"Sid Meier's Civ" Beyond Earth (Alpha Centauri II)
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dethy




Posts: 3121
Location: Conclave of Shadows
PostPosted: Sat, 12th Apr 2014 17:35    Post subject:
Shocked Shocked Shocked Shocked So Much Win


My specs:
Ryzen 5950x @ boosting 5ghz, Gigabyte x570 Aorus Master, 128gb G.Skill Trident Neo pc3600 ram, nVidia RTX 5080, SoundBlasterX G6, Samsung 980 Pro m.2 1TB and Hynix m.2 1TB storage SSD. Custom watercooling loop.

Derpsole: Nintendo Switch, Derpstation 5 Pro
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 12th Apr 2014 17:37    Post subject:
Babylon 5. The last of the 8 space stations! .. oh..
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A-A




Posts: 3156
Location: New york
PostPosted: Sat, 12th Apr 2014 17:56    Post subject:
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tjuma




Posts: 542

PostPosted: Sat, 12th Apr 2014 17:59    Post subject:


e: some live coverage of the panel & game info on https://twitter.com/hammergaming
more infos: http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/


Last edited by tjuma on Sat, 12th Apr 2014 18:51; edited 1 time in total
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 12th Apr 2014 18:06    Post subject:
Humanity is sending all their gays to the stars apparently.
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sat, 12th Apr 2014 18:10    Post subject:
Stupid announcement... I want it now!

(Tho I do hope it's not the same as CIV V where I need to wait 2 years to enjoy a full game )


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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Sat, 12th Apr 2014 18:25    Post subject:
Fall 2014? WTF?


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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farne




Posts: 3736

PostPosted: Sat, 12th Apr 2014 18:27    Post subject:
Hopefully it isn't gonna be as herp herp as XCOM was. And perhaps they can for once fix their multiplayer sync issues. How hard can it really be to make sure that a turn-based game with not that many variables is synced?
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JanKowalski82




Posts: 2027
Location: Poland
PostPosted: Sat, 12th Apr 2014 18:29    Post subject:
farne wrote:
Hopefully it isn't gonna be as herp herp as XCOM was. And perhaps they can for once fix their multiplayer sync issues. How hard can it really be to make sure that a turn-based game with not that many variables is synced?


It will be a reskinned Civ 5.


ASUS GTX 660 2GB, AMD Phenom II X4 955 BE, MSI 870-G45, 4GB DDR3 1333, Plextor M5 Pro 128GB, WD Red 1TB

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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 12th Apr 2014 18:33    Post subject:
Now I need first-person, sandbox, alien survival mode and it'll be perfect.
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WhiteBarbarian




Posts: 6011
Location: Russia
PostPosted: Sat, 12th Apr 2014 19:10    Post subject:


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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 12th Apr 2014 19:51    Post subject:
Ok, so re-skinned civ then. Very Happy
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Sat, 12th Apr 2014 20:07    Post subject:
A-A wrote:

http://www.indieretronews.com/2014/04/sid-meiers-civilization-beyond-earth.html
http://www.dsogaming.com/news/sid-meiers-civilization-beyond-earth-announced-sequel-to-alpha-centauri/



Damn, if I knew some would simply copy/pasta my quick dirty summary I would have put more effort in it.

Laughing


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Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 12th Apr 2014 20:08    Post subject:
still no info on terraforming and unit customization ?
Hope it will have better diplomacy than Civ5


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Sometimes i just want to see NFOHUMP burn \o/
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 12th Apr 2014 20:12    Post subject:
Civilization: Beyond Earth

Three ways to play:

Normal.
Hippie.
Nerd.

Done.

When's the next and innovative Civ game going to come out?

Don't think calling the tech tree a tech web qualifies as innovative... Mr. Green
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rejer13




Posts: 477
Location: Behind you
PostPosted: Sat, 12th Apr 2014 20:19    Post subject:
bah hate scfi games


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Sin317
Banned



Posts: 24322
Location: Geneva
PostPosted: Sat, 12th Apr 2014 20:23    Post subject:
rejer13 wrote:
bah hate scfi games


i'm guessing you are in your early 20's at best ^^
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A-A




Posts: 3156
Location: New york
PostPosted: Sat, 12th Apr 2014 20:28    Post subject:
Silent_Lurker wrote:
A-A wrote:

http://www.indieretronews.com/2014/04/sid-meiers-civilization-beyond-earth.html
http://www.dsogaming.com/news/sid-meiers-civilization-beyond-earth-announced-sequel-to-alpha-centauri/



Damn, if I knew some would simply copy/pasta my quick dirty summary I would have put more effort in it.

Laughing


Well didn't you copy and pasta from another sauce anyway Wink
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 12th Apr 2014 21:03    Post subject:
So many memories and so much hours in AC:AC


This sound pretty cool:
Quote:
New Orbital Layer: Players will build and deploy advanced military, economic and scientific satellites that provide strategic offensive, defensive and support capabilities from orbit.



Meanwhile at EA
"We really need to release Alpha Centari remake for tablets" Very Happy


http://i.imgur.com/SYIa3w4.png
http://i.imgur.com/PtROKGv.gif
Sometimes i just want to see NFOHUMP burn \o/


Last edited by prudislav on Sat, 12th Apr 2014 21:31; edited 1 time in total
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A-A




Posts: 3156
Location: New york
PostPosted: Sat, 12th Apr 2014 21:11    Post subject:
Alpha Centauri Premium !
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EternalBlueScreen




Posts: 4314

PostPosted: Sat, 12th Apr 2014 21:15    Post subject:
Season Pass!

Multi-Pass!

Off-line mode!

ANYTHING!!!
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Sat, 12th Apr 2014 22:10    Post subject:


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
Just for the LUL: PS4 Pro / Nintendo Switch / Wii U
$team, Orishit, Upay, PSN : Athlonic
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A-A




Posts: 3156
Location: New york
PostPosted: Sat, 12th Apr 2014 22:11    Post subject:
No offline mode, you'll need to be connected to the nearest space station in 2050
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prudislav
VIP Member



Posts: 29148
Location: The land of beer and porn
PostPosted: Sat, 12th Apr 2014 22:43    Post subject:
http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/
Quote:
The first thing we did was go on Wikipedia to the Alpha Centauri webpage, and it has the books that Brian Reynolds and his team read, so we read those, and that was our starting point. And we read a lot more, and got a survey of all the weird things we could do and the weird places we could go, and the tech web really reflects that.

Quote:
So the "Putity"player tries to push away the alien, they try to make the planet more like Earth, they try to avoid conflict with the alien life forms by building massive defences, by being tough and very hard to kill, very secure in the territory they've made safe, then at the same time try to devote themselves to the preservation, or you might say the conservation of the idea of humanity, hence the name. If you just think about those philosophically, you can imagine how they start to become playstyles, how they become conflicts, how they become wars when you're the Purity player with your big strongholds and the harmony territories are around you from all sides. That sets up a lot of options for both players.
Will Miller: Mechanically, the Purity player is the one that's going to put guns on things. Giant platforms with lots of guns.
David McDonough: We're going to build a fortress, and we're going to make it fly.

Quote:
Then the Harmony player can take advantage of all the things that are threatening to you in the beginning of the game, even to the extent that they start to design their own alien creatures. You get to play these big alien things at the end of the game, they even ride them. They're not space elves, they're still very tough. In fact, the ground unit trajectory for Harmony, they look like Football players, huge genetically modified guys,

David McDonough: They've got as much influence from the Predator as they do from Avatar.

Will Miller: Then the Supremacy player is very finesse oriented. It's going to be about building units and putting them in a geometry that lets them harmonise with each other. You have units that are very specialised, but if put in the right places relative to others, you get a lot of buffs that way. Each of the three playstyles have an influence on all of the game systems, so they all can use orbital units, they all take advantage of those things, but just differently. They also don't suggest a military one, or an economic one. You can play canonical Civ gametypes with each one. Each are different takes.


Quote:
Next to that is planetary sciences starting with alien fauna and alien geology and then moving onto terraforming, all the way to the point of planetary engineering where you can dig into the mantle and mine rare ores right out of the lava. Or you can build machines that shake the very ground under your enemies and stuff like that.

Above it is genetics, starting with what the human genome is and what the genome is we find on the alien world, and then extrapolating, blending them, hybridising, breeding new life, reverting humanity to an earlier genome stripped of all its flaws, like the promethean idea of the ultimate idea of human, and then in between body modification and genetics are the xeno-sciences, about the alien world you find, things that are unique about the Miasma, the alien ecosystem, the bizarre resources you find and what that means for new technologies.


Quote:
There's no world congress or galactic council or anything like that. I think there are avenues for that sort of play through the diplomacy system. One of the systems we're really excited about is the white hat black hat covert ops. It takes espionage from Brave New World and expands it quite a bit. You can do many, many more things with spies when you get them in cities and things like smuggling from them and stealing their research and technology to things like planting the Dune thumper device in their city and having worms pop out. Only the Harmony player can do that. Or setting off a nuclear explosion, a dirty bomb in their city. There's some stuff that's white hat stuff that's done peacefully, that's not detrimental to the other player but is still clandestine, so if the AI catches you doing it they're not going to be pleased about it, but it benefits you and doesn't harm them as much. Then the more clandestine activity happens in a city, we call it intrigue, there's an intrigue level that increments. Once that gets real high you can start doing things that are more directly offensive, like detonating a bomb or sending the aliens to attack. That's a pretty cool avenue into the diplomacy system that's not "I'm going to talk to you now, let's have a conversation tree."


Quote:
One of the favourite features from Alpha Centauri is the unit workshop, which everybody really likes, even though in our opinion the design of that could have been improved, so we did!
We decided on a different way to make your army customisable, and also feed back into your affinity, your cultural identity. So you have a catalogue of generic unit types that will upgrade as you level up. As your dominant affinity goes higher you'll be able to stack these guys with perks, with special abilities that are themed to that. Your marines can start out as normal marines, and then you play a little while and they level up to level two marines and you give them the anti-alien perk instead of the anti-city perk, because that's the kind of army you want to field. Then they have more abilities beyond that, so your stock types upgrade throughout the game.

About a third of the way into the game they start to get augmented by unique units, which are unique to affinities, they're not unique to affinities. So if you play the Supremacy path you will have access to Supremacy uniques—there's a catalogue of them, and they are themed along Supremacy ideals, so the first two are robots, basically droids, and they get more sophisticated from there. So there are robo-soldiers for Supremacy, using alien lifeforms as herds, or as cavalry, or breeding new creations for the Harmony player. Then the Purity player has the aforementioned flying fortresses. They're the tough guys, so they specialise in the float-stone, and they figure out how to mill it into a particular kind of ore that they can use to levitate truly massive objects. Their highest levels are the lev-tanks and the lev-destroyer, which is essentially a battleship that flies.

The central ring, the first simple techs you'll be able to get to quickly unlock the generic—they're not really generic, we call them the classes—so you research your tech to unlock the cavalry and the siege units, and the battleship and stuff like that. Then, once you have those categories unlocked, you can go into our version of the workshop, the unit upgrade screen, and that's where you see their progression tree. It starts out linear and then it branches depending on affinity.


The art team has done a lot of work to bring the affinities into the game visually, so the units will look different. Your high level Supremacy marines will look like these lithe, robotic gleaming things, versus the Purity marine, which is really heavily armoured with a heavy bore gun, so yeah. And their cities. Their building composition will change. Their leader will change. Everything about them will get coloured by their dominant affinity. It'll be impossible to miss.

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crossmr




Posts: 2966
Location: United Kingdom
PostPosted: Sun, 13th Apr 2014 02:16    Post subject:
now this I'm excited about.


intel ultra 7 265k, 64gb ram, 3070
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kumkss




Posts: 4837
Location: Chile
PostPosted: Sun, 13th Apr 2014 02:50    Post subject:
So Much Win at last!!!!!!! Bouncy Gal'
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Sun, 13th Apr 2014 02:55    Post subject:
Don't forget their DLC craze tho!


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ixigia
[Moderator] Consigliere



Posts: 65099
Location: Italy
PostPosted: Sun, 13th Apr 2014 03:36    Post subject:
Awesome news Very Happy
After the lacklustre Civ V vanilla, Firaxis redeemed themselves with them meaty expansions, not to mention the XCOM reboot (done right) that I enjoyed immensely. So...yay, trust_levels=fully restored
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scaramonga




Posts: 9800

PostPosted: Sun, 13th Apr 2014 04:29    Post subject:
Already bought, here is my cash - £££££££££££££££

Very Happy Very Happy Very Happy Very Happy Very Happy
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locke89




Posts: 2812
Location: Poland
PostPosted: Sun, 13th Apr 2014 13:35    Post subject:
Sounds good, will be definetely there on Day 1 even though Firaxis completely dropped the ball in terms of mod support for CivV (I guess it was theier publisher, 2K). They even dare to wrot this in C:BE info:
Mod support: Robust mod support allows you to customize and extend your game experience.

Fucking disgusting because it's quite obvious it will the same business model as with CiV - tons of small DLC and shitty supoort for mods so it's easier to monetize it. Fucking scumbags... :< And obviously noone from the gaming press will press them on that issue.
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