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Posted: Sat, 5th Jul 2014 13:26 Post subject: |
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8 vs 15 level merchant? maybe he wasnt supposed to be an challenging enemy. Try killing Arhu the cat or venture forth into jungle in second location, wont be that easy.
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Posted: Sat, 5th Jul 2014 13:29 Post subject: |
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Where is Blossius's chest?
The way I see it, every life is a pile of good things and bad things. The good things don’t always soften the bad things, but vice versa, the bad things don’t always spoil the good things and make them unimportant.
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A-A
Posts: 3156
Location: New york
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Posted: Sat, 5th Jul 2014 13:44 Post subject: |
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I can't return the staff to the mayor in the first town, he keeps crying about that damn ogre I killed
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Sin317
Banned
Posts: 24322
Location: Geneva
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Posted: Sat, 5th Jul 2014 13:54 Post subject: |
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Posted: Sat, 5th Jul 2014 14:05 Post subject: |
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Why there is no "Run away" dialogue option? 0/10 shitty game.
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Keit
Posts: 1134
Location: Sweden
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Posted: Sat, 5th Jul 2014 14:56 Post subject: |
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is there any way to remove or replace the main menu intro song, holy shit it's so annoying, those squeaky violins or whatever they are.
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Posted: Sat, 5th Jul 2014 14:56 Post subject: |
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ramalan wrote: | Why there is no "Run away" dialogue option? 0/10 shitty game. |
there is a small "flee from combat" button on the right side below the teleport button that only shows up in a fight. You cant have the courageous(? i think) trait though.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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Posted: Sat, 5th Jul 2014 15:47 Post subject: |
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TheSisko42 wrote: | ramalan wrote: | Why there is no "Run away" dialogue option? 0/10 shitty game. |
there is a small "flee from combat" button on the right side below the teleport button that only shows up in a fight. You cant have the courageous(? i think) trait though. |
That reminds me, having the courageous perk has been a little issue whenever I encounter death-knights, since those are "special" and I can't flee it gets a bit tricky in certain situations.
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Posted: Sat, 5th Jul 2014 15:51 Post subject: |
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Honestly with multiple quicksave slots (best thing ever) and autosave before any major fight I dont even see the need to flee from battle.
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JBeckman
VIP Member
Posts: 34994
Location: Sweden
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no9999
Posts: 3437
Location: Behind you...
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Posted: Sat, 5th Jul 2014 15:56 Post subject: |
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A-A wrote: | I can't return the staff to the mayor in the first town, he keeps crying about that damn ogre I killed |
Check if the one that is talking to the major actually has the staff in his/her inventory.
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Posted: Sat, 5th Jul 2014 15:58 Post subject: |
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Yup, saving during fight/dialogues and almost everything else is also amazing, along with not locking the game if one character is talking, you can do anything with any other npc, shows what Infinity engine based games were lacking.
Btw did german/frensh language and other patches interfered with anyone save? Lets say you started playing in english version and changed the language after that - will you need to start all over again or is it hassle free transition?
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 5th Jul 2014 16:13 Post subject: |
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sabin1981 wrote: | So, any mods out yet?  |
the game doesn't fully support virtual filesystems yet. Meaning some things can be modded, like areas and content. But not skills/spells.
And it's going to take some time before you'll see new areas or content coming out - people will have to learn the toolkit first
Also I left a message on a tree in a forest for the people at nfohump, see if you can find it 
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 5th Jul 2014 16:16 Post subject: |
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Theres no limitations to the devkit, you can make new skills and spells. The game just won't read them when you put them in as a mod.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 5th Jul 2014 16:17 Post subject: |
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sabin1981 wrote: | Oh and I'll keep an eye out for your message. Backer reward, I take it?  |
Yeah I backed at a high tier, so theres many things in there I made. Such as the Stinkin' Wizard
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Posted: Sat, 5th Jul 2014 16:36 Post subject: |
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Epsilon wrote: |
Theres no limitations to the devkit, you can make new skills and spells. The game just won't read them when you put them in as a mod. |
then what's the point? 
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Sat, 5th Jul 2014 16:46 Post subject: |
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Btw here: http://www41.zippyshare.com/v/16028245/file.html
is an Alt toggle autohotkey script if someone else needs it got really tired of holding alt the whole time to not miss loot or other items.
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Posted: Sat, 5th Jul 2014 16:51 Post subject: |
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@Badrien
Did they announce when it would be implemented? Tbh I haven't been following their announcements and whatnot in regard to the editor if there were any.
1) Lenovo Legion 7 (AMD Ryzen 7 5800H, RTX 3080 16Gb, 32Gb DDR4, SSD 1TB +2TB
2) SFFPC (streaming via Moonlight+ Sunshine)
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Badrien
Posts: 2118
Location: Netherlands
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Posted: Sat, 5th Jul 2014 16:59 Post subject: |
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h0rnyfavn wrote: | @Badrien
Did they announce when it would be implemented? Tbh I haven't been following their announcements and whatnot in regard to the editor if there were any. |
No clue, Maybe Epsilon knows
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Neon
VIP Member
Posts: 18935
Location: Poland
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Posted: Sat, 5th Jul 2014 17:13 Post subject: |
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I decided to restart the game (12 hours in, just reached the Braccus boss fight) because I messed up the build of one of my characters. I restarted with a mage (so no change here) and a ranger(I think that's what it's called, the bow lady/dude). It's substantially easier with bows than with dagger-wielding stealth orientated Shadowblade).
Basically I completely fucked up the Shadowblade build which made her die almost in every fight, and I had to waste all of my resurrect scrolls on her, which made the Braccus boss fight quite impossible.
Still enjoying the game so fucking much, definitely my GOTY.
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Epsilon
Dr. Strangelove
Posts: 9240
Location: War Room
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Posted: Sat, 5th Jul 2014 17:13 Post subject: |
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Badrien wrote: | h0rnyfavn wrote: | @Badrien
Did they announce when it would be implemented? Tbh I haven't been following their announcements and whatnot in regard to the editor if there were any. |
No clue, Maybe Epsilon knows |
In the coming weeks. There is a fan made tool that allows you to repackage game data, thus allowing you to implement spell or skill changes, but it's not the intended method for doing so.
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Posted: Sat, 5th Jul 2014 17:34 Post subject: |
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Last edited by Interinactive on Tue, 5th Oct 2021 01:59; edited 1 time in total
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couleur
[Moderator] Janitor
Posts: 14361
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Posted: Sat, 5th Jul 2014 17:37 Post subject: |
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It makes sense though. Why should a character which does not hold the key be able to open the locked door?
I usually use my rogue char to collect keys and lockpick at the same time.
"Enlightenment is man's emergence from his self-imposed nonage. Nonage is the inability to use one's own understanding without another's guidance. This nonage is self-imposed if its cause lies not in lack of understanding but in indecision and lack of courage to use one's own mind without another's guidance. Dare to know! (Sapere aude.) "Have the courage to use your own understanding," is therefore the motto of the enlightenment."
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