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Posted: Wed, 2nd Apr 2014 17:49 Post subject: |
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Just rendering the HUD will kill my PC. I wonder how multiplayer will work, after they have added 1.000.000.000 features and all the data needs to be synchronized between all the hundreds of clients that want to fight each other in real time 
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Posted: Wed, 2nd Apr 2014 19:46 Post subject: |
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Posted: Wed, 2nd Apr 2014 20:13 Post subject: |
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I wish i shared your optimism Anticasper, but if we are talking 'financials' you don't have to look very far for comparisons. $41m (nothing to show) vs $4m (a fantastic showing)
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Posted: Wed, 2nd Apr 2014 20:42 Post subject: |
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I have backed both and I am very excited about Elite: Dangerous =) I only have beta access though so I need to be patient just a little bit more on that front as well.
Still to say there is an absolute of nothing to show for SC oddly does not ring true to me while at the same time looking at the flood of content that is being worked upon right now by hundreds of talented people.
Also I do not see the success of Elite's alpha as an indicator that SC is doing badly. I see a win win situation regarding both these games as I have been starved of quality space sims for near a decade. =)
Per Ardua Ad Astra
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Posted: Wed, 2nd Apr 2014 21:13 Post subject: |
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fisk wrote: | Once this game starts getting slimmed down to an "average" sized game and starts losing visuals and features due to "time and money constraints" and there's a more realistic playable release on the horizon, I believe the game will be adequately enjoyable, but far from the delusions of grandeur some people (including the devs) have today. |
Truer words have not been spoken in this thread. The more I read about this, the more I get the feeling they're going completely overboard with their ideas. I hope I am wrong and I hope this will be the best space game ever produced, but I'm doubting now.
I'm already worried a game like Witcher 3 for example is overly ambitious, this one is on a completely different level.
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no9999
Posts: 3437
Location: Behind you...
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Posted: Sat, 5th Apr 2014 06:16 Post subject: |
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Don't worry. In 2028, Gearbox will buy the rights and finally release it.
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crossmr
Posts: 2966
Location: United Kingdom
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Posted: Sat, 5th Apr 2014 06:41 Post subject: |
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Quote: | No footage, still just a bunch of concept arts and talk about how awesome this game is going to be Wink |
Around 3 minutes, I saw about 2 seconds of footage..
intel ultra 7 265k, 64gb ram, 3070
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Posted: Sat, 5th Apr 2014 08:11 Post subject: |
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That's nice. A crowd funded game where the community was promised to be part of the process, and they start revealing things in private. If this is true, then in my eyes they are scum.
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Posted: Sat, 5th Apr 2014 08:25 Post subject: |
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What do you mean "in private"? I thought PAX was a public event, where everyone can attend and try games?
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Posted: Sat, 5th Apr 2014 08:28 Post subject: |
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That might be. Still, the world is not centered around fucking America, and people around here who has sank a shit fuck of money into their pockets would like to be part of their reveal in a manner which doesn't make them feel excluded. I guess you're only really worthwhile if you're 'merican
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Posted: Sat, 5th Apr 2014 08:38 Post subject: |
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Its the same thing they did last year at gamescom with the hangar module.
And I wouldnt exactly call around 1200 people ( backers ) "private".
It should be a fairly reasonable guess that there will be a livestream of the initial event and for the people that missed it there will be extensive coverage on probably every major and minor news outlet for days.
If it goes to plan ( fingers crossed really hard ) we should be able to start playing this month.
edit: geh took to long to write it ... man they cant be effing everywhere at the same time they had to choose ONE location on the planet and this time its america, sucks I know but there is a 100% chance to tick someone off regardless. With 400k nerds pleasing everyone is simply impossible
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sat, 5th Apr 2014 10:33 Post subject: |
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There is one thing we should probably keep in mind. Look at Watchdogs - the difference in quality from 'then' and 'now' has most people all wibbly with anger, so maybe it's one of the reasons RSI is not showing too much in the way of gameplay, because they don't want to just promise the earth and not deliver, but show they've made it, but oh, you can't play it unless you're running quad-Titans.
While I can kinda understand the reasoning behind the frustrations here, I can probably see why they're not showing every aspect of their game creation process - people can and always will find as much fault as possible. While criticism is useful, too much of it can have a negative impact on development.
Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets.
It's a funny one, alright.
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Sat, 5th Apr 2014 16:53 Post subject: |
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Kaltern wrote: | Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets. |
This. So far it's just looking for all the world that people have donated $41m for a hangar simulator with abysmal performance. That's it. Everything else is just "it's coming, it's coming, it's coming, it's going to be great! It's going to be the best thing ever, here.. have some more concept drawings to see how it's going to be great"
Once they show off a GAME that we can PLAY then it will be better.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sat, 5th Apr 2014 17:06 Post subject: |
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sabin1981 wrote: | Kaltern wrote: | Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets. |
This. So far it's just looking for all the world that people have donated $41m for a hangar simulator with abysmal performance. That's it. Everything else is just "it's coming, it's coming, it's coming, it's going to be great! It's going to be the best thing ever, here.. have some more concept drawings to see how it's going to be great"
Once they show off a GAME that we can PLAY then it will be better. |
Well Pax east is the first date they'll do that, we'll see if it's enough (doubt it will be for the majority). 
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sat, 5th Apr 2014 23:38 Post subject: |
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MORPHINEUS wrote: | sabin1981 wrote: | Kaltern wrote: | Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets. |
This. So far it's just looking for all the world that people have donated $41m for a hangar simulator with abysmal performance. That's it. Everything else is just "it's coming, it's coming, it's coming, it's going to be great! It's going to be the best thing ever, here.. have some more concept drawings to see how it's going to be great"
Once they show off a GAME that we can PLAY then it will be better. |
Well Pax east is the first date they'll do that, we'll see if it's enough (doubt it will be for the majority).  |
This is my personal checklist for 'enough':
* Top notch graphics (natch)
* Polished space sim physics
* Superb controls, with multiple input methods available
* Functional and well developed HUD, with working radar and stats
* Selection of various weapons, both long and short range.
* Fast paced combat system, with solid combat to rival games such as Freelancer and Freespace
* The feeling my money is being well spent
I want to know this is representative of the final product, seeing as it's been 2 years.
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Werelds
Special Little Man
Posts: 15098
Location: 0100111001001100
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Posted: Sat, 5th Apr 2014 23:50 Post subject: |
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Kaltern wrote: | * Top notch graphics (natch) |
Check, this we know already
Quote: | * Polished space sim physics |
They demoed the physics system a year ago already. They had that done not long after the KS.
Quote: | * Superb controls, with multiple input methods available |
Also check, at least for the spacecraft; in their various play/demo sessions we've seen KB/M, gamepads, joysticks being used and we know the Rift will be supported too. This, honestly, is the least of my worries.
Quote: | * Functional and well developed HUD, with working radar and stats
* Selection of various weapons, both long and short range.
* Fast paced combat system, with solid combat to rival games such as Freelancer and Freespace |
These are the ones I'm curious about
Even more so than this I want to know more about the economy system, about boarding, about the way missions are going to play out, about Squadron 42's structure. Because controls, physics, graphics I have 0 worries about and the above are only a small part of the game.
Quote: | I want to know this is representative of the final product, seeing as it's been 2 years. |
1.5 years
The KS was in October 2012 
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Sun, 6th Apr 2014 02:31 Post subject: |
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Werelds wrote: | Kaltern wrote: | * Top notch graphics (natch) |
Check, this we know already
Quote: | * Polished space sim physics |
They demoed the physics system a year ago already. They had that done not long after the KS.
Quote: | * Superb controls, with multiple input methods available |
Also check, at least for the spacecraft; in their various play/demo sessions we've seen KB/M, gamepads, joysticks being used and we know the Rift will be supported too. This, honestly, is the least of my worries.
Quote: | * Functional and well developed HUD, with working radar and stats
* Selection of various weapons, both long and short range.
* Fast paced combat system, with solid combat to rival games such as Freelancer and Freespace |
These are the ones I'm curious about
Even more so than this I want to know more about the economy system, about boarding, about the way missions are going to play out, about Squadron 42's structure. Because controls, physics, graphics I have 0 worries about and the above are only a small part of the game.
Quote: | I want to know this is representative of the final product, seeing as it's been 2 years. |
1.5 years
The KS was in October 2012  |
Oh I am just talking about the DF module just now.. I can't imagine we'll know anything more about the rest of the game just yet
And while KS was 1.5 years ago, the fact there were trailers etc back then suggests to me the groundwork started way before then.
And yes I want to know more about Squardon 42, and the AI of the game too.
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no9999
Posts: 3437
Location: Behind you...
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Posted: Thu, 10th Apr 2014 22:04 Post subject: |
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