Star Citizen (Chris Roberts is back!) [Beta in ∞ years]
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 15th Apr 2014 00:02    Post subject:
EternalBlueScreen wrote:
There's a ton of people over there, generalizing them all because of the dominant vocal minority isn't what I'd do. It doesn't have to mean the in-game community will be bad once there's an actual game to play.


Considering that 99% of every post in 99% of every thread ends the same; with the same offensive fanboys shitting up the place, what else can you do but generalise? The community, that is the "dominant vocal minority", is a cesspit and since those are the "dominant vocal" ones, they're the ones noticed by the developers. How can the "silent majority" be noticed and have their opinions heard when they're silent? Anyone posting, regardless of the point, just gets torn apart. Kaltern's post was respectful and inquisitive and all he got back was a bunch of trolling assholes pulling the "I'm a software developer, I know what I'm talking about" card whilst simultaneously doing everything BUT calling him a stupid cunt.

And yes, if even half of the people I've seen posting on RSI are what's going to make up the "in game community" then it's going to be a terrible game populated by griefers, trolls and jackasses, whose sole purpose is to make everyone else's life miserable. Like LoL or EVE.

(this is just my opinion, obviously Razz)
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 15th Apr 2014 00:30    Post subject:
And I share that opinion. Past weeks I tried some Multiplayer games and it is so fucking horrible. Seeing the SC forum, I bet a lot of that childish & nasty bickering is coming to the verse.

I mean seriously ffs, give me back the internet when I was 16. At least the attitude was better back then (BETTER! not perfect ) /rant


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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 15th Apr 2014 00:35    Post subject:
Spank me hard, they've reached 42.
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4treyu




Posts: 23141

PostPosted: Tue, 15th Apr 2014 01:30    Post subject:
EternalBlueScreen wrote:
Spank me hard, they've reached 42.


Excellent!
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 15th Apr 2014 01:34    Post subject:
EternalBlueScreen wrote:
Spank me hard, they've reached 42.


Any Chairman's Letter yet?
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TheSisko42




Posts: 26

PostPosted: Tue, 15th Apr 2014 03:03    Post subject:
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 15th Apr 2014 03:04    Post subject:
Just came to post it Very Happy Thanks Sisko42. Congratulations everyone, enjoy your new towels ^_^
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TheSisko42




Posts: 26

PostPosted: Tue, 15th Apr 2014 03:12    Post subject:
Damage states for your towel - as long as they keep having this much fun I belive it will be glorious when its done Very Happy
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 15th Apr 2014 03:32    Post subject:
What did the 42M stretch goal of "a new universe" exactly entail?


RTX ON
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Pixieking




Posts: 3452
Location: UK
PostPosted: Tue, 15th Apr 2014 09:32    Post subject:
@Kaltern

Heh, again, I say no probs. I know how bad that forum is, so thought a little support would be helpful. Who knew that my of lack of post numbers would work against me? Laughing

Honestly, that forum needs a massive amount of moderation. I've been in some clique-y communities in my time on the 'net, but SC's is absolutely the worst for newbies and negativity. I'm think I'm going to write a long letter to senior dev/community staff (assuming I can find their email) saying how toxic it is, and using your thread as an example. I might not be the greatest internet commentator ever, but I can certainly hold my own in reasoned arguments, and when I get turned off by it? Urgh. Sad


Pixieking
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PredOborG




Posts: 1937
Location: BG
PostPosted: Tue, 15th Apr 2014 10:23    Post subject:
I got interested and finally decided to look in the SC forum following Kaltern's thread and the community answers. I also did some little "research" on the replying users. It's amazing how the first to post are the most recently joined, enlisted from September 2013 till now. They seem to be the most toxic and imo kinda "braindamaged" part of the community. Most people reply like they are scared to not be smashed by the others. Some (the older enlisted ones) tried some reasonable resposes and discussion but stop with only one post and then dissapear. It's off-topic but if I have to make some kind of an amateur Psychological Profile on the community judging by the answers and registered date, I'd say most of these guys who joined the last 6 months are just some naive kiddos who heard words about some perfect space game and decided to jump on the hype train. And with the time it will probably go worse. The weird thing is when the mature Original Backers came out. They ended all discussion about the development, Dogfighting and G-Force and started talking bullshits about some retarded abbreviations and nerd wetdreams, about controllers and how they are gonna play a game that has a very early controlling system in which everything is a subject to change in the next 2 years.


Now I will share my opinion here because it seems too late for it in the SC forum thread about the Kaltern's points and some of the community answers I read :

1. I totally agree on this. It was dissapointing enough when they didn't met the initial date set for end of 2013. Now after PAX they will probably release the single-player DFM but the multi-player won't be anytime sooner than end of summer imo. Some "software developers" say it's hard to make a game with scale and with new net code for multiplayer. I am pretty sure if CIG started their own engine after they saw how fast the money come and hit the $22 million goal they would make much more progress now than with Cryengine. Maybe they lack the experience or quality to make new engine, maybe they have some solid contract with Crytek, or just don't want to bother. For a game with such promised scale new and more optimized engine will make much more sense than improvizing with engine made for FPS games.

2. I am for having G-force effect if it helps skilled pilots. But seeing the answers about that IFHS or something ( I hate abbreviations) stuff really killed my initial idea of G-Force helping skillful players. Yes, if you turn it on you won't perform such surprising maneuvers but still it's kinda cheating and disadvange for ships who don't have it. Tho I get little confused on what it really does. Does it only help FTL jumps? Can you use it in combat ?

3. Comparing SC to E: D is incorrect because Elite is actually developing for longer time, since 2009, while SC started from 2011. I am sure the FPS part will be developed at much later state of the game and any gameplay or concept videos for now are impossible. The star systems are also only concepts for now and we will prolly see them when Squadron 42 is near. At least we got those 2 "maps" with Arena Commander for now and they look awesome. I am more concered there is almost nothing about S42 for now. It's supposed to be released in about 10 months. But seeing how everything recently gets delayed it may be out in late 2015 and SC to come in mid/ late 2016


PS: damn, what a long post Shocked

EDIT: Seems like I kinda mashed up the thread about IFSC (something like that) with Kaltern's thread and people still comment on topic. So I you can scratch out my little overreacted comment about the control addicted freaks Laughing
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3dcViper




Posts: 384

PostPosted: Tue, 15th Apr 2014 11:17    Post subject:
PredOborG wrote:
I am pretty sure if CIG started their own engine after they saw how fast the money come and hit the $22 million goal they would make much more progress now than with Cryengine. Maybe they lack the experience or quality to make new engine, maybe they have some solid contract with Crytek, or just don't want to bother. For a game with such promised scale new and more optimized engine will make much more sense than improvizing with engine made for FPS games.

No... not at all.

If they would have started to create their own engine, the game would take 1-2 years more time.
To create a engine for this big scale with this kind of features, you need at least 1 year.. better 2 years of development.

For example: Frostbyte 3 needed 2 years to be "completed" so that games could be made with this engine.

Chris already said, that their MP part is working but not stable right now but they think this will be fixed until end von april. At first, you wont be able to play with 50-60 players but with 10-12. The amount of players will be increased over the time.
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PredOborG




Posts: 1937
Location: BG
PostPosted: Tue, 15th Apr 2014 12:24    Post subject:
Well, yes it could be probably slower. But for such game a new engine will make everything much faster when done imo. Cryengine looks rerally great but not sure how well it will work for a space game. It could make things much harder and the multiplayer part may only be the beginning of larger problems. I am not a "software developer" like 90% of the SC community apparently and hopefully I am wrong in this one. I read posts in different places defending Cryengine for Star Citizen but I am still worried.
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3dcViper




Posts: 384

PostPosted: Tue, 15th Apr 2014 13:18    Post subject:
Stop thinking, that this is the "normal" CryEngine. The cryengine was modifed significantly from chris and crytek. The engine is not the "standard" Cryengine anymore. Wink
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TheSisko42




Posts: 26

PostPosted: Tue, 15th Apr 2014 13:31    Post subject:
PredOborG wrote:
*stuff*
2. I am for having G-force effect if it helps skilled pilots. But seeing the answers about that IFHS or something ( I hate abbreviations) stuff really killed my initial idea of G-Force helping skillful players. Yes, if you turn it on you won't perform such surprising maneuvers but still it's kinda cheating and disadvange for ships who don't have it. Tho I get little confused on what it really does. Does it only help FTL jumps? Can you use it in combat ? *more stuff*


IFCS = Integrated Flight Control System

Basically as far as I know and if I understood/saw it correctly if its switched on it will make the ships behave more like a traditional airplane. If its switched off you get I-War.
It has nothing to do with FTL
In all likelyhood its a mandatory component in all of the ships avionics systems.
Having it on wont totally prevent you from pulling any Gs either since that would make it mandatory to turn it off all the time. They will probably tune that when they got more people playing it.
Random Sidenote, they where talking about suits that can compensate some extra Gs
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 15th Apr 2014 13:55    Post subject:
Well if thats the case it's still a load of crap - there should be NO G-FORCE EFFECTS in this game as it is utterly unrealistic (as much as space sim can be).


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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Tue, 15th Apr 2014 14:58    Post subject:
Pixieking wrote:
Honestly, that forum needs a massive amount of moderation. I've been in some clique-y communities in my time on the 'net, but SC's is absolutely the worst for newbies and negativity. I'm think I'm going to write a long letter to senior dev/community staff (assuming I can find their email) saying how toxic it is, and using your thread as an example. I might not be the greatest internet commentator ever, but I can certainly hold my own in reasoned arguments, and when I get turned off by it? Urgh. Sad


I send a letter to their community manager yesterday, with every week my enthusiasm just goes down by reading the forum alone. So I felt I had to at least voice my concern directly since I don't feel like having that post on the forum.

With a small chance they might read it, and maybe more people like you and me who want to communicate this to them are doing the same. I am of the thought to stay away from the forum if the moderator team doesn't up their game soon tho. It has never been the perfect place, but it's getting worse and worse.


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Anticasper




Posts: 1128
Location: Paul's Boutique
PostPosted: Tue, 15th Apr 2014 15:06    Post subject:
I hardly ever visit the official forums. I like http://www.reddit.com/r/starcitizen/


Per Ardua Ad Astra
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3dcViper




Posts: 384

PostPosted: Tue, 15th Apr 2014 15:31    Post subject:
Kaltern wrote:
Well if thats the case it's still a load of crap - there should be NO G-FORCE EFFECTS in this game as it is utterly unrealistic (as much as space sim can be).

Why? No?
Objects still have a mass in space. And every object (head too) has a inertia.

So if you increase your speed in space you will be pushed into the seat. If you steer left or right, your body and head will still have the urge to go in the opposide destination - because of the inertia.

If there were no inertia in space, every object could stop and accelerate to any given speed in a blink of eye.. but thats not possible. Because of the inertia of every object you need time to stop and accelerate because the mass needs to be moved..


Last edited by 3dcViper on Tue, 15th Apr 2014 17:07; edited 4 times in total
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Tue, 15th Apr 2014 15:37    Post subject:
Nfohump, the armchair scientist camp!
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Tue, 15th Apr 2014 17:07    Post subject:
Stormwolf wrote:
Nfohump, the armchair scientist camp!


Take that any day over rampant ignorance Laughing


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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Tue, 15th Apr 2014 17:09    Post subject:
One could argue that often, both are the very same.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 15th Apr 2014 17:17    Post subject:
3dcViper wrote:
Kaltern wrote:
Well if thats the case it's still a load of crap - there should be NO G-FORCE EFFECTS in this game as it is utterly unrealistic (as much as space sim can be).

Why? No?
Objects still have a mass in space. And every object (head too) has a inertia.

So if you increase you speed in space you will be pushed into the seat. If you steer left or right, your body and head will still have the urge to go in the opposide destination - because of the inertia.

If there we no inertia in space, every object could stop and accelerate to any given speed in a blink of time... but thats not possible. Because of the inertia of every object you need time to stop and accelerate.


So explain how any ship in this game can travel FTL without the pilot being squished? This is the EXACT SAME THING as what we are talking about. This has nothing to do with going fast or slow, as if any spacefaring vehicle didn't have some form of inertial dampening at those speeds, the pilot would suffer a lot more than just normal G-Forces.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 15th Apr 2014 17:28    Post subject:
Even without FTL travel, the engines used to move GALACTIC distances (ie, the hundreds of thousands, if not millions, of kilometres between stations or outposts, etc) would need to pull more speed than the average jet fighter. I simply don't believe that a hundred, two hundred years in the future we're still strapped into spacecraft that exert gravitational forces on the pilots. It's ridiculous and I stand by what I said earlier; it's just fluff for the YEAHBRO!! crowd. Let's be honest, nobody here REALLY wants to have g-forces affect them whilst they're playing.
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Stormwolf




Posts: 23707
Location: Norway
PostPosted: Tue, 15th Apr 2014 17:31    Post subject:
I'd rather not have them, but i would survive if they end up not being too intrusive and ruining the gameplay.
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 15th Apr 2014 17:31    Post subject:
As they exist right now they ruin the gameplay 100% for me. Utterly destroy it and make the game worthless and pointless.

Yes, I'm serious.
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Kaltern




Posts: 5859
Location: Lockerbie, Scotland
PostPosted: Tue, 15th Apr 2014 17:35    Post subject:
sabin1981 wrote:
As they exist right now they ruin the gameplay 100% for me. Utterly destroy it and make the game worthless and pointless.
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EternalBlueScreen




Posts: 4314

PostPosted: Tue, 15th Apr 2014 17:35    Post subject:
Why waste human lives? Build drones to fight for us, trade for us, cook for us. Sit in a bunker somewhere and wreak havoc.
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3dcViper




Posts: 384

PostPosted: Tue, 15th Apr 2014 18:18    Post subject:
Kaltern wrote:
3dcViper wrote:
Kaltern wrote:
Well if thats the case it's still a load of crap - there should be NO G-FORCE EFFECTS in this game as it is utterly unrealistic (as much as space sim can be).

Why? No?
Objects still have a mass in space. And every object (head too) has a inertia.

So if you increase you speed in space you will be pushed into the seat. If you steer left or right, your body and head will still have the urge to go in the opposide destination - because of the inertia.

If there we no inertia in space, every object could stop and accelerate to any given speed in a blink of time... but thats not possible. Because of the inertia of every object you need time to stop and accelerate.


So explain how any ship in this game can travel FTL without the pilot being squished? This is the EXACT SAME THING as what we are talking about. This has nothing to do with going fast or slow, as if any spacefaring vehicle didn't have some form of inertial dampening at those speeds, the pilot would suffer a lot more than just normal G-Forces.

lol this is a sci-fi-game....

Do you think 300 years ago someone thought, that it would be possible to travel faster then 100kmh or faster then 1000kmh? No...

Its scifi... so not everything has to be explained. Perhaps in 500-600 years we will be able to do this we now think would be impossible... (perhaps..)
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 15th Apr 2014 18:25    Post subject:
> Why do pilots feel g-forces? It's unrealistic in the setting
> Objects still have mass and everything has a inertia so if you increase your speed in space you will be pushed into the seat
> So how come pilots aren't squished into greasy piles when their ships travel at galactic speeds?
> lol this is a sci-fi game.... its scifi... so not everything has to be explained.

Sounds legit Rolling Eyes
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