- Fixed failure to progress beyond the lobby in peer games after playing a dedicated server game.
- Player names in lobby chat are no longer coloured according to the player's current team.
- Player HUD now hidden on death.
- Dedicated server - max players can now be set before adding any maps to the rotation.
- Kill notifications should no longer occasionally show the wrong victim or killer.
- Wind now correctly disabled when set to None in the server settings.
- A new best shot score or best shot distance in an individual session will no longer overwrite the best for all sessions (unless it is the best overall).
- When dead in multiplayer, input in the game menu will no longer be used to respawn the player.
- Multiplayer server list now populates while searching, instead of only when the search completes.
- Multiplayer game time now only starts when the warmup time has elapsed.
- Fixed player getting stuck in the carrying pose if a body is dropped while falling.
- Fixed corruption of player stats after multiple leaderboard updates.
- Attempting to join a passworded server through the Steam overlay or friend invites will now bring up the password entry box.
- Player connection and disconnection notices now shown in the chatbox.
- Various optimisations for people experiencing lower framerates in the full game than in the demo.
- Distance King kill notifications now show the correct score for the game mode instead of the single player score.
- Fire in the Church map will no longer cause instant death on one-hit-kill servers.
- Improved performance/FPS across "Church" multiplayer map.
- Added "-60Hz" command line option to force a maximum refresh rate of 60Hz, for users who find the game always boots into an unsupported resolution in fullscreen mode.
- All unlocked levels are now available in the co-op lobby screen, to resolve progression blocker after Flak Tower.
EDIT: Hey they know about that problem then but didn't go into much detail.
Ankh wrote:
My bought version is not working after i've completed Tiergarten Flak Tower in Coop. It crash.
i had a prob in the full game where gunfire caused stutters. no longer gone thanks to that patch, just enjoyed a DM match. and i do say enjoyed... for a server full of snipers its pretty entertaining
- 2 new Multiplayer maps available for DM and TDM:
* Coast
* Graves
- Command Line Options added to fix/diagnose/workaround various issues customers are having:
* "-nosound" - disables all sound.
* "-novid" - disables all movie playback.
* "-60hz" - should now clamp to 60Hz in all cases.
* "-RV6xx" - for older ATI chipsets (for example, Radeon HD 3650) as a workaround for a driver crash in some areas (such as Facility - level 3).
- New server option: Headshot Only (AKA: Power 10)
- New server option: Sudden Death
- New server option: Team Autobalancing
- Voice-comms mute via the console ("Voice.Mute" and "Voice.UnMute" with a substring of player name).
- Console available on Ctrl-Tab as well as the grave key for non-US-English keyboard configurations.
- In-game "swap team" button for balancing.
- Players remaining on the loading screen, or not respawning, for more than 3 minutes after game has started will now be kicked.
- Spawn-point evaluation changed to try to prevent spawning behind the enemy in Multiplayer.
- Coop Lobby chat in place.
- Added Compute Shader versions of HDR Bloom and Depth of Field effects for DX11 hardware.
- Added Supersampling option for top-end graphics cards. Choose between Off (default), 2.25x and 4.0x supersampling. This can be used in conjunction with existing Anti-Aliasing options.
- Added Advanced Shadows option - this enables contact hardening shadows on DX11 hardware.
Fixes:
- Fixed issue with black square occasionally displayed when destroying explosives.
- Tweaks to the following maps:
* Opernplatz (Multiplayer only)
* Kreuzberg (Multiplayer only)
- Various voting improvements in Multiplayer.
- Partial fix to fix grenade throwing during periods of high-latency in Multiplayer.
- Fixes to tagging when joining a Multiplayer game-in-progress.
- Panzerfaust kills now counted against the career stats.
- Partial fix to solve people seeing different servers when refreshing the server-list.
- Partial fix to prevent graphic card overheating while game is minimised.
- Successfully completed Overwatch missions can now be retried.
- Various server browser fixes:
* Longer search times
* More search results allowed
* Fixed flickering text while scrolling with the mousewheel
Dedicated Server improvements:
* Invites to dedicated servers fixed.
* There is a new console command "Server.Say" which can be used to send text chat from the dedicated server.
* Dedicated server logs more game information.
* The console command reference has been updated.
* The example server config file has been updated.
- Co-op Kill Tally mission on Graves map
- Co-op Kill Tally mission on Arms Race map
- Co-op Overwatch mission on Graves map
- Co-op Overwatch mission on Kaiser-Friedrich Museum map
Fixes:
- Remote detonations now award points correctly in Distance King / Team Distance King.
- Fix co-op quickmatches taking a long time to find games if a player has previously gone into adversarial multiplayer.
- Kills are now a higher-priority tie-break than deaths in Distance King and CTF modes.
- Co-op kill tally end-game stats no longer show double the number of waves completed.
- Flags in CTF now drop to the ground if the carrier was killed in mid-air.
- AI movement less jittery on the non-host machine in co-op.
- The sound effect on sound masking events now plays correctly on the non-host machine in co-op.
- Player face now always matches player skin on co-op kill tally wave completion screen.
- Fixed players still being in their old team’s voice chat channel after switching teams while the game is in progress.
Dedicated Server improvements:
- Added server commands for periodically printing messages to users :-
- Server.AddTimedText
- Server.ClearTimedText
- Server.ListTimedText
- Server.TimedTextInterval
ASUS X570 TUF GAMING PLUS, 32GB DDR4@2666 ,RYZEN 5800X3D (NO OC),GIGABYTE RTX 4070 Super GAMING OC, Western Digital Blue 4TB 5400RPM + SAMSUNG 860 EVO 500+1TB GB SSDs , OEM SATA DVD 22xNoctua NH-D15 Chromax Black, BenQ XL2420T Case: Be Quiet! DARK BASE PRO 901. PSU CORSAIR RM1200 SHIFT
Something updated but Rebellion have been pretty quiet about these last two updates though it is known that 1.14 (The previous patch.) added the promo screens for the release of Sniper Elite 3, perhaps this update is nothing more than removing those?
(Or maybe it's something else - http://steamcommunity.com/app/63380/discussions/0/46476690653456686/ )
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