The Witcher 3: Wild Hunt
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dsergei




Posts: 4061
Location: Moscow, Russia
PostPosted: Fri, 11th Apr 2014 14:52    Post subject:
Hmmm. I read some article about some rumored insider comments on W3's performance. Some dude claims that at this point W3 runs at 35-45 fps (1080p, Max settings, 8xMSAA) on a 780Ti. PS4 and XBone versions run at 900р/30fps and 720р/30fps respectively. They use the minimum PC gfx settings and look similar to W2.

http://www.gametech.ru/news/39979/
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JBeckman
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PostPosted: Fri, 11th Apr 2014 14:56    Post subject:
If the minimum settings look like Witcher 2 does (Although maybe not maxed out.) then I'm impressed, of course the PS4/XBO would probably not use the highest settings although it's interesting that they (currently, rumored.) use the lowest and still not in 1080p at that.

EDIT: Of course CDPR also has about a bit under a year or so left until release, plenty of time to optimize the game further. Smile
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Kein
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PostPosted: Fri, 11th Apr 2014 15:16    Post subject:
Well, I guess our predictions from few pages back were correct, it will just like old Witchers all over again, haha.
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Pey




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Location: Argentina
PostPosted: Fri, 11th Apr 2014 16:03    Post subject:
It´s no surprise to me, really. I´m was only able to max w2 @ 1600p (ubersampling on) with 2 titan/780ti.


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MinderMast




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PostPosted: Fri, 11th Apr 2014 16:35    Post subject:
dsergei wrote:
Hmmm. I read some article about some rumored insider comments on W3's performance. Some dude claims that at this point W3 runs at 35-45 fps (1080p, Max settings, 8xMSAA) on a 780Ti. PS4 and XBone versions run at 900р/30fps and 720р/30fps respectively. They use the minimum PC gfx settings and look similar to W2.

http://www.gametech.ru/news/39979/

8xMSAA seems rather odd here - kinda sounds like something someone would just make up to make it sound grand ("OMG, it's running like at 1080p, 25 AFs and MSAAs and only runs at like 40 fps on a 780 Ti!") Razz
Either way, even if it's true, an unoptimised game running like crap at 8xMSAA is hardly shocking. It would kill the framerate in any recent game...
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remyleblau
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PostPosted: Fri, 11th Apr 2014 16:46    Post subject:
its a rumor on a russian site about game still year+ from release, nuff said Very Happy
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Mister_s




Posts: 19863

PostPosted: Fri, 11th Apr 2014 16:51    Post subject:
dsergei wrote:
Hmmm. I read some article about some rumored insider comments on W3's performance. Some dude claims that at this point W3 runs at 35-45 fps (1080p, Max settings, 8xMSAA) on a 780Ti. PS4 and XBone versions run at 900р/30fps and 720р/30fps respectively. They use the minimum PC gfx settings and look similar to W2.

http://www.gametech.ru/news/39979/

If Witcher 3 runs at that fps on max settings AND 8xMSAA at this time, it's absolutely wonderful news.
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timechange01
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PostPosted: Sat, 12th Apr 2014 21:39    Post subject:
Not sure if these were posted but damn the visuals in this game are quite something to admire














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sabin1981
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PostPosted: Sat, 12th Apr 2014 21:43    Post subject:
And you know what? That new culling technique they're using may even help significantly with overall performance. When your system only has to render what it can "see" in a specific radius, the rest doesn't matter.





 Spoiler:
 
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Kein
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Posts: 6101

PostPosted: Sat, 12th Apr 2014 21:49    Post subject:
sabin1981 wrote:
That new culling technique [...]

???
it is not new, such concept existed and was/is used in many game for quite a while. It may be new to W3 engine, whatever they use.
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sabin1981
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PostPosted: Sat, 12th Apr 2014 21:51    Post subject:
That's why I said "they're using", thanks for the pedantry.
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blackeyedboy




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Location: Transylvania
PostPosted: Sat, 12th Apr 2014 21:52    Post subject:
@sabin

There could not have been any other way. If you play around in the Witcher 2 editor, you'd see how performance drops significantly once the level/map fills up.

It's obvious that they needed to improve drastically upon this issue. So, unless there is a typical corporate deal (Intel, nVidia etc.), I'd expect this game to run beautifully on 'medium' systems on launch date.


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Sauronich




Posts: 2062

PostPosted: Sat, 12th Apr 2014 21:52    Post subject:
I hope the way camera behaves in the second gif isn't just for the trailer. Such a great sense of speed, would be fantastic if horse riding in the game was like that all the time.


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sabin1981
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PostPosted: Sat, 12th Apr 2014 21:54    Post subject:
@blackeyedboy

Yup, absolutely agreed. TW2 is a gorgeous game, phenomenally so in a lot of cases, but it came with such a performance hit that I'm sure CDPR know they need to improve on that any way they can.
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LeoNatan
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PostPosted: Sat, 12th Apr 2014 22:09    Post subject:
Boy, I really hope these new texture mapping and shaders they are using help significantly with performance!

 Spoiler:
 
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peter980




Posts: 1977

PostPosted: Sat, 12th Apr 2014 23:56    Post subject:
timechange01 wrote:
Not sure if these were posted but damn the visuals in this game are quite something to admire


Nah... they were posted at least 12 times before. Very Happy
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blackeyedboy




Posts: 10135
Location: Transylvania
PostPosted: Sun, 13th Apr 2014 08:36    Post subject:
Still, they never get old. ^.^


You must preorder your party before venturing forth.™FOV CalculatorAre you mindful today?Women: Know Your Limits!
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Claptonvaughn




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PostPosted: Sun, 13th Apr 2014 09:47    Post subject:
This game looks insane.

Only 10-11 months to go, guys!
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Kein
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PostPosted: Wed, 23rd Apr 2014 19:27    Post subject:
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prudislav
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PostPosted: Thu, 1st May 2014 19:54    Post subject:
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nforules




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PostPosted: Thu, 1st May 2014 20:18    Post subject:
The 3rd book is also translated into english. They sure take their sweet time.
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prudislav
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PostPosted: Thu, 1st May 2014 20:51    Post subject:
nforules wrote:
The 3rd book is also translated into english. They sure take their sweet time.


only 3rd overall or 3rd of the saga? Very Happy
Its time to re-read all 7 of them
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couleur
[Moderator] Janitor



Posts: 14362

PostPosted: Thu, 1st May 2014 21:22    Post subject:
prudislav wrote:
http://www.pcgamer.com/previews/the-witcher-3-preview-how-to-build-an-rpg-with-36-endings/



Quote:
Mateusz and Konrad Tomaszkiewicz, lead quest designer and game director respectively, list various types of open-world game, including GTA-style sandbox titles, before explaining why Piranha Bytes’ Gothic series is the most apt comparison. “It’s most similar to our game, I think,” Mateusz says. “A quite perfect combination of storyline and freedom in the open world. It’s quite similar, the Gothic series, in terms of quest design and how we organise the story, but our game has a very, very big landscape and Gothic locations were open world...” “...on a smaller scale,” Konrad finishes.


So Much Win

Damn it. My expections are way to high!


"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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4treyu




Posts: 23155

PostPosted: Thu, 1st May 2014 22:15    Post subject:
Not enough unjustified hate towards this game right now, what's wrong Nfohump?

 Spoiler:
 
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Thu, 1st May 2014 23:03    Post subject:
4treyu wrote:
Not enough unjustified hate towards this game right now, what's wrong Nfohump?

 Spoiler:
 


Definitely no "hate" (after TW2 I have almost absolute faith in CDProjectRed) but a bit of concern yes.

I loved the first two, but I fear all this focus on "open word" and "multi-endings". History has proven time and time again that good narrative and pacing don't get along with the "can go anywhere and fuck around as I please" nature of open world games.

When they came out, I liked Tw2 much more than SKyrim, even if it was smaller, because it was tighter, more focused and all the levels where well designed and, most importantly, were there to serve the narrative and quests, not just to make the map bigger. Here I fear quantity will be detrimental to quality and focus will be lost.

They are small fears, because I still have faith in CDProject, and I'm still super-hyped for the game, but let's just say that when I hear the devs boasting about "36 endings" I am a little worried. Give me one spectacular ending, I'll take it any day over 36 mediocre ones that had to be made as generic as possible to "fit" all the different ways the player may have reached them.

Again, not "hating", only a bit worried. Let's hope my fears are unfounded.
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sabin1981
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Posts: 87805

PostPosted: Thu, 1st May 2014 23:06    Post subject:
I have no concerns about the game itself, I'm seriously looking forward to it as both previous games are nothing less than legendary. My only concerns are with performance and whether or not I can run it properly Wink
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tonizito
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PostPosted: Thu, 1st May 2014 23:07    Post subject:
4treyu wrote:
Not enough unjustified hate towards this game right now, what's wrong Nfohump?

 Spoiler:
 
Rolling Eyes soe predictable Rolling Eyes


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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4treyu




Posts: 23155

PostPosted: Fri, 2nd May 2014 00:02    Post subject:
soe? What do you have against PlanetSide 2? Mad
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ixigia
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Posts: 65092
Location: Italy
PostPosted: Fri, 2nd May 2014 00:05    Post subject:
couleur wrote:
prudislav wrote:
http://www.pcgamer.com/previews/the-witcher-3-preview-how-to-build-an-rpg-with-36-endings/



Quote:
Mateusz and Konrad Tomaszkiewicz, lead quest designer and game director respectively, list various types of open-world game, including GTA-style sandbox titles, before explaining why Piranha Bytes’ Gothic series is the most apt comparison. “It’s most similar to our game, I think,” Mateusz says. “A quite perfect combination of storyline and freedom in the open world. It’s quite similar, the Gothic series, in terms of quest design and how we organise the story, but our game has a very, very big landscape and Gothic locations were open world...” “...on a smaller scale,” Konrad finishes.


So Much Win

Damn it. My expections are way to high!

These guys are the only ones who can afford saying that kind of things (bold comparison included) without sounding like complete fools. Very Happy I'm a strong believer!
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Kein
Banned



Posts: 6101

PostPosted: Fri, 2nd May 2014 00:22    Post subject:
couleur wrote:
prudislav wrote:
http://www.pcgamer.com/previews/the-witcher-3-preview-how-to-build-an-rpg-with-36-endings/



Quote:
Mateusz and Konrad Tomaszkiewicz, lead quest designer and game director respectively, list various types of open-world game, including GTA-style sandbox titles, before explaining why Piranha Bytes’ Gothic series is the most apt comparison. “It’s most similar to our game, I think,” Mateusz says. “A quite perfect combination of storyline and freedom in the open world. It’s quite similar, the Gothic series, in terms of quest design and how we organise the story, but our game has a very, very big landscape and Gothic locations were open world...” “...on a smaller scale,” Konrad finishes.


So Much Win

Damn it. My expections are way to high!


When PB tried to bring Gothic to "bigger scale" in G3 it didn't work well, because Gothic's concept usually works only on small and dense worlds. Granted, Joowood forced to release game early but still.

I don't really trust these words. Not saying he is lying, but I think he sees what he wants to see but in the end it may not end up in the way he is talking about. We all know how promises work when it comes to gamedev


Last edited by Kein on Fri, 2nd May 2014 01:40; edited 2 times in total
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