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Posted: Tue, 6th May 2014 09:37 Post subject: |
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EternalBlueScreen wrote: | I'd like to see Chris say that you can man all your destroyer's stations with NPCs. You can't.
They want to max it at 6 or 7 per ship, even for the bigger ones. The rest has to be manned by fucktards like you and me. |
AFAIK, the bigger ships have no more than 5-6 stations that you can even interact with. At least none of the ones they've planned out right now. Why would they force players to control stations if they prefer to pilot it alone? That makes no sense at all.
It seems we've been hearing very different things when following development, and I doubt we'll bother spending hours digging up links.
So, let's just see what the game will be like. I'll eat my hat if they force players to hire other players for non-pilot stations.
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Posted: Tue, 6th May 2014 09:42 Post subject: |
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EternalBlueScreen wrote: | "I doubt we'll bother spending hours digging up links. "
You're 100% correct about that.
I hope there are more turrets than 5 or 6 for a Frigate or Destroyer class ship, which we know players can fly. Some will be automated I know, but still. Then there's the torpedo bay, then there's the med bay, then there's the engineering and damage control, then there's the pilots and then there's marines stationed versus boarding etc. |
Again, I believe I've heard Chris Roberts be very clear about not forcing other players upon players.
But, there's a chance I could be imagining that - and I can deal with it.
To me, it makes no sense to hire an external expert developer to implement the best AI money can buy - only to force players to control certain stations that could easily be automated or handled by NPCs.
So, I'm almost certain I'm right - but we'll see.
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Posted: Tue, 6th May 2014 09:45 Post subject: |
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As long as you're "almost" certain.
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Posted: Tue, 6th May 2014 09:45 Post subject: |
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afaik, you can get npc to man guns for non capital ships.
on capital ship you need human crew.
but i'm not sure that i remember right.
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Posted: Tue, 6th May 2014 09:46 Post subject: |
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I think they're still tweaking the actual number of NPC hirelings aboard a given ship to be fair, but I did remember specifically something about the current number going around was 6-7.
Owning a larger ship isn't for everyone. That's why there was an outcry of shock and horror when the Idris got upped to Frigate class. Requires more dudes and dudettes to operate optimally.
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Posted: Tue, 6th May 2014 09:50 Post subject: |
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EternalBlueScreen wrote: | As long as you're "almost" certain. |
People who realise there's no such thing as 100% certainty when it comes to pre-alpha game design are easier to believe than people who think that by saying they're 100% certain, that actually makes it so.
If they intend for the largest ships to have more human players, that's something I don't personally have a problem with - but I don't why they couldn't have NPCs control all stations except one set aside for the owner.
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Posted: Tue, 6th May 2014 09:52 Post subject: |
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I know, I appreciate you adding the "almost". I am also just fighting for what I believe is the more current plan for the game and that's limiting the NPC crew in order for players to be more essential to capital ship gameplay.
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Posted: Tue, 6th May 2014 09:55 Post subject: |
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EternalBlueScreen wrote: | I know, I appreciate you adding the "almost". I am also just fighting for what I believe is the more current plan for the game and that's limiting the NPC crew in order for players to be more essential to capital ship gameplay. |
For my part, I think it sounds really cool to have players control even the non-essential stations. That's something I've been dreaming about as a feature in games since the earliest days.
But it will depend on execution and stuff like how they intend to handle long journeys. Obviously, it wouldn't be much fun to be forced into a pointless seat for hours - just staring and doing nothing but chatting.
I guess I have enough faith in the developers to trust they won't let that happen.
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Kaltern
Posts: 5859
Location: Lockerbie, Scotland
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Posted: Tue, 6th May 2014 14:51 Post subject: |
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<unignore Casus>
if (Casus=talking shite) = true
<ignore Casus>
Playing Valheim every weekday at 10pm GMT - twitch.tv/kaltern
Follow me on Twitter if you feel like it... @kaltern
My system: Ryzen 7 3700x|Gigabyte RTX 2080 Super Windforce OC|Vengeance 3000Mz 16Gb RAM|2x 500Gb Samsung EVO 970 M.2 SSD |SanDisk SSD PLUS 240 GB + OCZ Vertex 2 60Gb SSD|EVA Supernova 650W PSU|Logitech G27 Wheel|Logitech G19 Gaming Pad|SteelSeries Arctis 7|Logitech G502 Proteus Spectrum Mouse + Logitech MX Master Mouse|Razer Blackwidow Chroma X Keyboard|Oculus Quest 2 + Link|Pixio PX7 Prime 165hz HDR & 1x Samsung 24FG70FQUEN 144Hz curved monitor
-= Word to the wise: Having a higher forum post does not mean you are right. =-
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Posted: Tue, 6th May 2014 14:58 Post subject: |
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Casus wrote: | EternalBlueScreen wrote: | I know, I appreciate you adding the "almost". I am also just fighting for what I believe is the more current plan for the game and that's limiting the NPC crew in order for players to be more essential to capital ship gameplay. |
For my part, I think it sounds really cool to have players control even the non-essential stations. That's something I've been dreaming about as a feature in games since the earliest days.
But it will depend on execution and stuff like how they intend to handle long journeys. Obviously, it wouldn't be much fun to be forced into a pointless seat for hours - just staring and doing nothing but chatting.
I guess I have enough faith in the developers to trust they won't let that happen. |
Be honest, if you had a few friends who found it interesting to control a ships non essential systems etc, how long do you honestly think they would enjoy it? an hour? two? before they want to pilot their own ships..
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Posted: Tue, 6th May 2014 15:10 Post subject: |
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Don't think askin Casus to be honest about SC is a possibility. I'd just like, once, to see him (quoted) say something negative about it. It's just blind fanboyism and we should just stop feeding him
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Posted: Tue, 6th May 2014 17:02 Post subject: |
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Stormwolf wrote: | Casus wrote: | EternalBlueScreen wrote: | I know, I appreciate you adding the "almost". I am also just fighting for what I believe is the more current plan for the game and that's limiting the NPC crew in order for players to be more essential to capital ship gameplay. |
For my part, I think it sounds really cool to have players control even the non-essential stations. That's something I've been dreaming about as a feature in games since the earliest days.
But it will depend on execution and stuff like how they intend to handle long journeys. Obviously, it wouldn't be much fun to be forced into a pointless seat for hours - just staring and doing nothing but chatting.
I guess I have enough faith in the developers to trust they won't let that happen. |
Be honest, if you had a few friends who found it interesting to control a ships non essential systems etc, how long do you honestly think they would enjoy it? an hour? two? before they want to pilot their own ships.. |
I think it's something that would be cool as an optional diversion, and obviously my friends would have their own ships as well.
But once in a while, I think it'd be fantastic to fly one of the larger ships and play cooperatively. Personally, I'd love to be part of a major operation as a navigator or gunner - and when I play games with friends - it's usually in the same room.
It's something I've been wanting to try since the old Longbow games - where you could be gunner and pilot together, which was great fun.
It's just one more way this game is trying something new with a genre most people deemed dead. If you don't like it, it's not like you're forced to do it.
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Posted: Tue, 6th May 2014 17:25 Post subject: |
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No but i might be forced to pilot a big ship later on derived of crew because some jackasses think that if you don't have friends to lick the deepest parts of your ass and help you manage it, then you don't deserve to properly fly a big ship, and should stick with smaller ones. I like being ABLE to do it, but it NEEDS to be HIGHLY OPTIONAL. Like boot an npc to make room for your friend type of thing.
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Posted: Tue, 6th May 2014 17:32 Post subject: |
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Stormwolf wrote: | No but i might be forced to pilot a big ship later on derived of crew because some jackasses think that if you don't have friends to lick the deepest parts of your ass and help you manage it, then you don't deserve to properly fly a big ship, and should stick with smaller ones. I like being ABLE to do it, but it NEEDS to be HIGHLY OPTIONAL. Like boot an npc to make room for your friend type of thing. |
Lick the deepest part of your ass? Ehm, ok.
Maybe I'm fortunate enough to have a few friends to help me out without the ass-licking part.
As I said, I haven't personally heard that they're enforcing player interaction with the larger ships. Until I see a quote about that and that this is set-in-stone, I'm going to be sceptical - as it makes little sense to me, given the complexity of the AI they're going for.
I mean, Squadron 42 will have enemy capital ships - so obviously the AI is going to be capable of operating the stations.
But, I can't say I see it as a big deal - as the entire appeal of capital ships is the cooperative aspect. But that's me.
I'm probably going to play alone for the most part, and I see no point in having a capital ship as a single player.
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Posted: Tue, 6th May 2014 18:30 Post subject: |
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Fuck forced coop. But that's me.
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Posted: Tue, 6th May 2014 18:44 Post subject: |
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Hi,
needing more then one actual person to operate the "bigger" ships isnt mandatory yet. I am pretty sure that at the end of the day you will be able to fly around any ship you can own as single entity ( read: up to destroyer class ).
Combat effectiveness might/will suffer. That will depend on a truckload of variables like actual max number of NPCs that can be hired, skill of said NPCs, available stations, hangarbays, enemy force composition and what not.
Should be perfectly fine though for getting from A to B.
As far as I can tell the goal for balance is that a decently skilled fully player crewed ship will be better then one with just a single player. Probably will take some work to get there .... and SQ42 will be a little different then the PU ( I hope... )
Food for thought
Whats the minimum system requirement to actually run the PU?
Do you think its a good idea to give everyone on day one a 100% mirror copy of the PU with all hidden stuff in it?
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Posted: Tue, 6th May 2014 18:59 Post subject: |
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@Casus Have you tried Guns of Icarus? Great coop LAN game with a strong competitive community
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Posted: Tue, 6th May 2014 19:05 Post subject: |
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mahoney1 wrote: | @Casus Have you tried Guns of Icarus? Great coop LAN game with a strong competitive community |
Nopes... Never heard of it, actually.
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Posted: Tue, 6th May 2014 20:01 Post subject: |
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This thread should be named:
Star Citizen (Chris Roberts is rich!)
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Neon
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Location: Poland
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Posted: Wed, 7th May 2014 13:09 Post subject: |
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Wed, 7th May 2014 14:55 Post subject: |
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Well in a way they have it tough. Always creeps going pm and such. The majority aren't like that, but most of them get bothered on a daily basis or even cyber stalked so I kinda get that.
The girls I know that game online have the same reaction to the idiots on game servers like we do. But they can't stand that those idiots think the moment a girl is online they are interested in dating or change their whole attitude just because they are a girl.
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Posted: Wed, 7th May 2014 15:58 Post subject: |
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Morphineus
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Posts: 24883
Location: Sweden
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Posted: Wed, 7th May 2014 16:10 Post subject: |
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Posted: Wed, 7th May 2014 17:31 Post subject: |
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I've not met a single woman who didn't love the attention; accepting that there's some bad attention, but realizing that it is mostly the positive kind, making them feel good about themselves. It builds the ego, it is a foundation for higher self-esteem and it might even create the need for more attention.
In real life, this is the kind of free attention you get as a beautiful person, a beautiful woman especially. On the internet nobody knows what you look like, and you might harvest similar attention unwarranted, because someone wants to believe that you are beautiful, they give you the time of day and listen to what you have to say.
Now this is just my own assumption, but I guess it isn't too far fetched that some women would even go to the length of joining video game communities even though they're not interested in video games in order to be recognized as and for being a woman first, and a female gamer second, quite simply to feel wanted, be given attention and to feed their egos as they say "fuck off, you dirty male gamers are like so frustrating!" when given attention for exactly that. They win either way. But I'm sure once they grow older, they'll miss the attention they received as young women, and the only way they'll remotely feel similar again is through the mask of the internet.
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Posted: Wed, 7th May 2014 18:01 Post subject: |
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Urgh.
Seriously, please, don't speak for women, nor how you think they feel about attention that ranges from indifference to hostility and hatred, without educating yourself.
Here, go read this site: http://fatuglyorslutty.com/
And then read what you wrote.
Edit:
Also, women don't exist purely to be a counterpart to men. To say that women who game are mostly there to define themselves by how men see them is pretty demeaning.
Pixieking
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