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PostPosted: Thu, 3rd Apr 2014 17:20    Post subject: Ignore
It's for pax:
<html>
<body>
<div style="position:relative;display:inline-block;">
<img src="t.png">
<div style="position:absolute;background-image:url('overlay.png');background-size:2px;top:0;width:100%;height:100%;opacity:.3;"></div>
</div>
</body>
</html>


=> NFOrce GIF plugin <= - Ryzen 3800X, 16GB DDR4-3200, Sapphire 5700XT Pulse
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paxsali
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PostPosted: Thu, 3rd Apr 2014 18:33    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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paxsali
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PostPosted: Thu, 3rd Apr 2014 19:13    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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sabin1981
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PostPosted: Thu, 3rd Apr 2014 19:19    Post subject:
paxsali wrote:

CRT grid emulation 20%, scaling3x


NO U!



http://www.nfohump.com/forum/viewtopic.php?p=2326465#2326465
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paxsali
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PostPosted: Thu, 3rd Apr 2014 19:46    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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sabin1981
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PostPosted: Thu, 3rd Apr 2014 19:52    Post subject:
I much prefer the RGB aperture than a catch-all "horizontal scanlines" or "vertical scanlines" as this one gives a far more even and visually pleasing scanline effect.
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paxsali
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PostPosted: Thu, 3rd Apr 2014 20:01    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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sabin1981
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PostPosted: Thu, 3rd Apr 2014 20:07    Post subject:
Well that depends, is this functional in an emulator or just for web-based overlay stuff? If it's the latter then I can't help you, but if it's the former just look at the link I posted and use HLSL - it's massively configurable.
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paxsali
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PostPosted: Thu, 3rd Apr 2014 20:13    Post subject:
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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sabin1981
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PostPosted: Thu, 3rd Apr 2014 20:22    Post subject:
Honestly? The Aperture.png I posted above is the shadow mask pattern I use. Tiled across the screen it looks incredible. As far as I can remember, it's default with MAME and the HLSL filter.
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paxsali
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PostPosted: Thu, 3rd Apr 2014 22:38    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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sabin1981
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PostPosted: Thu, 3rd Apr 2014 22:49    Post subject:
Well I'm not blagging, mate Neutral

This is using the HLSL settings from the thread;

 Spoiler:
 


And this is what I tweaked and modded for my own tastes;

 Spoiler:
 


Here are my exact settings, the ones listed are "default" and may be too pronounced - especially the bloom/bleed. Make sure you have Aperture.png (that I posted above) in the MAME\Artwork folder and, of course, that you're running a MAME version at or above 0.150

Code:

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable               1
hlslpath                  hlsl
hlsl_prescale_x           3
hlsl_prescale_y           3
hlsl_preset               -1
hlsl_write                1
hlsl_snap_width           1920
hlsl_snap_height          1080
shadow_mask_alpha         0.150000
shadow_mask_texture       Aperture.png
shadow_mask_x_count       320
shadow_mask_y_count       240
shadow_mask_usize         0.093750
shadow_mask_vsize         0.062500
curvature                 0.000000
pincushion                0.020000
scanline_alpha            0.950000
scanline_size             1.000000
scanline_height           1.000000
scanline_bright_scale     1.500000
scanline_bright_offset    0.000000
scanline_jitter           0.000000
defocus                   0.000000,0.000000
converge_x                -0.300000,0.000000,0.300000
converge_y                -0.300000,0.000000,0.300000
radial_converge_x         0.000000,0.000000,0.000000
radial_converge_y         0.000000,0.000000,0.000000
red_ratio                 1.000000,0.000000,0.000000
grn_ratio                 0.000000,1.000000,0.000000
blu_ratio                 0.000000,0.000000,1.000000
saturation                1.000000
offset                    0.000000,0.000000,0.000000
scale                     1.000000,1.000000,1.000000
power                     1.000000,1.000000,1.000000
floor                     0.010000,0.010000,0.010000
phosphor_life             0.000000,0.000000,0.000000
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paxsali
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Posts: 18352

PostPosted: Thu, 3rd Apr 2014 22:53    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Thu, 3rd Apr 2014 22:58    Post subject:
You're welcome Smile It's SO much better than the standard horizontal/vertical scanline implementation in most emulators, it's more natural and infinitely more pleasing to the eye ^_^ Don't forget to adjust the resolution, my settings are for 1080 but you may want to tweak that if you get banding or "stretched" scanlines.
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paxsali
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Posts: 18352

PostPosted: Thu, 3rd Apr 2014 23:14    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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sabin1981
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Posts: 87805

PostPosted: Thu, 3rd Apr 2014 23:15    Post subject:
This one?

http://i.imgur.com/JwUYNuQ.png

Oh god no, we have to agree to disagree there.. hehe.
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