I can see why people are doing these videos and stuff, but anybody who thinks that they will put anything like that in the final product is just a moron. First of all, FB does not control the software developed for the OR, and all the games that are so crappy (i.e. Farmville) are not developed by FB either.
FB has an interest in collecting usage data from people, god knows in which ways especially with the Oculus, and that makes me nervous. FB gets data, and thus earns money, by people actively using their product. There is just no reason for them to make people use the product any less, which would certainly happen with all these IAP and so on many people think might happen.
I am not saying there won't be stuff like this, but it won't be Facebook developing that stuff or actively enforcing this. They might give developers the possibility to do this, but then again this would have also been possible anyway even without FB, given the open nature of the Oculus.
โThe only way to deal with an unfree world is to become so absolutely free that your very existence is an act of rebellion.โ
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...im no expert but isnt there like money to make by selling a product that people really wants? Could that solve this complete mystery? People here are waaaaaaaaaaaaaaaaay too conspiracy oriented, grow up
...im no expert but isnt there like money to make by selling a product that people really wants? Could that solve this complete mystery? People here are waaaaaaaaaaaaaaaaay too conspiracy oriented, grow up
+1
shitloads of new stuff in my pc. Cant keep track of it all.
...im no expert but isnt there like money to make by selling a product that people really wants? Could that solve this complete mystery? People here are waaaaaaaaaaaaaaaaay too conspiracy oriented, grow up
make money from selling product AND money from selling data mined from the users?
...im no expert but isnt there like money to make by selling a product that people really wants? Could that solve this complete mystery? People here are waaaaaaaaaaaaaaaaay too conspiracy oriented, grow up
People need and want underwear too. Maybe facebook is not making it since they cant push their ads and social bullshit with it?
Valve's Aaron Nicholls is the latest addition to the Oculus VR team, joining its R&D team in Bellevue
...
Nicholls joined Valve from Microsoft where he had worked on Windows and Gears of War, Halo 3, and Jade Empire. At Valve he focused on gameplay, design, and system work.
Pixieking
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wonder if dk2 will use the same foam face periphery.... in dk1 it was terrible. The thing was getting dirt, dry skin and dust all over it. It was starting to crack easily and was damn itchy... but I am that person who also don't like headphones with foam pads.
Tho in this case, making this thing with leather would not work too. It needs to be some plastic wth rubberized material or something. It will be difficult to do it right. Sony seems to have it kinda ok
3080 | ps5 pro
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Offer:
I have a three day old Nvidia 3D Vision 2 kit I bought off Amazon for about 150.00 USD I will trade that and 100 bucks cash for a DK1. Any takers? Reason I'm getting rid of it: I am beginning to hate my asus 144Hz monitor. Too small viewing angle and colors suck. I wanted the OR but thought I would grab the wireless shutter glasses and wait for the DK2. Changed my mind.
Any takers? PM me
Nui wrote:
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Release Highlights
Reorganized all headset and sensor interfaces to be exposed through a simplified C API.
Introduced SDK Distortion Rendering mode in which the Oculus SDK takes care of distortion rendering and buffer swap.
Significantly improved distortion quality, adapting the distortion function based on user configured eye relief.
Introduced the Timewarp rendering technique, used to reduce latency through reprojection.
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Release Highlights
Reorganized all headset and sensor interfaces to be exposed through a simplified C API.
Introduced SDK Distortion Rendering mode in which the Oculus SDK takes care of distortion rendering and buffer swap.
Significantly improved distortion quality, adapting the distortion function based on user configured eye relief.
Introduced the Timewarp rendering technique, used to reduce latency through reprojection.
First alpha release of Facebook Authentication Protocol (FAP), allowing developers to link to user Facebook accounts for confirming personal information.
SDK v0.3.1 Preview has been released
"...First alpha release of Facebook Authentication Protocol (FAP), allowing developers to link to user Facebook accounts for confirming personal information."
really clever hack
this could well be implemented in videocard drivers to generate a smoother framerate
would just have to do something with the ui elements
we do not need sell product with profit, because ad based revenue rocks
we primarily will focus on development on FB platform
after this hard to see standalone games without ads and pay to play... I can already see FB lawyers drafting such rules that it would not be profitable to develop games without FB
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