Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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PostPosted: Wed, 2nd Apr 2014 17:49    Post subject:
Just rendering the HUD will kill my PC. I wonder how multiplayer will work, after they have added 1.000.000.000 features and all the data needs to be synchronized between all the hundreds of clients that want to fight each other in real time Embarassed


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sabin1981
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PostPosted: Wed, 2nd Apr 2014 18:16    Post subject:
@dr-nix

It's a concept.. a mockup. Though to be honest - the CGI rendered cockpit in Elite ended up being the real thing in the end, so yeah Very Happy Still; nearly two years later and they haven't even finalised the HUD yet, that's worrying.
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Anticasper




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PostPosted: Wed, 2nd Apr 2014 19:30    Post subject:
You guys Very Happy I am usually very half glass empty. But with $41 million and all the talent they have hired (just check this list of awesome concept artists! http://imgur.com/a/8TOoC ) this game certainly will be far above average. I am pretty sure all those guys want to do their best to make this game great. The stakes are high for them. If they can make SC an awesome game that makes tons of money they will gain fame and recognition.


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sabin1981
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PostPosted: Wed, 2nd Apr 2014 19:32    Post subject:
Nobody wants a game like Star Citizen more than I do, I still keep hoping MS will announce Freelancer 2, but come on.... $41m and nothing to show for it is the reason why some of us are less than enthusiastic right now Wink yeah.. I'm sure the game will EVENTUALLY be good, but for now it's nothing more than a pretty hangar that has taken nearly 2 years to make and rapes all but the highest of the ludicrously high end systems. Hardly inspiring to me :\
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Anticasper




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PostPosted: Wed, 2nd Apr 2014 19:37    Post subject:
"Patience is bitter, but its fruit is sweet."
Jean-Jacques Rousseau



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sabin1981
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PostPosted: Wed, 2nd Apr 2014 19:46    Post subject:
Anticasper wrote:
"Patience is bitter, but its fruit is sweet."
Jean-Jacques Rousseau



There's a difference between being patient and being a mug, in my opinion Wink I'm patient when it comes to SC because we simply have no other choice but to wait, but I'm not waiting quietly... heh. They're taking too long and not showing anything of substance though if they do turn around and produce something TANGIBLE this year - at least I'll be pleasantly surprised Smile
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Anticasper




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PostPosted: Wed, 2nd Apr 2014 19:57    Post subject:
Sure thing. Looking forward to the dfm. It is just weird to see so much doubt while at the same time they are putting out shit loads of updates and reports and videos and what not to make themselves accountable to their backers. I have honestly never seen a dev team be so communicative on such a regular basis. Razz


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sabin1981
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PostPosted: Wed, 2nd Apr 2014 19:58    Post subject:
But that's the point mate, they're talking a lot and not really saying much of anything. It's all just talk right now with absolutely nothing to show for any of it -- lots of updates about how much money they're making and what new stretch goals they're adding and what the game is eventually going to be like once it exists, but nothing of any real substance. That's just me though and I'm fairly negative Razz
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Anticasper




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PostPosted: Wed, 2nd Apr 2014 20:01    Post subject:
That is cool I am totally negative about lotsa things heh. I see another economic crisis to be more likely to ruin this game than the dev's themselves. Very Happy


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Tungsten




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PostPosted: Wed, 2nd Apr 2014 20:13    Post subject:
I wish i shared your optimism Anticasper, but if we are talking 'financials' you don't have to look very far for comparisons. $41m (nothing to show) vs $4m (a fantastic showing)
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4treyu




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PostPosted: Wed, 2nd Apr 2014 20:34    Post subject:
Ohhh the hilarious comparisons Laughing
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Anticasper




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PostPosted: Wed, 2nd Apr 2014 20:42    Post subject:
I have backed both and I am very excited about Elite: Dangerous =) I only have beta access though so I need to be patient just a little bit more on that front as well.

Still to say there is an absolute of nothing to show for SC oddly does not ring true to me while at the same time looking at the flood of content that is being worked upon right now by hundreds of talented people.
Also I do not see the success of Elite's alpha as an indicator that SC is doing badly. I see a win win situation regarding both these games as I have been starved of quality space sims for near a decade. =)


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Mister_s




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PostPosted: Wed, 2nd Apr 2014 21:13    Post subject:
fisk wrote:
Once this game starts getting slimmed down to an "average" sized game and starts losing visuals and features due to "time and money constraints" and there's a more realistic playable release on the horizon, I believe the game will be adequately enjoyable, but far from the delusions of grandeur some people (including the devs) have today.

Truer words have not been spoken in this thread. The more I read about this, the more I get the feeling they're going completely overboard with their ideas. I hope I am wrong and I hope this will be the best space game ever produced, but I'm doubting now.
I'm already worried a game like Witcher 3 for example is overly ambitious, this one is on a completely different level.
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no9999




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PostPosted: Thu, 3rd Apr 2014 01:04    Post subject:
REpost

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sabin1981
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PostPosted: Sat, 5th Apr 2014 03:58    Post subject:


No footage, still just a bunch of concept arts and talk about how awesome this game is going to be Wink
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DCB




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PostPosted: Sat, 5th Apr 2014 06:16    Post subject:
Don't worry. In 2028, Gearbox will buy the rights and finally release it.
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crossmr




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PostPosted: Sat, 5th Apr 2014 06:41    Post subject:
Quote:
No footage, still just a bunch of concept arts and talk about how awesome this game is going to be Wink

Around 3 minutes, I saw about 2 seconds of footage..


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jrs2nd




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PostPosted: Sat, 5th Apr 2014 07:34    Post subject:
I'm sure you all realize that they are not showing much if anything about the dogfighting module, because they are "saving" it for a "reveal" at the private Star Citizen Event before, and during the Pax East in Boston next Thursday




Also a question for my fellow Planetary Pirates, Is anyone else attending this
event?? ... as it's being held about 4 miles from my house, I will be...

Depending on how they handle the hands on time with it, I'll either give you my
first hand impression of it , or my observations of game play.
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Stormwolf




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PostPosted: Sat, 5th Apr 2014 08:11    Post subject:
That's nice. A crowd funded game where the community was promised to be part of the process, and they start revealing things in private. If this is true, then in my eyes they are scum.
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4treyu




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PostPosted: Sat, 5th Apr 2014 08:25    Post subject:
What do you mean "in private"? I thought PAX was a public event, where everyone can attend and try games?
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Stormwolf




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PostPosted: Sat, 5th Apr 2014 08:28    Post subject:
That might be. Still, the world is not centered around fucking America, and people around here who has sank a shit fuck of money into their pockets would like to be part of their reveal in a manner which doesn't make them feel excluded. I guess you're only really worthwhile if you're 'merican
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TheSisko42




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PostPosted: Sat, 5th Apr 2014 08:38    Post subject:
Its the same thing they did last year at gamescom with the hangar module.

And I wouldnt exactly call around 1200 people ( backers ) "private".

It should be a fairly reasonable guess that there will be a livestream of the initial event and for the people that missed it there will be extensive coverage on probably every major and minor news outlet for days.

If it goes to plan ( fingers crossed really hard ) we should be able to start playing this month.

edit: geh took to long to write it ... man they cant be effing everywhere at the same time they had to choose ONE location on the planet and this time its america, sucks I know but there is a 100% chance to tick someone off regardless. With 400k nerds pleasing everyone is simply impossible
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jrs2nd




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PostPosted: Sat, 5th Apr 2014 10:17    Post subject:
Stormwolf wrote:
That's nice. A crowd funded game where the community was promised to be part of the process, and they start revealing things in private. If this is true, then in my eyes they are scum.



The private part is that it's exclusively for Backers who have put money into the game... and not accessable by the general public.. they have to attend PAX east and see it at the shared booth they have with logitech . I think they will have streaming of it in action on their channel as well as plastering the website with all the info ,screenshots ..etc


as thesisko42 said they did the same thing with the hangar in Cologne Germany.. since that was the first major reveal, and it was in Europe so your little anti- ameican centric rant
might be a bit misplaced... Smile

As Squadron 42 is being developed by the UK branch of CIG... chances are they will probably
Reveal it at some event there or somewhere in Europe next yearish? (not sure on the time line) when it's ready.
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Sat, 5th Apr 2014 10:33    Post subject:
There is one thing we should probably keep in mind. Look at Watchdogs - the difference in quality from 'then' and 'now' has most people all wibbly with anger, so maybe it's one of the reasons RSI is not showing too much in the way of gameplay, because they don't want to just promise the earth and not deliver, but show they've made it, but oh, you can't play it unless you're running quad-Titans.

While I can kinda understand the reasoning behind the frustrations here, I can probably see why they're not showing every aspect of their game creation process - people can and always will find as much fault as possible. While criticism is useful, too much of it can have a negative impact on development.

Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets.

It's a funny one, alright.


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sabin1981
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PostPosted: Sat, 5th Apr 2014 16:53    Post subject:
Kaltern wrote:
Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets.


This. So far it's just looking for all the world that people have donated $41m for a hangar simulator with abysmal performance. That's it. Everything else is just "it's coming, it's coming, it's coming, it's going to be great! It's going to be the best thing ever, here.. have some more concept drawings to see how it's going to be great"

Once they show off a GAME that we can PLAY then it will be better.
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Morphineus
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PostPosted: Sat, 5th Apr 2014 17:06    Post subject:
sabin1981 wrote:
Kaltern wrote:
Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets.


This. So far it's just looking for all the world that people have donated $41m for a hangar simulator with abysmal performance. That's it. Everything else is just "it's coming, it's coming, it's coming, it's going to be great! It's going to be the best thing ever, here.. have some more concept drawings to see how it's going to be great"

Once they show off a GAME that we can PLAY then it will be better.


Well Pax east is the first date they'll do that, we'll see if it's enough (doubt it will be for the majority). Smile


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Kaltern




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PostPosted: Sat, 5th Apr 2014 23:38    Post subject:
MORPHINEUS wrote:
sabin1981 wrote:
Kaltern wrote:
Of course, it would be nice to see they've actually achieved SOMETHING beyond a few ships shooting green lines in space... after all, this is supposed to be a universe sim (by their lofty goals anyway), and I've not seen a single thing regarding FPS gameplay or even assets.


This. So far it's just looking for all the world that people have donated $41m for a hangar simulator with abysmal performance. That's it. Everything else is just "it's coming, it's coming, it's coming, it's going to be great! It's going to be the best thing ever, here.. have some more concept drawings to see how it's going to be great"

Once they show off a GAME that we can PLAY then it will be better.


Well Pax east is the first date they'll do that, we'll see if it's enough (doubt it will be for the majority). Smile


This is my personal checklist for 'enough':

* Top notch graphics (natch)
* Polished space sim physics
* Superb controls, with multiple input methods available
* Functional and well developed HUD, with working radar and stats
* Selection of various weapons, both long and short range.
* Fast paced combat system, with solid combat to rival games such as Freelancer and Freespace
* The feeling my money is being well spent

I want to know this is representative of the final product, seeing as it's been 2 years.
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Werelds
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PostPosted: Sat, 5th Apr 2014 23:50    Post subject:
Kaltern wrote:
* Top notch graphics (natch)

Check, this we know already Razz

Quote:
* Polished space sim physics

They demoed the physics system a year ago already. They had that done not long after the KS.

Quote:
* Superb controls, with multiple input methods available

Also check, at least for the spacecraft; in their various play/demo sessions we've seen KB/M, gamepads, joysticks being used and we know the Rift will be supported too. This, honestly, is the least of my worries.

Quote:
* Functional and well developed HUD, with working radar and stats
* Selection of various weapons, both long and short range.
* Fast paced combat system, with solid combat to rival games such as Freelancer and Freespace

These are the ones I'm curious about Smile

Even more so than this I want to know more about the economy system, about boarding, about the way missions are going to play out, about Squadron 42's structure. Because controls, physics, graphics I have 0 worries about and the above are only a small part of the game.

Quote:
I want to know this is representative of the final product, seeing as it's been 2 years.

1.5 years Wink

The KS was in October 2012 Smile
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Kaltern




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Location: Lockerbie, Scotland
PostPosted: Sun, 6th Apr 2014 02:31    Post subject:
Werelds wrote:
Kaltern wrote:
* Top notch graphics (natch)

Check, this we know already Razz

Quote:
* Polished space sim physics

They demoed the physics system a year ago already. They had that done not long after the KS.

Quote:
* Superb controls, with multiple input methods available

Also check, at least for the spacecraft; in their various play/demo sessions we've seen KB/M, gamepads, joysticks being used and we know the Rift will be supported too. This, honestly, is the least of my worries.

Quote:
* Functional and well developed HUD, with working radar and stats
* Selection of various weapons, both long and short range.
* Fast paced combat system, with solid combat to rival games such as Freelancer and Freespace

These are the ones I'm curious about Smile

Even more so than this I want to know more about the economy system, about boarding, about the way missions are going to play out, about Squadron 42's structure. Because controls, physics, graphics I have 0 worries about and the above are only a small part of the game.

Quote:
I want to know this is representative of the final product, seeing as it's been 2 years.

1.5 years Wink

The KS was in October 2012 Smile


Oh I am just talking about the DF module just now.. I can't imagine we'll know anything more about the rest of the game just yet Neutral

And while KS was 1.5 years ago, the fact there were trailers etc back then suggests to me the groundwork started way before then.

And yes I want to know more about Squardon 42, and the AI of the game too.
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no9999




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PostPosted: Thu, 10th Apr 2014 22:04    Post subject:
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