Breach & Clear brings deep tactical strategy simulation to PC, Mac and Linux! Build your Special Operations team, plan and execute advanced missions, and own every angle.
Choose your real-world squad -- US Army Rangers, Germany's KSK, Canada’s JTF2, UK SAS, and more -- and take on a variety of foes with different skill-sets and abilities. Learn to approach, engage, and dominate your opponents through superior tactics and training. The Steam version of Breach & Clear includes all the premium content from the original mobile game at no additional cost.
FULL CUSTOMIZATION
Build your arsenal with thousands of gun combinations, and specialize each soldier with a combination of perks, tactics, camo, armor, and inventory all tailored by you. Tune your load-out with consumables like UAV Drones and Breaching Charges that can change the course of battle!
OWN EVERY ANGLE
Each soldier matters, every decision counts. Plan your mission step-by-step: split up your team and assault the map from multiple entrance points, set routes and fields of fire, use cover and outflank your foe.
REALISTIC, TACTICAL COMBAT
Developed with help from members of the Special Operations Forces community, Breach & Clear features actual close-quarters combat tactics and a variety of door-breaching techniques. Soldiers equip real-world weapons and gear. Firefights take place in real time.
The teams behind Breach & Clear and Frozen Synapse have joined forces to create a unique and immersive crossover experience that will appeal to fans of both highly-acclaimed strategy titles! The new Tactical Collaboration Pack combines the best of both worlds by placing real Special Operations Forces into the realm of Frozen Synapse, and vice versa. This DLC pack includes 5 new missions, unique weapons, and a playable squad from Petrov's Shard.
Just tried some missions, and I agree with you guys. The game is indeed basic and its mobile nature is very noticeable with the big UI, limited tactical options, *XPallthethings* progression, high accessibility et cetera.
I wouldn't say it's bad, it's simply not very suitable to the PC world, where standards are higher and we have different needs. Door Kickers was definitely better (albeit far from perfect), like Sabathius said.
Developed by Mighty Rabbit Studios and helmed by former Call of Duty creative strategist Robert Bowling, the series has already spawned a sequel in the form of Breach & Clear: DEADline. The game is set to hit Steam Early Access this fall (or spring in Australia) and will release for PC and Linux only, with the studio forgoing Android and iOS this time around.
The catch is this time you'll be fighting to eradicate the wrath of "infectious parasitic worms" responsible for "turning average citizens into horrifying monsters". You'll command a Special Forces squad tasked with navigating the "sprawling" Harbor City in search of these monstrosities, while picking up the occasional side quest along the way. It already sounds a lot more open and a lot less serious than its predecessor, neither of which are entirely bad things.
The sequel also introduces a new 'Command Mode' which apparently allows a greater level of control over how scenarios play out. Along with Breach & Clear's combat aspects, this mode will offer more depth to the tactical aspect of the game, allowing full control over each member in the player's squad. Squadmembers, by the by, can also be levelled up and kitted out with new abilities and loot.
The game will cost US$19.99 in Early Access. No word as yet on when the final release will emerge.
Apocalyptic aficionados at Mighty Rabbit Studios and Gun Media, in association with Gambitious Digital Entertainment and platonic life partner and co-publisher Devolver Digital, collectively announce that the tactical top-down shooter, Breach & Clear: Deadline, emerges from its Early Access incubation on July 21st for $19.99 (http://store.steampowered.com/app/310...). Breach & Clear: Deadline sweeps its way onto PCs featuring a new, robust co-op mode created at the behest of Early Access fans who love dropping zombies in pairs (who doesn't?).
About Breach & Clear: Deadline
After you're shot down over an urban wasteland, you have one mission: Link up with your squad and escape the Harbor City quarantine zone in one piece. On your journeys, you can also locate and destroy the infested scourge and find the source of the ongoing parasitic infestation. Breach & Clear: Deadline challenges you to elevate your gameplay, strategizing your approach to combat and problem solving as you level up your squad, trying to survive and infiltrate deeper into a complex city using limited resources. Combine what you find exploring procedural areas with the skills you learn and be creative in your tactical approaches against the ever-mutating infested hordes.
This new version strives to improve almost every single element of the game, and deliver the experience that we believe players would like to see. There are far too many changes introduced in this update to cohesively document all of them in this space, but here are the most important ways this new version improves the game:
Overhauled Gameplay: Statistics for enemies, player characters, weapons, and gear have had a huge balance pass and a more enjoyable and consistently challenging experience has emerged. Dungeon generation has been modified to make each floor more exciting with more discoveries, more enemies to fight and hand-crafted enemy encounters at different intervals in each dungeon.
Smoother controls: Fully re-worked camera and shooting for the game’s real-time action mode. Vastly improved versus the original release with a smarter camera that is snappier and more responsive than ever.
Better feedback: New enemy death animations means players can better feel the weight of their kills and the resulting effects help provide a more immersive experience.
Enhanced Engine: Full transition to the Unity 5 engine resulting in all of the associated benefits – notably, the game can now take advantage of 64-bit architecture allowing for better performance on systems that support it.
Remastered Graphics: Every scene has had a full lighting pass, making way for a much more realized version of Harbor City than any previous version of the game. Textures have been retouched, compression settings have been modified, and it now fully utilizes Unity 5’s physically based rendering.
Improved environments: Environments significantly more polished, with all pop-in & pop-out issues completely resolved.
Removal of Online Co-op: Underutilized since launch, the team made the decision to remove online co-op from the latest version of Breach & Clear: Deadline. This led to widespread performance and reliability enhancements as the code’s dependence on the servers and the need to be ready for drop-in/drop-out multiplayer at any moment was removed. The improvements outlined below are just some of the ways the game has been made better by the removal of Co-op.
Performance: The game performs significantly better now, frequently reaching a steady 60FPS on machines which could previously only hit 30FPS.
Load times: Loading has been made asynchronous which would have been significantly difficult to pull off with the original network code intact. This has led to load times which are halved from the previous versions.
More reliable: Code that was needed to support the drop-in/drop- out co-op frequently led to bugs which could corrupt save files. Without co-op, these bugs are no longer a concern.
All of these changes and improvements combine to ensure that this is the definitive, and complete version of Breach & Clear: Deadline.
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