Watch Dogs
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Interinactive
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PostPosted: Thu, 5th Jun 2014 16:14    Post subject:
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Thu, 5th Jun 2014 16:15    Post subject:
@Neon

Ah! Thank you, that must be it. I wasn't aware of any key for the season pass. I assume right clicking on the game in my steam library > view cd key would have the info I need.

*edit*

yup, just had to add the key, thanks again.


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inz




Posts: 11914

PostPosted: Thu, 5th Jun 2014 16:23    Post subject:
Interinactive wrote:
How come when I get to 90% of hacking someone and they quit, I get no points?


If you download 90% of an isodemo, how many levels/missions can you play with it? Troll Face


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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Thu, 5th Jun 2014 16:28    Post subject:
90% ofc Cool Face

on the other hand, many original games only give you 10% anyway Laughing Philosopheraptor
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4treyu




Posts: 23140

PostPosted: Thu, 5th Jun 2014 17:50    Post subject:
Interinactive wrote:
Nice hiding spot. Hackers ruining everything yet again.
http://www.coflash.com/stuff/2014-06-05_00001.jpg

Wrong side driving
http://www.coflash.com/stuff/2014-06-05_00002.jpg

Oh cool, subterranean vehciles
http://www.coflash.com/stuff/2014-06-05_00003.jpg



None of that has happened to me in 50+ hours of gameplay. Though then again, I'very lucky when it comes to these things Very Happy The prospect of existing hackers is very annoying however :\
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Yondaime
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PostPosted: Thu, 5th Jun 2014 22:13    Post subject:
⁢⁢


Last edited by Yondaime on Mon, 2nd Dec 2024 15:37; edited 1 time in total
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4treyu




Posts: 23140

PostPosted: Thu, 5th Jun 2014 22:20    Post subject:
Oh! What I did see (only once) is a NPC citizen walking stationary while floating about 1 meter above the ground Razz
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puiuz




Posts: 92

PostPosted: Thu, 5th Jun 2014 22:23    Post subject:
Someone has this problem with online "Unable to connect to public session.Please check your NAT type?
I have the original game.
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4treyu




Posts: 23140

PostPosted: Thu, 5th Jun 2014 22:31    Post subject:
Yeah, it happened to me if I was using my SSL VPN that I sometimes inadvertently leave connected after finishing working.

BTW, in the process found a great way of avoiding online gameplay without resetting my online skill tree or disconnecting my internet Razz
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tonizito
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Posts: 51420
Location: Portugal, the shithole of Europe.
PostPosted: Fri, 6th Jun 2014 01:19    Post subject:


Some spoilers but you can skip them.


boundle (thoughts on cracking AITD) wrote:
i guess thouth if without a legit key the installation was rolling back we are all fucking then
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Interinactive
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PostPosted: Fri, 6th Jun 2014 01:27    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:06; edited 1 time in total
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4treyu




Posts: 23140

PostPosted: Fri, 6th Jun 2014 03:26    Post subject:
Interinactive wrote:

This is only what I caught in 1 sit down of playing this last night.


Like I said I'm a very lucky one, and not with this but with nearly every game I play Very Happy
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Hfric




Posts: 12017

PostPosted: Fri, 6th Jun 2014 12:22    Post subject:
Interinactive wrote:
4treyu wrote:
Interinactive wrote:
Nice hiding spot. Hackers ruining everything yet again.
http://www.coflash.com/stuff/2014-06-05_00001.jpg

Wrong side driving
http://www.coflash.com/stuff/2014-06-05_00002.jpg

Oh cool, subterranean vehciles
http://www.coflash.com/stuff/2014-06-05_00003.jpg



None of that has happened to me in 50+ hours of gameplay. Though then again, I'very lucky when it comes to these things Very Happy The prospect of existing hackers is very annoying however :\


This is only what I caught in 1 sit down of playing this last night

Another common one is when civilians for no reason at all drive off the road in a straight line until they crash into something. Another is turning up for crimes and the criminal never arrives. Another is civilians freezing when you shoot them (I think I did post a screenshot of that)

It's riddled with issues, and now it's full of hackers too? Between the hackers and people that fucking quit because they're about to lose, the online is just shit now, which is a shame because it was one of the best things about it.

There should be a simple check. If over 80% hacked and player disconnects, give at least 50% of points. Otherwise it's a waste of time and effort because some little shit can't stand losing. Though, who can really blame them when every game sets them up to 'win' without trying.


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matta666




Posts: 1061
Location: Manchester
PostPosted: Fri, 6th Jun 2014 12:49    Post subject:
Started playing this properly yesterday; I quite like it tbh. I like how they've implemented the filth search and chase.
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tw1st




Posts: 6112
Location: New Jersey
PostPosted: Fri, 6th Jun 2014 15:05    Post subject:
Hfric wrote:


Laughing Laughing


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polosistealth




Posts: 3447

PostPosted: Fri, 6th Jun 2014 17:36    Post subject:


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The_Zeel




Posts: 14922

PostPosted: Fri, 6th Jun 2014 17:44    Post subject:
gta 4 looks so shitty, has it already been that long Sad
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harry_theone




Posts: 11227
Location: The Land of Thread Reports
PostPosted: Fri, 6th Jun 2014 21:47    Post subject:
6 years buddy, 6 years, and no GTA V on the horizon Very Happy
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Ralph_Wiggum




Posts: 438
Location: Springfield
PostPosted: Fri, 6th Jun 2014 21:49    Post subject:
I really cant get into this.. somehow WD is really boring. dunno why.


I like men now
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trollpower




Posts: 2314

PostPosted: Fri, 6th Jun 2014 21:54    Post subject:
Ralph_Wiggum wrote:
I really cant get into this.. somehow WD is really boring. dunno why.
Philosopheraptor

 Spoiler:
 
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IcedFreon




Posts: 1035
Location: THE PILLOW FORT OF ISOLATION
PostPosted: Sat, 7th Jun 2014 00:53    Post subject:
WIsh i recorded it, but in the mission where you have to go hack into one of the CTOS buidings and then theyget alerted and you have to get out (the one where uwalk in and theres a soda machine and explodable transformers 4 of them on the floor and some stairs going up to another level) one guy literally just hopped over the railing and all u heard was a gun smacking the floor and him dying Guess he just had enough


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Interinactive
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Posts: 29459

PostPosted: Sat, 7th Jun 2014 05:24    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 02:06; edited 1 time in total
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Maxxify




Posts: 274

PostPosted: Sat, 7th Jun 2014 05:49    Post subject:
inz wrote:
Interinactive wrote:
How come when I get to 90% of hacking someone and they quit, I get no points?


If you download 90% of an isodemo, how many levels/missions can you play with it? Troll Face


Depends on how many errors, given the standard 12.5% in pars.
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4treyu




Posts: 23140

PostPosted: Sat, 7th Jun 2014 07:15    Post subject:
Interinactive wrote:
Disconnecting little shits Rage


Seems that again, I've been a very lucky bastard. I've only had like 2 suspected disconnections (which could have been a problem on my end). My opponents seem to be very fair play in general Razz
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Przepraszam
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Posts: 14500
Location: Poland. New York.
PostPosted: Sat, 7th Jun 2014 07:19    Post subject:
I have disconnected once while I was being hacked. I was just doing some side missions/doing check-ins for about two hours and I wanted to finally do a mission and instead I get a message that some little shit is trying to hack me.

I was just so not in the mood for that crap at that moment so I just alt+f4. Sad
Probably makes me a bad person but after doing all that side stuff I really wanted to continue with main campaign and not to be interrupted out of nowhere. So I just raged quit Laughing Laughing Laughing


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Interinactive
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Posts: 29459

PostPosted: Sat, 7th Jun 2014 07:21    Post subject:
⁢⁢


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4treyu




Posts: 23140

PostPosted: Sat, 7th Jun 2014 07:25    Post subject:
Yep, it's far from perfect. They also need to tweak a few things, like for instance, increase the timer for when the invader has been profiled. In my experience, when an invader is profiled and he manages to get in a car, it's 99% chance he escapes. I haven't been caught once while escaping and I haven't caught anyone escaping either (talking about car chases). The fact that the invader's vehicle is immune to the grenade launcher seems ridiculous as well.


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polosistealth




Posts: 3447

PostPosted: Sat, 7th Jun 2014 07:27    Post subject:
Interinactive wrote:
Disconnecting little shits Rage


Razz Laughing


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EyePatchLives




Posts: 5710
Location: Israel.
PostPosted: Sat, 7th Jun 2014 07:49    Post subject:
In Watch_Dogs, you play as wannabe Batman who is aided by Christy Mack and Rob Zombie.

GOTY 10/10.


"I think Call of Duty resonates because it's believable and relatable," Sledgehammer Games cofounder Michael Condrey says.

Believable and relatable...Yep, sounds like Call of Duty
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Interinactive
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Posts: 29459

PostPosted: Sat, 7th Jun 2014 07:57    Post subject:
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