Assetto Corsa / Competizione / EVO [2025]
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Kein
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Posts: 6101

PostPosted: Fri, 23rd May 2014 08:34    Post subject:
Kein wrote:
It would be still the same 14-15 tf2 keys (~31$from market, or 25$ via paypal).

Same price everywhere. Unless, of course,. that guy does the charity or something :P


13 keys, standing offer btw :P
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ixigia
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Posts: 65085
Location: Italy
PostPosted: Wed, 4th Jun 2014 03:54    Post subject:
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warriormax
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Posts: 3644

PostPosted: Wed, 4th Jun 2014 15:43    Post subject:
I can't wait for the custom cars!
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outtanames




Posts: 1591

PostPosted: Sun, 29th Jun 2014 01:29    Post subject:
Surprised nobody mentioned it.. it's on Steam sale for 20$.. grab it fast.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 29th Jun 2014 01:36    Post subject:
outtanames wrote:
Surprised nobody mentioned it.. it's on Steam sale for 20$.. grab it fast.


Well when it's on the front page of steam most people around here notice it

That being said it's a good reminder since it's only there till tomorrow.


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outtanames




Posts: 1591

PostPosted: Sun, 29th Jun 2014 01:45    Post subject:
I guess so. Something strange though.. when I bought it today, the timer had 2-3 hours left.. I checked back after a while and it's still showing it on sale.. guess they extended it. Anyway, the game isn't 'ready-to-run' out of the box, you gotta fiddle, config inspector properly (adpative v-sync is a must), sweetfx and some ini crap for it to REALLY shine. Once you done that, figure out the controls and go racing online.. the online portion of it is kinda intricate.. reminds me of GT5's lobby a bit. OVERALL really worth the money.
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 29th Jun 2014 01:52    Post subject:
If I remember correctly it was a flash/community sale before, and yesterday it was a daily Smile
Flash/community is 8 hours, daily is 48 hours.

Wanted to buy it, but since I already got quite a few games (and I might pop on a few others) I'm going to wait with this one till they are further in their development. Smile


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escalibur




Posts: 12150

PostPosted: Sun, 29th Jun 2014 01:53    Post subject:
warriormax wrote:
I can't wait for the custom cars!



You mean like West Coast Customs?


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PumpAction
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Posts: 26759

PostPosted: Sun, 29th Jun 2014 01:56    Post subject:
Great, I bought it. THANKS OBAMA Mad


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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Sun, 29th Jun 2014 01:57    Post subject:
PumpAction wrote:
Great, I bought it. THANKS OBAMA Mad


Haha! Razz


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ixigia
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Posts: 65085
Location: Italy
PostPosted: Sun, 29th Jun 2014 04:36    Post subject:
Very Happy There are already many additional contents here in case you want 'em: http://www.racedepartment.com/downloads/categories/assetto-corsa.1/?order=rating_weighted (cars and tracks)

The quality isn't exceptional for now (they're mostly conversions from rFactor), but it's because the official editor hasn't been released yet. Smile
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Kamikaze666




Posts: 3550

PostPosted: Sun, 29th Jun 2014 15:30    Post subject:
Official editor has been released, last wek or so. It will take time before we see good looking tracks.


Quote:
PC awesome button = Uninstall!
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outtanames




Posts: 1591

PostPosted: Tue, 1st Jul 2014 17:22    Post subject:
Did you see this? http://www.assettocorsa.net/forum/index.php?threads/shelby-cobra.955/

The pictures you see are not real. It's renders of some pro modeler. Project started in 2013, but it's progressing nicely.. already exported into the game.
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lolozaur




Posts: 26310

PostPosted: Thu, 21st Aug 2014 19:07    Post subject:
is this near finished or is it known when they will finish it?

50% off looks tempting
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outtanames




Posts: 1591

PostPosted: Thu, 21st Aug 2014 19:27    Post subject:
Get it.. it's already worth WAY beyond 20$.
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Grale
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Posts: 3321
Location: Invert
PostPosted: Thu, 21st Aug 2014 20:35    Post subject:
What's this like compared to Pcars? I've been having a blast at Oulton park in the 1986 Lotus Renault Turbo for the past two weeks, love it Very Happy

I don't like arcade racers, zero driving aids for me using a G27 wheel.

Is Assetto comparable to pcars or a more realistic driving model ect..


MSI X570 Tomahawk |Corsair Vengeance LPX 32gb 3600mhz | Ryzen 5800X3D | EKWB Watercooling | Seasonic Focus GX 850 Gold PSU | 4090 Founders | Predator X34P UW curved monitor | Window Pro 10 x64
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ixigia
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Posts: 65085
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PostPosted: Thu, 21st Aug 2014 23:56    Post subject:
Grale wrote:
What's this like compared to Pcars? I've been having a blast at Oulton park in the 1986 Lotus Renault Turbo for the past two weeks, love it Very Happy

I don't like arcade racers, zero driving aids for me using a G27 wheel.

Is Assetto comparable to pcars or a more realistic driving model ect..

Haven't played pCars in a while, so I can't make a 1:1 comparison with the latest builds, but the game is definitely a simulation. If you're familiar with netKar Pro, you'll see some similarities handling-wise. You'll have a lot of fun with your G27, I can guarantee you that. Razz

The only "downside" is that the official contents in terms of cars and circuits are a bit lacking (especially the latter), but since the modding scene is thriving here, it's not really a problem, just like it happened with rFactor.
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Lopin18




Posts: 3371
Location: US
PostPosted: Fri, 22nd Aug 2014 00:29    Post subject:
I feel that Assetto Corsa has a more realistic and familiar feeling in handling than Project Cars. Of course ive never driven a GT level car but i feel more at home in Corsa. Specially drifting that M3 BMW, its so damn spot on.
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shole




Posts: 3363

PostPosted: Fri, 22nd Aug 2014 03:32    Post subject:
got it at the previous sale.
my favorite rift driving game so far
but no DK2 support yet Sad
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Drowning_witch




Posts: 10818
Location: Strawberry fields
PostPosted: Mon, 25th Aug 2014 17:22    Post subject:
playable with a a gamepad men?

less then 2 hours of sale left, and I am on the fence.


steam: Drowning witch
uplay: Haxeety
game completion log:
http://pastebin.com/g6MgD5DV
rig: http://www.userbenchmark.com/UserRun/2090866
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Grale
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Location: Invert
PostPosted: Mon, 25th Aug 2014 18:03    Post subject:
I bought it the other day. Only played it once, wasn't instantly impressed by anything. Still playing Pcars.

Grabbed it while on sale and I'll put some time in when I get time from Pcars.


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paxsali
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PostPosted: Fri, 29th Aug 2014 20:57    Post subject:
⁢⁢


Last edited by paxsali on Thu, 4th Jul 2024 21:58; edited 1 time in total
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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Fri, 29th Aug 2014 22:01    Post subject:
paxsali wrote:
Where can I find the SLS AMG in AC?

I only looked here so far and didnt find it:
http://www.racedepartment.com/downloads/categories/ac-cars.6/

Uhh... It's an official car added by today's update, sooo... Scratch Head
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guitarvenne1




Posts: 8

PostPosted: Wed, 15th Oct 2014 22:32    Post subject:
ASSETTO CORSA 1.0 RELEASED ON STEAM!


- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved


I tried it, the game has some problems yet, but I think it's actually the best car simulator on the market, now.



F.
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PumpAction
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Posts: 26759

PostPosted: Fri, 17th Oct 2014 01:31    Post subject:
Before todays 1.0.1 update the game just crashed and it still crashes when you change pixel shaders during the game too fast. Performance is ok but the game is too dark and it definitely needs some balancing Sad


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Wubbajack




Posts: 769
Location: Polandball's right eye
PostPosted: Fri, 17th Oct 2014 01:48    Post subject:
When doing WHAT? I don't think mine has ever crashed on its own, without me helping it (eg. alt-tabbing).
If the game is too dark, then you can always experiment with the post-process filters available in the PP app. One of them is waaay too bright for me, so it might be ok for you. You can also try upping the brightness of your monitor ;]
And what do you mean by balancing? That some cars are faster than others? Very Happy
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PumpAction
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Posts: 26759

PostPosted: Fri, 17th Oct 2014 03:08    Post subject:
In the carreer mode. I selected Pro for handling but maybe I'm just to dumb to find a setting for AI driving skills. As I am currently forced to use my 360 controller instead of my fanatec, driving in time attack is quite easy (getting gold is a piece of cake) but the enemy ai drivers are incredibly fast and that in the second race in the carreer :/ Only managed a bronze medal.

As I said the game crashed durding changes to the post processing and with 1.0.0 it crashed anytime you actually wanted to drive.

And I'd love to see much more tracks Sad


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ixigia
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Posts: 65085
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PostPosted: Fri, 17th Oct 2014 03:56    Post subject:
There should be a setting for the AI in one of the pre-race menus as far as I remember (I'm currently re-downloading the latest version) Razz. It's very true about the tracks, it's this game's achilles' heel along with the lack of rain (it will probably be implemented in the future, though). You can find many conversions at Racedepartment, but the quality goes from decent to below-average.
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Blakx




Posts: 386

PostPosted: Fri, 17th Oct 2014 12:45    Post subject:
What is wrong with the tracks? Confused

physics and tracks are the most accurate I've ever experienced Exclamation
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Morphineus
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PostPosted: Fri, 17th Oct 2014 13:10    Post subject:
Blakx wrote:
What is wrong with the tracks? Confused

physics and tracks are the most accurate I've ever experienced Exclamation


That we want more tracks!


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