Project CARS
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Tue, 6th May 2014 19:05    Post subject:
PS4 screenies :

http://www.projectcarsgame.com/1/post/2014/05/more-playstation-4-screenshots.html


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First 2 comments are also priceless :

Quote:
Johnny05/06/2014 5:47pm
What about screenshots from Xbox One?


Dmitry05/06/2014 6:03pm
Thats just horrible. Even ps3 games looks better. Hope this just late 1st April joke.



Laughing


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Morphineus
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Location: Sweden
PostPosted: Tue, 6th May 2014 20:24    Post subject:
Are those GP2 cars?

Edit: fixed some fucked up English


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ixigia
[Moderator] Consigliere



Posts: 65098
Location: Italy
PostPosted: Mon, 12th May 2014 01:50    Post subject:
Quote:
Slightly Mad Studios has revealed details on Project CARS’ solo play features, giving an insight on what game modes players can expect.

Aside from the game’s cornerstone career mode and extensive online play, Project CARS will give players various opportunities to hit the track whenever and how they please.

Single player options range from the traditional practice mode that allows players to pick any track and car for a test drive to the extensive Quick Race Weekends.

Quick Race Weekends can be created in every racing format Project CARS offers, from karting to sprint racing and fully fledged endurance events. The race weekends are fully customizable as players can choose the exact weather conditions they please (or use real-time weather from the chosen racing location), choose the sessions they want to run and even time accelerate everything to fit a full 24h race with day & night transitions into a single hour.

The whole Quick Race Weekends feature works in online mode as will, allowing the setup of comprehensive multiplayer events with specified rules.

Once at the track, players can use Project CARS extensive car setup & pit strategy options to add even more realism to the race weekend as all aspects of the car’s setup and the pit strategy within the race are fully tweak-able.

And just in case someone might get lost in all the options, former Stig Ben Collins will offer guidance via Project CARS’ pit 2 car radio feature that consists of more than 600 different audio files that have been recorded by the professional World Endurance Championship race car driver.

Nice Smile
http://www.virtualr.net/project-cars-solo-play-features-revealed

Speaking of Bathurst:
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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Mon, 12th May 2014 09:58    Post subject:
What is funny is when you read through all these features you just want to say :

"Ok, all this is obvious for a racing game..."

But when you think about it, I can't remember any recent AAA racing game which offers such realistic race features.

NFS, SHIFT, DIRT, GRID 2 (LMAO), ... were such arcadish crap regarding career mode.

F1 2010-2013, career are quite OK though.


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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Mon, 12th May 2014 21:13    Post subject:
Quote:
CL394296 [Common/RaceAppCore] Oculus Rift support!
CL394297 [Aries/Orion] App changes for Oculus Rift Support!


Should be in tomorrow build.

Now I really hate me to have sold my DK1 ... Crying or Very sad


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outtanames




Posts: 1591

PostPosted: Tue, 13th May 2014 05:06    Post subject:
Stare enough time and you're almost convinced it's real. Very Happy



Shocking detail, I know. Laughing
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Tue, 13th May 2014 06:10    Post subject:
oh wow this game actually has a decent damage model :O? that looks stunning


RTX ON
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warriormax
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Posts: 3644

PostPosted: Tue, 13th May 2014 06:28    Post subject:
I can't be convinced its real because of the 4 identical shadows in the tires.
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PumpAction
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Posts: 26759

PostPosted: Tue, 13th May 2014 09:57    Post subject:
outtanames wrote:
Stare enough time and you're almost convinced it's real. Very Happy

no Mad


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PumpAction
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PostPosted: Tue, 13th May 2014 19:02    Post subject:
My fucking PC is just so terrible slow Sad

(set to 1080p)

A small showcase for dynamic weather changes in a race. All live captured, no replay footage. Obviously youtube encoding isn't doing the image quality any favor... Well it's a medium/high mix anyway (nothing at ultra)


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Tue, 13th May 2014 19:17    Post subject:
Poor sensors if a crash makes a lap invalid. Hope they fix that, but with most games having it like that I bet they won't have a better system. Lousy anti cheating design.


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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Tue, 13th May 2014 19:48    Post subject:
Driving this car in wet conditions is kinda suicidal Very Happy

Respect Wink


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PumpAction
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PostPosted: Tue, 13th May 2014 22:33    Post subject:
I had a flawless stage 1 race but I forgot live recording so I saved the replay but when I try loading it the game crashed Sad


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sabin1981
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PostPosted: Tue, 13th May 2014 22:37    Post subject:
Considering that was "medium/high", it still looked amazing.
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ixigia
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Posts: 65098
Location: Italy
PostPosted: Wed, 14th May 2014 01:30    Post subject:
As far as I remember from my test some time ago (Pumpy <3) the difference between ultra details and high is quite minimal in motion, but the former do affect the performance immensely (I shit you not, with all those advanced shaders involved Very Happy). Medium/high was my sweet spot as well Smile
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PumpAction
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Posts: 26759

PostPosted: Wed, 14th May 2014 10:23    Post subject:
Yeah, the performance impact from going medium/high to ultra is quite hefty, but it is also visible, the shadows are sharper, the draw distance (world details) increases and less popups (only grass still pops up too near for my taste), the reflections are updated much faster (so reflections on ultra is basically a must, if you get annoyed by this). Also the distance of reflected objects increase on higher settings. So it's a lot of details that change.

There is still a lot of room for improvement there though:
While driving during dawn/dusk & during the day looks amazing from the lighting perspective, nights somehow are too bright (they were darker before) and with not enough contrast. Crysis and Arma II/III have better simulations of the visual changes on night time (especially color changes).

There is still a quite high amount of flickering going on with smoke effects.

Rear view mirrors miss shadows.

Crash and scratch textures should have a higher resolution.

Rain looks good on stills on the chassis but in movement it doesn't move on the Windscreen and looks quite strange with a blueish tint.

Some cars have too low reflection presets in cockpit view (Mercedes SLS).

And more... But taking a look at how this game looks right now, it's bitching on a quite high level


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outtanames




Posts: 1591

PostPosted: Thu, 15th May 2014 07:21    Post subject:
P1 is released...

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zibz
Banned



Posts: 556

PostPosted: Thu, 15th May 2014 10:24    Post subject:
PumpAction wrote:
My fucking PC is just so terrible slow Sad

(set to 1080p)

A small showcase for dynamic weather changes in a race. All live captured, no replay footage. Obviously youtube encoding isn't doing the image quality any favor... Well it's a medium/high mix anyway (nothing at ultra)


My pc has are pretty similar to yours, What kinda fps are you getting?
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PumpAction
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PostPosted: Thu, 15th May 2014 11:43    Post subject:
On rain on this track with medium/high settings @ 1080p:24-29fps

On sunny weather (light clouds), it's above 45 or even more, didn't activate fraps, as it feld perfectly fluid Smile

If you have an AMD though, be prepared to have low framerates when enabling AI. Almost all intel I tried this game on, had next to no problems with additional cars, but on my puny Athlon II X4 the game goes below 20fps, if I add too many AI racers Sad

(Considering that you can have full nascar races, this is quite saddening :'( )


One of the tracks that is currently being transformed into their final form, (Azure), I barely reach 20 FPS on highest details! But that track is not optimized yet as they added a shit ton of details in the last few weeks. With rain it's at 9-15fps at the beginning of a race.


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NaViTo




Posts: 311

PostPosted: Thu, 15th May 2014 16:12    Post subject:
Moar boring videos Troll Face





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gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Fri, 23rd May 2014 00:13    Post subject:
Hey, is it possible to share an early access game via Family Sharing?

I have an YouTube channel and I would love to make a preview of this game...

If anyone is willing to lend it, I would really be thankful and we could also arrange for some kind on "donation" of my part. A few days for the making of the video would be more than enough. (And no, I'm not trying to scam anyone).


thenormal02 wrote:
what do you mean? the console version also works on pc ?
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fearwhatnow




Posts: 3451

PostPosted: Fri, 23rd May 2014 12:25    Post subject:
gomez83 wrote:
Hey, is it possible to share an early access game via Family Sharing?

I have an YouTube channel and I would love to make a preview of this game...

If anyone is willing to lend it, I would really be thankful and we could also arrange for some kind on "donation" of my part. A few days for the making of the video would be more than enough. (And no, I'm not trying to scam anyone).


Maybe if someone of us gives you his personal login details (username/password) as entered on the intro screen of the game. Idk though if this will work.
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PumpAction
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PostPosted: Fri, 23rd May 2014 14:17    Post subject:
I'd have to ask my cousin if he was able to see Project Cars on his PC at all.


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Silent_Lurker




Posts: 7515
Location: France
PostPosted: Fri, 23rd May 2014 22:39    Post subject:
http://www.wmdportal.com/projectnews/experience-the-indianapolis-500-in-project-cars/#more-6630


Mother of Gawd !

So Much Win

I just can't imagine playing in pCARS on this track like I did with Papyrus Indianapolis 500 in '89
This gonna hurt ^^

Frap Frap Guy


Serious Rig: CPU : Ryzen7 9800X3D | GC : NVIDIA RTX 5080 FE | Mobo : MSI MPG Carbon X870E | RAM : 64GB DDR5 TridentZ5 Neo 6000 | Case : Fractal Define 7 XL | Cooler : Fractal Celcius S28 Prisma | PSU : Corsair RX1000 Shift | Monitor : LG Oled C2 42" 4K/G-Sync
Mobile Rig : Asus ROG751 JT | i7-4720HQ | GTX 970m | 16GB DDR3 \ G-Sync
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OPM




Posts: 179

PostPosted: Sat, 24th May 2014 10:55    Post subject:
Badrien wrote:
oh wow this game actually has a decent damage model :O? that looks stunning


Not Really. Pre defined damage, no real physics behind that
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Theescapist




Posts: 4108
Location: Manchester U.K
PostPosted: Fri, 30th May 2014 05:04    Post subject:
omg i haven't played this game for a while, but the improvement since the last time i played on my pc is amazing, i really hope the online is popular in this game, there's not that many players online when i try?


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freiwald




Posts: 6968

PostPosted: Fri, 30th May 2014 18:49    Post subject:
so what is the difference between this and world of cars?

pcars: sim? full prized?
world of cars: arcade? mmo style? f2p?

is it the same engine? why do they release 2 games at the same time?
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gomez83




Posts: 211
Location: Brazil (But it's not my fault)
PostPosted: Sat, 31st May 2014 04:05    Post subject:
PumpAction wrote:
I'd have to ask my cousin if he was able to see Project Cars on his PC at all.

Please do. I'm quite curious about it.


thenormal02 wrote:
what do you mean? the console version also works on pc ?
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freiwald




Posts: 6968

PostPosted: Sun, 1st Jun 2014 23:50    Post subject:
derpwald wrote:
so what is the difference between this and world of cars?

pcars: sim? full prized?
world of cars: arcade? mmo style? f2p?

is it the same engine? why do they release 2 games at the same time?


no one? Sad
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ixigia
[Moderator] Consigliere



Posts: 65098
Location: Italy
PostPosted: Mon, 2nd Jun 2014 01:28    Post subject:
derpwald wrote:
derpwald wrote:
so what is the difference between this and world of cars?

pcars: sim? full prized?
world of cars: arcade? mmo style? f2p?

is it the same engine? why do they release 2 games at the same time?


no one? Sad

Yep, that's correct Smile

PCars is a simulative SP+MP game that will cost money (~$50 perhaps, we don't know it yet), whereas World of Speed is basically an uber-arcade multiplayer racing game (free, and apparently not "free to play" - according to the devs) that uses the same engine and many of the assets/contents from PCars. They wanted to develop that one as well because they felt that Need for Speed World deserved some competition
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