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Pey
Posts: 5597
Location: Argentina
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[sYn]
[Moderator] Elitist
Posts: 8374
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Posted: Mon, 23rd Dec 2013 19:35 Post subject: |
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I assume you can't buy this on steam yet but get a key for steam if you buy on the website?
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[sYn]
[Moderator] Elitist
Posts: 8374
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BLaM!
VIP Member
Posts: 13818
Location: Germany
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Posted: Mon, 23rd Dec 2013 22:31 Post subject: |
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hah that gp looks insanely fun.. 
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doobzilla
Posts: 1099
Location: Team America's Mount Rushmore Base. Stolen from Indians.
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Posted: Tue, 31st Dec 2013 17:04 Post subject: |
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The sneak-peak demo is fantastical fun! I've been playing it for almost a week now and can't seem to stop...
Also, my aging laptop with its 460M GPU seems to run this juuussst fine. Nice.
Hobo Zombie: TRAAAAAAAIIIINNNNNNSSSSSS
Woman Zombie: COMPLAAAAAAAIIIIIIINNNNNSSSSS
Englishmen Zombie: REFRAAAAAAAAAIIIIIINNNNNSSSSS
Thanks for the idea Lutz!

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Posted: Sun, 12th Jan 2014 18:00 Post subject: |
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Mon, 13th Jan 2014 02:38 Post subject: |
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Just got this game. Stadium is hella fun and I can't wait until it's multiplayer compatible.
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Posted: Wed, 15th Jan 2014 13:40 Post subject: |
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Posted: Wed, 15th Jan 2014 17:02 Post subject: |
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Or, if you're feeling more generous:
http://nextcargame.com/pre-order/
i5 6600k @ 4.3 GHz | MSI z170 Gaming M7 | 32GB Kingston HyperX Fury | 850 Evo 500GB | EVGA 1070 SC | Seasonic X-660 | CM Storm Stryker
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Posted: Thu, 17th Apr 2014 18:03 Post subject: |
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The.Next.Car.Game.Pre-Alpha.v0.173433.Digital.Deluxe.Edition.Cracked-3DM
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ixigia
[Moderator] Consigliere
Posts: 65074
Location: Italy
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Posted: Fri, 18th Apr 2014 04:04 Post subject: |
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@shole: Maybe a mod will do that? Who knows
I just played the latest Yarr version (had only tried the "playground" alpha some months ago), love it despite the limited contents. Racing with all the aids disabled is definitely not an easy task, since it's less arcade than Flatout and requires much more attention. One wrong turn and it's time to curse at the divinities.
The damage model is bloody sublime, but we already knew that. It's also very good looking, the models and textures are very detailed, although in order to run everything at high framerate a good PC is obviously needed.
(forgive the jaggies but the default AA is pretty bad)

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Posted: Fri, 18th Apr 2014 13:03 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Sat, 31st May 2014 14:57 Post subject: |
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Posted: Fri, 6th Jun 2014 21:36 Post subject: |
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Daum. Just tried this for the first time and im finally getting a proper sequel to Flatout 1.
I like men now
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Sat, 7th Jun 2014 05:15 Post subject: |
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Ralph_Wiggum wrote: | Daum. Just tried this for the first time and im finally getting a proper sequel to Flatout 1. |
Yeah its pretty epic, cant wait till they patch in (local) multiplayer. this going to be a lan favorite im sure
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JBeckman
VIP Member
Posts: 34968
Location: Sweden
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Posted: Thu, 3rd Jul 2014 16:40 Post subject: |
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prudislav
VIP Member
Posts: 29148
Location: The land of beer and porn
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Posted: Thu, 3rd Jul 2014 17:31 Post subject: |
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they added LAN support 
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bruasca
Posts: 65
Location: Romania
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Posted: Fri, 4th Jul 2014 16:01 Post subject: |
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Build notes, got to try new engine version soo. I had no trouble with old on performance, handling or looks, so dunno can it be better now (well they shall surely fix, if not).
http://steamcommunity.com/games/228380/announcements/detail/209731631339836284
edit: Aaaand they fucked up the game..
Handling WAS perfect, why of why did you touch it. Now no matter how much you turn, can just goes straight. Like driving a train, until rear slips. Well at least I'm not alone with this, hopefully they fix it back to like it was ASAP, currently I wouldn't recommend this to anyone, worse than Flatout 2 steering lock. Old engine version handling was sweet like Flatout 1.
LG 27UD58 27" 4K IPS | ASRock Z87M Extreme4 | i7-4770K @4.2GHz delid/reseal | Phanteks PH-TC14PE | Palit GTX 1070 Super JetStream coming! - Gigabyte GTX 970 G1 | 16GB G.Skill Sniper 1866Mhz | Samsung 850 EVO 250GB + Kingston UV400 480 GB | 2TB HDD | Fractal Design Newton R3 600W Platinum | Aerocool DS Window White | Logitech G9x | Corsair K70 Cherry MX Brown (MX Clear spacebar mod) | W10 Pro x64
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Sun, 6th Jul 2014 02:55 Post subject: |
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Just tried the game out for the first time (latest build). Man that handling... took me 1 race to get used to, but I've got to say: it's not a fun handling system at all.
Feels way too much micro managing for every bump while the AI just flies through most of the bumps. I can get fastest laps and usually position myself 3/4th (max allowed opponents) until some stupid bump or little mistake catches me.
Then it's at the back of the field and staying there because with the damage it handles even worse and AI seems to have less trouble with it.
I'd say they have their work cut out to find the sweet spot with handling and AI behaviour.
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Morphineus
VIP Member
Posts: 24883
Location: Sweden
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Posted: Wed, 9th Jul 2014 17:44 Post subject: |
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Sounds like it would be easier to get some real racing going on instead of the cautious driving I had to do
And that's a good thing!
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