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dsergei
Posts: 4061
Location: Moscow, Russia
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Posted: Fri, 11th Apr 2014 14:52 Post subject: |
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Hmmm. I read some article about some rumored insider comments on W3's performance. Some dude claims that at this point W3 runs at 35-45 fps (1080p, Max settings, 8xMSAA) on a 780Ti. PS4 and XBone versions run at 900р/30fps and 720р/30fps respectively. They use the minimum PC gfx settings and look similar to W2.
http://www.gametech.ru/news/39979/
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JBeckman
VIP Member
Posts: 34999
Location: Sweden
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Posted: Fri, 11th Apr 2014 15:16 Post subject: |
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Well, I guess our predictions from few pages back were correct, it will just like old Witchers all over again, haha.
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Pey
Posts: 5597
Location: Argentina
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Posted: Fri, 11th Apr 2014 16:03 Post subject: |
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It´s no surprise to me, really. I´m was only able to max w2 @ 1600p (ubersampling on) with 2 titan/780ti.
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Posted: Fri, 11th Apr 2014 16:51 Post subject: |
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dsergei wrote: | Hmmm. I read some article about some rumored insider comments on W3's performance. Some dude claims that at this point W3 runs at 35-45 fps (1080p, Max settings, 8xMSAA) on a 780Ti. PS4 and XBone versions run at 900р/30fps and 720р/30fps respectively. They use the minimum PC gfx settings and look similar to W2.
http://www.gametech.ru/news/39979/ |
If Witcher 3 runs at that fps on max settings AND 8xMSAA at this time, it's absolutely wonderful news.
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Posted: Sat, 12th Apr 2014 21:39 Post subject: |
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Not sure if these were posted but damn the visuals in this game are quite something to admire

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Posted: Sat, 12th Apr 2014 21:43 Post subject: |
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And you know what? That new culling technique they're using may even help significantly with overall performance. When your system only has to render what it can "see" in a specific radius, the rest doesn't matter.
Spoiler: |
hopehopehope
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Posted: Sat, 12th Apr 2014 21:49 Post subject: |
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sabin1981 wrote: | That new culling technique [...] |
???
it is not new, such concept existed and was/is used in many game for quite a while. It may be new to W3 engine, whatever they use.
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Posted: Sat, 12th Apr 2014 21:51 Post subject: |
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That's why I said "they're using", thanks for the pedantry.
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Posted: Sat, 12th Apr 2014 21:52 Post subject: |
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@sabin
There could not have been any other way. If you play around in the Witcher 2 editor, you'd see how performance drops significantly once the level/map fills up.
It's obvious that they needed to improve drastically upon this issue. So, unless there is a typical corporate deal (Intel, nVidia etc.), I'd expect this game to run beautifully on 'medium' systems on launch date.
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Posted: Sat, 12th Apr 2014 21:52 Post subject: |
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I hope the way camera behaves in the second gif isn't just for the trailer. Such a great sense of speed, would be fantastic if horse riding in the game was like that all the time.
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Posted: Sat, 12th Apr 2014 21:54 Post subject: |
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@blackeyedboy
Yup, absolutely agreed. TW2 is a gorgeous game, phenomenally so in a lot of cases, but it came with such a performance hit that I'm sure CDPR know they need to improve on that any way they can.
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LeoNatan
☢ NFOHump Despot ☢
Posts: 73238
Location: Ramat HaSharon, Israel 🇮🇱
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Posted: Sun, 13th Apr 2014 08:36 Post subject: |
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Still, they never get old. ^.^
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Posted: Sun, 13th Apr 2014 09:47 Post subject: |
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This game looks insane.
Only 10-11 months to go, guys!
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Posted: Wed, 23rd Apr 2014 19:27 Post subject: |
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prudislav
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Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 1st May 2014 19:54 Post subject: |
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Posted: Thu, 1st May 2014 20:18 Post subject: |
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The 3rd book is also translated into english. They sure take their sweet time.
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prudislav
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Posts: 29148
Location: The land of beer and porn
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couleur
[Moderator] Janitor
Posts: 14362
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Posted: Thu, 1st May 2014 21:22 Post subject: |
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Quote: | Mateusz and Konrad Tomaszkiewicz, lead quest designer and game director respectively, list various types of open-world game, including GTA-style sandbox titles, before explaining why Piranha Bytes’ Gothic series is the most apt comparison. “It’s most similar to our game, I think,” Mateusz says. “A quite perfect combination of storyline and freedom in the open world. It’s quite similar, the Gothic series, in terms of quest design and how we organise the story, but our game has a very, very big landscape and Gothic locations were open world...” “...on a smaller scale,” Konrad finishes. |
Damn it. My expections are way to high!
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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Posted: Thu, 1st May 2014 22:15 Post subject: |
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Not enough unjustified hate towards this game right now, what's wrong Nfohump?
Spoiler: | |
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Posted: Thu, 1st May 2014 23:03 Post subject: |
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4treyu wrote: | Not enough unjustified hate towards this game right now, what's wrong Nfohump?
Spoiler: | |
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Definitely no "hate" (after TW2 I have almost absolute faith in CDProjectRed) but a bit of concern yes.
I loved the first two, but I fear all this focus on "open word" and "multi-endings". History has proven time and time again that good narrative and pacing don't get along with the "can go anywhere and fuck around as I please" nature of open world games.
When they came out, I liked Tw2 much more than SKyrim, even if it was smaller, because it was tighter, more focused and all the levels where well designed and, most importantly, were there to serve the narrative and quests, not just to make the map bigger. Here I fear quantity will be detrimental to quality and focus will be lost.
They are small fears, because I still have faith in CDProject, and I'm still super-hyped for the game, but let's just say that when I hear the devs boasting about "36 endings" I am a little worried. Give me one spectacular ending, I'll take it any day over 36 mediocre ones that had to be made as generic as possible to "fit" all the different ways the player may have reached them.
Again, not "hating", only a bit worried. Let's hope my fears are unfounded.
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tonizito
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Location: Portugal, the shithole of Europe.
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Posted: Thu, 1st May 2014 23:07 Post subject: |
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ixigia
[Moderator] Consigliere
Posts: 65092
Location: Italy
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Posted: Fri, 2nd May 2014 00:05 Post subject: |
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couleur wrote: |
Quote: | Mateusz and Konrad Tomaszkiewicz, lead quest designer and game director respectively, list various types of open-world game, including GTA-style sandbox titles, before explaining why Piranha Bytes’ Gothic series is the most apt comparison. “It’s most similar to our game, I think,” Mateusz says. “A quite perfect combination of storyline and freedom in the open world. It’s quite similar, the Gothic series, in terms of quest design and how we organise the story, but our game has a very, very big landscape and Gothic locations were open world...” “...on a smaller scale,” Konrad finishes. |
Damn it. My expections are way to high! |
These guys are the only ones who can afford saying that kind of things (bold comparison included) without sounding like complete fools. I'm a strong believer!
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Posted: Fri, 2nd May 2014 00:22 Post subject: |
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couleur wrote: |
Quote: | Mateusz and Konrad Tomaszkiewicz, lead quest designer and game director respectively, list various types of open-world game, including GTA-style sandbox titles, before explaining why Piranha Bytes’ Gothic series is the most apt comparison. “It’s most similar to our game, I think,” Mateusz says. “A quite perfect combination of storyline and freedom in the open world. It’s quite similar, the Gothic series, in terms of quest design and how we organise the story, but our game has a very, very big landscape and Gothic locations were open world...” “...on a smaller scale,” Konrad finishes. |
Damn it. My expections are way to high! |
When PB tried to bring Gothic to "bigger scale" in G3 it didn't work well, because Gothic's concept usually works only on small and dense worlds. Granted, Joowood forced to release game early but still.
I don't really trust these words. Not saying he is lying, but I think he sees what he wants to see but in the end it may not end up in the way he is talking about. We all know how promises work when it comes to gamedev
Last edited by Kein on Fri, 2nd May 2014 01:40; edited 2 times in total
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