The Incredible Adventures of Van Helsing I+II+III
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madness




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PostPosted: Fri, 23rd May 2014 07:43    Post subject:
IamAWESOME wrote:
Just checked that. The file is too old and cannot be loaded. Laughing I even played VH1 today, but still getting same error. Facepalm

Also, long load times, random stuttering, no high resolution support (1440p), GPU is freaking hot after playing for 1 hour. Surely not going to buy part 3.


iirc there was some game setting that caused stuttering for me in VH1, too. Can't remember what it was though..vsync?
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Kein
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PostPosted: Fri, 23rd May 2014 08:35    Post subject:
Tried to modify savegame header from VH2 beta to be compatible with release but the game just crashes with it >_>
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Bob Barnsen




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Location: Germoney
PostPosted: Fri, 23rd May 2014 08:47    Post subject:
rgb#000 wrote:
IamAWESOME wrote:
GPU is freaking hot after playing for 1 hour

Laughing people still blame games for their shitty gpu coolers




Enthoo Evolv ATX TG // Asus Prime x370 // Ryzen 1700 // Gainward GTX 1080 // 16GB DDR4-3200
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blackdochia




Posts: 4377
Location: 9th Circle of Hell
PostPosted: Fri, 23rd May 2014 09:31    Post subject:
prudislav wrote:
DarkRohirrim wrote:
prudislav wrote:

i plan to do whole patched trilogy Very Happy so cca 2 yars for me

Same, won't even touch it until they're completely done with it.

yep tried it in VH1 beta and loved it , but i prefer to play games as complete as possible
and with by backlog its not hard to wait Very Happy


This! Very Happy
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Przepraszam
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Location: Poland. New York.
PostPosted: Fri, 23rd May 2014 13:53    Post subject:
They released a patch because it seems that I can import my character from VH1.
That means, I can play it!

And btw, is it true that dlc items don't get unlocked until you hit level 30?




Last edited by Przepraszam on Fri, 23rd May 2014 14:18; edited 1 time in total
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JBeckman
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Location: Sweden
PostPosted: Fri, 23rd May 2014 13:56    Post subject:
I started at level 30 since I played the first episode and might as well see the new higher level content so I'm not sure, seems strange if it's locked like that but on the other hand those helmets (Which I'm sure is not at all inspired or named after the Aliens and Predator universe, heh well it's named differently to avoid legal problems I assume.) and the set armor might have 30 as the min level requirement, pets and such should work however.
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IamAWESOME




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Location: TARDIS
PostPosted: Fri, 23rd May 2014 16:29    Post subject:
Update 7 out. Laughing


The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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Mister_s




Posts: 19863

PostPosted: Fri, 23rd May 2014 16:43    Post subject:
Are you guys ridiculing it because you actually encountered serious bugs, or just because of the updates?
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Przepraszam
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PostPosted: Fri, 23rd May 2014 16:50    Post subject:
Mister_s wrote:
Are you guys ridiculing it because you actually encountered serious bugs, or just because of the updates?


Both?
There were 3 updates within first 30 minutes when it was released.

I will give it a proper try later today because they only fixed importing characters from VH1 not too long ago.


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Hellifant




Posts: 2008
Location: getMoreMoney
PostPosted: Fri, 23rd May 2014 19:44    Post subject:
Its quite nice, but MP is buggy as hell. I cant see most of my spells when my friend hosts the game, and you have to wait for the host to go through the portal into a new zone , otherwise you get a blackscreen.
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Przepraszam
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PostPosted: Fri, 23rd May 2014 20:21    Post subject:
Another patch. Reaction Reaction Reaction

That is third one today? Or it's fourth one already?


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bonaldo2000




Posts: 157

PostPosted: Fri, 23rd May 2014 22:02    Post subject:
I wonder how they have time to properly test 3-4 updates in one day?!
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sabin1981
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PostPosted: Fri, 23rd May 2014 22:03    Post subject:
Are all these updates CRITICAL or is it just a case of Neocore changing/tweaking/fixing "something" and then pushing the patch straight away rather than waiting for a megapatch each week/month/etc? I played through VH1 at launch and had very little issues to speak of.
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Mister_s




Posts: 19863

PostPosted: Fri, 23rd May 2014 22:04    Post subject:
I also played VH1 vanilla, zero problems. So the comments here got me confused.
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JBeckman
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PostPosted: Fri, 23rd May 2014 22:07    Post subject:
sabin1981 wrote:
Are all these updates CRITICAL or is it just a case of Neocore changing/tweaking/fixing "something" and then pushing the patch straight away rather than waiting for a megapatch each week/month/etc? I played through VH1 at launch and had very little issues to speak of.


Lots of smaller bugfixes and hotfixes to issues introduced with said bugfix.

Instead of doing ten or so larger patches over a year or whatever they hotfix issues as they are discovered so the game gets like 10+ patches in a week.


EDIT: I played a bit of VH2 and had no major issues but I did notice several glitches such as the bestiary linking to a temporary description so I suspect it's the same here, as soon as a bug is discovered it's hotfixed and a update is posted and then if needed fixes for that update are released.

Oh and yeah balance changes and other tweaks as well, plus DLC support and then tweaks, fixes and hotfixes for said DLC.
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Mister_s




Posts: 19863

PostPosted: Fri, 23rd May 2014 22:13    Post subject:
Soooo, I'll just wait a week or two then. Thanks for the info JB.
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sabin1981
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PostPosted: Fri, 23rd May 2014 22:19    Post subject:
Nice one JB, thanks for the concise post as always! Smile
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JBeckman
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PostPosted: Fri, 23rd May 2014 22:45    Post subject:
It should slow down within a week or so yes, gradually transitioning to larger patches though going by Van H 1 we'll probably still see hotfixes released every so often.

Plus of course once they start adding new content or other features there will probably be some more frequent updates again for issues discovered with those.

NeoCore seems pretty dedicated but maybe not the most structured or how to say, I am however glad that they are quickly fixing bugs and other problems though some further testing wouldn't hurt to minimize the need for hotfixes.

I also haven't checked their own forums lately so it's possible there's something more with these updates but I am pretty certain that it's mostly quicker fixes for issues as they are discovered (Like the save import glitch.) and then further fixes should the patch mess with anything else.
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Tydirium




Posts: 601

PostPosted: Sat, 24th May 2014 12:50    Post subject:
Does anybody know where to copy the savegame from old "Van Helsing 1" so that this CODEX-release my recognize it for import ?? I tried the \NeocoreGames\VanHelsing 1 and 2 folders and renamed the folder to "Default", since in VH1 it seems to be a random generated nunber as folder-name, but it does not seem to work...

Confused

thx

EDIT: Sorry, I got it. Now import is working Very Happy
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sabin1981
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PostPosted: Sat, 24th May 2014 13:15    Post subject:
@Tydirium

Care to tell everyone else how you did it? Very Happy
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Kein
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PostPosted: Sat, 24th May 2014 13:39    Post subject:
Importing old character only valuable for old items and discovered perks. The rest of the crap can be reset via the dude who provides such service.

My suggestion - import old save, drop all stuff into the Treasure Chest, quit, start a new with new character on maximum difficulty.

_______________________



pfft


Last edited by Kein on Sat, 24th May 2014 13:45; edited 1 time in total
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Tydirium




Posts: 601

PostPosted: Sat, 24th May 2014 13:44    Post subject:
Sure.
Well, it seems to depend if you installed the last patches for VanHelsing 1 so you dont get the "savegame too old" error. I used the last Ali213 crack for part 1.
The savegames for part1 and 2 seem to be stored in Users\Username\Documents\NeocoreGames\VanHelsing\SaveGame\Default (VanHelsing2 for VH2).

Depending on what crack or version you used the VH1 savegame may reside in a sub-folder with random numbers "3456787644" or something like that. You have to rename that folder to "Default" (like in the VH2 savegame folder). After I did that, VH2 did recognize the old savegame Smile
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Tydirium




Posts: 601

PostPosted: Sat, 24th May 2014 14:00    Post subject:
Hmmm... now I have problems with the game itself:

Very weird... I am not sure if bugs are the reason or if its me... but I am already stuck in the starter area: You shall return to your lair but there is only a not-working teleporter, a weird not-working portal, an indestructable "generator", locked doors and random auto-teleportations of your char which make no sense...

Did anybody get farther than that area - and how?
thx Confused
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sabin1981
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PostPosted: Sat, 24th May 2014 14:13    Post subject:
Nice, thanks! I wanted to get this "legit" but meh, cash troubles as always, so it'll have to be a yarr release Smile Transferring character will come in handy.
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Tydirium




Posts: 601

PostPosted: Sat, 24th May 2014 15:15    Post subject:
Ah, I found out whats wrong:
There is a game-stopping bug exactly at the beginning of the game. In the room where you awaken, be careful. If you move too far to the right side you may fall down to an area where you are stuck. Thats what happened to me and I wondered why there is no exit. Go directly to the gate on the left side and proceed to the elevator.
But to be honest, if there is such an obvious game-stopping bug in the first ten seconds of the game, I presume its not a good idea to play this game before at least the first twenty patches are out. Since there is no manual save your savegame can get broken every wrong step you do without noticing and you have to start all over again. .. Too bad, since I was really enjoying the first one and I like ARPGs but under these conditions... no thanks Sad

EDIT: the same bug can happen even a few steps further after the first teleporter. There you can fall down to the closed area once again... OMG what a bug-orgy
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Mister_s




Posts: 19863

PostPosted: Sat, 24th May 2014 15:52    Post subject:
Urgh. Two games I wanty to play, one possibly bugged a lot and the other an early leak Sad
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Tydirium




Posts: 601

PostPosted: Sat, 24th May 2014 16:28    Post subject:
Patch 1.0.0.1.d has been released by CODEX
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Kein
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PostPosted: Sun, 25th May 2014 04:44    Post subject:
Witcher and LOTR references, nice. Played nice too.
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Przepraszam
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PostPosted: Mon, 26th May 2014 04:08    Post subject:


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Przepraszam
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Posts: 14685
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PostPosted: Mon, 26th May 2014 07:07    Post subject:
I just wanted to say that I didn't had any issues with the game at all, had some fps drops here and there but it was nothing major. Not a single crash either. Not sure what's the fuss all about. They fixed the important character the next day and I was able to play it just fine.

Anyway, game felt quite shorter. But they improved it in a good way. I didn't had to do that annoying defend your lair crap and you can send your comrades to do them.
They added some new weapon types as well, only played with Thaumaturge.

I will try Scenarios tomorrow maybe, they look improved as you can pick the difficulty and make them total random.

I have also missed quite a few "hidden" quests/events.
Chapter 1 - 14 out of 24 I think
Chapter 2 - 4 out of 14 I think
Chapter 3 - 4 out of 14 I think

And I was certain that I got them all, since I went to pretty much every door and explored all the maps 100%, well at least I think that I did. Didn't realized would have missed that much. :\

And I'm not sure what's the point of Chimera? You kinda get it really late into the game. Should have probably be available right away.
Probably will buy 3rd one as well. Very Happy Very Happy


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