H1Z1 (F2P)
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bani789




Posts: 1436

PostPosted: Wed, 7th May 2014 16:42    Post subject:
Pipili wrote:
Didnt they say the alpha is comming on steam like in 14 days? I guess 14 days passed since then...any news?


During the 12 hour stream on April 29 they said 4-6 weeks.
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Seafort




Posts: 439

PostPosted: Wed, 7th May 2014 20:17    Post subject:
No news about Early Access yet but Smedley said they have something big to announce next week.

https://twitter.com/j_smedley/status/463719068915093504

Hopefully they'll announce Early Access date next week. Smedley said they wanted EA to be in May so not too many choices left.
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moosenoodles




Posts: 18411

PostPosted: Wed, 7th May 2014 21:14    Post subject:
Seafort wrote:
No news about Early Access yet but Smedley said they have something big to announce next week.

https://twitter.com/j_smedley/status/463719068915093504

Hopefully they'll announce Early Access date next week. Smedley said they wanted EA to be in May so not too many choices left.


apparently its not about a release date. its probably about the new fandangled uber new weather mechanics they just put in.
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Pipili




Posts: 446

PostPosted: Tue, 13th May 2014 12:38    Post subject:
So...any news yet?
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Morphineus
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Posts: 24883
Location: Sweden
PostPosted: Tue, 13th May 2014 13:12    Post subject:
Nope, they are B1Z1 Cool Face


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garus
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Posts: 34200

PostPosted: Tue, 13th May 2014 13:34    Post subject:
snip


Last edited by garus on Tue, 27th Aug 2024 21:48; edited 1 time in total
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MEGAtexture




Posts: 913

PostPosted: Tue, 13th May 2014 15:12    Post subject:
from what ive seen so far the design of the map really needs some work, it seem to suffer from the "2006 flatness of the world", making it seem very unnatural. look whenever they show houses, FLAT SQUARE AREA THAT IS THE VILLAGE /check

dayz is a perfect example of a good map and how it looks natural
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Pipili




Posts: 446

PostPosted: Fri, 16th May 2014 11:53    Post subject:
So the "big awesome news" was some random radio stream, talking a story only 3 super fanboys care abaut? FAIL.
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moosenoodles




Posts: 18411

PostPosted: Fri, 16th May 2014 11:58    Post subject:
Pipili wrote:
So the "big awesome news" was some random radio stream, talking a story only 3 super fanboys care abaut? FAIL.


wha?

link?
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Pipili




Posts: 446

PostPosted: Fri, 16th May 2014 13:20    Post subject:


This was the twitch stream...the big surprise LOL.... Reaction...you should see the rage in chat.... Troll Dad
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Mr.Tinkles




Posts: 12378
Location: Reino de Suecia
PostPosted: Fri, 16th May 2014 13:29    Post subject:
So this was streamed for nearly 2 hours? Laughing


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Pipili




Posts: 446

PostPosted: Fri, 16th May 2014 13:32    Post subject:
Yep...after abaut 5 min, only fanbois stayed.... lol wut...i came after an hour, to see if they showing some gameplay...nope, radio talking.... Mind Is Full Of Fuck
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A-A




Posts: 3146
Location: New york
PostPosted: Fri, 30th May 2014 20:41    Post subject:
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A-A




Posts: 3146
Location: New york
PostPosted: Mon, 9th Jun 2014 17:58    Post subject:
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Pipili




Posts: 446

PostPosted: Tue, 10th Jun 2014 18:00    Post subject:
I love how theres still no EA date. Its like they said 4-6 weeks 10 weeks ago lol. Mind Is Full Of Fuck
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raven_g20




Posts: 1278
Location: Greece
PostPosted: Wed, 2nd Jul 2014 00:59    Post subject:
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Wed, 2nd Jul 2014 02:53    Post subject:
Pipili wrote:
I love how theres still no EA date. Its like they said 4-6 weeks 10 weeks ago lol. Mind Is Full Of Fuck


They delayed the release to get a more feature complete alpha out. Soon TM
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m3th0d2008




Posts: 9881
Location: Outhouse
PostPosted: Wed, 2nd Jul 2014 03:32    Post subject:
They delayed it because it has tons of problems. Just like DayZ.


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LMLM




Posts: 825
Location: Meta Cortechs
PostPosted: Wed, 2nd Jul 2014 04:03    Post subject:
I keep seeing it improve though. The engine isn't clunky either. Lots of potential here I'm excited for this.
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n0puls3




Posts: 176

PostPosted: Wed, 2nd Jul 2014 09:52    Post subject:
Sucks its an MMO. Personally, I'd like it more if it was SP, or have an option to play it in SP. That way you don't have to spend countless hours of gathering and crafting items or structures, only to have some jackass kill you and take everything you spent day(s) doing!
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moosenoodles




Posts: 18411

PostPosted: Wed, 2nd Jul 2014 16:07    Post subject:
n0puls3 wrote:
Sucks its an MMO. Personally, I'd like it more if it was SP, or have an option to play it in SP. That way you don't have to spend countless hours of gathering and crafting items or structures, only to have some jackass kill you and take everything you spent day(s) doing!


awww Laughing
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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 3rd Jul 2014 00:13    Post subject:
moosenoodles wrote:
n0puls3 wrote:
Sucks its an MMO. Personally, I'd like it more if it was SP, or have an option to play it in SP. That way you don't have to spend countless hours of gathering and crafting items or structures, only to have some jackass kill you and take everything you spent day(s) doing!


awww Laughing


Yeah this doesnt really make sense tbh... you want a zombie apocalypse game where you are the only human(or human npcs for that matter) playing at all? That hardly sounds fun
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Morphineus
VIP Member



Posts: 24883
Location: Sweden
PostPosted: Thu, 3rd Jul 2014 00:24    Post subject:
Why? it can be fun. Too many times they think survival only works in an MP environment.

What I think is the true problem with these MP games is that the incentive to work with each other always falls short. Most of the time they award being a dick instead of trying to stimulate big communities working together.

And I don't see them coming up with anything to combat that since for them it's not a problem while I think it holds back an entire genre. Smile


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Badrien




Posts: 2118
Location: Netherlands
PostPosted: Thu, 3rd Jul 2014 00:30    Post subject:
MORPHINEUS wrote:
Why? it can be fun. Too many times they think survival only works in an MP environment.

What I think is the true problem with these MP games is that the incentive to work with each other always falls short. Most of the time they award being a dick instead of trying to stimulate big communities working together.

And I don't see them coming up with anything to combat that since for them it's not a problem while I think it holds back an entire genre. Smile


Im not saying it wouldnt work SP, hell state of decay was awesome. But as I read his statement it goes to say he doesnt want any meddling. Not saying it couldnt be fun.. just reckon it gets boring real easy. Like an empty dayz server, at some point your gonna have your gear/base/whatever. then what
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n0puls3




Posts: 176

PostPosted: Thu, 3rd Jul 2014 07:26    Post subject:
Badrien wrote:


Im not saying it wouldnt work SP, hell state of decay was awesome. But as I read his statement it goes to say he doesnt want any meddling. Not saying it couldnt be fun.. just reckon it gets boring real easy. Like an empty dayz server, at some point your gonna have your gear/base/whatever. then what


You're telling me it wouldn't get frustrating or old really fast if someone kept jacking your shit after you spent hours gathering etc? Look at DayZ, I hear that goes on all the time and ppl camp the spawn points.

You're right though, just walking around by yourself would get boring. I'm just saying it would be nice to have 2 options. MMO and SP
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Req
Banned



Posts: 130

PostPosted: Thu, 3rd Jul 2014 09:58    Post subject:
Hatetrolls 1 Zombiefication 1. this may be the very best Day-Z clone ever! So Much Win
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DeadByDawn




Posts: 271
Location: Australia
PostPosted: Thu, 3rd Jul 2014 12:28    Post subject:
the only reason these types of games are any good is because you can kill and loot other players, it is one of the reasons why the original ultima online was and is the best mmorpg.

Without the other players and looting this and dayz would be average at best.
All in my opinion of course
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PumpAction
[Schmadmin]



Posts: 26759

PostPosted: Thu, 3rd Jul 2014 13:21    Post subject:
n0puls3 wrote:
Look at DayZ, I hear that goes on all the time and ppl camp the spawn points.

Ok so you never played DayZ and have no clue how that game actually works but are against an online game? Laughing

Playing DayZ releases so much adrenaline, it's unbelievable. 95% of the time everything will be quiet. You'll walk around, sometimes a zomb will approach and you'll have to run away and get rid of it. Then you go into a barn, grab some stuff and head to the next city. There you'll see the same stuff, running away from a zomb into a house, grabbing stuff, but as you are about to leave, you'll hear a shot. Another player saw that you made a zombie aggressive and lays ready in the woods to take you down. You leave through another exit, head into the woods, to the point where you suspect the attacker to be. You see him laying in the grass and shoot him and take his better gear. Your heart will pump like crazy.

Not all players are your enemies and while you can't trust any stranger, you will form alliances. Sometimes only for a short amount of time, or to take out a squad of killers that terrorize the same city. You might get betrayed or you can be surprised by the kindness of others.

And of course you can meetup with your friends and then play together Smile


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mtj




Posts: 2315
Location: Austria / Finland
PostPosted: Thu, 3rd Jul 2014 13:39    Post subject:
PumpAction wrote:
n0puls3 wrote:
Look at DayZ, I hear that goes on all the time and ppl camp the spawn points.

Ok so you never played DayZ and have no clue how that game actually works but are against an online game? Laughing

Playing DayZ releases so much adrenaline, it's unbelievable. 95% of the time everything will be quiet. You'll walk around, sometimes a zomb will approach and you'll have to run away and get rid of it. Then you go into a barn, grab some stuff and head to the next city. There you'll see the same stuff, running away from a zomb into a house, grabbing stuff, but as you are about to leave, you'll hear a shot. Another player saw that you made a zombie aggressive and lays ready in the woods to take you down. You leave through another exit, head into the woods, to the point where you suspect the attacker to be. You see him laying in the grass and shoot him and take his better gear. Your heart will pump like crazy.

Not all players are your enemies and while you can't trust any stranger, you will form alliances. Sometimes only for a short amount of time, or to take out a squad of killers that terrorize the same city. You might get betrayed or you can be surprised by the kindness of others.

And of course you can meetup with your friends and then play together Smile


Except humans are opportunist bastards and will stab you in back Smile

It's great game if you have a dedicated group to play with (Same as Rust, my experience in DayZ is quite limited as I've only played it few hours, but Rust I've spent 100h+ in).

In rust at least, the biggest problems are that there are zerg gangs, who try to do nothing but to ruin the gameplay for others. IE. 60 people running in a tight pack, dynamiting every bigger than a shack structure. So the game turns into a hide and seek (also fun... until you're hideyhole is found Razz)
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Seafort




Posts: 439

PostPosted: Thu, 3rd Jul 2014 14:02    Post subject:
The one thing all these "survival" games have in common. They reward the bandits much more than the community builders.

They will all turn into KoS shootfests if the rewards aren't equalised.

Most people would not KoS if the shit hit the fan. They'd group up and try to survive together.

All of these so-called survival games it's way too easy to gather items and survive. There is no need or reason to kill anyone to get their stuff. It's just an excuse to PvP.

Now I don't want PvP removed from these types of games as the games need to have the potential and threat of PvP but PvP for the sake of PvP is just a lazy way by the devs to make the game more exciting for the ADHD kiddies.

I'd rather have the environment and external sources be a bigger threat than players to actually create a true survival game instead of open world CoD on steriods.
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