 11:46    Post subject:
533 MB update now live for PC.
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Mon, 31st Mar 2014 12:13    Post subject:
No changelog?

And Battlelog is still down. I thought it was just gonna be an hour of downtime.


Micek:
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Thiefyo




Posts: 52

PostPosted: Mon, 31st Mar 2014 12:22    Post subject:
yea battlelog is down couse they just released naval strike origin is downloding as i am typing Smile
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matija14




Posts: 151
Location: Slovenia
PostPosted: Mon, 31st Mar 2014 12:30    Post subject:
Looks like Naval Strike download is online, at least for me(4,96Gb). Very Happy
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Mon, 31st Mar 2014 12:31    Post subject:
Yup, started downloading a few minutes ago. The hunt for new and amazing bugs starts soon!


Micek:
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matija14




Posts: 151
Location: Slovenia
PostPosted: Mon, 31st Mar 2014 12:41    Post subject:
Haha so true. Smile + there is also a new patch, so expect a few more amazing bugs not only from the DLC but from the patch itself too. Razz
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Mon, 31st Mar 2014 12:47    Post subject:

Edit
Courtesy of definitely not In$ and his weird brain.


The last patch made it impossible to use AA mines and rocket launchers.

But if you go into the test server you can change your loadout there and then switch to another server.

It might not be working after todays patch though.


Micek:
i7 4790K @ 4.6GHz- Gigabyte Z97X-Gaming 3 - 980 WF3 \o/ - 16GB Corsair - WD 4TB - Mountain of SSDs - Dell UltraSharp U2414H 24''


Last edited by vaifan1986 on Mon, 31st Mar 2014 15:24; edited 1 time in total
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 31st Mar 2014 13:04    Post subject:
Anyone else having massive problems in Origin with the update for this?

Massive speed fluctuations. Suddenly the download stops completely. And can't pause/cancel update because of an error, that the BF4 folder is in use for Naval Strike Mind Is Full Of Fuck

edit: now seems to work, after several Origin restarts Surprised
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Bob Barnsen




Posts: 31974
Location: Germoney
PostPosted: Mon, 31st Mar 2014 13:26    Post subject:
BATTLELOG WORKS MY FRIENDS, and many NS servers up already Frap Frap Guy

edit: wow. played one Carrier Assault round and was raging so hard. Getting killed all the time, no matter where i was. 0:7 at round end Rage
64 men servers worst shit Mad
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MinderMast




Posts: 6172

PostPosted: Mon, 31st Mar 2014 14:37    Post subject:
vaifan1986 wrote:
Courtesy of Inz and his weird brain.

The last patch made it impossible to use AA mines and rocket launchers.

But if you go into the test server you can change your loadout there and then switch to another server.

It might not be working after todays patch though.

Wasn't it Beta who came up with this... And the guy who plays with us is ins, not inz? Very Happy
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Werelds
Special Little Man



Posts: 15098
Location: 0100111001001100
PostPosted: Mon, 31st Mar 2014 14:43    Post subject:
Yes and yes Laughing

Silly Fabl...err, Vaifan Cool Face
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tonizito
VIP Member



Posts: 51427
Location: Portugal, the shithole of Europe.
PostPosted: Mon, 31st Mar 2014 14:56    Post subject:
Werelds wrote:
Yes and yes Laughing

Silly Fabl...err, Vaifan Cool Face
I keep telling that naab to drop the booze, this is what we end up with when he keeps sucking on the bottle Reaction


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Mon, 31st Mar 2014 15:05    Post subject:
haven't played in weeks and after like 5 minutes i'm already tired of the game lol. I think i'm done with bf4 rofl.
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vaifan1986




Posts: 4640
Location: Birthplace of the necktie.
PostPosted: Mon, 31st Mar 2014 15:07    Post subject:
Werelds wrote:
Yes and yes Laughing

Silly Fabl...err, Vaifan Cool Face

Potato potato, tomato tomato

The only voice I always recognise is Boners. It gives me goosebumps.


Micek:
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MinderMast




Posts: 6172

PostPosted: Mon, 31st Mar 2014 15:13    Post subject:
Change log up:
http://battlelog.battlefield.com/bf4/forum/threadview/2955065227487387474/
EDIT: Aside from Mantle and DX fixes, it's all the same fixes as with the console patches, it seems.

Quote:
GENERAL FIXES
-General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”
-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

WEAPONS / GADGET TWEAKS
-Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS

-Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS
-Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS
-Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Stealth Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.
-Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

MANTLE
-Mantle now requires Catalyst 14.2 or later drivers.
-Fixed multiple crashes.
-Fixed memory leak when switching between windowed and full screen.
-Optimized memory management which can reduce amount of performance stalls when video memory is overcommitted.
-Improved performance when vsync is used.
-Fixed bug with offset mouse cursor when using full screen and horizontal windows taskbar.
-Multi-GPU: Added initial support for frame pacing for smoother frame rate in full screen mode, enabled by default. Can be disabled in console / User.cfg with “RenderDevice.FramePacingMethod 0”.
-Multi-GPU: Fixed black screen when starting on machine with multiple GPUs where the weakest GPU has the display attached to it.
-Multi-GPU: Fixed intermittent crash when switching between windowed and full screen mode when having multiple GPUs

DIRECTX
-Fixed bug with borderless window not covering entire screen when starting up
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Mon, 31st Mar 2014 16:46    Post subject:
Quote:
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.

Laughing

Wonder how long that's been in the game...


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madness




Posts: 13320

PostPosted: Mon, 31st Mar 2014 16:56    Post subject:
Finally Naval Strike...haven't played the game for a month at least. Time to try it again I guess Razz
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