[Wii] Legend of Zelda: Skyward Sword [NR]
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Interinactive
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Posts: 29477

PostPosted: Mon, 28th Nov 2011 00:48    Post subject:
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Last edited by Interinactive on Tue, 5th Oct 2021 04:37; edited 1 time in total
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Stormwolf




Posts: 23745
Location: Norway
PostPosted: Mon, 28th Nov 2011 06:36    Post subject:
What the hell. From that picture it seems as if you have much better gfx than me. Game looks really shitty on my screen.
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Interinactive
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Posts: 29477

PostPosted: Mon, 28th Nov 2011 09:51    Post subject:
⁢⁢


Last edited by Interinactive on Tue, 5th Oct 2021 04:37; edited 1 time in total
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JackQ
Non-expret in Derps lagunge



Posts: 14191
Location: Kibbutznik, Israel
PostPosted: Tue, 13th Dec 2011 13:26    Post subject:
Zelda series 'cannot go back to button controls

Quote:
The Legend of Zelda: Skyward Sword wowed critics, including our own Billy Berghammer. However, one of the few marks against it were the motion controls. "Though Nintendo has made great strides in motion tech with the WiiMotion Plus, there were a few times where a required gesture wasn’t accurately tracked," our review noted. "This caused me to make a much more pronounced motion towards the screen, which delivered the desired results despite being slightly more awkward."

While the execution may not have been perfect, it appears Nintendo thinks Skyward Sword represents the future of the series. Zelda producer Eiji Aonuma has gone on record saying that motion is the future for the franchise.


"I honestly think we cannot go back to button controls now," Aonuma told the Official Nintendo Magazine UK. "So I think that these controls will be used in future Zelda titles, too."

Motion controls helped push the direction of Skyward Sword. "One of the main things we've wanted to do with Wii MotionPlus and the motion control in this game was not just to have you battle enemies, but to have each battle itself be a puzzle you had to solve," Aonuma said before the game's release.

The next Zelda game will appear on Wii U. This year's E3 tech demo showed off Wii U's graphical capabilities, but didn't showcase how a Zelda game would be controlled on Nintendo's next generation console.


"Fuck Denuvo"

Your personal opinions != the rest of the forum
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bushwacka




Posts: 2990
Location: Vienna
PostPosted: Tue, 13th Dec 2011 15:49    Post subject:
the only 2 things it should go back to are non-retarded adversaries and epona/solid ground.

absolutely stellar game, but flying through a mostly empty sky was simply a diluting, annoying and wristpain-inducing part of the game. and don't get me started on the demon faggot, the dude who wants to bang zelda and most importantly, the 100ft brown cookie monster. final boss was awesome though Very Happy
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Mister_s




Posts: 19863

PostPosted: Tue, 13th Dec 2011 16:40    Post subject:
I tried it on the Wii for three hours I guess, it felt like classic Zelda to me. "Oooh that's great then!" some might think, but it bothers me that this series hasn't moved an inch since OoT and people still eat it up. Nintendo has become the single biggest milking company after the N64 imo. Even if you combine the likes of Activision and EA, they still can't compete against Nintendo's milking capacity. It pisses me off how they won't evolve one of the best fucking game series in the history of mankind.
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Yuri




Posts: 11000

PostPosted: Mon, 19th Dec 2011 10:13    Post subject:


LOL



1 and 2 are still amazing.
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NFOAC




Posts: 6015
Location: India
PostPosted: Mon, 19th Dec 2011 11:06    Post subject:
Do you guys have Wii Remote or can it be played with a controller on PC with Dolphin.
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NFOAC




Posts: 6015
Location: India
PostPosted: Tue, 20th Dec 2011 17:54    Post subject:
Bump also would like to know does these emulators require monster rig to play
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Mister_s




Posts: 19863

PostPosted: Tue, 10th Jun 2014 20:27    Post subject:
Wow, this game looks brilliant with Dolphin, compared to the original Wii it's awesome.
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Mister_s




Posts: 19863

PostPosted: Thu, 10th Jul 2014 20:53    Post subject:
Does the game improve after the first dungeon? The first one you go to after Zelda. I think this is the first Zelda game I find boring and mediocore Sad
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Horrordee
Soderator



Posts: 8868
Location: England
PostPosted: Thu, 10th Jul 2014 23:16    Post subject:
What kind of specs do you need to make it look lovely?


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MDarkbladeM




Posts: 159

PostPosted: Fri, 11th Jul 2014 00:02    Post subject:
Mister_s wrote:
Does the game improve after the first dungeon? The first one you go to after Zelda. I think this is the first Zelda game I find boring and mediocore Sad


It gets a bit better. Not much. I also found Skyward Sword to be one of the most boring and mediocre Zeldas released to date. I even enjoyed those Nintendo DS Zelda games more.
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Mister_s




Posts: 19863

PostPosted: Fri, 11th Jul 2014 14:57    Post subject:
Horrordee wrote:
What kind of specs do you need to make it look lovely?

Anything comparable to a 3570 is more than enough (for 4X res). You do need a wiimote though.

Thanks, I think I'll just stop playing. The only console Zelda I won't finish, makes me sad actually Crying or Very sad I just can't get into it anymore. The game feels like it's stuck in the past.
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Stormwolf




Posts: 23745
Location: Norway
PostPosted: Fri, 11th Jul 2014 19:23    Post subject:
MDarkbladeM wrote:
Mister_s wrote:
Does the game improve after the first dungeon? The first one you go to after Zelda. I think this is the first Zelda game I find boring and mediocore Sad


It gets a bit better. Not much. I also found Skyward Sword to be one of the most boring and mediocre Zeldas released to date. I even enjoyed those Nintendo DS Zelda games more.


The DS Zelda's were interesting, but i couldn't get used to the controls. Absolutely horrendous.
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skx7




Posts: 1010

PostPosted: Fri, 11th Jul 2014 20:10    Post subject:
I found the controls were ok for both zelda's on DS... great games if you ask me. i remember however that i used some kind of stylus hack... it's a long time i played these games.
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