Dark Souls 2
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 29th Apr 2014 10:32    Post subject:
The_Zeel wrote:
he rolled too early and his agl must be pretty low, bad hitboxes aside, this wouldnt happen if agl was 95-100.


Who the hell has 95-100 agility at the Pursuer? It's the second boss in the game Laughing
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sabin1981
Mostly Cursed



Posts: 87805

PostPosted: Tue, 29th Apr 2014 10:35    Post subject:
madness wrote:


Rolling Eyes


Pffft, there is no artificial difficulty, scrub Rolling Eyes l2p n00b Rolling Eyes Fair Souls 2 Rolling Eyes Cool Face
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JBeckman
VIP Member



Posts: 34628
Location: Sweden
PostPosted: Tue, 29th Apr 2014 10:38    Post subject:
The_Leaf wrote:
The_Zeel wrote:
he rolled too early and his agl must be pretty low, bad hitboxes aside, this wouldnt happen if agl was 95-100.


Who the hell has 95-100 agility at the Pursuer? It's the second boss in the game Laughing


Depending on what path you take, or maybe he meant for New Game+ or so? Smile
(He's pretty optional really, but I guess it depends on where you fight him.)

 Spoiler:
 


Last edited by JBeckman on Tue, 29th Apr 2014 10:41; edited 2 times in total
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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 10:39    Post subject:
The_Leaf wrote:
The_Zeel wrote:
he rolled too early and his agl must be pretty low, bad hitboxes aside, this wouldnt happen if agl was 95-100.


Who the hell has 95-100 agility at the Pursuer? It's the second boss in the game Laughing


i did, but i admit thats mainly due to being blind and completely missing that area, instead venturing off to other lands, beating many bosses before returning later and finding him Laughing

either way, this time around on pc i fought him as 2nd boss, and the trick is to constantly keep distance, since he starts his combos early and if you do it right you will only need to rol awayl during his charge attack, which is easy to evade. after every combo run in and deliver a strike or 2 and back away again.

people are having unnecessary trouble with him, i find him to be one of the easier bosses, but thats probably due to differing playstyles.

and btw 95 agl isnt as much as it sounds, i am not talking about adp, base agl is in the 80s for most classes.


Last edited by The_Zeel on Tue, 29th Apr 2014 10:42; edited 1 time in total
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Lokhart




Posts: 186
Location: Italy
PostPosted: Tue, 29th Apr 2014 10:41    Post subject:
The_Zeel wrote:
The_Leaf wrote:
The_Zeel wrote:
he rolled too early and his agl must be pretty low, bad hitboxes aside, this wouldnt happen if agl was 95-100.


Who the hell has 95-100 agility at the Pursuer? It's the second boss in the game Laughing


i did, but i admit thats mainly due to being blind and completely missing that area, instead venturing off to other lands, beating many bosses before returning later and finding him Laughing

either way, this time around on pc i fought him as 2nd boss, and the trick is to constantly keep distance, since he starts his combos early and if you do it right you will only need to rol awayl during his charge attack, which is easy to evade. after every combo run in and deliver a strike or 2 and back away again.


Well it seems that each boss has a "style" I found this boss extremely easy by using a buckler and parrying. You keep your distance, he jumps, you parry before he lands, he gets stunned. Couple of hits and then repeat.

If you want to take the easy way, stun him in line with a ballista, go to the ballista, fire, and he will be almost dead.
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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 10:44    Post subject:
with some patience, everyone can complete this game without a broken controller, the toughest bosses by far are the optional, avoidable ones.
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EyePatchLives




Posts: 5677
Location: Israel.
PostPosted: Tue, 29th Apr 2014 11:09    Post subject:
Oh my fucking God, I was killed by a simple enemy while halfway through the mist on my way to pick up 11,000 souls from a boss arena. Are you kidding me?

Never before has an enemy inflicted damage on me while traversing the mist, now all of a sudden, nope, no souls for you.


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Lokhart




Posts: 186
Location: Italy
PostPosted: Tue, 29th Apr 2014 11:28    Post subject:
The_Zeel wrote:
with some patience, everyone can complete this game without a broken controller, the toughest bosses by far are the optional, avoidable ones.


I'm still raging at the Smelter Demon
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 29th Apr 2014 11:31    Post subject:
EyePatchLives wrote:
Oh my fucking God, I was killed by a simple enemy while halfway through the mist on my way to pick up 11,000 souls from a boss arena. Are you kidding me?

Never before has an enemy inflicted damage on me while traversing the mist, now all of a sudden, nope, no souls for you.
Happened even in Dark Souls... Mostly when I was trying to skip the fat bastards before Ornstein & Smough Laughing That's why I roll immediately after I walk through the mist just to be sure that they don't use a strike with a long weapon (Halberd etc)


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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 11:33    Post subject:
Lokhart wrote:
The_Zeel wrote:
with some patience, everyone can complete this game without a broken controller, the toughest bosses by far are the optional, avoidable ones.


I'm still raging at the Smelter Demon


thats why i said complete the game, not beat all the optional bosses like smelter demon without breaking a controller Laughing

protip:
 Spoiler:
 
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Seafort




Posts: 439

PostPosted: Tue, 29th Apr 2014 11:34    Post subject:
Dark Souls 2 doesn't seem to be as fair as Dark Souls 1.

I've noticed the NPCs can swing their sword to miss but then home in on you and swivel on their heels to hit u. It feels like they can't miss most times.

DS games were meant to be hard but fair. This feels like the devs designed the game to cheat if they were going to miss.

Not enjoying it as much as I thought I was. Feels like a cash in to me.
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paxsali
Banned



Posts: 18352

PostPosted: Tue, 29th Apr 2014 11:35    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:00; edited 1 time in total
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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 11:47    Post subject:
Seafort wrote:
Dark Souls 2 doesn't seem to be as fair as Dark Souls 1.

I've noticed the NPCs can swing their sword to miss but then home in on you and swivel on their heels to hit u. It feels like they can't miss most times.

DS games were meant to be hard but fair. This feels like the devs designed the game to cheat if they were going to miss.

Not enjoying it as much as I thought I was. Feels like a cash in to me.


your character also homes in on evading enemies during lock-on, so its only fair imo.
one of the main aspects of the souls series since demons souls was the fact that every enemy could best you if youre not careful, and hence you shouldnt have any advantages over them mechanics-wise.
if you homo them, they should homo you, frankly Laughing.
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madness




Posts: 13297

PostPosted: Tue, 29th Apr 2014 11:50    Post subject:
The_Zeel wrote:
Seafort wrote:
Dark Souls 2 doesn't seem to be as fair as Dark Souls 1.

I've noticed the NPCs can swing their sword to miss but then home in on you and swivel on their heels to hit u. It feels like they can't miss most times.

DS games were meant to be hard but fair. This feels like the devs designed the game to cheat if they were going to miss.

Not enjoying it as much as I thought I was. Feels like a cash in to me.


your character also homes in on evading enemies during lock-on, so its only fair imo


True that. But it looks stupid and should be removed.. from player and AI
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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 11:54    Post subject:
it does look stupid because they just turn the model, they need to animate it properly instead.
but as for the concept behind it, it makes absolute sense.
in a real fight if you evade someone´s first hit, the opponent wont keep throwing blows in the direction of your old position, but will "home in" on you.
the same applies here, evading the enemy´s first hit and then watching him go on with his combo into the sunset is even more retarded than the current solution.

also imagine how fucking easy the game would be then, you could backstab every foe within a second.
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Vikerness




Posts: 3616
Location: Brasov
PostPosted: Tue, 29th Apr 2014 11:59    Post subject:
The_Zeel wrote:
one of the main aspects of the souls series since demons souls was the fact that every enemy could best you if youre not careful
Another main aspect was that the enemies were perfectly balanced in placement and numbers. Hard hitting enemies in small areas making it hard to out maneuver, mobs waiting for you or even ambushing you after a corner, traps, etc. Thats completely gone now, every mob or pack of mobs seem placed randomly and they want to make it up for that with annoying ai mechanics instead; fair or not its still dumb


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blackeyedboy




Posts: 9748
Location: Transylvania
PostPosted: Tue, 29th Apr 2014 12:00    Post subject:
The_Zeel wrote:
it does look stupid because they just turn the model, they need to animate it properly instead.
but as for the concept behind it, it makes absolute sense.
in a real fight if you evade someone´s first hit, the opponent wont keep throwing blows in the direction of your old position, but will "home in" on you.
the same applies here, evading the enemy´s first hit and then watching him go on with his combo into the sunset is even more retarded than the current solution.

also imagine how fucking easy the game would be then, you could backstab every foe within a second.


Well, true. But, personally, I remember Dark Souls 1 to be a great, hard and fair game.

Get my drift? Wink


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Last edited by blackeyedboy on Tue, 29th Apr 2014 12:02; edited 1 time in total
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sanchin




Posts: 758
Location: Poland
PostPosted: Tue, 29th Apr 2014 12:02    Post subject:
paxsali wrote:
JBeckman wrote:
Maybe he meant the undead lords (Or whatever their name was again.) in the Huntsman Copse area?


Wait. Wait, wait, wait.

Areyou guys saying there is more than one Bossfight with 3 Bosses at once?

Mother-fucker!


There are at least 3 fights that I know of that have more than 1 "boss", and I didn't finish the game yet. The one not mentioned here yet being
 Spoiler:
 
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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 12:10    Post subject:
Vikerness wrote:
The_Zeel wrote:
one of the main aspects of the souls series since demons souls was the fact that every enemy could best you if youre not careful
Another main aspect was that the enemies were perfectly balanced in placement and numbers. Hard hitting enemies in small areas making it hard to out maneuver, mobs waiting for you or even ambushing you after a corner, traps, etc. Thats completely gone now, every mob or pack of mobs seem placed randomly and they want to make it up for that with annoying ai mechanics instead; fair or not its still dumb


you should wait with your final judgement on this until ng+ atleast, it has completely new mobs, positions and loot.
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The_Leaf




Posts: 1542
Location: Italy
PostPosted: Tue, 29th Apr 2014 12:32    Post subject:
The_Zeel wrote:
The_Leaf wrote:
The_Zeel wrote:
he rolled too early and his agl must be pretty low, bad hitboxes aside, this wouldnt happen if agl was 95-100.


Who the hell has 95-100 agility at the Pursuer? It's the second boss in the game Laughing


i did, but i admit thats mainly due to being blind and completely missing that area, instead venturing off to other lands, beating many bosses before returning later and finding him Laughing

either way, this time around on pc i fought him as 2nd boss, and the trick is to constantly keep distance, since he starts his combos early and if you do it right you will only need to rol awayl during his charge attack, which is easy to evade. after every combo run in and deliver a strike or 2 and back away again.

people are having unnecessary trouble with him, i find him to be one of the easier bosses, but thats probably due to differing playstyles.

and btw 95 agl isnt as much as it sounds, i am not talking about adp, base agl is in the 80s for most classes.


My bad, I thought you were talking about Adaptability Laughing
I fought him as second boss and it's tough but doable. Retreating constantly while always making sure that you don't get cornered between him and a wall is the key.
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h0rnyfavn
Serial Humper



Posts: 13868

PostPosted: Tue, 29th Apr 2014 12:55    Post subject:
tet666 wrote:
I researched that a bit and it seems they are fine as are controller emulators and stuff.
Valve employees have said that no one will be banned for using them these tools don't modify or replace anything anyway, if there where false positives like that there would be a huge uproar and some people have used them in vac secured games for years now.



Good to know;)


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lolozaur




Posts: 26310

PostPosted: Tue, 29th Apr 2014 13:08    Post subject:
can a weapon be infused with more than one elemental dmg type? i have a bastard lighting+10 now and would likw to put fire too; on the wiki it says its possible but on the screen at the blacksmith, lightning gets replaced totally by fire Sad
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 29th Apr 2014 13:14    Post subject:
I just watched the first part of ENB's playthrough on PS3 and saw some strange shit. Is he playing a beta or release candidate version or something?

#1 redacted
#2 He fights the Ogre in "Things betwixt" and it's a fucking pushover with completely different attack animations and patterns?!

Scratch Head



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Last edited by m3th0d2008 on Tue, 29th Apr 2014 13:21; edited 1 time in total
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paxsali
Banned



Posts: 18352

PostPosted: Tue, 29th Apr 2014 13:16    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 22:00; edited 2 times in total
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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 13:17    Post subject:
these are the standard attack patterns i had on ps3 and pc, he keeps attacking him from behind, hence the ogre does the butt attack alot.
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The_Zeel




Posts: 14922

PostPosted: Tue, 29th Apr 2014 13:19    Post subject:
paxsali wrote:

In DS II instead I go more like this:

"Oh excruse me sir but may I stab you just a little bit in the liver if that is alright with you, yes thanks, that position would be great now stand still..."

Me Gusta


dks2 is just more polite Whirling cane
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Tue, 29th Apr 2014 13:23    Post subject:
The_Zeel wrote:
these are the standard attack patterns i had on ps3 and pc, he keeps attacking him from behind, hence the ogre does the butt attack alot.


Strange, they never sit down for me, they make a fucking slam backwards and land on their back instead. Scratch Head


2011 - 2016 Build • Fractal Design R5 Titanium (Window) • i5-2500K @ 4,5GHz • Corsair Hydro h115i • ASRock Fatal1ty P67 Performance • 2x4Gb G.Skill Ripjaws F3-10666CL9-4GBRL • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair RM550(W) PSU • 2x Samsung 850 Evo (120gb/500gb) •
2018 - x Build • Fractal Design Define R6 Gunmetal • Intel Core i9 9900K • Corsair H150i Pro RGB AIO • Asus ROG MAXIMUS XI HERO • 2x16Gb Corsair Dominator Platinum DDR4-3200 • EVGA GeForce GTX 970 SSC ACX 2.0+ • Corsair HX850i PSU • 1x Samsung 970 Evo M.2, 1x Samsung 860 Evo SATA, 1x Samsung 850 Evo SATA •
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bloodian




Posts: 1026

PostPosted: Tue, 29th Apr 2014 13:37    Post subject:
how do I parry ? (i have a ps3 controller connected to pc)
can I parry with dual wield ?

thanks Smile
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sanchin




Posts: 758
Location: Poland
PostPosted: Tue, 29th Apr 2014 13:38    Post subject:
Btw - how the fuck do I do the jump attack or kick (defence break)? Hints on the tombs at the beginning stated that it should be left stick up + RB/RT. I've tried it both on my pad and keyboard - nothing.
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Tue, 29th Apr 2014 13:41    Post subject:
m3th0d2008 wrote:
The_Zeel wrote:
these are the standard attack patterns i had on ps3 and pc, he keeps attacking him from behind, hence the ogre does the butt attack alot.


Strange, they never sit down for me, they make a fucking slam backwards and land on their back instead. Scratch Head
The ogre was the same for me. Patience is the key to win if you can't dodge as good as enb Smile Getting him into a buttslam marathon is the easiest way to win, you just should not push your luck to far, because if you get between him and a wall you are basically done.

Sanchin it's the same as the kick in Dark Souls -> Press forward and R1 at the same time and let go both at the same time instantly. It's very slow compared to the kick in Dark Souls.

Try it some times before engaging an enemy in combat to get the hang of it.


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