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Posted: Thu, 3rd Apr 2014 17:20 Post subject: Ignore |
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It's for pax:
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Posted: Thu, 3rd Apr 2014 18:33 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Posted: Thu, 3rd Apr 2014 19:13 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Posted: Thu, 3rd Apr 2014 19:19 Post subject: |
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Posted: Thu, 3rd Apr 2014 19:46 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Posted: Thu, 3rd Apr 2014 19:52 Post subject: |
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I much prefer the RGB aperture than a catch-all "horizontal scanlines" or "vertical scanlines" as this one gives a far more even and visually pleasing scanline effect.
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Posted: Thu, 3rd Apr 2014 20:01 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Posted: Thu, 3rd Apr 2014 20:07 Post subject: |
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Well that depends, is this functional in an emulator or just for web-based overlay stuff? If it's the latter then I can't help you, but if it's the former just look at the link I posted and use HLSL - it's massively configurable.
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Posted: Thu, 3rd Apr 2014 20:13 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Posted: Thu, 3rd Apr 2014 20:22 Post subject: |
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Honestly? The Aperture.png I posted above is the shadow mask pattern I use. Tiled across the screen it looks incredible. As far as I can remember, it's default with MAME and the HLSL filter.
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Posted: Thu, 3rd Apr 2014 22:38 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Posted: Thu, 3rd Apr 2014 22:49 Post subject: |
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Well I'm not blagging, mate
This is using the HLSL settings from the thread;
Spoiler: | |
And this is what I tweaked and modded for my own tastes;
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Here are my exact settings, the ones listed are "default" and may be too pronounced - especially the bloom/bleed. Make sure you have Aperture.png (that I posted above) in the MAME\Artwork folder and, of course, that you're running a MAME version at or above 0.150
Code: |
#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_prescale_x 3
hlsl_prescale_y 3
hlsl_preset -1
hlsl_write 1
hlsl_snap_width 1920
hlsl_snap_height 1080
shadow_mask_alpha 0.150000
shadow_mask_texture Aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.093750
shadow_mask_vsize 0.062500
curvature 0.000000
pincushion 0.020000
scanline_alpha 0.950000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.500000
scanline_bright_offset 0.000000
scanline_jitter 0.000000
defocus 0.000000,0.000000
converge_x -0.300000,0.000000,0.300000
converge_y -0.300000,0.000000,0.300000
radial_converge_x 0.000000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.000000
offset 0.000000,0.000000,0.000000
scale 1.000000,1.000000,1.000000
power 1.000000,1.000000,1.000000
floor 0.010000,0.010000,0.010000
phosphor_life 0.000000,0.000000,0.000000
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Posted: Thu, 3rd Apr 2014 22:53 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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Posted: Thu, 3rd Apr 2014 23:14 Post subject: |
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Last edited by paxsali on Thu, 4th Jul 2024 22:01; edited 1 time in total
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