Quake 4 (c) ID Software *CLONEDVD*
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Accelleron




Posts: 1926

PostPosted: Fri, 21st Oct 2005 04:14    Post subject:
finished FEAR today, 3 hrs till I'm done leeching this Smile


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Waffen-SS
Banned



Posts: 165

PostPosted: Fri, 21st Oct 2005 04:21    Post subject:
RoadRunner12 wrote:
Unimaginative, over-hyped crap.


Thats what I said a week ago or so, before this pile of shit was released and some kids flamed me, hahah ... how predictable.
Some moron here also said that Quake 4 is better then FEAR ... now that made me laugh like never before.
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weird0
VIP Member



Posts: 3904

PostPosted: Fri, 21st Oct 2005 04:30    Post subject:
why bash a game?
this is fun...just give it a chance.
i love it...and i love F.E.A.R.
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enderone




Posts: 22

PostPosted: Fri, 21st Oct 2005 04:51    Post subject:
in response to roadrunnner 12.


The problem is that niether Doom 3 or Quake 4 have any appeal once you get past the initial wow factor of the graphics. Having said that, if you strip away all the shadowing and lighting and actually look at the levels, what you're left with is a pretty ugly and undetailed game.

thats like saying 'the mona lisa is actually crap' if you take away the part inwhich it's design is appraised for, i.e the PAINT and leave the fucking frame, its just not that good when you view it like that.

'So why then, when I shine my torch at the corner of a wall' - in accordance with the massive perforamce games you get when enabling normal shadows on and off, can your 'mind' imagine the level of hardware needed to generate such detail. John Carmack is a genius with alot of vision; and although not the perfect creator everyone wants him to be, most likely can get ahead of himself with predicting the capabilites of future hardware in combination with his 'visions'.

HMMM i smell spite and contradiction:

'It wouldn't be so bad if the game wasn't so fucking dark all the time'

'It's like Doom 3 with more baddies to shoot but lacking the atmosphere which was, to my MIND, then ONLY thing that made Doom 3 anywhere near playable'

So, you enjoy the darkness and hate it at the time; inconsistencies and contradicitons.

When i was a youngin' (mind you only 20 now hehe) nothing more was to satisfy than to get my p200 and crank a bit of quake1, quake 2 etc. this is a continuination of a story line (perhaps your experience is lacking). and a fine effort at that. the level of macabre and gore is unprecedented. i think Raven and ID had some BALLS when it came to inserting the strogg medical process cut scene; i for one am not showing my mother.

inconclusion; every one seems to be looking for some innovative amazing ball breaking shooter.
i beleive insofar as the quake series goes, it is one (which is what WE should of been expecting). If you want something amazing why don't you go do few programming courses and put your energy in creating something incredible, for which you obviously crave, if you want something new, why are you looking at the 4th installment of something created years ago.

No offence intended at all; i just think ID sometimes suffers from being expected of way to much. and for a company that has bassically made FPS's dominate the PC i think they deserve more CREDIT for Quake 4 which is fucking awesome. Very HappyVery Happy
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enderone




Posts: 22

PostPosted: Fri, 21st Oct 2005 04:56    Post subject:
by the way roadrunner 12 has been the only person i've seen to try and come up with a decent critiscism;

'Thats what I said a week ago or so, before this pile of shit was released and some kids flamed me, hahah ... how predictable.
Some moron here also said that Quake 4 is better then FEAR ... now that made me laugh like never before.'

look at the way you write mate; all negativity with no substance. 'some kids a reflection of your
mind state ey?'

don't you find FEAR a bit CHEESY MATE? Jokes Jokes. i enjoy both Q4 and Fear for the different things they are both aiming for.
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Mchart




Posts: 7314

PostPosted: Fri, 21st Oct 2005 05:06    Post subject:
RoadRunner12 wrote:
Unimaginative, over-hyped crap. It's like Doom 3 with more baddies to shoot but lacking the atmosphere which was, to my mind, then ONLY thing that made Doom 3 anywhere near playable. Other than that it was just a case of: walk into room, monster spawn, kill monster, monster spawn behind you, kill monster, walk into next room. Over and over again until I was bored shitless by the end of the game. This seems pretty much the same but with more straight forward ass kicking as an attempt to make up for the lack of atmosphere.

The problem is that niether Doom 3 or Quake 4 have any appeal once you get past the initial wow factor of the graphics. Having said that, if you strip away all the shadowing and lighting and actually look at the levels, what you're left with is a pretty ugly and undetailed game. Shit, the shadows aren't even that good and they were a major selling point of the engine in the first place! I remember John Carmack saying when he previewed the Doom 3 engine that every surface would cast its own DYNAMIC shadows. So why then, when I shine my torch at the corner of a wall, don't I see it causing realistic MOVING shadows on the wall behind as I move the torch around? The shadows that do actually move seem to be cast by either scripted pieces of machinery or the in-game characters.

It wouldn't be so bad if the game wasn't so fucking dark all the time. Fair enough, in Doom 3 it was just about acceptable (although a lot of people complained at the time) as it was a part of the atmosphere, but there isn't really any place for it in a Quake game in my view, and after an hour or so it gets really annoying. I remember playing Quake 2 and it was brightly lit and (for it's day) graphically pleasing. This seems to be using the darkness simply to hide shitty texturing.

When will ID (or Raven for that matter) realise that graphics and sound alone don't make a game fun to play? It's the combination of these things coupled with the most important factor that seems to have been forgotten in their trying to impress: GAMEPLAY. Both Doom 3 and Quake 4 have a severe lack of it. If you're looking for something that's fun to play, graphically pleasing and has decent gameplay, I'd stick to playing F.E.A.R.

One final point I'll make before I shut up is that there still doesn't seem to be any attempt an innovation going on here. It's still the same formula as the original games, just with a new graphics engine. Small tip for games designers: it's 10 years later guys, and things have moved on! Take a look at UT2004 (for a multiplayer comparision) and F.E.A.R. (for a single player comparison) and you'll see what I mean. These games are packed with features other than the standard run, shoot, heal shit you get with Quake and Doom these days.

Rant over.

Anyone else care to post a proper review or shall we just go back to bitching about the protection?


1.) Its called the BRIGHTNESS SETTING, if you do not like the dark because it makes you want to piss yourself, use it.
2.) If you have a graphics card with 512mb of video ram, then you are able to use the highest quality textures. Which I might add, look much better then half life 2's.
3.) Please do not make me whip out my signature on you.
4.) You expect WAY to much from games. Not to mention the fact that Quake 4 was not hyped by iD, raven, or activision AT ALL, yet you clame it was an overhyped PoS. Yeah, Ok.
5.) Yeah, its 10 years later. They made quake 2 but with /really/ good graphics. I'm sorry, are you saying thats a bad thing?
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Waffen-SS
Banned



Posts: 165

PostPosted: Fri, 21st Oct 2005 05:14    Post subject:
enderone wrote:
by the way roadrunner 12 has been the only person i've seen to try and come up with a decent critiscism;

'Thats what I said a week ago or so, before this pile of shit was released and some kids flamed me, hahah ... how predictable.
Some moron here also said that Quake 4 is better then FEAR ... now that made me laugh like never before.'

look at the way you write mate; all negativity with no substance. 'some kids a reflection of your
mind state ey?'

don't you find FEAR a bit CHEESY MATE? Jokes Jokes. i enjoy both Q4 and Fear for the different things they are both aiming for.


Son, I dont find FEAR cheesy one bit, if anything its original and one of the best FPS that I ever played, and I played every single one of them .... I personally love the movie the ring and seeing alma in FEAR is just great, I love the story, I love the end of the game and I love this whole game, it kept me on the edge, it was intresting, and I didnt find it repetative at all, maybe here and there but nothing huge.
The setting, gameplay, sound and graphics are great in FEAR, and performance is also excellent, without a doubt this should win game of the year award, even tho I also totally dig san andreas and few other titles.
Not only that I already finished this game, and Im replaying it on extreme settings.

Q4 is nothing more then Doom 3, minues the monsters and the creepy settings, wow ... how impressive, been there done that 100 times.
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jakroo06




Posts: 7

PostPosted: Fri, 21st Oct 2005 05:35    Post subject:
Can anyone help me in SP im stuck at the part where u have to find the way through the glass in hangar 1.....im stuck like seriously i found a lift that goes down to the same room my squamates are in. Any help?
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mag2005




Posts: 611
Location: Any place with air
PostPosted: Fri, 21st Oct 2005 05:42    Post subject:
I like Quake 4 better than Doom 3 or F.E.A.R. First FEAR is not even scary, that walking ghost cannot hurt you. Enemies pop out in pack, easy to kill them when they are in pack. You can sneak out on enemies in FEAR. The linear level design is boring. Too much repetitive used of hallways. You are stuck most of the time in building. Now in Quake 4, the action is faster than FEAR and Doom 3. You get to have people follow you, drive tank, kill giant spider robot, get on a mech, better weapons than in FEAR, which have limited weapons. Doom 3 is boring because it is slow pace and repetitive.


If you hate it, ignore it.
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enderone




Posts: 22

PostPosted: Fri, 21st Oct 2005 05:45    Post subject:
1.) Its called the BRIGHTNESS SETTING, if you do not like the dark because it makes you want to piss yourself, use it.

Laughing my arse off right to the point where i need a cyborg replacment.

i left out the mere fact of chickenshittedness so i wouldnt get a rise Very Happy

don't you find FEAR a bit CHEESY MATE? Jokes Jokes. JOKES! mate.... sorry if you took a bait that was reprised! Very Happy just goes to establish my comment:

Q4 is nothing more then Doom 3, minues the monsters and the creepy settings, wow ... how impressive, been there done that 100 times.

see above for all negativity yet no substance Very Happy if you've been there done it a thousand times, perhaps thats the reason you find it 'crap'. maybe Barbie Horse Adventures: Wild Horse Rescue, would be more up your ally. oh... and the Strogg are pretty monsterous by anyones account. or perhaps a limited imagination needs a boogy man to achieve that aspect of game play.
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Waffen-SS
Banned



Posts: 165

PostPosted: Fri, 21st Oct 2005 05:50    Post subject:
enderone wrote:
Barbie Horse Adventures: Wild Horse Rescue


I didnt even know such game existed ... but I guess you do your research before you buy games such as "Barbie Horse" to your colletion.
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jmd




Posts: 56

PostPosted: Fri, 21st Oct 2005 07:28    Post subject:
Edited: Think i'll use the nifty spoiler tags on this one. expand the post if you wanna see my inane bitching.

 Spoiler:
 
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enderone




Posts: 22

PostPosted: Fri, 21st Oct 2005 09:17    Post subject:
JMD

fair call. i agree the scripting does draw back a bit and i did find myself running between three men unable to find which was speaking LMAO off @ nut house comment!

in response to your 'oh its so much like quake 2' let me say one thing, if you had what YOU considered to a brilliant idea for an alien vs human escapade, yet only back the day had access to limited technology (i.e the result: quake2) and still managed to sell a million copies; perhaps you might consider a re-releasing to a new generation with an engine much more capable of dilvering your idea!
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enderone




Posts: 22

PostPosted: Fri, 21st Oct 2005 09:24    Post subject:
Waffen-SS wrote:
enderone wrote:
Barbie Horse Adventures: Wild Horse Rescue


I didnt even know such game existed ... but I guess you do your research before you buy games such as "Barbie Horse" to your colletion.


LOL look were we are, you think i BUY anything or most around here for that matter!!!!. Very Happy

if you can link me to it though feel free....
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ad4m




Posts: 339
Location: Location: Location: Location: Teh INTERNETS !
PostPosted: Fri, 21st Oct 2005 09:42    Post subject:
this game is not bad, I like it.
but I like F.E.A.R. more Very Happy


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Bratsker




Posts: 16

PostPosted: Fri, 21st Oct 2005 09:46    Post subject:
I kinda like q4 more than fear. first of all q4 looks good and doesnt need such a high end computer to look good, when fear is like very laggy. FEAR was boring and repitive, like all offices looked the same, but the AI was good, maybe they could make a game where it is outdoors with that AI, that would be freaking sweet. q4 is fast pased and squad fighting is awsome, too bad you dont fight with the squad so much.
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MikiMouse




Posts: 155

PostPosted: Fri, 21st Oct 2005 11:09    Post subject:
Only noobs can like quake4 its freaking moronish bullshit, one more proof to CONSOLE RELEASE KILLED ONCE GREAT GAME. Single player adapted to console multiplayer repeats original quake 4 just to give console morons idea of how original quake is like, weapons and models are low poligons and size so console can handle it, hate this cross platform releases ffs.
Never liked or waited for quake 4 anyway so not much disapointed.
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Bratsker




Posts: 16

PostPosted: Fri, 21st Oct 2005 11:13    Post subject:
And calling people noobs because of their test in games isnt moronic? I hate console games, mainly because i hate those controlers, but i do like very fast paced games with lots of blood and gore, if i wanted more strategic shooters i'd play BIA


Last edited by Bratsker on Fri, 21st Oct 2005 11:15; edited 1 time in total
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deelix
PDIP Member



Posts: 32062
Location: Norway
PostPosted: Fri, 21st Oct 2005 11:15    Post subject:
im at the nexus, is that the last place in the game??
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jmd




Posts: 56

PostPosted: Fri, 21st Oct 2005 16:34    Post subject:
Isn't FEAR on pc? ^^ either way none of these games come close to HL2 quality.
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enderone




Posts: 22

PostPosted: Fri, 21st Oct 2005 17:13    Post subject:
MikiMouse wrote:
Only noobs can like quake4 its freaking moronish bullshit, one more proof to CONSOLE RELEASE KILLED ONCE GREAT GAME. Single player adapted to console multiplayer repeats original quake 4 just to give console morons idea of how original quake is like, weapons and models are low poligons and size so console can handle it, hate this cross platform releases ffs.
Never liked or waited for quake 4 anyway so not much disapointed.


is this written in chinese or english.
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SycoShaman
VIP Master Jedi



Posts: 24468
Location: Toronto, Canada
PostPosted: Fri, 21st Oct 2005 18:27    Post subject:
enderone wrote:
MikiMouse wrote:
Only noobs can like quake4 its freaking moronish bullshit, one more proof to CONSOLE RELEASE KILLED ONCE GREAT GAME. Single player adapted to console multiplayer repeats original quake 4 just to give console morons idea of how original quake is like, weapons and models are low poligons and size so console can handle it, hate this cross platform releases ffs.
Never liked or waited for quake 4 anyway so not much disapointed.


is this written in chinese or english.


Its written in jiberish dude


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RoadRunner12




Posts: 359
Location: UK
PostPosted: Fri, 21st Oct 2005 19:38    Post subject:
enderone wrote:
in response to roadrunnner 12.


The problem is that niether Doom 3 or Quake 4 have any appeal once you get past the initial wow factor of the graphics. Having said that, if you strip away all the shadowing and lighting and actually look at the levels, what you're left with is a pretty ugly and undetailed game.

thats like saying 'the mona lisa is actually crap' if you take away the part inwhich it's design is appraised for, i.e the PAINT and leave the fucking frame, its just not that good when you view it like that.

'So why then, when I shine my torch at the corner of a wall' - in accordance with the massive perforamce games you get when enabling normal shadows on and off, can your 'mind' imagine the level of hardware needed to generate such detail. John Carmack is a genius with alot of vision; and although not the perfect creator everyone wants him to be, most likely can get ahead of himself with predicting the capabilites of future hardware in combination with his 'visions'.

HMMM i smell spite and contradiction:

'It wouldn't be so bad if the game wasn't so fucking dark all the time'

'It's like Doom 3 with more baddies to shoot but lacking the atmosphere which was, to my MIND, then ONLY thing that made Doom 3 anywhere near playable'

So, you enjoy the darkness and hate it at the time; inconsistencies and contradicitons.

When i was a youngin' (mind you only 20 now hehe) nothing more was to satisfy than to get my p200 and crank a bit of quake1, quake 2 etc. this is a continuination of a story line (perhaps your experience is lacking). and a fine effort at that. the level of macabre and gore is unprecedented. i think Raven and ID had some BALLS when it came to inserting the strogg medical process cut scene; i for one am not showing my mother.

inconclusion; every one seems to be looking for some innovative amazing ball breaking shooter.
i beleive insofar as the quake series goes, it is one (which is what WE should of been expecting). If you want something amazing why don't you go do few programming courses and put your energy in creating something incredible, for which you obviously crave, if you want something new, why are you looking at the 4th installment of something created years ago.

No offence intended at all; i just think ID sometimes suffers from being expected of way to much. and for a company that has bassically made FPS's dominate the PC i think they deserve more CREDIT for Quake 4 which is fucking awesome. Very HappyVery Happy



Maybe it's just me, but, in this day and age, I DO expect something innovative and ball-breaking from shoot 'em ups.

Of course we expect a lot from ID software. They pioneered the entire genre and their first 3 games were each a massive improvement on the last in every way. Take a look at the difference between Wolfenstien 3D and Doom. Or Doom and Quake. Changes in gameplay between engines have become less and less the norm with ID as years have gone by and much more time has been given over to graphics and sound, with graphics ultimately becoming the be all and end all. With game engines like Unreal, Source, and whatever it is that drives F.E.A.R. rapidly becoming the standard, this attitude really isn't competetive enough to hold my attention for long.

Remember the hype that Carmack piled on the Doom 3 engine before it's release? Are you urprised I ws expecting something special? Fair enough, he can do stuff with game programming that most of us can't even dream of and maybe he was a genius once, but now I think he's become too full of himself and is trying to impress with his graphics prowess way too much. He said it himself in an interview a few years ago that he's more interested in Armadillo Aerospace than games these days and won't be doing game engines for much longer (I believe he said one more after the Doom 3 engine.)

Re-reading the section I wrote about lighting, I can see how you thought it was contradictory but I simply meant that the darkness had a place in Doom because it was a part of the scary atmosphere (not that it constiuted it in itself, mind you, it was a combination of things.) That same atmosphere seems to be missing from Quake 4 and hence, the darkness is just annoying.

As for the shadowing, it doesn't take that much to produce decent, realistic looking shadows. Take a look at the Elder Scrolls IV: Oblivion 20 minute gameplay trailer if you want to see what can be done with modern hardware. You'll have to turn the brightness up a bit as the encoding's a bit dark:

http://files.filefront.com/TES+4+++Oblivion+Preview/;4222391;/fileinfo.html

The shadows in Doom 3/Quake 4 are still all one shade: black. This was recognised as a problem with the engine even before Doom 3 was released and still hasn't been sorted in Quake 4. They could have at least managed soft shadows and sorted the self shadowing issue (they're not enabled by default, but you can turn them on in the config file and they look really, really bad, which is why they're off by default.)

Ultimatly it's all about balance: impressive graphics and sound held together by solid gameplay. Without the gameplay, the other two fail to produce a good game in my opinion. Perhaps I am being negative, but it's the way I feel about this game.


What business is it of yours what I do, read, buy, see, say, think, who I fuck, what I take into my body - as long as I do not harm another human being on this planet? - Bill Hicks


Last edited by RoadRunner12 on Fri, 21st Oct 2005 20:27; edited 9 times in total
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evilmonkey




Posts: 2402

PostPosted: Fri, 21st Oct 2005 19:39    Post subject:
enderone wrote:
in response to roadrunnner 12.


The problem is that niether Doom 3 or Quake 4 have any appeal once you get past the initial wow factor of the graphics. Having said that, if you strip away all the shadowing and lighting and actually look at the levels, what you're left with is a pretty ugly and undetailed game.

thats like saying 'the mona lisa is actually crap' if you take away the part inwhich it's design is appraised for, i.e the PAINT and leave the fucking frame, its just not that good when you view it like that.

'So why then, when I shine my torch at the corner of a wall' - in accordance with the massive perforamce games you get when enabling normal shadows on and off, can your 'mind' imagine the level of hardware needed to generate such detail. John Carmack is a genius with alot of vision; and although not the perfect creator everyone wants him to be, most likely can get ahead of himself with predicting the capabilites of future hardware in combination with his 'visions'.

HMMM i smell spite and contradiction:

'It wouldn't be so bad if the game wasn't so fucking dark all the time'

'It's like Doom 3 with more baddies to shoot but lacking the atmosphere which was, to my MIND, then ONLY thing that made Doom 3 anywhere near playable'

So, you enjoy the darkness and hate it at the time; inconsistencies and contradicitons.

When i was a youngin' (mind you only 20 now hehe) nothing more was to satisfy than to get my p200 and crank a bit of quake1, quake 2 etc. this is a continuination of a story line (perhaps your experience is lacking). and a fine effort at that. the level of macabre and gore is unprecedented. i think Raven and ID had some BALLS when it came to inserting the strogg medical process cut scene; i for one am not showing my mother.

inconclusion; every one seems to be looking for some innovative amazing ball breaking shooter.
i beleive insofar as the quake series goes, it is one (which is what WE should of been expecting). If you want something amazing why don't you go do few programming courses and put your energy in creating something incredible, for which you obviously crave, if you want something new, why are you looking at the 4th installment of something created years ago.

No offence intended at all; i just think ID sometimes suffers from being expected of way to much. and for a company that has bassically made FPS's dominate the PC i think they deserve more CREDIT for Quake 4 which is fucking awesome. Very HappyVery Happy



use quote tags so I dont hurt my brain trying to read your overly opinionated post you eejit
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RoadRunner12




Posts: 359
Location: UK
PostPosted: Fri, 21st Oct 2005 20:09    Post subject:
Mchart wrote:
RoadRunner12 wrote:
Unimaginative, over-hyped crap. It's like Doom 3 with more baddies to shoot but lacking the atmosphere which was, to my mind, then ONLY thing that made Doom 3 anywhere near playable. Other than that it was just a case of: walk into room, monster spawn, kill monster, monster spawn behind you, kill monster, walk into next room. Over and over again until I was bored shitless by the end of the game. This seems pretty much the same but with more straight forward ass kicking as an attempt to make up for the lack of atmosphere.

The problem is that niether Doom 3 or Quake 4 have any appeal once you get past the initial wow factor of the graphics. Having said that, if you strip away all the shadowing and lighting and actually look at the levels, what you're left with is a pretty ugly and undetailed game. Shit, the shadows aren't even that good and they were a major selling point of the engine in the first place! I remember John Carmack saying when he previewed the Doom 3 engine that every surface would cast its own DYNAMIC shadows. So why then, when I shine my torch at the corner of a wall, don't I see it causing realistic MOVING shadows on the wall behind as I move the torch around? The shadows that do actually move seem to be cast by either scripted pieces of machinery or the in-game characters.

It wouldn't be so bad if the game wasn't so fucking dark all the time. Fair enough, in Doom 3 it was just about acceptable (although a lot of people complained at the time) as it was a part of the atmosphere, but there isn't really any place for it in a Quake game in my view, and after an hour or so it gets really annoying. I remember playing Quake 2 and it was brightly lit and (for it's day) graphically pleasing. This seems to be using the darkness simply to hide shitty texturing.

When will ID (or Raven for that matter) realise that graphics and sound alone don't make a game fun to play? It's the combination of these things coupled with the most important factor that seems to have been forgotten in their trying to impress: GAMEPLAY. Both Doom 3 and Quake 4 have a severe lack of it. If you're looking for something that's fun to play, graphically pleasing and has decent gameplay, I'd stick to playing F.E.A.R.

One final point I'll make before I shut up is that there still doesn't seem to be any attempt an innovation going on here. It's still the same formula as the original games, just with a new graphics engine. Small tip for games designers: it's 10 years later guys, and things have moved on! Take a look at UT2004 (for a multiplayer comparision) and F.E.A.R. (for a single player comparison) and you'll see what I mean. These games are packed with features other than the standard run, shoot, heal shit you get with Quake and Doom these days.

Rant over.

Anyone else care to post a proper review or shall we just go back to bitching about the protection?


1.) Its called the BRIGHTNESS SETTING, if you do not like the dark because it makes you want to piss yourself, use it.
2.) If you have a graphics card with 512mb of video ram, then you are able to use the highest quality textures. Which I might add, look much better then half life 2's.
3.) Please do not make me whip out my signature on you.
4.) You expect WAY to much from games. Not to mention the fact that Quake 4 was not hyped by iD, raven, or activision AT ALL, yet you clame it was an overhyped PoS. Yeah, Ok.
5.) Yeah, its 10 years later. They made quake 2 but with /really/ good graphics. I'm sorry, are you saying thats a bad thing?


1.) I shouldn't have to use the brightness setting to be able to SEE WHAT I'M DOING. If you turn the gamma up so you can actually see properly then the other colours simply become washed out and black turns to grey. The point is that there's way too much black hiding rubbish textures.

2.) Don't be silly. Even on maximum detail there's no actual detail there when you get close up, the textures just become a messy blur. As far back as the first Unreal engine, other game engines (including the Source and F.E.A.R. engines) have employed a second layer of textures (detail texturing) that only become apparent when you get up close as it's not rendered at distance. Hence, when you approach a wooden surface close up, you can begin to see grain or when you get close to a painted wall, you can actually see the brush strokes. This has not been employed in any of ID Software's engines so far.

3.) GAME = Combination of graphics, sound and, most importantly: GAMEPLAY.

4.) I never said Quake 4 was hyped by ID or Raven. I was referring to people on forums and people I know who were expecting the game to be something better than it was and were disappointed. I DID say the ENGINE was hyped by ID which, originally, it was.

5.) Yep, it's 10 years later so why haven't they come up with anything new? The same thing with better graphics? Come on. Games companies can do much better than this if they simply put their minds to it. Take a look at the games I mentioned in other posts.


What business is it of yours what I do, read, buy, see, say, think, who I fuck, what I take into my body - as long as I do not harm another human being on this planet? - Bill Hicks
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friketje




Posts: 1856

PostPosted: Fri, 21st Oct 2005 22:07    Post subject:
F..E.A.R. was hyped, not quake 4.
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RoadRunner12




Posts: 359
Location: UK
PostPosted: Fri, 21st Oct 2005 22:24    Post subject:
Go back and read point 4 in my last post.


What business is it of yours what I do, read, buy, see, say, think, who I fuck, what I take into my body - as long as I do not harm another human being on this planet? - Bill Hicks
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maxiepaxie




Posts: 1732
Location: Belgium
PostPosted: Fri, 21st Oct 2005 22:40    Post subject:
I can't understand why so many people love F.E.A.R.,it's totally not innovative IMO,the little freaky girl=ring,all the other shooter elements are from other games,bullettime=overdone,guns are not new(except for the hyper beam toasting sniping canon),the sounds are mediocre,the A.I. is good,but the rooms are bad to show off the A.I.
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Mchart




Posts: 7314

PostPosted: Fri, 21st Oct 2005 22:40    Post subject:
jmd wrote:
Isn't FEAR on pc? ^^ either way none of these games come close to HL2 quality.


Haha, I laugh at this statement.
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Mchart




Posts: 7314

PostPosted: Fri, 21st Oct 2005 22:42    Post subject:
deelix wrote:
im at the nexus, is that the last place in the game??


No, thats where you get your ass beat to shit, and then you have your legs and arms cut off to turn you into a strogg.
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